ps. That evasion build is not that optimized, but blind + evasion + block really is a good combo.
pss. Couldn't resist any longer. Started a ranger, heading for Piety next. :'(
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Pwere
Canada1557 Posts
November 19 2013 22:20 GMT
#11701
ps. That evasion build is not that optimized, but blind + evasion + block really is a good combo. pss. Couldn't resist any longer. Started a ranger, heading for Piety next. :'( | ||
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Varanice
United States1517 Posts
November 19 2013 23:29 GMT
#11702
Crit Chance Crit Multiplier and Phys and/or Light damage. Im making a DW Ungil's Gauche crit build for low level pvp but the amulet is seeming insanely hard to find. | ||
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Nazza
Australia1654 Posts
November 20 2013 00:19 GMT
#11703
Been farming Merciless Merveil for a while with +50% IIR and culling strike + item rarity. I don't really need gear, just that I'm level 57 and think that I should just stay here for a while and level for a bit before moving onto Act 2. I have around 3k health, pretty good resists, and pretty good DPS. This isn't hardcore, but I seem to be underleveled for the next Act? Problem is that farming merveil is getting boring. 3 or 4 rares drop each time, and I even got a berek's pass once, but I don't need the gear. Maybe I should just move on? Or party with ppl and keep farming? | ||
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Blitzkrieg0
United States13132 Posts
November 20 2013 00:25 GMT
#11704
On November 20 2013 07:20 Pwere wrote: Chained projectiles can and do miss. ps. That evasion build is not that optimized, but blind + evasion + block really is a good combo. pss. Couldn't resist any longer. Started a ranger, heading for Piety next. :'( Welcome back. On November 20 2013 06:01 Sn0_Man wrote: I know what you meant regarding accuracy. I'm actually curious how chained projectile attacks roll crit since AFAIK it can't miss? If they don't roll a hit chance do they roll an "evade crit" chance etc? I would assume this would have been figured out in the good old Lightning Arrow days but I didn't really play much back then. Do you know blitz? Anyway, this build doesn't need shit like cast speed so you can't just say "well you need X more things" since you can also drop stats from gear. Also it functions fine in a 5L so long as you have lots of surgeons pots. Yes 6L would be heavily preferable but w/e. That is (to an extent) true for every build. I promise i'm done with this topic now though since I'm sure nobody wants to read this discussion. I'm not sure where you got the idea that chained projectiles can't miss. If you miss they'll still chain to the next target, but they won't do damage or be able to roll cast on crit in your case. LA builds used Lioneye so you never missed, although poor people like me used RT. It is kinda like how you can use cleave on the five monsters in front of you and only hit four of them. Looks are deceiving. I'm enjoying the discussion and considering turning my shadow into a cast on crit build now just to try it out. RIPing with the gear for said character is going to kill me though. I almost gave up after I killed my Duelist the other day and that isn't anywhere close to what this cast on crit stuff is gonna cost ^_^ It shouldn't have seven endurance charges so it won't be able to fall to that curse at least. On November 20 2013 09:19 Nazza wrote: How much affect do parties have on item rarity and drop rates? Been farming Merciless Merveil for a while with +50% IIR and culling strike + item rarity. I don't really need gear, just that I'm level 57 and think that I should just stay here for a while and level for a bit before moving onto Act 2. I have around 3k health, pretty good resists, and pretty good DPS. This isn't hardcore, but I seem to be underleveled for the next Act? Problem is that farming merveil is getting boring. 3 or 4 rares drop each time, and I even got a berek's pass once, but I don't need the gear. Maybe I should just move on? Or party with ppl and keep farming? 1.0.0 patch notes 40% of the item quantity bonus for additional party members is now shifted towards item rarity. Gems and currency items still receive the old item quantity bonus. Diminishing returns for player item quantity and item rarity have been changed so that they are slightly less effective. Previously you got 50% item quantity per additional party member so you'd be getting 10% IIQ per party member now except on gems and currency and 40% IIR. Keep in mind that your IIR from gear is only applied if you get the killing blow, but since you're using culling strike that probably won't be an issue. Levels aren't really important once you're in merciless. What you're able to accomplish is based on your gear although you might be able to fill in some gaps with the extra skill points. Just keep in mind that act 2 will give you a significant increase in difficulty because none of the mobs in act 1 are very interesting. With 3k health you should be pretty safe clearing act 2 assuming you're resist capped and careful about chaos damage if you're at -60. | ||
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Cheap0
United States540 Posts
November 20 2013 04:36 GMT
#11705
On November 20 2013 05:28 Otolia wrote: I think the following build is the most optimized pure evasion build : http://www.pathofexile.com/forum/view-thread/503727 Oh wow. That build was pretty much the type of build I was trying to make. I wanted to do a high evasion/high block/general damage avoidance build but didn't really know how to do it because I'm a noob, so I gave up on it and settled for a templar thing. I'm totally gonna rip that build off. | ||
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r.Evo
Germany14080 Posts
November 20 2013 05:26 GMT
#11706
