|
|
On October 16 2013 01:00 zdfgucker wrote:Show nested quote +On October 15 2013 16:53 LagLovah wrote:On October 15 2013 16:40 HolydaKing wrote: Everything they said sounds pretty, good. Docks till 100, hell yeah! :D
Aura nerf for solo players might hurt me a bit, but let's see if it will truely turn into a nerf since the auras itself get stronger (you just won't be able to have many without effort). Have to wonder about certain auras that were already borderline OP, how much are they buffing them. I'll probably come back and play some in 1.0 again, the new hardcore league could be interesting. The new docks exp is interesting, I expect to see alot of RF dual sparker's created right away haha. Dual spark doesn't need that many levels. My (retired) low life MF sporker was 88 and aside from pretty godly gear she had all the nodes she needed, including IF, ES on shield nodes and so on. 6.2k ES, 4.4k dps 310 IIR 110 IIQ before flask. Got bored, though, and sold most items including the Shav. Speaking of which, I expect them to announce nerfs for Shavs and Kaoms soon. Also the aura change will nerf RF spork a lot, only the best equipped sporkers could run 5 auras permanently with the BM gem after the snapshot semi-fix, I expect that to go down to 3-4 for them including a loss of hundreds of dps. Losing haste alone (lvl19) meant going down to 3.8k dps. Lets be realistic here, the aura nerf will hit at most MF sporker the same like it hits any weapon-damage scaling class. The only real damage boost you will "lose" is haste. The bigger factor will be survivablity but even here i supsect it will hit meeles harder than ES MFer. They most likly will raise the ammount grace will consume since its a mandatory aura in combination with IR.
Tho I don't see the aura nerf of too big of a problem i'm scared that it will nerf especially meeles more than any other class.
|
On October 16 2013 01:23 bluQ wrote: Lets be realistic here, the aura nerf will hit at most MF sporker the same like it hits any weapon-damage scaling class. The only real damage boost you will "lose" is haste. The bigger factor will be survivablity but even here i supsect it will hit meeles harder than ES MFer. They most likly will raise the ammount grace will consume since its a mandatory aura in combination with IR.
Tho I don't see the aura nerf of too big of a problem i'm scared that it will nerf especially meeles more than any other class.
I don't think it will. The main point of going lowlife MF RF is to play solo in my opinion. Else you might as well play MF culler and save yourself 100+ex because you don't need a Shavs, ideally a mirrored shield and wand, and so on. Heck even the expensive IIR+IIQ gear can be skipped, get cheap 2ex Andvariuses.
For solo players life will be harder. On maps you either have to get 20/20 auras now or their buff to auras will cover that already, so melee is fine - unless you're one of the di%%s that runs solo (away from the group), those guys I always hated.
|
So I'm thinking about reinstalling to see what this game has turned into since I've been gone (been gone for months, left right before they started doing races). My only character was a FP Marauder (before Koams was even in the game). Just wondering if this build is even still viable, and also if someone could point me in the direction of some decent solo builds, as I'm mostly a solo player.
My game knowledge is REALLY out of date, I think I left a couple days before that huge duelist overhaul, if that helps with context.
|
In about a week your character will be getting a free respec and your game knowledge will be up to par with everyone else, at least regarding builds (mechanics wise, it's still PoE, most stuff makes intuitive sense and for the rest it's a google search away).
With release the skill tree, various builds etc will be getting significantly changed, it's the perfect opportunity for whoever's been out of touch.
|
On October 16 2013 03:29 zdfgucker wrote:Show nested quote +On October 16 2013 01:23 bluQ wrote: Lets be realistic here, the aura nerf will hit at most MF sporker the same like it hits any weapon-damage scaling class. The only real damage boost you will "lose" is haste. The bigger factor will be survivablity but even here i supsect it will hit meeles harder than ES MFer. They most likly will raise the ammount grace will consume since its a mandatory aura in combination with IR.
