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Wow I was shocked to read that BoR nerf.
I mean, BoR is kinda too good IMO but the drop rate was *so* high I just kinda assumed that it was gonna stay the way it was since there are so many out there and I figured if it was that big an issue GGG would have adressed it earlier.
I'm interested to see how Spectral Throw works for levelling/racing now.
OMG so many things to discuss. Sounds like less changed about the tree than I was expecting though.
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So Cibil's Paw or gg ? Well at least fire spell has Arctic Armor. The rest of the spell department ( Freezing Pulse) is gonna die, no way about it, since each separate projectile counts for different hits and does not stack, but they hit almost simultaneously. Hence for only 1 gmp target, you will get 18% total damage reflect from 5 proj per sec and only leech 1.76% ( 8.8% / 5 ) from a single proj per sec. That is only for 1 target. A group of 4-5 mobs and the leech vs reflect ratio is completely negligible, and there's no magic Flame Armor to save you.
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Well, I think they are trying to make "one big hit" spells like detonate dead and flameblast closer to "the norm" in terms of reflect viability, and they are choosing to do this by moving the norm closer to those spells. Also Vaal pact is now quite a bit stronger compared to normal leech since the instant leech guarantees you ALL your leech. Hence the 60% reduction.
Crit builds overall got much worse which sux cuz I wanted to make one of those lol.
I'm really interested to see how much atziri map fragments start going for. The fact that a new item type drops exclusively from her means that the first people who can actually farm her are literally going to be printing wealth for a while (hype!).
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What will be interesting is how scummy you can be beating the encounter. Killing cruel dominus for the first time was pretty terror in Nemesis, but it wasn't that bad since you can scum through a stack of portal scrolls.
It better have map portal limitations so that you can't refill flasks for free :0
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On March 05 2014 00:55 Sn0_Man wrote: Well, I think they are trying to make "one big hit" spells like detonate dead and flameblast closer to "the norm" in terms of reflect viability, and they are choosing to do this by moving the norm closer to those spells. Also Vaal pact is now quite a bit stronger compared to normal leech since the instant leech guarantees you ALL your leech. Hence the 60% reduction.
Crit builds overall got much worse which sux cuz I wanted to make one of those lol.
I'm really interested to see how much atziri map fragments start going for. The fact that a new item type drops exclusively from her means that the first people who can actually farm her are literally going to be printing wealth for a while (hype!).
Dont you have a wander and a coc char already ?
Regarding the reflect, at least fire spell has Arctic Armor, lmp/gmp shotgun spell in other department are fucked. Take example of GMP Freezing Pulse. On 1 target only, since the 5 projectiles hit almost simultaneously, leech don't stack, so you're leeching 8.8% with rate of 1 out of 5 proj. On the other hand, all 5 projectiles reflect back at you for 18% each.
Thus assuming 75% cold res, the ratio of (leech/dmg reflect after mitigation) per interval of time is (8.8)/(18*5/4) = 39%. Utterly horrible lol. So even if you're just hitting 1 target, you will always lose life in an ele reflect map. Not to mention if you're hitting more than 1 mob, at almost the same time with freezing pulse proj speed. Leech rate stays almost the same but reflect dmg 3-fold for just 3 mob.
Surely die, no way about it, unless you can somehow keep Saph Flask up always. Even then going from 75->85 res is still a net lose of life even with max life leech gem.
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The way I read the leech change, the nerf only kicks in if you hit cap, as leech isn't queued otherwise, it simply stacks. So incinerate will still be at cap, but it will stop instantly. This sounds terrible for mana leech, and it sounds like LMP would be much better than GMP in many situations...
I honestly don't see anything I don't like in these notes. The ST nerf basically fits the conclusion we reached months ago, and is still stupidly good anyway. Yay for IIQ nerfs. The only disappointment is things left out (aka blind is dumb, accuracy/evasion still a mess, auras need work, mana regen sucks, etc.). But this is still a huge step in the right direction. GGG delivers.
Also, I somehow assumed that fragments wouldn't be tradeable, but now that you mention it, that market is gonna be interesting.
Beat: Not sure I can even play this season =)
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Well the nerfs came to crit multi, which is less important to CoC builds which require a baseline of crit chance to be viable, and then multi is just gravy. And I really don't have anythign that could properly be described as a wander LOL.
@Blitz it definitely has the map portal limitation. PS they also showcased portal microtransactions working with maps at the same time as they showed how you get to atziri confirming the 6-portal thing.
I'm actually pretty excited about my current build plan, we'll see. Need tree to decide what class LOL.
Also, I predict fragments are 5-10 chaos after a month since as soon as people can farm the boss fight its gonna be like a 78 map at least in terms of xp/drops I'd assume. Although I don't think you can currency the items for quantity etc? not sure.
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Should be worth more than a 78 since it has exclusive drops (unless they all suck).
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On March 05 2014 01:18 Blitzkrieg0 wrote: Should be worth more than a 78 since it has exclusive drops (unless they all suck). Yeah but its 4 fragments each and presumably you can't roll 100 quantity or packsize on it (plus who knows what the map drop potential is from it) so 5-10 chaos means ~1-3 exalts per run depending on exchange rates etc.
