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Path of Exile - Page 517

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
zdfgucker
Profile Joined August 2011
China594 Posts
October 20 2013 21:39 GMT
#10321
I'm both excited for and afraid of the new leagues. I want a fresh start as I'm fed up with SC. While I got quite a bit of money and am well equipped, seeing everything sell for 20+ex is kinda shitty. Then again I see top SC players selling tons of stuff, even items that were up for mirror service. And I know there probably are ways to trade SC exalts for exalts in new leagues, forbidden or not.

Would be so crushed to see the same stuff happen in the new leagues with the same guys dominating everything again.
fLDm
Charger
Profile Blog Joined September 2010
United States2405 Posts
October 21 2013 15:38 GMT
#10322
If you are looking for a nemesis guild, you can join me and some friends. We already have quite a few people interested in joining our group. We have mumble and the guy creating the guild (crzytimes) is an eternal supporter so he has lots of coins for shared tabs. We played a ton of D3 together and played roughly half of onslaught last year. You can find more info here: http://www.pathofexile.com/forum/view-thread/542436.
It's easy to be a Monday morning quarterback.
Varanice
Profile Blog Joined June 2011
United States1517 Posts
October 22 2013 11:26 GMT
#10323
This is hilarious. Chris is trying to finish the patch notes and Henry is spamming and trolling people in act 1 normal.
www.twitch.tv/varanice
r.Evo
Profile Joined August 2006
Germany14081 Posts
October 22 2013 12:18 GMT
#10324
In terms of guilds, any specific suggestions how you guys would like it to be set up? Reddit looks like it aims to set up a dozen or so things for regions and mode but I highly doubt we need that. I do think however we should split SC + HC to avoid having things overspill on launch date.

If there's no objection I'll deal with the HC version since I'll be around right at launch anyway. Would be cool if someone steps up for leading SC to glory as well. :3


On other notes: http://www.pathofexile.com/forum/view-thread/545523

My firetrap release build got GGG'd. =(
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
SlixSC
Profile Joined October 2012
666 Posts
October 22 2013 12:53 GMT
#10325
Switch to Templar for solo races.... PSYCH.... WED and low level auras nerfed.

I think it's time for me to move on, good luck to everyone else still playing this game.
.Wraath
Profile Joined May 2012
United States262 Posts
October 22 2013 13:52 GMT
#10326
On October 22 2013 21:53 SlixSC wrote:
low level auras nerfed.
.


How? Its increase across the board..
LagLovah
Profile Joined April 2010
Canada552 Posts
October 22 2013 13:55 GMT
#10327
On October 22 2013 21:53 SlixSC wrote:
Switch to Templar for solo races.... PSYCH.... WED and low level auras nerfed.

I think it's time for me to move on, good luck to everyone else still playing this game.


Don't forget cleave has dmg reduction to elemental now too!. I guess if you really enjoyed being locked into a couple of builds early game then this removes the top ones, I am sure they will just be replaced by something else. The new passive tree with what sounds like condensed nodes could make up much of the difference.

Many of the nerfs could just be pre-empting passive tree buffs. They nerfed every totem, but there were supposed to be additional totem nodes, spark duration being lowered? well with quality gem it will still be fine i'm sure.

Having played alot of solo templar races, you start ice nova w/ fireball leveling for brutus merveil anyways, and don't switch to ele cleave until 10 with the aura, and hopefully a sabre or two, and you snowball so fast with even a single elemental modded piece of jewelry, even with the nerfs I doubt its going to be that much slower.

rSLagLovah on NA xSixLagLovah on Kr
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2013-10-22 14:06:09
October 22 2013 14:03 GMT
#10328
I don't like all the changes, but that was to be expected. For example they nerf shock but don't buff Shock Nova... yeah good idea. Arc is probably still not going to be "good".

Then they say that the most rare uniques only drop in high level maps now. Sigh, I mean I've only found Lioneye's, Bringer of Rain and Thunderfists, but still, not even possibly finding the rare uniques is quite a shame. I've only played maps up to lvl 72 so far, nothing higher ever dropped. When in such high maps, suddenly no higher maps drop and I'm back to 68ish maps.

I still have no idea what char I'll play on release in the new leagues. But I for sure won't play a Scion (immediately).

