Path of Exile - Page 588
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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matiK23
United States963 Posts
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r.Evo
Germany14080 Posts
On November 22 2013 03:19 Nocticate wrote: So, r.evo, what you're saying is that armor is superior for the majority of situations but evasion can be extremely helpful when you're against damage that does above a certain chunk of your life? Yeah, that seems right. So if you're looking for speed on a reflect map, it's actually better to go for evasion+block and keep your primary dps options. Huh. "Majority of situations" seems badly phrased. Basically it is irrelevant whether you evade 20% of attacks or whether you take 20% less damage from every attack in a vacuum. The main drawback of evasion should be that it *looks* a lot scarier and makes situations harder to judge since you take damage in bursts and less continuously as it would be like with armor. Other drawbacks include that CwdT for example is trash with evasion. What I'm saying is that against "non-lethal damage" evasion is slightly better because of its stronger multipliers, the fact that in general it's easier to get higher % chance to evade than % dmg reduction and that it's better one you go into the super high damage situations. Before we're talking about super high damage the edge evasion The awkward part for an evasion build is the middle ground where things don't do enough damage to one shot an armor based build but do enough damage to one shot the evasion based build. In theory that area is quite large (see above example) but in practice the vast majority of deaths I recall at 75+ are to single big chunks, maybe combined with slight lag/desync. Another thing to note as someone said are physical spells however even in that case Phase Acrobatics alone should pull somewhat even to most things an Armor build can bring to the table. If you want to get deeper into this I recommend just making an excel sheet with the Ar/Ev formulas and playing around, both are super unintuitive to work with. Figuring out reasonable Accuracy values is the hardest part of that tho. Afaik the only thing we know is that the % evasion character sheets show are against the average minion on our level and we can figure out their accuracy from there. | ||
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r.Evo
Germany14080 Posts
On November 22 2013 04:02 matiK23 wrote: What about hybrid armours that utilize both ev and ar? Is going hybrid generally a bad idea? I'm making a life based ele wander, and I'm having trouble deciding which type of armor is best for me. I want two items(shield, helm) that are hybrid with ES for Eldritch Battery. It would seem EV would be nice for me as it would help me combat ele reflect maps better and I'm using enfeebled with skelebrotem with blind. Should I go full ev? Or a hybrid of Ar/EV pieces? Help me TL! If you can figure out how much Ar/Ev such a setup can reasonably achieve it would help a lot. The max you can get from the tree is 128% Evasion and Armor which, in theory, would result in more than focused builds get. However since you can't reasonably use Grace AND Determination it most likely comes down more trying to maximize one to a reasonable level and trying to put the rest into the other. For example if you hit 10-15k armor it would be a lot more efficient to focus the rest of your gear into evasion. gl finding any reasonable gear with those restrictions tho. It's a LOT easier to look for a chest that has +% +max in one defensive stats and be done for a while. | ||
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Gentso
United States2218 Posts
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Sn0_Man
Tebellong44238 Posts
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Gentso
United States2218 Posts
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Sn0_Man
Tebellong44238 Posts
But you are free to do whatever you want. I think Nugi was levelling an incinerate character in Nemesis? | ||
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Gentso
United States2218 Posts
I was also thinking of going some kind of hybrid summoner with cast when stunned zombie or something but I probably need to invest a good amount of points into minions.. Bleh.. this is why I like ground jammin on the marauder, haha. | ||
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Pwere
Canada1557 Posts
I think the conclusion reached last time was that armor is insane because of unwavering stance + endurance charges (+IR), and evasion is nice with Ondar's guile, but stacking it is kinda useless due to heavy diminishing return. Also, stacking life in the evasion part of the tree was really hard before, but now that you can easily have 250%+ with a strong evasion build, it's prossibly hardcore viable. Btw, correct me if I'm wrong, but since ST is a projectile, does that mean that Ondar's guile actually work against damage reflected with ST? On another note, normal Dominus was pretty easy as a point blank ranger, but it's still harder than basically the whole act1 cruel. The whole game feels easier than before aside from the scepter. | ||