Tho I don't see the aura nerf of too big of a problem i'm scared that it will nerf especially meeles more than any other class. I don't think it will. The main point of going lowlife MF RF is to play solo in my opinion. Else you might as well play MF culler and save yourself 100+ex because you don't need a Shavs, ideally a mirrored shield and wand, and so on. Heck even the expensive IIR+IIQ gear can be skipped, get cheap 2ex Andvariuses. For solo players life will be harder. On maps you either have to get 20/20 auras now or their buff to auras will cover that already, so melee is fine - unless you're one of the di%%s that runs solo (away from the group), those guys I always hated.
How many of the exiles actually do chaos damage? and what kind of range are you talking anyways. I mean i might expect to see an exile in docks what like 1 in 50 60 runs? the odds of that being chaos? and me not seeing it in time to not die to it. The whole point of totems is to farm safely.
Even if shavs gets nerfed it really only affects the people who pay cash for currency, no one else can afford them, and don't tell me the guys who die and magically have 2 new shavs in their inventory and 15 exalts to giveaway to 6l on stream 'sold their old items' to get them. I guess it will really depend on if one of the new attributes on the new hardcore league can change a portion of the dmg to chaos from rares. If that turns out to be true then lowlife RF farming with no shav's will be dead, and the only real change will be slightly slower farming and the loss of 100 IIR from the boots.
There are alot of builds that already kill faster than dual totem, but there really isn't a whole lot of builds that can run 300 IIR 100IIQ solo and be 100% safe, at least not for the price that spork can do it.
Sparking in maps probably won't be much different, Aura use should be about the same, you will likely only lose haste as mentioned above. It will probably affect blood magic players more, which is kind of silly since they are already weak. With less auras CI is likely to be even more in demand as the dominant build. Oh well though, GGG has pretty much made it impossible to play hardcore without going CI Vaal pact with any build that isn't totem, this just pushes it more in that direction I guess.
|
I don't think you understand what will change. Ranged characters will be supplying the auras and BM builds will each run maybe 1 aura, if anything. GGG is right in that now everyone is running 3-6 auras on his own, regardless of anybody else running the same auras as well.
Chaos exiles.. I don't know. Haven't played a lot since the merge and have only met 3 exiles so far. None of which had chaos, I run low life, and none of which survived more than one hit.
There are alot of builds that already kill faster than dual totem, but there really isn't a whole lot of builds that can run 300 IIR 100IIQ solo and be 100% safe, at least not for the price that spork can do it.
Doesn't matter because GGG is working on that - the softcap for MF will be lowered. That means you probably only need some MF on jewelry and run the unique flask and come pretty close to the cap. Or play maps with a culler and worry about dps instead of MF.
Even if shavs gets nerfed it really only affects the people who pay cash for currency, no one else can afford them, and don't tell me the guys who die and magically have 2 new shavs in their inventory and 15 exalts to giveaway to 6l on stream 'sold their old items' to get them.
Yeah those streamers are silly, blatant RMT use. I chanced my Shavs and had a 6L auction. Got my 6L Shavs a few months back for 6ex total, pretty good deal.
|
There is a "leaked, unfinished, generally not-suitable-to-be-shown-yet" version of the new skill tree to be seen in this reddit post.
|
Im probably gonna start to play the game again, is TL organizing a guild ? Still have a few chars in HC maps so probably gonna play domination.
|
Third death to desync in three days. All three characters over 50. God. Fucking. Dammit. My life is shit.
|
Dying in HC isn't THAT bad as long as I don't lose my Facebreaker/ Meginords and my Rings and Ammy sets for power leveling.
Though I was mad salty when my lvl 66 Ranger died to Piety. Lagged, got a flame sword stuck up my butt, was painful.
|
On October 16 2013 19:58 Butcherski wrote: Im probably gonna start to play the game again, is TL organizing a guild ? Still have a few chars in HC maps so probably gonna play domination.
Yes; something is in the works.
|
On October 16 2013 16:30 LagLovah wrote:Show nested quote +On October 16 2013 03:29 zdfgucker wrote:On October 16 2013 01:23 bluQ wrote: Lets be realistic here, the aura nerf will hit at most MF sporker the same like it hits any weapon-damage scaling class. The only real damage boost you will "lose" is haste. The bigger factor will be survivablity but even here i supsect it will hit meeles harder than ES MFer. They most likly will raise the ammount grace will consume since its a mandatory aura in combination with IR.