Legacy items suck quite a lot, but I don't mind it, as playing Standard/Hardcore is pretty boring in my eyes.


edit: As for racing, it sounds like Marauders and also Witches are getting buffed. As I race as Marauder, that's nice!
SlixSC
Profile Joined October 2012
666 Posts
October 22 2013 14:09 GMT
#10329
On October 22 2013 22:55 LagLovah wrote:
Show nested quote +
On October 22 2013 21:53 SlixSC wrote:
Switch to Templar for solo races.... PSYCH.... WED and low level auras nerfed.

I think it's time for me to move on, good luck to everyone else still playing this game.


Don't forget cleave has dmg reduction to elemental now too!. I guess if you really enjoyed being locked into a couple of builds early game then this removes the top ones, I am sure they will just be replaced by something else. The new passive tree with what sounds like condensed nodes could make up much of the difference.

Many of the nerfs could just be pre-empting passive tree buffs. They nerfed every totem, but there were supposed to be additional totem nodes, spark duration being lowered? well with quality gem it will still be fine i'm sure.

Having played alot of solo templar races, you start ice nova w/ fireball leveling for brutus merveil anyways, and don't switch to ele cleave until 10 with the aura, and hopefully a sabre or two, and you snowball so fast with even a single elemental modded piece of jewelry, even with the nerfs I doubt its going to be that much slower.



Point is, Templar wasn't even the strongest race class and yet it is the only one that got nerfed hard. And you dont use fireball at all because its terrible. all the phys cleave classes basically do the same damage post nerf, it's just an absolutely stupid nerf. Don't even see why they would just nerf ele dmg cleave and not just cleave across the board, it's not like templar was dominating races, far from it.

This isn't even up for debate, nerfing a class that is not currently the strongest, while leaving the strongest class untouched is asinine and defies logic. And this whole aura thing is just a stupid excuse to add more passives on the skill tree, while forcing people into having to take more of these mandatory nodes just to make a build viable. This is the exact opposite of build diversity, if you want to play RoA you better take every single aura cost reduction node on the tree, giving you less options to actually take nodes outside of the nodes that are mandatory. It's just silly and only appears to be increasing build diversity by adding more nodes, when in fact it does the opposite. I'm actually baffled by how people can't see this.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-10-22 14:43:47
October 22 2013 14:42 GMT
#10330
On October 22 2013 21:18 r.Evo wrote:
In terms of guilds, any specific suggestions how you guys would like it to be set up? Reddit looks like it aims to set up a dozen or so things for regions and mode but I highly doubt we need that. I do think however we should split SC + HC to avoid having things overspill on launch date.

If there's no objection I'll deal with the HC version since I'll be around right at launch anyway. Would be cool if someone steps up for leading SC to glory as well. :3


On other notes: http://www.pathofexile.com/forum/view-thread/545523

My firetrap release build got GGG'd. =(


Splitting the guild is going to make it very hard to play with people unless we have a lot of lurkers who never post.

Also I'll be at work tomorrow on release so if somebody wants to grab the Math of Exile name <3
I'll always be your shadow and veil your eyes from states of ain soph aur.
LagLovah
Profile Joined April 2010
Canada552 Posts
Last Edited: 2013-10-22 15:28:26
October 22 2013 15:23 GMT
#10331
On October 22 2013 23:09 SlixSC wrote:
Show nested quote +
On October 22 2013 22:55 LagLovah wrote:
On October 22 2013 21:53 SlixSC wrote:
Switch to Templar for solo races.... PSYCH.... WED and low level auras nerfed.

I think it's time for me to move on, good luck to everyone else still playing this game.


Don't forget cleave has dmg reduction to elemental now too!. I guess if you really enjoyed being locked into a couple of builds early game then this removes the top ones, I am sure they will just be replaced by something else. The new passive tree with what sounds like condensed nodes could make up much of the difference.

Many of the nerfs could just be pre-empting passive tree buffs. They nerfed every totem, but there were supposed to be additional totem nodes, spark duration being lowered? well with quality gem it will still be fine i'm sure.

Having played alot of solo templar races, you start ice nova w/ fireball leveling for brutus merveil anyways, and don't switch to ele cleave until 10 with the aura, and hopefully a sabre or two, and you snowball so fast with even a single elemental modded piece of jewelry, even with the nerfs I doubt its going to be that much slower.