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ticklishmusic
United States15977 Posts
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Sn0_Man
Tebellong44238 Posts
1) All the new ones (every boss based off of new mobs, every mob from sceptre except spine spitters, Corpse vomiters (OMG), devourers... honestly they are all way way worse than old mobs). 2) Rhoas/blackguards (chargers). nice new content ![]() And yeah the A3 -> A1 transition on every difficulty is a bit of a joke (although I guess if it was tough chars that were in resist trouble would just DIE). | ||
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BeMannerDuPenner
Germany5638 Posts
On November 22 2013 04:43 ticklishmusic wrote: I still think Sceptre is unnecessarily hard. Monsters there are essentially like how maps are that much harder that Act 3 Merciless. On my Nemesis character, I was so worried about RIP-ing in Cruel that I spent like two days over-leveling and gearing before going to Dominus, then breezed through all the way to Vaal without a problem on Merciless in a few hours. Got a little gummed up on a few scary packs/rares here and there, but the difference is crazy. actually sceptre and library seem way harder then lowmaps. i didnt spend much time in the new areas (didnt play for 8 months, only did them for merciless quest on my mainchars) but when i randomly stroll in there or help others they seem much harder then 66/67 maps. maybe cause its of the monster types but still | ||
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Tennet
United States1458 Posts
On November 22 2013 04:39 Pwere wrote: I see the whole evasion vs armor debate is still alive and well. I think the conclusion reached last time was that armor is insane because of unwavering stance + endurance charges (+IR), and evasion is nice with Ondar's guile, but stacking it is kinda useless due to heavy diminishing return. Also, stacking life in the evasion part of the tree was really hard before, but now that you can easily have 250%+ with a strong evasion build, it's prossibly hardcore viable. Btw, correct me if I'm wrong, but since ST is a projectile, does that mean that Ondar's guile actually work against damage reflected with ST? On another note, normal Dominus was pretty easy as a point blank ranger, but it's still harder than basically the whole act1 cruel. The whole game feels easier than before aside from the scepter. After I came back I've found that everything up to piety is nearly a joke for me, even with near RIPs and whatever else happens. But when it comes to the rest of act 3 I am so cautious, mostly due to inexperience (i've only played through it a few times). I'm at dominus in normal on Nem, but I am so paranoid that I am nearly 5 levels above the content. I'll probably go do dominus next time I'm on. Shouldn't be too hard when the rest of the content dies pretty fast. | ||
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SlixSC
666 Posts
On November 22 2013 04:43 ticklishmusic wrote: I still think Sceptre is unnecessarily hard. Monsters there are essentially like how maps are that much harder that Act 3 Merciless. On my Nemesis character, I was so worried about RIP-ing in Cruel that I spent like two days over-leveling and gearing before going to Dominus, then breezed through all the way to Vaal without a problem on Merciless in a few hours. Got a little gummed up on a few scary packs/rares here and there, but the difference is crazy. Yeah like I said about a week ago, Act3x is still very out of line with the rest of the game. I'm just glad more and more people are starting to agree with me. It's really kinda silly how easy act1 and 2 of the higher difficulties are compared to act3x in any difficulty. There apparently are even 69-70 maps that are significantly easier than Merciless Act3x, can't really comment on it myself, but that's what I heard some people say. | ||
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Pwere
Canada1557 Posts
The whole dominus fight is pretty easy if you know the phases, and don't hesitate to jump into a portal to refill flasks and use that juicy invincibility to jump in at the right time. FWIW, I had 1300hp, 500 burning arrow dps (+ point blank), capped fire/lightning resist and lvl 34 white flasks, and I only had to portal once due random stacks of corrupted blood (I still don't know how/when you get those aside from the rain). | ||
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Tennet
United States1458 Posts
