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Path of Exile - Page 588

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matiK23
Profile Joined May 2011
United States963 Posts
November 21 2013 19:02 GMT
#11741
What about hybrid armours that utilize both ev and ar? Is going hybrid generally a bad idea? I'm making a life based ele wander, and I'm having trouble deciding which type of armor is best for me. I want two items(shield, helm) that are hybrid with ES for Eldritch Battery. It would seem EV would be nice for me as it would help me combat ele reflect maps better and I'm using enfeebled with skelebrotem with blind. Should I go full ev? Or a hybrid of Ar/EV pieces? Help me TL!
Without a paddle up shit creek.
r.Evo
Profile Joined August 2006
Germany14081 Posts
November 21 2013 19:03 GMT
#11742
On November 22 2013 03:19 Nocticate wrote:
So, r.evo, what you're saying is that armor is superior for the majority of situations but evasion can be extremely helpful when you're against damage that does above a certain chunk of your life?
Yeah, that seems right. So if you're looking for speed on a reflect map, it's actually better to go for evasion+block and keep your primary dps options. Huh.

"Majority of situations" seems badly phrased.

Basically it is irrelevant whether you evade 20% of attacks or whether you take 20% less damage from every attack in a vacuum. The main drawback of evasion should be that it *looks* a lot scarier and makes situations harder to judge since you take damage in bursts and less continuously as it would be like with armor. Other drawbacks include that CwdT for example is trash with evasion.

What I'm saying is that against "non-lethal damage" evasion is slightly better because of its stronger multipliers, the fact that in general it's easier to get higher % chance to evade than % dmg reduction and that it's better one you go into the super high damage situations. Before we're talking about super high damage the edge evasion

The awkward part for an evasion build is the middle ground where things don't do enough damage to one shot an armor based build but do enough damage to one shot the evasion based build. In theory that area is quite large (see above example) but in practice the vast majority of deaths I recall at 75+ are to single big chunks, maybe combined with slight lag/desync.

Another thing to note as someone said are physical spells however even in that case Phase Acrobatics alone should pull somewhat even to most things an Armor build can bring to the table.


If you want to get deeper into this I recommend just making an excel sheet with the Ar/Ev formulas and playing around, both are super unintuitive to work with. Figuring out reasonable Accuracy values is the hardest part of that tho. Afaik the only thing we know is that the % evasion character sheets show are against the average minion on our level and we can figure out their accuracy from there.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
r.Evo
Profile Joined August 2006
Germany14081 Posts
November 21 2013 19:08 GMT
#11743
On November 22 2013 04:02 matiK23 wrote:
What about hybrid armours that utilize both ev and ar? Is going hybrid generally a bad idea? I'm making a life based ele wander, and I'm having trouble deciding which type of armor is best for me. I want two items(shield, helm) that are hybrid with ES for Eldritch Battery. It would seem EV would be nice for me as it would help me combat ele reflect maps better and I'm using enfeebled with skelebrotem with blind. Should I go full ev? Or a hybrid of Ar/EV pieces? Help me TL!

If you can figure out how much Ar/Ev such a setup can reasonably achieve it would help a lot. The max you can get from the tree is 128% Evasion and Armor which, in theory, would result in more than focused builds get. However since you can't reasonably use Grace AND Determination it most likely comes down more trying to maximize one to a reasonable level and trying to put the rest into the other.

For example if you hit 10-15k armor it would be a lot more efficient to focus the rest of your gear into evasion.

gl finding any reasonable gear with those restrictions tho. It's a LOT easier to look for a chest that has +% +max in one defensive stats and be done for a while.