Point is, Templar wasn't even the strongest race class and yet it is the only one that got nerfed hard. And you dont use fireball at all because its terrible. all the phys cleave classes basically do the same damage post nerf, it's just an absolutely stupid nerf. Don't even see why they would just nerf ele dmg cleave and not just cleave across the board, it's not like templar was dominating races, far from it.

This isn't even up for debate, nerfing a class that is not currently the strongest, while leaving the strongest class untouched is asinine and defies logic. And this whole aura thing is just a stupid excuse to add more passives on the skill tree, while forcing people into having to take more of these mandatory nodes just to make a build viable. This is the exact opposite of build diversity, if you want to play RoA you better take every single aura cost reduction node on the tree, giving you less options to actually take nodes outside of the nodes that are mandatory. It's just silly and only appears to be increasing build diversity by adding more nodes, when in fact it does the opposite. I'm actually baffled by how people can't see this.



It might limit solo build diversity, while making party play more desirable I guess. Merging alot of hp nodes into other nodes might free up some mandatory nodes for life builds. If auras are buffed, the gain you would get early would probably offset the WED nerf honestly.

What duration races are you talking about anyways? because in the longer races templars were dominating the field 3 months ago. Duelists could keep pace along with marauders that got insane 2handers, but shadow/witch/ranger were usually miles behind ( talking the 3+hr races ). Looked at some solo races in season 3, 2hr 3 hr with mods and what not, templar won most of them, even looking at season 4 races, im hard pressed to find a race that doesnt have a templar in the top 5, with well over half being templar rank 1.

I guess later into season 4 alot of the high templar ranks are you, I can't really comment on that as I stopped playing when season 4 started, I kept up with most of the notes didnt see much change in that time period though.

Phys cleave overall ya I guess is buffed, with the extra hp nodes and no dropoff thats visible from the notes, I guess it could be insane post patch. All elemental builds look weaker, along with totem builds without seeing the tree. One could probably argue that phys dmg builds werent really viable in hardcore though.

PS you used fireball for brutus, if you made it to him before 10, or were playing with almost any mods on the race, although i played alot of witch late, so I could be mixing them up. I feel like in a turbo solo you didnt usually yolo dual strike brutus with a small healing pot and a rusty swordx2.
rSLagLovah on NA xSixLagLovah on Kr
SlixSC
Profile Joined October 2012
666 Posts
October 22 2013 15:26 GMT
#10332
On October 23 2013 00:23 LagLovah wrote:
Show nested quote +
On October 22 2013 23:09 SlixSC wrote:
On October 22 2013 22:55 LagLovah wrote:
On October 22 2013 21:53 SlixSC wrote:
Switch to Templar for solo races.... PSYCH.... WED and low level auras nerfed.

I think it's time for me to move on, good luck to everyone else still playing this game.


Don't forget cleave has dmg reduction to elemental now too!. I guess if you really enjoyed being locked into a couple of builds early game then this removes the top ones, I am sure they will just be replaced by something else. The new passive tree with what sounds like condensed nodes could make up much of the difference.

Many of the nerfs could just be pre-empting passive tree buffs. They nerfed every totem, but there were supposed to be additional totem nodes, spark duration being lowered? well with quality gem it will still be fine i'm sure.

Having played alot of solo templar races, you start ice nova w/ fireball leveling for brutus merveil anyways, and don't switch to ele cleave until 10 with the aura, and hopefully a sabre or two, and you snowball so fast with even a single elemental modded piece of jewelry, even with the nerfs I doubt its going to be that much slower.



Point is, Templar wasn't even the strongest race class and yet it is the only one that got nerfed hard. And you dont use fireball at all because its terrible. all the phys cleave classes basically do the same damage post nerf, it's just an absolutely stupid nerf. Don't even see why they would just nerf ele dmg cleave and not just cleave across the board, it's not like templar was dominating races, far from it.

This isn't even up for debate, nerfing a class that is not currently the strongest, while leaving the strongest class untouched is asinine and defies logic. And this whole aura thing is just a stupid excuse to add more passives on the skill tree, while forcing people into having to take more of these mandatory nodes just to make a build viable. This is the exact opposite of build diversity, if you want to play RoA you better take every single aura cost reduction node on the tree, giving you less options to actually take nodes outside of the nodes that are mandatory. It's just silly and only appears to be increasing build diversity by adding more nodes, when in fact it does the opposite. I'm actually baffled by how people can't see this.