On November 22 2013 05:09 Pwere wrote: I saved myself from that paranoia by undergearing an old scrubcore character and strolling in there. The only real danger are frogs due to burst cold damage (the resist you never use past merveil), and machine guns if you don't have Ondar's guile or high armor. Tbh, I found the hedge maze and library scarier than the Scepter. The whole dominus fight is pretty easy if you know the phases, and don't hesitate to jump into a portal to refill flasks and use that juicy invincibility to jump in at the right time. FWIW, I had 1300hp, 500 burning arrow dps (+ point blank), capped fire/lightning resist and lvl 34 white flasks, and I only had to portal once due random stacks of corrupted blood (I still don't know how/when you get those aside from the rain). I've done the fight on domination with a friend but it's a lot different when I'm solo and not trying to keep each other alive. I have near capped resists and mediocre armor but I should be good. I haven't found much difficulty in sceptre unless I get too aggressive or stupid. Which I tend to avoid doing anyways. I have similar stats and damage as you so I should be okay. | ||
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ticklishmusic
United States15977 Posts
On November 22 2013 05:09 Pwere wrote: I saved myself from that paranoia by undergearing an old scrubcore character and strolling in there. The only real danger are frogs due to burst cold damage (the resist you never use past merveil), and machine guns if you don't have Ondar's guile or high armor. Tbh, I found the hedge maze and library scarier than the Scepter. The whole dominus fight is pretty easy if you know the phases, and don't hesitate to jump into a portal to refill flasks and use that juicy invincibility to jump in at the right time. FWIW, I had 1300hp, 500 burning arrow dps (+ point blank), capped fire/lightning resist and lvl 34 white flasks, and I only had to portal once due random stacks of corrupted blood (I still don't know how/when you get those aside from the rain). Well, Devourers are kind of annoying. Everything just has so much HP, its like a semi-massive mod on every mob. It's fine in most cases if you don't get swarmed too hard and have a granite/jade and some lifeleech, but it can get pretty gross. Also, Caliga Imperatrix, I hate that guy. Dominus isn't too bad, but everything put together is annoying. The two sets of three uniques (the blackguards and then the miscreations), and then you have to hope that the blues that spawn after them don't have annoying mods. Then when fighting Dominus, those exploders are annoying as well. You get stacks from whenever he lands a hit on you I think. | ||
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TheTenthDoc
United States9561 Posts
On November 22 2013 04:39 Pwere wrote: I see the whole evasion vs armor debate is still alive and well. I think the conclusion reached last time was that armor is insane because of unwavering stance + endurance charges (+IR), and evasion is nice with Ondar's guile, but stacking it is kinda useless due to heavy diminishing return. Also, stacking life in the evasion part of the tree was really hard before, but now that you can easily have 250%+ with a strong evasion build, it's prossibly hardcore viable. Btw, correct me if I'm wrong, but since ST is a projectile, does that mean that Ondar's guile actually work against damage reflected with ST? On another note, normal Dominus was pretty easy as a point blank ranger, but it's still harder than basically the whole act1 cruel. The whole game feels easier than before aside from the scepter. Spectral throw attacks are evaded by Ondar's Guile, yes. This allows you to achieve 0.75% reflected damage against yourself like most bow builds, even less if you are running an elemental attack-speed based build that drops over half of that damage another 75%. The returns are even okay at ~30-40% evasion if you want to retain some armor with Ondar's. As a result, one-shotting yourself with spectral throw plus evasion is nearly impossible. The way spectral throw works make it very good against reflect anyway, though, as the many small hits makes armor mitigate it very well. Cruel Act 1 (and Merci Act 1) have always been cakewalks. They did tune down Piety a bit too much though in release. Edit: The acrobatics+phase acrobatics buffs, plus some of the tree tweaking, make Evasion more HC viable than it was before release even with the Evangelists thrown in the mix, but I would still only recommend it for builds that use OG on their own attacks. | ||
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Nocticate
Vatican City State2902 Posts
I do think it's fitting that Dominus is harder than pretty much anything else we have yet besides some of the crazier maps. Personally I found some parts of the archives really scary the first time. Those massive skeleton champions serve as great facetanks for the skeleton casters and if you don't have a lot of cold res (iirc) you're gonna get smashed pretty hard. The undying archivists are pretty meh though. The only really difficult part about any of the undying is the Grapplers if there's a shrine and the alchemists if there's a bunch of them or a lot of monsters you need to facetank. | ||
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whoso
Germany523 Posts
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