Path of Exile - Page 397
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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Yomi.Doom
United States383 Posts
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Butcherski
Poland446 Posts
On March 26 2013 20:53 -Archangel- wrote: BUMP (because only one person commented anything; being at bottom of page didn't help :D) EDIT: damn, I am at bottom of page again :D Dunno if you want to run maps or just have a silly build but heres my thoughts 170% life is around 3k with perfect gear - perma stunned in any map by white mobs. No armor/ resistance passives and no adaptation/purity - going to die at first reflect pack. Life leech on gear scales only from physical and life on hit is bad for anything but chain+gmp. As i said it looks like a fun build to run around in merciless fellshrine provided you have good gear but thats about as far as you can go. | ||
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Blitzkrieg0
United States13132 Posts
On March 26 2013 23:47 Yomi.Doom wrote: Anyone know what the top shadows do for the one hour races? Do they still use poison arrow and fire trap or have they switched to ek or something else? Yes. Most of the top players link their gear in the thread afterwards so you can go spy on people. | ||
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-Archangel-
Croatia7457 Posts
On March 27 2013 00:07 Butcherski wrote: Dunno if you want to run maps or just have a silly build but heres my thoughts 170% life is around 3k with perfect gear - perma stunned in any map by white mobs. No armor/ resistance passives and no adaptation/purity - going to die at first reflect pack. Life leech on gear scales only from physical and life on hit is bad for anything but chain+gmp. As i said it looks like a fun build to run around in merciless fellshrine provided you have good gear but thats about as far as you can go. Cyclone gives immunity to Stun. My hope is to kill them before they kill me, that is why I will have 29% block chance and solid evasion chance. Also plan to use Granite Flask while Cycloning through champion or bigger groups. High crit chance and high attack will let me kill them fast. Reflect is probably going to be a problem, will need to find a solution (maybe life leech gem for that on a 5L). I will play this on SC. Life on hit is not that bad for this because I will have lots of attacks and be taking around 100 life per enemy attacked per second just with 2 +15 life on hit claws. If I get some more from equipment it will not be that bad in combination with life regen and instant heal flasks. EDIT: How does reflect work when you use attacks? Is the reflected damage automatic or does it need to hit you? If it needs to hit you how does that work? | ||
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Sn0_Man
Tebellong44238 Posts
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crms
United States11933 Posts
it seems pretty good... I'm kind of lost on wands though, none of my builds have used one. This is on Hardcore and iLVL 73. ![]() | ||
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-Archangel-
Croatia7457 Posts
On March 27 2013 01:04 Sn0_Man wrote: It is reduced by armor (or resistance in the case of elemental reflect) but I don't think you can evade reflect. Hmm, seems this is something I need to ask in Mechanics topic on official forums. I remember people talking in class build areas how the archers need high evasion to evade reflect damage. Maybe they are misinformed. | ||
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Sn0_Man
Tebellong44238 Posts
On March 27 2013 01:12 -Archangel- wrote: Hmm, seems this is something I need to ask in Mechanics topic on official forums. I remember people talking in class build areas how the archers need high evasion to evade reflect damage. Maybe they are misinformed. Maybe I'm misinformed. However, its also possible they want the high evasion for Iron Reflexes purposes | ||
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Blitzkrieg0
United States13132 Posts
On March 27 2013 01:04 Sn0_Man wrote: It is reduced by armor (or resistance in the case of elemental reflect) but I don't think you can evade reflect. Reflect is applied back onto yourself post mitigation with exactly the same types. So if I shoot a fireball at an elemental reflect mob it is going to deal 20% of however much damage I did to it as fire damage. This reflected damage is subject to all my mitigation (Spell block, resistances, etc). The burning effect will not be reflected along with any other DoT sort of ability. All of this is also true for weapon attacks including them being subject to evasion. On March 27 2013 01:12 -Archangel- wrote: Hmm, seems this is something I need to ask in Mechanics topic on official forums. I remember people talking in class build areas how the archers need high evasion to evade reflect damage. Maybe they are misinformed. There was a post about this last week, but it wasn't in the mechanics thread. http://www.pathofexile.com/forum/view-thread/278097 Mod mark posts should be required reading ^_^ | ||
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-Archangel-
Croatia7457 Posts
EDIT (because of above link): So only 20% of my damage and it needs to go through my block and evasion and then through my elemental resistance. LOL. I don't see how reflect will ever do anything to me :D BTW, poeexplorer needs a shopping cart type feature. I would love to browse stuff and just click to have them all store in one list where I can easily later go through them and then visit their threads on forums. Also that list gets updated automatically when an item is removed or no longer verified on forums. And the list works without needing to log in (it is lost after the current session ends). | ||
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Sn0_Man
Tebellong44238 Posts
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Blitzkrieg0
United States13132 Posts
On March 27 2013 01:26 Sn0_Man wrote: Is the reflect hit roll based off of the mob's accuracy or your own? The mobs. | ||
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Sn0_Man
Tebellong44238 Posts
The problem is that its hard (for me) to find the intelligent threads about mechanics in among all the retarded "OMG NERF X PASSIVE/MOB/BOSS" threads and other drivel. | ||