It might limit solo build diversity, while making party play more desirable I guess. Merging alot of hp nodes into other nodes might free up some mandatory nodes for life builds. If auras are buffed, the gain you would get early would probably offset the WED nerf honestly.

What duration races are you talking about anyways? because in the longer races templars were dominating the field 3 months ago. Duelists could keep pace along with marauders that got insane 2handers, but shadow/witch/ranger were usually miles behind ( talking the 3+hr races ). Looked at some solo races in season 3, 2hr 3 hr with mods and what not, templar won most of them, even looking at season 4 races, im hard pressed to find a race that doesnt have a templar in the top 5, with well over half being templar rank 1.

Phys cleave overall ya I guess is buffed, with the extra hp nodes and no dropoff thats visible from the notes, I guess it could be insane post patch. All elemental builds look weaker, along with totem builds without seeing the tree. One could probably argue that phys dmg builds werent really viable in hardcore though.

PS you used fireball for brutus, if you made it to him before 10, or were playing with almost any mods on the race, although i played alot of witch late, so I could be mixing them up. I feel like in a turbo solo you didnt usually yolo dual strike brutus with a small healing pot and a rusty swordx2.


You are a scrub if you used fireball for brutus an absolute scrub. There is no point in debating racing with someone who doesn't even play the game right.
Sun.Tzu
Profile Joined October 2013
Korea (South)2 Posts
October 22 2013 15:30 GMT
#10333
On October 22 2013 21:18 r.Evo wrote:
In terms of guilds, any specific suggestions how you guys would like it to be set up? Reddit looks like it aims to set up a dozen or so things for regions and mode but I highly doubt we need that. I do think however we should split SC + HC to avoid having things overspill on launch date.

If there's no objection I'll deal with the HC version since I'll be around right at launch anyway. Would be cool if someone steps up for leading SC to glory as well. :3


On other notes: http://www.pathofexile.com/forum/view-thread/545523

My firetrap release build got GGG'd. =(



Hi guys, long time lurker, avid grinder of all blizzard games and quite a bit of POE as well. I plan to be all in on this game from the minute it's released and would be happy to lead the SC guild. I have a fair amount of experience with running various groups / clubs so this will be easy; also I will be funding our stash tabs etc. with my own money.

If anyone has any ideas for names please post it here or PM me, if not I'll pick something nice and post it in the thread upon completion.

Any other dedicated players looking to group from the beginning in SC please msg me, I will very likely play 24 hours straight from the get go. Only true degens need apply on this one . PM me please.


"Know thy self, know thy enemy. A thousand battles, a thousand victories." -Sun Tzu
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 22 2013 15:31 GMT
#10334
On October 23 2013 00:26 SlixSC wrote:
Show nested quote +
On October 23 2013 00:23 LagLovah wrote:
On October 22 2013 23:09 SlixSC wrote:
On October 22 2013 22:55 LagLovah wrote:
On October 22 2013 21:53 SlixSC wrote:
Switch to Templar for solo races.... PSYCH.... WED and low level auras nerfed.

I think it's time for me to move on, good luck to everyone else still playing this game.


Don't forget cleave has dmg reduction to elemental now too!. I guess if you really enjoyed being locked into a couple of builds early game then this removes the top ones, I am sure they will just be replaced by something else. The new passive tree with what sounds like condensed nodes could make up much of the difference.

Many of the nerfs could just be pre-empting passive tree buffs. They nerfed every totem, but there were supposed to be additional totem nodes, spark duration being lowered? well with quality gem it will still be fine i'm sure.

Having played alot of solo templar races, you start ice nova w/ fireball leveling for brutus merveil anyways, and don't switch to ele cleave until 10 with the aura, and hopefully a sabre or two, and you snowball so fast with even a single elemental modded piece of jewelry, even with the nerfs I doubt its going to be that much slower.



Point is, Templar wasn't even the strongest race class and yet it is the only one that got nerfed hard. And you dont use fireball at all because its terrible. all the phys cleave classes basically do the same damage post nerf, it's just an absolutely stupid nerf. Don't even see why they would just nerf ele dmg cleave and not just cleave across the board, it's not like templar was dominating races, far from it.