"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Gentso
Profile Joined July 2010
United States2218 Posts
November 21 2013 19:10 GMT
#11744
As someone who only started playing again after release, can anyone give me the recap on Freezing Pulse? This skill used to be very popular but I see it got nerfed. Problem is nobody seems to use it at all. Was it over nerfed or is it still viable but just not fotm?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 21 2013 19:16 GMT
#11745
The latter. Its fine but people like doing other stuff right now.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Gentso
Profile Joined July 2010
United States2218 Posts
November 21 2013 19:23 GMT
#11746
Okay great, cause I'm in a really weird situation right now. I've been making a incinerate character but the problem is I have a CI character and didn't know that getting stunned accounts only for life. Either I get eye of chayula which isn't too attractive or use another main skill since incinerate is crap now in merciless. Oh well, really cool and tanky character too with lots of mana regen to sustain arctic armor. Might as well go full circle and frost it up.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 21 2013 19:28 GMT
#11747
You probably need an eye of chayula as freeze pulse too... Its just how CI works.

But you are free to do whatever you want. I think Nugi was levelling an incinerate character in Nemesis?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Gentso
Profile Joined July 2010
United States2218 Posts
November 21 2013 19:30 GMT
#11748
Yeah but with chill and freeze it's probably manageable whereas with incinerate I literally just have to stand there, channel, and regain the incinerate damage stages. I dunno I'll see.

I was also thinking of going some kind of hybrid summoner with cast when stunned zombie or something but I probably need to invest a good amount of points into minions..

Bleh.. this is why I like ground jammin on the marauder, haha.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2013-11-21 19:41:03
November 21 2013 19:39 GMT
#11749
I see the whole evasion vs armor debate is still alive and well.

I think the conclusion reached last time was that armor is insane because of unwavering stance + endurance charges (+IR), and evasion is nice with Ondar's guile, but stacking it is kinda useless due to heavy diminishing return. Also, stacking life in the evasion part of the tree was really hard before, but now that you can easily have 250%+ with a strong evasion build, it's prossibly hardcore viable.

Btw, correct me if I'm wrong, but since ST is a projectile, does that mean that Ondar's guile actually work against damage reflected with ST?

On another note, normal Dominus was pretty easy as a point blank ranger, but it's still harder than basically the whole act1 cruel. The whole game feels easier than before aside from the scepter.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-11-21 19:44:43
November 21 2013 19:43 GMT
#11750
I still think Sceptre is unnecessarily hard. Monsters there are essentially like how maps are that much harder that Act 3 Merciless. On my Nemesis character, I was so worried about RIP-ing in Cruel that I spent like two days over-leveling and gearing before going to Dominus, then breezed through all the way to Vaal without a problem on Merciless in a few hours. Got a little gummed up on a few scary packs/rares here and there, but the difference is crazy.
(╯°□°)╯︵ ┻━┻
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 21 2013 19:48 GMT
#11751
Mobs that are incredibly obnoxious in maps:

1) All the new ones (every boss based off of new mobs, every mob from sceptre except spine spitters, Corpse vomiters (OMG), devourers... honestly they are all way way worse than old mobs).
2) Rhoas/blackguards (chargers).

nice new content

And yeah the A3 -> A1 transition on every difficulty is a bit of a joke (although I guess if it was tough chars that were in resist trouble would just DIE).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
November 21 2013 19:56 GMT
#11752
On November 22 2013 04:43 ticklishmusic wrote:
I still think Sceptre is unnecessarily hard. Monsters there are essentially like how maps are that much harder that Act 3 Merciless. On my Nemesis character, I was so worried about RIP-ing in Cruel that I spent like two days over-leveling and gearing before going to Dominus, then breezed through all the way to Vaal without a problem on Merciless in a few hours. Got a little gummed up on a few scary packs/rares here and there, but the difference is crazy.


actually sceptre and library seem way harder then lowmaps.

i didnt spend much time in the new areas (didnt play for 8 months, only did them for merciless quest on my mainchars) but when i randomly stroll in there or help others they seem much harder then 66/67 maps. maybe cause its of the monster types but still
life of lively to live to life of full life thx to shield battery
Tennet
Profile Joined January 2010
United States1458 Posts
November 21 2013 19:59 GMT
#11753
On November 22 2013 04:39 Pwere wrote:
I see the whole evasion vs armor debate is still alive and well.

