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On November 23 2013 00:40 Miragee wrote:Show nested quote +On November 22 2013 22:41 udgnim wrote: is there a point to the Blood Magic node anymore with auras being % mana reserved now? There are still auras with flat mana reduce, like clarity for example. There is literally 1 aura that reserves a flat total, and it GIVES MANA. We are discussing the BLOOD MAGIC keystone passive that makes your max mana 0.
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On November 23 2013 01:00 Sn0_Man wrote:Show nested quote +On November 23 2013 00:40 Miragee wrote:On November 22 2013 22:41 udgnim wrote: is there a point to the Blood Magic node anymore with auras being % mana reserved now? There are still auras with flat mana reduce, like clarity for example. There is literally 1 aura that reserves a flat total, and it GIVES MANA. We are discussing the BLOOD MAGIC keystone passive that makes your max mana 0.
lo, yeah, I totally missed the word "node". Thought it was about bloodmagic in general. But then: Why was the question even asked? You might make it work with one aura on softcore, but at least 40% less for an aura is too much of a downside for a complete life based build. If you want to do anything with % reserved on blood magic it can only possibly be functional with the blood magic gem but not with the keystone.
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Literally no auras in the game cost more than 36% WITHOUT REDUCED MANA when you take blood magic since you get a 40% less node there too. So 26% with reduced mana.
I mean yes its never gonna be worth it to run auras since if you got like every node on the tree you are still spending way too much but once again you are way off base.
Also you are wrong the only way to feasibly do % reserved on blood magic is Prism Guardian since the GEM has a 200% multiplier (enjoy that 120% reserved aura lol).
Back to the original question: The point to the Blood Magic node is to run a build with no auras, but really high mana costs while staying in the bottom part of the tree. The point to the node behind it is GGG are pretty stupid.
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Vatican City State2902 Posts
On November 23 2013 01:17 Sn0_Man wrote: ...
Literally no auras in the game cost more than 36% WITHOUT REDUCED MANA when you take blood magic since you get a 40% less node there too. So 26% with reduced mana.
I mean yes its never gonna be worth it to run auras since if you got like every node on the tree you are still spending way too much but once again you are way off base.
Also you are wrong the only way to feasibly do % reserved on blood magic is Prism Guardian since the GEM has a 200% multiplier (enjoy that 120% reserved aura lol).
Back to the original question: The point to the Blood Magic node is to run a build with no auras, but really high mana costs while staying in the bottom part of the tree. The point to the node behind it is GGG are pretty stupid.
Isn't it mainly for 50/50 low life builds?
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On November 23 2013 01:17 Sn0_Man wrote:Also you are wrong the only way to feasibly do % reserved on blood magic is Prism Guardian since the GEM has a 200% multiplier (enjoy that 120% reserved aura lol).
How has this anything to do with my post?
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On November 23 2013 01:25 Miragee wrote:Show nested quote +On November 23 2013 01:17 Sn0_Man wrote: Also you are wrong the only way to feasibly do % reserved on blood magic is Prism Guardian since the GEM has a 200% multiplier (enjoy that 120% reserved aura lol). How has this anything to do with my post?
On November 23 2013 01:10 Miragee wrote: If you want to do anything with % reserved on blood magic it can only possibly be functional with the blood magic gem but not with the keystone. I'm pointing out that this quote of yours couldn't be more wrong 
E: I suppose it could be more wrong. But it is already VERY wrong. The only way to reasonably reserve %based auras on your life is with prism guardian. Unless you are doing Low-Life builds which require a Shavronnes Wrappings to be HC or map-viable.
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On November 23 2013 00:09 ticklishmusic wrote:Show nested quote +On November 22 2013 16:47 TheTenthDoc wrote:On November 22 2013 13:17 Tennet wrote: Isn't there supposed to be changes to DoT with the next content patch? I wonder if that will improve puncture. I'm some what tempted to make a build with it once it gets better. Unless it can be good and no one has figured out how yet. The puncture gem scales better (well, more) than any other attack gem in the game. Level 20 gives you ~3x the standing bleed, ~3x the running bleed, and 76% phys damage on top of that. It's also the only attack in the game where attack speed is absolutely dumpster, but deceptively so (in that it increases the tooltip but not the actual damage). At least the shitadel bows are nice and cheap because nobody else wants them. It does suffer from 3L syndrome with bows (pierce+LMP+puncture+????) but curse on hit+vuln is okay, if not ideal. My idea was basically you puncture, then run around avoiding mobs while they're slowed but moving and bleeding. Does shocked amplify puncture damage btw?