This isn't even up for debate, nerfing a class that is not currently the strongest, while leaving the strongest class untouched is asinine and defies logic. And this whole aura thing is just a stupid excuse to add more passives on the skill tree, while forcing people into having to take more of these mandatory nodes just to make a build viable. This is the exact opposite of build diversity, if you want to play RoA you better take every single aura cost reduction node on the tree, giving you less options to actually take nodes outside of the nodes that are mandatory. It's just silly and only appears to be increasing build diversity by adding more nodes, when in fact it does the opposite. I'm actually baffled by how people can't see this.



It might limit solo build diversity, while making party play more desirable I guess. Merging alot of hp nodes into other nodes might free up some mandatory nodes for life builds. If auras are buffed, the gain you would get early would probably offset the WED nerf honestly.

What duration races are you talking about anyways? because in the longer races templars were dominating the field 3 months ago. Duelists could keep pace along with marauders that got insane 2handers, but shadow/witch/ranger were usually miles behind ( talking the 3+hr races ). Looked at some solo races in season 3, 2hr 3 hr with mods and what not, templar won most of them, even looking at season 4 races, im hard pressed to find a race that doesnt have a templar in the top 5, with well over half being templar rank 1.

Phys cleave overall ya I guess is buffed, with the extra hp nodes and no dropoff thats visible from the notes, I guess it could be insane post patch. All elemental builds look weaker, along with totem builds without seeing the tree. One could probably argue that phys dmg builds werent really viable in hardcore though.

PS you used fireball for brutus, if you made it to him before 10, or were playing with almost any mods on the race, although i played alot of witch late, so I could be mixing them up. I feel like in a turbo solo you didnt usually yolo dual strike brutus with a small healing pot and a rusty swordx2.


You are a scrub if you used fireball for brutus an absolute scrub. There is no point in debating racing with someone who doesn't even play the game right.

And you are just rage-posting and flaming people for no reason. Relax.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SlixSC
Profile Joined October 2012
666 Posts
Last Edited: 2013-10-22 15:38:26
October 22 2013 15:36 GMT
#10335
On October 23 2013 00:31 Sn0_Man wrote:
Show nested quote +
On October 23 2013 00:26 SlixSC wrote:
On October 23 2013 00:23 LagLovah wrote:
On October 22 2013 23:09 SlixSC wrote:
On October 22 2013 22:55 LagLovah wrote:
On October 22 2013 21:53 SlixSC wrote:
Switch to Templar for solo races.... PSYCH.... WED and low level auras nerfed.

I think it's time for me to move on, good luck to everyone else still playing this game.


Don't forget cleave has dmg reduction to elemental now too!. I guess if you really enjoyed being locked into a couple of builds early game then this removes the top ones, I am sure they will just be replaced by something else. The new passive tree with what sounds like condensed nodes could make up much of the difference.

Many of the nerfs could just be pre-empting passive tree buffs. They nerfed every totem, but there were supposed to be additional totem nodes, spark duration being lowered? well with quality gem it will still be fine i'm sure.

Having played alot of solo templar races, you start ice nova w/ fireball leveling for brutus merveil anyways, and don't switch to ele cleave until 10 with the aura, and hopefully a sabre or two, and you snowball so fast with even a single elemental modded piece of jewelry, even with the nerfs I doubt its going to be that much slower.



Point is, Templar wasn't even the strongest race class and yet it is the only one that got nerfed hard. And you dont use fireball at all because its terrible. all the phys cleave classes basically do the same damage post nerf, it's just an absolutely stupid nerf. Don't even see why they would just nerf ele dmg cleave and not just cleave across the board, it's not like templar was dominating races, far from it.

This isn't even up for debate, nerfing a class that is not currently the strongest, while leaving the strongest class untouched is asinine and defies logic. And this whole aura thing is just a stupid excuse to add more passives on the skill tree, while forcing people into having to take more of these mandatory nodes just to make a build viable. This is the exact opposite of build diversity, if you want to play RoA you better take every single aura cost reduction node on the tree, giving you less options to actually take nodes outside of the nodes that are mandatory. It's just silly and only appears to be increasing build diversity by adding more nodes, when in fact it does the opposite. I'm actually baffled by how people can't see this.



It might limit solo build diversity, while making party play more desirable I guess. Merging alot of hp nodes into other nodes might free up some mandatory nodes for life builds. If auras are buffed, the gain you would get early would probably offset the WED nerf honestly.