I think the conclusion reached last time was that armor is insane because of unwavering stance + endurance charges (+IR), and evasion is nice with Ondar's guile, but stacking it is kinda useless due to heavy diminishing return. Also, stacking life in the evasion part of the tree was really hard before, but now that you can easily have 250%+ with a strong evasion build, it's prossibly hardcore viable.

Btw, correct me if I'm wrong, but since ST is a projectile, does that mean that Ondar's guile actually work against damage reflected with ST?

On another note, normal Dominus was pretty easy as a point blank ranger, but it's still harder than basically the whole act1 cruel. The whole game feels easier than before aside from the scepter.

After I came back I've found that everything up to piety is nearly a joke for me, even with near RIPs and whatever else happens. But when it comes to the rest of act 3 I am so cautious, mostly due to inexperience (i've only played through it a few times). I'm at dominus in normal on Nem, but I am so paranoid that I am nearly 5 levels above the content. I'll probably go do dominus next time I'm on. Shouldn't be too hard when the rest of the content dies pretty fast.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
SlixSC
Profile Joined October 2012
666 Posts
November 21 2013 20:05 GMT
#11754
On November 22 2013 04:43 ticklishmusic wrote:
I still think Sceptre is unnecessarily hard. Monsters there are essentially like how maps are that much harder that Act 3 Merciless. On my Nemesis character, I was so worried about RIP-ing in Cruel that I spent like two days over-leveling and gearing before going to Dominus, then breezed through all the way to Vaal without a problem on Merciless in a few hours. Got a little gummed up on a few scary packs/rares here and there, but the difference is crazy.



Yeah like I said about a week ago, Act3x is still very out of line with the rest of the game. I'm just glad more and more people are starting to agree with me. It's really kinda silly how easy act1 and 2 of the higher difficulties are compared to act3x in any difficulty.

There apparently are even 69-70 maps that are significantly easier than Merciless Act3x, can't really comment on it myself, but that's what I heard some people say.
Pwere
Profile Joined April 2010
Canada1557 Posts
November 21 2013 20:09 GMT
#11755
I saved myself from that paranoia by undergearing an old scrubcore character and strolling in there. The only real danger are frogs due to burst cold damage (the resist you never use past merveil), and machine guns if you don't have Ondar's guile or high armor. Tbh, I found the hedge maze and library scarier than the Scepter.

The whole dominus fight is pretty easy if you know the phases, and don't hesitate to jump into a portal to refill flasks and use that juicy invincibility to jump in at the right time. FWIW, I had 1300hp, 500 burning arrow dps (+ point blank), capped fire/lightning resist and lvl 34 white flasks, and I only had to portal once due random stacks of corrupted blood (I still don't know how/when you get those aside from the rain).
Tennet
Profile Joined January 2010
United States1458 Posts
November 21 2013 20:17 GMT
#11756
On November 22 2013 05:09 Pwere wrote:
I saved myself from that paranoia by undergearing an old scrubcore character and strolling in there. The only real danger are frogs due to burst cold damage (the resist you never use past merveil), and machine guns if you don't have Ondar's guile or high armor. Tbh, I found the hedge maze and library scarier than the Scepter.

The whole dominus fight is pretty easy if you know the phases, and don't hesitate to jump into a portal to refill flasks and use that juicy invincibility to jump in at the right time. FWIW, I had 1300hp, 500 burning arrow dps (+ point blank), capped fire/lightning resist and lvl 34 white flasks, and I only had to portal once due random stacks of corrupted blood (I still don't know how/when you get those aside from the rain).

I've done the fight on domination with a friend but it's a lot different when I'm solo and not trying to keep each other alive. I have near capped resists and mediocre armor but I should be good. I haven't found much difficulty in sceptre unless I get too aggressive or stupid. Which I tend to avoid doing anyways. I have similar stats and damage as you so I should be okay.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-11-21 21:07:04
November 21 2013 21:05 GMT
#11757
On November 22 2013 05:09 Pwere wrote:
I saved myself from that paranoia by undergearing an old scrubcore character and strolling in there. The only real danger are frogs due to burst cold damage (the resist you never use past merveil), and machine guns if you don't have Ondar's guile or high armor. Tbh, I found the hedge maze and library scarier than the Scepter.

