Path of Exile - Page 390
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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shabby
Norway6402 Posts
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Xinder
United States2269 Posts
On March 21 2013 01:29 crms wrote: Awesome. My main is a lv77 LA ranger, but I recently rolled an alt EK witch. Glad to know she won't need much resources. LA can get by because it's pretty OP but if you want top end gear it's very expensive because so many LA players. I have a lot of currency (well relatively) maybe 20-25ish exalt worth but I never want to spend it lol. I just hoard it all, not sure why exactly. EK is really gear independent because EK does most of the work in upping your damage when it levels up. So any good gear you have is just extra awesome. I'm rerolling an EK witch myself after dying last night again to Cruel Vaal. Cruel Vaal took out my previous EK witch so I hope to get revenge this time around with my new EK witch. EDIT: I actually only started last night for an hour or so and i'm only level 4. Dunno what times you play or where you're located but I play around 22:00 GMT (+00:00) if you want to add me for duo leveling. | ||
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Dooba
Croatia588 Posts
![]() Selling if anyone is interested. | ||
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Xinder
United States2269 Posts
On March 21 2013 02:56 Dooba wrote: ![]() Selling if anyone is interested. You know for being a unique I've seen that one way more often than any others. And it's been out the least amount of time. | ||
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Sn0_Man
Tebellong44238 Posts
PS: How do "dual spork" builds work? I assume it involves Spark with totem and fork support and that +1 max totem keystone passive right? That doesn't seem like a very heavy commitment in the passive tree (although I guess you want +lightning damage nodes?). Off the top of my head I threw This Witch build together that has double curse, double totem and lots of the summoner passives. could something like that work at all? (I spent 81 points and have +~200% hp). The plan would be to run as a summoner for a while until I got the gear (need a 3 link at least right?) for the spork stuff, then finish off the extras. Thoughts? Edit: I could probably eschew the double curse stuff for some extra lightning damage passives or something if needed. Ideally I wouldn't be tanking almost anything with this build so I hopefully wouldn't need too much more life. And reflect mobs wouldn't touch me at all if I understand how reflect works correctly. 2nd Edit: Thanks for the suggestions. Got static blows and spell crit, got rid of double curse. It might be better to get rid of some of my summoner stuff instead, I'm not sure. I suppose I should just go play it but I'm so slow at levelling ![]() | ||
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MrEnzyme
30 Posts
On March 21 2013 04:07 Sn0_Man wrote: Uniques have "rarity tiers" where some are more common than others. PS: How do "dual spork" builds work? I assume it involves Spark with totem and fork support and that +1 max totem keystone passive right? That doesn't seem like a very heavy commitment in the passive tree (although I guess you want +lightning damage nodes?). Off the top of my head I threw This Witch build together that has double curse, double totem and lots of the summoner passives. could something like that work at all? (I spent 81 points and have +~200% hp). The plan would be to run as a summoner for a while until I got the gear (need a 3 link at least right?) for the spork stuff, then finish off the extras. Thoughts? You dont really need many points at all in damage nodes for a dual spork totem build. You just need the +1 totem keystone as you said, static blows and adjacent node for the shock chance and duration, then some crit nodes and the rest can really be whatever (defense preferred). Scaling the damage off of shock stacks and crit gets much better returns than something like +% lightning damage passives, not to mention you can get like 80-100%+ spell damage on both the weapon and shield. The base damage on one spark projectile is pretty low, but it gets amplified like crazy by shock stacks+crit and there will be many projectiles hitting each target, too. | ||
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crms
United States11933 Posts
grats, I recently sold one on hardcore for 26 exalt. The initial drops sold for 30, but that market is mostly dead. They are still in demand though but for a bit more reasonable price. I accepted 26, because in the last week 28 was the most expensive chest sold and I hate dealing with people. I would gladly sacrifice 2 exalt, just to avoid having to get constant tells and deal with peoples shit in a game I play mostly casually. | ||
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zdfgucker
China594 Posts
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HolydaKing
21254 Posts
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LancerJ
United States160 Posts