What duration races are you talking about anyways? because in the longer races templars were dominating the field 3 months ago. Duelists could keep pace along with marauders that got insane 2handers, but shadow/witch/ranger were usually miles behind ( talking the 3+hr races ). Looked at some solo races in season 3, 2hr 3 hr with mods and what not, templar won most of them, even looking at season 4 races, im hard pressed to find a race that doesnt have a templar in the top 5, with well over half being templar rank 1.

Phys cleave overall ya I guess is buffed, with the extra hp nodes and no dropoff thats visible from the notes, I guess it could be insane post patch. All elemental builds look weaker, along with totem builds without seeing the tree. One could probably argue that phys dmg builds werent really viable in hardcore though.

PS you used fireball for brutus, if you made it to him before 10, or were playing with almost any mods on the race, although i played alot of witch late, so I could be mixing them up. I feel like in a turbo solo you didnt usually yolo dual strike brutus with a small healing pot and a rusty swordx2.


You are a scrub if you used fireball for brutus an absolute scrub. There is no point in debating racing with someone who doesn't even play the game right.

And you are just rage-posting and flaming people for no reason. Relax.


I just won't have a debate with someone who says things that are clearly wrong. Templar wasn't a top tier class.

http://www.pathofexile.com/signature-races/ladder

Look at the records. Templar never had the same top-end capabilties as duelist, yet it is templar who gets nerfed and duelist goes by unchecked. There is no debate to be had. Duelist was and will continue to be the best race class by a landslide, it doesn't matter that a templar occasionally won a race or made top 5, when duelist crushes templar in every way.

Or look at the roccat races (http://www.pathofexile.com/forum/view-thread/519345) the race where you actually had to get as high of a level as possible. Ask me why everyone went duelist, it's not a difficult question to answer, its because duelist is by far the most potent class of all classes.
LagLovah
Profile Joined April 2010
Canada552 Posts
October 22 2013 15:37 GMT
#10336
There's no need to flame me, I raced alot in the past, though I have a job and stuff so not nearly as much as you did looking at your race profile. Ive had plenty of top 3 finishes in templar behind kripp and fraagy.

I see you have played 268 races to my 93, so whatever, I guess you have the experience on it. I only see 1 high level character and its in SC, do you not play the regular leagues?
rSLagLovah on NA xSixLagLovah on Kr
SlixSC
Profile Joined October 2012
666 Posts
October 22 2013 15:39 GMT
#10337
On October 23 2013 00:37 LagLovah wrote:
There's no need to flame me, I raced alot in the past, though I have a job and stuff so not nearly as much as you did looking at your race profile. Ive had plenty of top 3 finishes in templar behind kripp and fraagy.

I see you have played 268 races to my 93, so whatever, I guess you have the experience on it. I only see 1 high level character and its in SC, do you not play the regular leagues?


No I dont play the regular leagues because I find poe endgame repitive and boring, but I don't see why that matters.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 22 2013 15:40 GMT
#10338
On October 23 2013 00:36 SlixSC wrote:
Show nested quote +
On October 23 2013 00:31 Sn0_Man wrote:
On October 23 2013 00:26 SlixSC wrote:
On October 23 2013 00:23 LagLovah wrote:
On October 22 2013 23:09 SlixSC wrote:
On October 22 2013 22:55 LagLovah wrote:
On October 22 2013 21:53 SlixSC wrote:
Switch to Templar for solo races.... PSYCH.... WED and low level auras nerfed.

I think it's time for me to move on, good luck to everyone else still playing this game.


Don't forget cleave has dmg reduction to elemental now too!. I guess if you really enjoyed being locked into a couple of builds early game then this removes the top ones, I am sure they will just be replaced by something else. The new passive tree with what sounds like condensed nodes could make up much of the difference.

Many of the nerfs could just be pre-empting passive tree buffs. They nerfed every totem, but there were supposed to be additional totem nodes, spark duration being lowered? well with quality gem it will still be fine i'm sure.

Having played alot of solo templar races, you start ice nova w/ fireball leveling for brutus merveil anyways, and don't switch to ele cleave until 10 with the aura, and hopefully a sabre or two, and you snowball so fast with even a single elemental modded piece of jewelry, even with the nerfs I doubt its going to be that much slower.