The whole dominus fight is pretty easy if you know the phases, and don't hesitate to jump into a portal to refill flasks and use that juicy invincibility to jump in at the right time. FWIW, I had 1300hp, 500 burning arrow dps (+ point blank), capped fire/lightning resist and lvl 34 white flasks, and I only had to portal once due random stacks of corrupted blood (I still don't know how/when you get those aside from the rain).


Well, Devourers are kind of annoying.

Everything just has so much HP, its like a semi-massive mod on every mob. It's fine in most cases if you don't get swarmed too hard and have a granite/jade and some lifeleech, but it can get pretty gross. Also, Caliga Imperatrix, I hate that guy.

Dominus isn't too bad, but everything put together is annoying. The two sets of three uniques (the blackguards and then the miscreations), and then you have to hope that the blues that spawn after them don't have annoying mods. Then when fighting Dominus, those exploders are annoying as well.

You get stacks from whenever he lands a hit on you I think.
(╯°□°)╯︵ ┻━┻
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2013-11-21 21:14:11
November 21 2013 21:09 GMT
#11758
On November 22 2013 04:39 Pwere wrote:
I see the whole evasion vs armor debate is still alive and well.

I think the conclusion reached last time was that armor is insane because of unwavering stance + endurance charges (+IR), and evasion is nice with Ondar's guile, but stacking it is kinda useless due to heavy diminishing return. Also, stacking life in the evasion part of the tree was really hard before, but now that you can easily have 250%+ with a strong evasion build, it's prossibly hardcore viable.

Btw, correct me if I'm wrong, but since ST is a projectile, does that mean that Ondar's guile actually work against damage reflected with ST?

On another note, normal Dominus was pretty easy as a point blank ranger, but it's still harder than basically the whole act1 cruel. The whole game feels easier than before aside from the scepter.


Spectral throw attacks are evaded by Ondar's Guile, yes. This allows you to achieve 0.75% reflected damage against yourself like most bow builds, even less if you are running an elemental attack-speed based build that drops over half of that damage another 75%. The returns are even okay at ~30-40% evasion if you want to retain some armor with Ondar's.

As a result, one-shotting yourself with spectral throw plus evasion is nearly impossible. The way spectral throw works make it very good against reflect anyway, though, as the many small hits makes armor mitigate it very well.

Cruel Act 1 (and Merci Act 1) have always been cakewalks. They did tune down Piety a bit too much though in release.

Edit: The acrobatics+phase acrobatics buffs, plus some of the tree tweaking, make Evasion more HC viable than it was before release even with the Evangelists thrown in the mix, but I would still only recommend it for builds that use OG on their own attacks.
Nocticate
Profile Joined May 2013
Vatican City State2902 Posts
Last Edited: 2013-11-21 21:15:17
November 21 2013 21:10 GMT
#11759
Once I get back on my laptop I'll see if I can figure out how much more health (proportionally) the act3x mobs have compared to other mobs. I definitely feel that it's disproportionate. I don't think any of the mobs there have any weird block or evasion or armor coefficients though. They were pretty in line with the norm from what I remember so it's not just some whacko defensive stats increasing their eHP drastically.
I do think it's fitting that Dominus is harder than pretty much anything else we have yet besides some of the crazier maps.

Personally I found some parts of the archives really scary the first time. Those massive skeleton champions serve as great facetanks for the skeleton casters and if you don't have a lot of cold res (iirc) you're gonna get smashed pretty hard. The undying archivists are pretty meh though. The only really difficult part about any of the undying is the Grapplers if there's a shrine and the alchemists if there's a bunch of them or a lot of monsters you need to facetank.
Chairman Mao tells us imperialist Dota is a paper tiger
whoso
Profile Joined October 2010
Germany523 Posts
November 21 2013 21:12 GMT
#11760
apart from library/archives i think the new content is brutal, and i really like it. only thing i dislike is the size of the imperial gardens
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