Tho I don't see the aura nerf of too big of a problem i'm scared that it will nerf especially meeles more than any other class. I don't think it will. The main point of going lowlife MF RF is to play solo in my opinion. Else you might as well play MF culler and save yourself 100+ex because you don't need a Shavs, ideally a mirrored shield and wand, and so on. Heck even the expensive IIR+IIQ gear can be skipped, get cheap 2ex Andvariuses. For solo players life will be harder. On maps you either have to get 20/20 auras now or their buff to auras will cover that already, so melee is fine - unless you're one of the di%%s that runs solo (away from the group), those guys I always hated. How many of the exiles actually do chaos damage? and what kind of range are you talking anyways. I mean i might expect to see an exile in docks what like 1 in 50 60 runs? the odds of that being chaos? and me not seeing it in time to not die to it.
Just addressing this, the biggest issue with the chaos damage exiles is probably the viper striking shield charger. If your computer is bad enough, them spawning gives you massive frame lag due to their bells and whistles and she has time to gap close generally.
Not a big deal on softcore, and probably not a big deal outside turbo mods.
|
Guy on reddit was saying one of the exiles uses flicker and viper strike, could be dangerous. Either way what I want to do is make scion, maybe with one of the new skills. Spark is kinda dull, and without the MF bonus .. well, why bother.
I was considering trading my Exalt stash on hardcore for a 4 socket searing touch and starting out discharge, but no cross league trading now so meh. Here's to hoping one of the new skills is worth using, and not another searing bond.
|
I don't think a 4L Searing Touch is worth that much...
|
On October 17 2013 13:50 ticklishmusic wrote: I don't think a 4L Searing Touch is worth that much... I hope he ment 5L.
|
Unless something changed in the month that I haven't played, discharge only needs 4 links to be useful, as long as you mind reflect. I suppose facebreaker's is faster, but I am not that familiar with it. I am talking about the new leagues obviously, where the first man to hit docks on merciless can make alot of money on mediocre item sales.
|
On October 17 2013 13:27 LagLovah wrote: Guy on reddit was saying one of the exiles uses flicker and viper strike, could be dangerous. Either way what I want to do is make scion, maybe with one of the new skills. Spark is kinda dull, and without the MF bonus .. well, why bother.
I was considering trading my Exalt stash on hardcore for a 4 socket searing touch and starting out discharge, but no cross league trading now so meh. Here's to hoping one of the new skills is worth using, and not another searing bond. You mean the shield charging viper strike guy? :333
Basically what rogues do is keep people honest because there is no "no x-type of damage"-zone anymore. As for release builds basically the idea is a build that can farm merci docks as safely as possible with as few gear as possible. Suggestions?
|
Cheapest farm builds right now are probably Facebreaker/Discharge/Spork. Spork will be kinda trash without being able to low life it early on though, and I saw a shock nerf in the notes today too. I suppose something like, ele cleave would get you there quick too, but it has a falloff, and it can be hard to progress into merci with the build without getting some gear luck.
Your other standard builds all have issues getting the merci fast or staying alive with cheap gear. Keep in mind alot of builds that arent very efficient at docks can do city of sarn pretty easily. If you want easy money fast you might want to look into a build that can do merciless vaal quick/safe, will be alot of money in that on the hardcore league, and the buff to drops could be nice too.
|
Just RIP'd at 83 on a vulnerability 74 vaal maze map. 4.3k hp lost in split second to rupture monkeys O_O. Best part was the 86 CI shadow that went into the same room, escaped with 10% hp starting lol'ing in party chat, and a random glacial hammer exile sneaked up on him and smacked him in the head to finish him off while he was typing.
|
On October 18 2013 00:41 ZoRoXo wrote: Just RIP'd at 83 on a vulnerability 74 vaal maze map. 4.3k hp lost in split second to rupture monkeys O_O. Best part was the 86 CI shadow that went into the same room, escaped with 10% hp starting lol'ing in party chat, and a random glacial hammer exile sneaked up on him and smacked him in the head to finish him off while he was typing. Sorry dude. Atleast release is in a few days. Feel free to join me for some of the random CT party races until then.
|
|
|
|
|
|