Point is, Templar wasn't even the strongest race class and yet it is the only one that got nerfed hard. And you dont use fireball at all because its terrible. all the phys cleave classes basically do the same damage post nerf, it's just an absolutely stupid nerf. Don't even see why they would just nerf ele dmg cleave and not just cleave across the board, it's not like templar was dominating races, far from it.

This isn't even up for debate, nerfing a class that is not currently the strongest, while leaving the strongest class untouched is asinine and defies logic. And this whole aura thing is just a stupid excuse to add more passives on the skill tree, while forcing people into having to take more of these mandatory nodes just to make a build viable. This is the exact opposite of build diversity, if you want to play RoA you better take every single aura cost reduction node on the tree, giving you less options to actually take nodes outside of the nodes that are mandatory. It's just silly and only appears to be increasing build diversity by adding more nodes, when in fact it does the opposite. I'm actually baffled by how people can't see this.



It might limit solo build diversity, while making party play more desirable I guess. Merging alot of hp nodes into other nodes might free up some mandatory nodes for life builds. If auras are buffed, the gain you would get early would probably offset the WED nerf honestly.

What duration races are you talking about anyways? because in the longer races templars were dominating the field 3 months ago. Duelists could keep pace along with marauders that got insane 2handers, but shadow/witch/ranger were usually miles behind ( talking the 3+hr races ). Looked at some solo races in season 3, 2hr 3 hr with mods and what not, templar won most of them, even looking at season 4 races, im hard pressed to find a race that doesnt have a templar in the top 5, with well over half being templar rank 1.

Phys cleave overall ya I guess is buffed, with the extra hp nodes and no dropoff thats visible from the notes, I guess it could be insane post patch. All elemental builds look weaker, along with totem builds without seeing the tree. One could probably argue that phys dmg builds werent really viable in hardcore though.

PS you used fireball for brutus, if you made it to him before 10, or were playing with almost any mods on the race, although i played alot of witch late, so I could be mixing them up. I feel like in a turbo solo you didnt usually yolo dual strike brutus with a small healing pot and a rusty swordx2.


You are a scrub if you used fireball for brutus an absolute scrub. There is no point in debating racing with someone who doesn't even play the game right.

And you are just rage-posting and flaming people for no reason. Relax.


I just won't have a debate with someone who says things that are clearly wrong. Templar wasn't a top tier class.

http://www.pathofexile.com/signature-races/ladder

Look at the records. Templar never had the same top-end capabilties as duelist, yet it is templar who gets nerfed and duelist goes by unchecked. There is no debate to be had. Duelist was and will continue to be the best race class by a landslide, it doesn't matter that a templar occasionally won a race or made top 5, when duelist crushes templar in every way.

Or look at the roccat races (http://www.pathofexile.com/forum/view-thread/519345) the race where you actually had to get as high of a level as possible. Ask me why everyone went duelist, it's not a difficult question to answer, its because duelist is by far the most potent class of all classes.

Is witch top tier?
Shadow? Ranger?
Relaxxxxxxxxxxx. Not every class can be top tier for races. Just because YOURS got nerfed simply so that THE GAME ITSELF could be balanced, doesn't mean you should insult people. Yes duelists race the fastest. This isn't new. No that doesn't mean they need nerfs.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SlixSC
Profile Joined October 2012
666 Posts
October 22 2013 15:42 GMT
#10339
On October 23 2013 00:40 Sn0_Man wrote:
Show nested quote +
On October 23 2013 00:36 SlixSC wrote:
On October 23 2013 00:31 Sn0_Man wrote:
On October 23 2013 00:26 SlixSC wrote:
On October 23 2013 00:23 LagLovah wrote:
On October 22 2013 23:09 SlixSC wrote:
On October 22 2013 22:55 LagLovah wrote:
On October 22 2013 21:53 SlixSC wrote:
Switch to Templar for solo races.... PSYCH.... WED and low level auras nerfed.

I think it's time for me to move on, good luck to everyone else still playing this game.


Don't forget cleave has dmg reduction to elemental now too!. I guess if you really enjoyed being locked into a couple of builds early game then this removes the top ones, I am sure they will just be replaced by something else. The new passive tree with what sounds like condensed nodes could make up much of the difference.