On November 20 2013 13:36 Cheap0 wrote: Show nested quote + On November 20 2013 05:28 Otolia wrote: I think the following build is the most optimized pure evasion build : http://www.pathofexile.com/forum/view-thread/503727 Oh wow. That build was pretty much the type of build I was trying to make. I wanted to do a high evasion/high block/general damage avoidance build but didn't really know how to do it because I'm a noob, so I gave up on it and settled for a templar thing. I'm totally gonna rip that build off. Since that thing is getting more attention than it deserves at this point: Whatever you do (even though his general concept is awesome): Don't listen to his mathcraft. Him explaining why he doesn't take dodge: As you can see Dodge does not seem to be adding much to our damage avoidance as the difference between 3.1% and 2.2% is incredibly small and does not seem to justify 6 points. First he uses the wrong percentage (either 2 points for 30% dodge or 7 points for 40% dodge + 30% spell dodge) and then he draws a completely awful conclusion. Just like Endurance Charges get better the more armor you have or getting resists from 75% to 80% means more mitigation than getting them from 70% to 75% an artifical stat like "overall chance to take damage" (in his case dodge+evade+block) gets exponentially better the lower it gets. Assuming his actual math is correct if 30% dodge bring him from 3.1% chance to get hit to 2.2% chance to get hit it would be roughly similar to bringing your resists from 85% to 90% when it comes to elemental damage. We're talking about increasing your effective HP against attacks by more than 40% with the investment of 2 passive skill points. But naaah, the difference is just 1.1% after all, can't be good! e: Oh gawd. I didn't even notice his spell block maff. The same can be said for Phase Acrobatics (however to a lesser extent) - 20% spell dodge will not give that much increase to damage avoidance if you have 75% spell block. Here is my math reasoning: - Max Spell Block only of 75% gives a 25% chance to avoid Spell Damage - Max Spell Block with 20% Spell Dodge - gives a 25% x (1-20%) = 20% chance to avoid Spell Damage The difference between 20% and 25% is a decent amount - but not that large. Properly done: a) Spell Dodge means he takes 70% of the initial damage on average. b) Spell Block means he takes 25% of the initial damage on average. c) Spell Block+Spell Dodge means he takes 17.5% of the initial damage on average. ---> The "not that large amount" of mitigation against spell damage he would get from Phase Acrobatics would result in 45% more effective HP against spell damage. | ||
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Nazza
Australia1654 Posts
November 20 2013 09:14 GMT
#11707
BTW I heard that 2H spectral throw ranger ends up being not so good in groups. Maybe I can invest some points and try to go for the aura nodes near ranger, get an alpha howl and run 3 auras? Although I don't know yet, still need to hit endgame first lol. | ||
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Artok
Netherlands2219 Posts
November 20 2013 10:37 GMT
#11708
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HolydaKing
21254 Posts
November 20 2013 11:07 GMT
#11709
But I managed to kill Merveil at ~32min and Vaal at ~1:17, don't think I ever was that fast. Vaal could've been much faster, I was running around in Ancient Pyramid for 10 minutes T_T. Lvl 30, #18 and #5 Mara, too many good Maras this season. ![]() EDIT: But somehow I did better than at some runs where I find a 80 IPD Jade Chopper (OK not happening often) which is basically better than all I found this race. I think I got better at the first 12 min, might be because of the 12 min races earlier or I just had luck, haha. Also Artok... Grats, I think it's still 25-30 EX or something. If you mean Kaom's Heart that is. The Chopper and especially the ring are worth much less. EDIT2: ROFL, just died in the 2nd 2h Solo. Transmutes added no damage so I was using a white Poleaxe right before Vaal and died. All other equip was crap too, the good items all were ES items so my defense sucked. I made ~32 min Merveil again though, but Act2 was painful with a "white" weapon the whole time. | ||
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Nocticate
Vatican City State2902 Posts
November 20 2013 16:53 GMT
#11710
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Sn0_Man
Tebellong44238 Posts
November 20 2013 17:02 GMT
#11711
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Tennet
United States1458 Posts
November 20 2013 17:54 GMT
#11712
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Dogfoodboy16
364 Posts
November 20 2013 19:17 GMT
#11713
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autechr3
United States58 Posts
November 20 2013 19:17 GMT
#11714
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autechr3
United States58 Posts
November 20 2013 19:20 GMT
#11715
On November 20 2013 19:37 Artok wrote: Found koams in nemesis today, any estimate of price? Millions... JK, but koams heart is worth a lot of ex. | ||
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bluQ
Germany1724 Posts
November 20 2013 19:26 GMT
#11716
On November 20 2013 19:37 Artok wrote: Found koams in nemesis today, any estimate of price? gief me! 35ex++, as high as people push each other on the bids. | ||
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whoso
Germany523 Posts
November 20 2013 20:09 GMT
#11717
edit: possible as a shadow? or witch better suited | ||
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Blitzkrieg0
United States13132 Posts
November 20 2013 20:32 GMT
#11718
On November 21 2013 05:09 whoso wrote: does anyone have an idea how to set up a culling mf support for a 2-4 man map group? ive heard people say spark got nerfed into the ground but the character isnt really meant to run on its own (maybe piety or lower maps would be nice) so i guess one can still go dual totem spark culling strike? somewhat low budget, so no shavronnes or anything edit: possible as a shadow? or witch better suited If you're only there to cull then I'd say arc > spark. Basically you just want to use the largest range skill in a totem and link it to IIR and culling strike so that you can stand really far back in safety. If you know you're going to be culling in larger groups it may be worthwhile to pick up conduit and the aura buff passives and play super support. If you're in a two man group you probably need to do damage though which complicates things significantly. Your class doesn't really matter, although it is probably easier to get to ancestral bond as a witch than a shadow. | ||
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Sn0_Man
Tebellong44238 Posts
November 20 2013 20:37 GMT
#11719
Hell, RoA/increase AoE/Cull/Rarity could work too. 0 damage still. The issue then becomes group utility. You could curse I suppose... run an aura or 2... i dunno. It seems kinda questionable. And yes, class really doesn't matter too much. First figure out a build that would let you do what you want (hit the whole screen with culling/iir) then figure out what class gets you there fastest. And allows you the most other utility stuff (conduit, auras, multiple curses, etc) | ||
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Blitzkrieg0
United States13132 Posts
November 20 2013 20:55 GMT
#11720
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