A similar boss that drops at least itemlevel 60 items might still be worth farming. Gneiss is only level 59 so Kole (level 65) in Lunaris level 2 would probably be best. Kole is strong enough to be dangerous though, unless you're quite high level/geared. | ||
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Butcherski
Poland446 Posts
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Archers_bane
United States1338 Posts
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Dooba
Croatia588 Posts
On March 21 2013 05:35 crms wrote: grats, I recently sold one on hardcore for 26 exalt. The initial drops sold for 30, but that market is mostly dead. They are still in demand though but for a bit more reasonable price. I accepted 26, because in the last week 28 was the most expensive chest sold and I hate dealing with people. I would gladly sacrifice 2 exalt, just to avoid having to get constant tells and deal with peoples shit in a game I play mostly casually. Yeah, im asking for 25. Im on the same train as you. | ||
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Rhodry
Germany104 Posts
My aim is to go for lvl 30 at least ![]() my profile: http://poestatistics.com/users/gnarfy/ | ||
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-Archangel-
Croatia7457 Posts
On March 21 2013 12:54 Archers_bane wrote: Hey all, I'm making a CI ranger on hardcore utilizing the Darkscorn bow (25% physical damage taken is converted to chaos damage). I am new to physical damage (since I ran caster in softcore), what is a good accuracy rating to have? Like how much is good? You would do yourself good to just run elemental damage like everyone else :D but if you insist on this, then get the unique gloves as well that turn part of physical damage to cold :D | ||
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HolydaKing
21254 Posts
On March 21 2013 19:41 -Archangel- wrote: You would do yourself good to just run elemental damage like everyone else :D but if you insist on this, then get the unique gloves as well that turn part of physical damage to cold :D Same thing for a melee cleave char i guess... my Duelist who went 1h + Shield did very terrible damage in comparison. I just saw Kripparian run Elemental Cleave in a 3h Race and he already did over 1k dps in the end, despite having really terrible items. Meanwhile my physical Duelist, who is in early Merciless, only does 1,5k dps with cleave although he also went for some damage nodes. Guess all the auras etc for elemental damage are just way superior. Perhaps the game needs some serious buffs for only-physical builds, as in new support gems or something like this. Maybe the next patch will help, as they said they're gonna add 2 support gems for melee chars. | ||
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Treehead
999 Posts
On March 21 2013 20:03 HolydaKing wrote: Maybe the next patch will help, as they said they're gonna add 2 support gems for melee chars. I hadn't heard this - you just made my morning. ![]() | ||
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Blitzkrieg0
United States13132 Posts
On March 21 2013 20:03 HolydaKing wrote: Same thing for a melee cleave char i guess... my Duelist who went 1h + Shield did very terrible damage in comparison. I just saw Kripparian run Elemental Cleave in a 3h Race and he already did over 1k dps in the end, despite having really terrible items. Meanwhile my physical Duelist, who is in early Merciless, only does 1,5k dps with cleave although he also went for some damage nodes. Guess all the auras etc for elemental damage are just way superior. Perhaps the game needs some serious buffs for only-physical builds, as in new support gems or something like this. Maybe the next patch will help, as they said they're gonna add 2 support gems for melee chars. Some of this seems more like a perceived imbalance more than actual imbalance due to the way armor/resistance mechanics work. If physical and elemental had the same sheet dps then physical (maybe not if you're doing it wrong) would be far superior since it's a lot harder to get high physical damage reduction than elemental. Due to curses like elemental weakness and conductivity though, it isn't that hard to get many mobs into the negative resist area whereas there is no way to reduce armor. The best offensive physical curse is Vulnerability, which doesn't help you much versus high armor targets. That said, I don't think having an offensive physical curse that reduced physical damage reduction by 30% would be balanced either so ^_^ Without hard monster stats it's pretty difficult to theorycraft which is better or worse, but the idea that you can compare physical damage to elemental 1:1 is not true. | ||
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BeMannerDuPenner
Germany5638 Posts
That said, I don't think having an offensive physical curse that reduced physical damage reduction by 30% would be balanced either so ^_^ like this ? | ||
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Southlight
United States11768 Posts
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![[image loading]](http://i14.photobucket.com/albums/a304/the_stup/shavronnes_zps8ce4f4ed.png)