Many of the nerfs could just be pre-empting passive tree buffs. They nerfed every totem, but there were supposed to be additional totem nodes, spark duration being lowered? well with quality gem it will still be fine i'm sure.

Having played alot of solo templar races, you start ice nova w/ fireball leveling for brutus merveil anyways, and don't switch to ele cleave until 10 with the aura, and hopefully a sabre or two, and you snowball so fast with even a single elemental modded piece of jewelry, even with the nerfs I doubt its going to be that much slower.



Point is, Templar wasn't even the strongest race class and yet it is the only one that got nerfed hard. And you dont use fireball at all because its terrible. all the phys cleave classes basically do the same damage post nerf, it's just an absolutely stupid nerf. Don't even see why they would just nerf ele dmg cleave and not just cleave across the board, it's not like templar was dominating races, far from it.

This isn't even up for debate, nerfing a class that is not currently the strongest, while leaving the strongest class untouched is asinine and defies logic. And this whole aura thing is just a stupid excuse to add more passives on the skill tree, while forcing people into having to take more of these mandatory nodes just to make a build viable. This is the exact opposite of build diversity, if you want to play RoA you better take every single aura cost reduction node on the tree, giving you less options to actually take nodes outside of the nodes that are mandatory. It's just silly and only appears to be increasing build diversity by adding more nodes, when in fact it does the opposite. I'm actually baffled by how people can't see this.



It might limit solo build diversity, while making party play more desirable I guess. Merging alot of hp nodes into other nodes might free up some mandatory nodes for life builds. If auras are buffed, the gain you would get early would probably offset the WED nerf honestly.

What duration races are you talking about anyways? because in the longer races templars were dominating the field 3 months ago. Duelists could keep pace along with marauders that got insane 2handers, but shadow/witch/ranger were usually miles behind ( talking the 3+hr races ). Looked at some solo races in season 3, 2hr 3 hr with mods and what not, templar won most of them, even looking at season 4 races, im hard pressed to find a race that doesnt have a templar in the top 5, with well over half being templar rank 1.

Phys cleave overall ya I guess is buffed, with the extra hp nodes and no dropoff thats visible from the notes, I guess it could be insane post patch. All elemental builds look weaker, along with totem builds without seeing the tree. One could probably argue that phys dmg builds werent really viable in hardcore though.

PS you used fireball for brutus, if you made it to him before 10, or were playing with almost any mods on the race, although i played alot of witch late, so I could be mixing them up. I feel like in a turbo solo you didnt usually yolo dual strike brutus with a small healing pot and a rusty swordx2.


You are a scrub if you used fireball for brutus an absolute scrub. There is no point in debating racing with someone who doesn't even play the game right.

And you are just rage-posting and flaming people for no reason. Relax.


I just won't have a debate with someone who says things that are clearly wrong. Templar wasn't a top tier class.

http://www.pathofexile.com/signature-races/ladder

Look at the records. Templar never had the same top-end capabilties as duelist, yet it is templar who gets nerfed and duelist goes by unchecked. There is no debate to be had. Duelist was and will continue to be the best race class by a landslide, it doesn't matter that a templar occasionally won a race or made top 5, when duelist crushes templar in every way.

Or look at the roccat races (http://www.pathofexile.com/forum/view-thread/519345) the race where you actually had to get as high of a level as possible. Ask me why everyone went duelist, it's not a difficult question to answer, its because duelist is by far the most potent class of all classes.

Is witch top tier?
Shadow? Ranger?
Relaxxxxxxxxxxx. Not every class can be top tier for races. Just because YOURS got nerfed simply so that THE GAME ITSELF could be balanced, doesn't mean you should insult people. Yes duelists race the fastest. This isn't new. No that doesn't mean they need nerfs.


That doesn't make any sense.
LagLovah
Profile Joined April 2010
Canada552 Posts
October 22 2013 15:43 GMT
#10340
Because we are more or less argueing about different things. I don't see the changes as impacting high level hardcore play as much, which is what I mainly play, along with whatever races happen to fit my schedule, you only race, so changes like these impact you alot more.

Your particular arguement was had alot on the forums with descent, with duelist being miles ahead of every other class. If the main race prizes are given away by class point totals then it doesn't matter for balance between classes, the only outlier being if your class is way worse you might have to play some more races to get your unique items no?

rSLagLovah on NA xSixLagLovah on Kr
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