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Blitzkrieg0
United States13132 Posts
On March 27 2013 01:30 Sn0_Man wrote: Yah I saw after you edited in the thread. The problem is that its hard (for me) to find the intelligent threads about mechanics in among all the retarded "OMG NERF X PASSIVE/MOB/BOSS" threads and other drivel. http://www.pathofexile.com/account/view-posts/Mark_GGG I just read the ones that look interesting. The mechanics thread has good information as well. If you're looking for more specific information say about a skill gem then the thread for that skill gem is typically pretty good, although they often contain very outdated information so you have to be careful about what you're reading. | ||
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Xinder
United States2269 Posts
On March 27 2013 01:07 crms wrote: looking for some help pricing this wand. it seems pretty good... I'm kind of lost on wands though, none of my builds have used one. This is on Hardcore and iLVL 73. ![]() Good wander wand. GCP maybe 2. Depends as wanders aren't the most popular builds so there may be less looking. It is pretty good though. | ||
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Vod.kaholic
United States1052 Posts
On March 26 2013 20:53 -Archangel- wrote: BUMP (because only one person commented anything; being at bottom of page didn't help :D) EDIT: damn, I am at bottom of page again :D If you really want to survive, my advice is to go 1h/shield and go for iron reflexes without unwavering stance along with more attack speed for the blind chance. That way you have the base 5% evade chance with the bonus from blind. Since blind is a 75% reduction in enemy to-hit chance, youre getting pretty much all the evasion you need, so you just need to stack armor for physical reflect and white mobs. From a discussion I had in game, people said that cyclone doesn't benefit much from dual wielding because it alternates weapons (not 100% positive this is the case, haven't tested it yet) instead of using both as one. Besides, with a shield you will have an easier time maxing out resists and having higher armor/hp pool for minimizing stuns out of cyclone, not to mention the shield block passives are more efficient than the dw ones (IMO). The variation on this build ive considered would also be more physical damage and blood magic oriented to handle the mana cost. If I were running mana with cyclone I would have 4-5 auras leaving no mana for a linked cyclone, and I wouldn't want to waste a gem slot on blood magic. My 4L cyclone: melee physical, blind, LoH/added fire 5L = 4L w both LoH and added fire 6L = add WED or faster attacks High damage physical 1h w 1.5+ aspd, though elemental ones could work (makes LoH more mandatory since I have less physical for the passive tree/warlords leech.) Grace and anger and/or wrath auras Leap slam or WB for mobility (though I probably wouldn't be using a dagger with this build anyway.) Not decided on the single target attack yet, pending the new melee support gems coming out. Warlords mark for sure and either enfeeble or temporal chains for extra survivability. | ||
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Gary Oak
Canada2381 Posts
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-Archangel-
Croatia7457 Posts
On March 27 2013 02:13 Vod.kaholic wrote: If you really want to survive, my advice is to go 1h/shield and go for iron reflexes without unwavering stance along with more attack speed for the blind chance. That way you have the base 5% evade chance with the bonus from blind. Since blind is a 75% reduction in enemy to-hit chance, youre getting pretty much all the evasion you need, so you just need to stack armor for physical reflect and white mobs. From a discussion I had in game, people said that cyclone doesn't benefit much from dual wielding because it alternates weapons (not 100% positive this is the case, haven't tested it yet) instead of using both as one. Besides, with a shield you will have an easier time maxing out resists and having higher armor/hp pool for minimizing stuns out of cyclone, not to mention the shield block passives are more efficient than the dw ones (IMO). The variation on this build ive considered would also be more physical damage and blood magic oriented to handle the mana cost. If I were running mana with cyclone I would have 4-5 auras leaving no mana for a linked cyclone, and I wouldn't want to waste a gem slot on blood magic. My 4L cyclone: melee physical, blind, LoH/added fire 5L = 4L w both LoH and added fire 6L = add WED or faster attacks High damage physical 1h w 1.5+ aspd, though elemental ones could work (makes LoH more mandatory since I have less physical for the passive tree/warlords leech.) Grace and anger and/or wrath auras Leap slam or WB for mobility (though I probably wouldn't be using a dagger with this build anyway.) Not decided on the single target attack yet, pending the new melee support gems coming out. Warlords mark for sure and either enfeeble or temporal chains for extra survivability. If I do this then this is no longer a variation on Elemental Cleave, is it? ![]() Also I want to avoid BM keystone. And if I skip Iron Reflexes (keystone I hate and never take) I can take Arrow Dodging which will basically make me immune to archers. Good evasion also makes you less vulnerable to Critical hits. Yes, a Shield would probably give me a bit more block and resistances but then I got no access to close by critical passives and no double bonus to life to hit that 2xclaws will give me. Also I will be slower. And with 2x claw I can get more elemental damage and more accuracy bonus. | ||
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Sn0_Man
Tebellong44238 Posts
On March 27 2013 02:57 Gary Oak wrote: I think I had a dream last night about losing all my level 50+ HC toons. Yikes. That's what I get for soloing Weaver's at midnight. I lost my 55 Duelist last night ![]() TBH the build was kinda running into a brick wall anyways because it wasn't well planned but I'm still sad. | ||
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Yomi.Doom
United States383 Posts
Poison Arrow, Fire Trap op still | ||
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