Also note that unless corrupted maps can drop corrupted (vaal) things, people are going to have to grind non-map areas for these fragments which means that high groups will be buying them not finding them which should drive the price up (although since low groups literally can't come close to using them... there will be an equilibrium there).
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Does Barrage suck outside of using it for cast on crit? I was thinking about doing an ele barrage bow build. But I have no experience with it. Although, I'm not sure if I'm going to like it except for cast on crit.
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Barrage has exactly one thing going for it: you hit a lot of times for cast on crit.
In every other way, its ass. PS: it's ass for CoC too imo since it simply doesn't hit as many targets as stuff like split arrow does although its somewhat better for single-target. It's an up-close-and-personal single target ranged ability (LOL). Aka terrible.
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Cayman Islands24199 Posts
i always go for the boomerang ability whenever i play action rpgs. dunno why but they look rly cool and i'm a sucker for parabolic motion
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Ok, that's what I thought. I really wish they would add more interesting bow skills.
I guess this means I'm going Trapper Scion or Shadow to start. None of the Bow skills are all that appealing and as much as I love LA, I don't really want to do it again.
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On March 05 2014 01:11 Pwere wrote: The way I read the leech change, the nerf only kicks in if you hit cap, as leech isn't queued otherwise, it simply stacks. So incinerate will still be at cap, but it will stop instantly. This sounds terrible for mana leech, and it sounds like LMP would be much better than GMP in many situations...
I honestly don't see anything I don't like in these notes. The ST nerf basically fits the conclusion we reached months ago, and is still stupidly good anyway. Yay for IIQ nerfs. The only disappointment is things left out (aka blind is dumb, accuracy/evasion still a mess, auras need work, mana regen sucks, etc.). But this is still a huge step in the right direction. GGG delivers.
Also, I somehow assumed that fragments wouldn't be tradeable, but now that you mention it, that market is gonna be interesting.
Beat: Not sure I can even play this season =)
The main thing is the leech rate is fixed,a rate 20% total hp per sec regen until completion. What we know as leech cap happens because we dissed out total dmg on short periods of time on all mobs that the leech keep queueing (there's no break between interval ). Thus we essentially constant regen at 20%max life per sec. E.g. One has 4k hp, doing GMP freezing pulse at 1000 cold dmg per projectile hit, 4 cast per sec, 1 monster only. Assuming 8% leech. Each leech is a 0.1s regen interval of rate 800hp/s. The spell shotgun so there are 5 intervals of regen per cast, 20 per sec. So there's a queue of 2s to completely leech the total amount(1600hp) for 1s dps. Hence overflow and what we call leech cap. Now leech doesn't queue anymore, and the shotgun projectiles hit almost simultaneously so leech rate is from 1 proj of the GMP freezing pulse essentially. Now we have 4 regen intervals per sec, getting 320 hp per sec.
This affects the non cap leech prepatch also. E.g.with 500 cold dmg per projectile,.cast 2 times per sec. 10 intervals of 0.05s regen, total regen 400hp per sec. Now after patch this number would be 2 interval of 0.05s regen, 80hp per sec and won't increase even if you're hitting more monster. Very brutal
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RoA, Split arrow and LA are all pretty legit.
Explosive Arrow doesn't really qualify as a "bow skill" but its pretty good too (just ask varanice lol).
Ice shot is the actual worst shit WTF ggg pls.
Burning arrow is probably fine but if you LMP chain it its gotta be strictly worse than LA and if you don't then its not really an AoE skill.
Elemental hit just kinda sux now. I don't think it gives enough damage to be good for anything other than single target. Also doesn't it have an insane mana cost?
If barrage didn't have the awful half-assed spread it would be so legit for elemental builds (as the single target part).
So basically I think you have to go RoA or LA if you are an elemental bow user for aoe purposes.
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Elemental hit was only good because it was used with pre-nerf WED gem. GGG decided to nerf both WED and elemental hit and the gem hasn't seen use since
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To be fair, pre-nerf wed gem + max-aura builds wouldn't really be reasonable I don't think. Max-effectiveness auras are just SO much ele dmg.
But yeah ele hit is just awful straight up. Although quality is a lot of crit chance which is cute but not acutally good .
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Bows and critical strikes should not be used in the same sentence ^_^
Maybe with the addition of elemental leech things will swing back in their favor, but physical dominance certainly didn't help matters either.
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I have gotten so sick of all the bow skills since they have been (almost) the same since CB. I do play on and off but I did bow templar in the last few months of CB, the first few months of OB. And bow duelist/ranger here and there. All the melee skills and buffs they did over time made those builds really fun while bow just got nerfed and seems to be limited to just a few builds.
I enjoyed the trapper I played until I stupidly RIP'd so I will enjoy it again.
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Ele leech is ABSURDLY hard to get still. Plus leech got substantially worse.
Harbingers can have up to 9.35% crit chance, crit bow is definitely not unreasonable. Also lioneye's "can't miss" mod makes crits much easier to get since it bypasses not one but 2 evade rolls. Also quill rain + cast-on-crit is very real imo.
Bows and Crits go together fine 
Besides ele hit can be used with more than bows or something (although why anybody would use ele hit with a wand when theres power syffin is beyond me).
PS: I'm playing detonate dead, that build is busted as fuck in 1.1 imo. Softcore, but I still have no intentions of dying to reflect anyway.
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