It would definitely amplify puncture damage if they're shocked on your first hit, but I'm not sure about post-hit shocking. Shock amplifies searing bond damage, so it might amplify puncture damage.
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Played PoE for some time and i have to ask what is the point of playing standard league character except for getting more and more and more and more and then even more xp?
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Testing builds is the only productive thing I can think of for standard. Maybe to screw around with legacy uniques and have stupid OP builds.
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Well if you want to craft Godlike items your choices are:
1) do it on standard 2) have Mors' own luck.
Though I kinda pity mors trying to roll top chaos with eternal/exalts. Thats gonna take AGES. Oh well mirror fees
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On November 23 2013 01:50 Gotard wrote: Played PoE for some time and i have to ask what is the point of playing standard league character except for getting more and more and more and more and then even more xp?
Try to optemize a build and see how powerful you can get. I play hardcore myself, but I can see the appeal.
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Cast on death shenanigans :D
lol
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I prefer Domination over Nemesis and Softcore over Hardcore. Not just because of desync, but also because of disconnects.
Also I personally absolutely don't want to die with my Domination char which is already close to lvl 86. Dying makes me lose like 4 hours already. My char is pretty tanky (5,2k hp atm), might work on HC too, but I personally don't want to do it in such a long league. I'd play weekly races though, that's still fun (though last time I also lost 2 chars due to disconnect there...; bit of own fault since I disced both times when my internet was sure to go down anyway).
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On November 23 2013 01:32 TheTenthDoc wrote:Show nested quote +On November 23 2013 00:09 ticklishmusic wrote:On November 22 2013 16:47 TheTenthDoc wrote:On November 22 2013 13:17 Tennet wrote: Isn't there supposed to be changes to DoT with the next content patch? I wonder if that will improve puncture. I'm some what tempted to make a build with it once it gets better. Unless it can be good and no one has figured out how yet. The puncture gem scales better (well, more) than any other attack gem in the game. Level 20 gives you ~3x the standing bleed, ~3x the running bleed, and 76% phys damage on top of that. It's also the only attack in the game where attack speed is absolutely dumpster, but deceptively so (in that it increases the tooltip but not the actual damage). At least the shitadel bows are nice and cheap because nobody else wants them. It does suffer from 3L syndrome with bows (pierce+LMP+puncture+????) but curse on hit+vuln is okay, if not ideal. My idea was basically you puncture, then run around avoiding mobs while they're slowed but moving and bleeding. Does shocked amplify puncture damage btw? It would definitely amplify puncture damage if they're shocked on your first hit, but I'm not sure about post-hit shocking. Shock amplifies searing bond damage, so it might amplify puncture damage.
Shock stacks are checked when you take damage which is why every instance of searing bond damage gets the shock bonus. If you take damage and have one stack it'll give the damage a 1.3 multiplier(30% more damage). The attack that shocks you doesn't benefit from that stack of shock.
The scaling on puncture is also deceptive since you can't use any traditional support gems on it like added fire damage or multistrike. It might have more base damage than other skills, but that is because you can't actually increase bleed damage very easily. I would suggest adding knockback or chance to flee so you can force movement. It's main use would be like how people use viper strike currently, but I'm guessing the dps on it is vastly inferior to viper strike.
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Simply put, Puncture would be amazing if it worked with elemental proliferation, but as it stands, it's terrible. You can't build your entire character around a complex single target skill. Not in a world where 3 attacks/second is considered slow.
On the other hand, it is an amazing PvP skill.
ps. Anyone else excited about Descent: Champions?
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More like, is anybody NOT excited for Descent: Champions? (and if so why not lol).
I'm curious what generic whites we get. I'm pretty tempted to go rustic sash + gnarled branch and just groundslam groundslam groundslam
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GL to those running this upcoming Descent. I have no clue on these things, but I'm going with a duelist and groundslam with that staff. =/
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Why must I be at work right now........dying to try Descent Champions! Descent alone was my favorite race mode, until peeps started "optimizing" it.
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will go gnarled branch + helmet, which ensures a 3L even after dropping the staff, as well as some attack speed at full life and marginal life.
dmg should be enough to one shot until lvl 6+ anyway. and a white rustic sash will hopefully drop!
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Soul Eater brutus that summons skeletons. Somebody at GGG is cackling with laughter with all the exiles he claimed with that one
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