i think this is a decent start?
i want to be invincible and hit things for a lot but i don't really know what i'm doing
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Dead9
United States4725 Posts
i think this is a decent start? i want to be invincible and hit things for a lot but i don't really know what i'm doing | ||
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seiferoth10
3362 Posts
On February 09 2013 18:28 Dead9 wrote: i'm gonna make a sword and shield templar i think this is a decent start? i want to be invincible and hit things for a lot but i don't really know what i'm doing You'd want to spend the one point for the 40% extra mana regen, otherwise it looks good. I'd assume you'll be heading toward Resolute Techniques first? And, heading towards the starting area of Marauders is very good for survivability, and is recommended. This is what I'd suggest: + Show Spoiler + | ||
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Hansol
Iceland29 Posts
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Pibacc
Canada545 Posts
On February 09 2013 18:28 Dead9 wrote: i'm gonna make a sword and shield templar i think this is a decent start? i want to be invincible and hit things for a lot but i don't really know what i'm doing If you're gonna do sword/board as a templar you should go ele dmg instead of physical and pick up the 3 ele dmg nodes above the armor/es ones. those 3 points give 50% more ele dmg with weapons. | ||
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-Archangel-
Croatia7457 Posts
On February 09 2013 18:28 Dead9 wrote: i'm gonna make a sword and shield templar i think this is a decent start? i want to be invincible and hit things for a lot but i don't really know what i'm doing Do what Kripp does and go club and shield and Ground slam and focus on stun passives. You will own everyone! | ||
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sCFade
307 Posts
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Dead9
United States4725 Posts
is %hp regen good? | ||
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akatama
Romania982 Posts
Why Marauder? Simply because it feels safer than other classes (save maybe for Templar). He also gets a ton of useful gems from quests: Weapon Elemental Damage, Life Leech, Life on Hit, Reduced Mana and so on. As far as I know the only needed gems that he does not get from quests are Lesser Multiple Projectiles and Lightning Arrow, but you can easily get those for a small price. Chain and Elemental Hit are drops, and neither Marauders or Rangers get Enfeeble or Summon Skeletons (huge survivability boosters). You start off as 2h melee and switch to bows around Cruel a3, when ranged attacks start to look like a better option because the damage goes up a lot. Build around level 55. Pretty straightforward, you rush Resolute Technique, then grab Blood Magic and continue along the tree picking up goodies. You also grab the +Max Endurance Charges nodes and refund them when you go full ranged. In the Dex area of the tree go right first for Fury Bolts and the Agility node so you have enough Dex for bows without having to use a Light Quiver (the one with implicit +dex) - feel free to go to the right first if you do have a good one though-. Pick up the Savant (+30 int) nodes asap so you can level up Spell Totem and Summon Skeletons for more durable meat shields, as well as higher level auras! Next up it is time to increase both health and damage by going to the Templar area. Next, apply finishing touches. Skills: i. Ground Slam + Heavy Strike/Infernal Blow (whatever does most damage) when melee, Lightning Arrow + Elemental Hit as ranged; ii. Decoy Totem and later on Summon Skeletons + Spell Totem keep stuff busy while you kill them; iii. Enduring Cry and Warlord's Mark help mitigate huge amounts of damage when melee, Leap Slam gives good mobility; iv. Curses like Enfeeble or Temporal Chains will help when you are using ranged weapons; v. Auras: Wrath, Anger and Grace; vi. Huge health pool is recommended! | ||
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N1k0
Uruguay1075 Posts
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doubleupgradeobbies!
Australia1344 Posts
On February 09 2013 22:23 N1k0 wrote: why didnt you get iron grip? It is an elemental damage build, so conceivably his eq, especially his bow, will be geared towards elemental damage and defence. So the extra physical damage is going to be marginal at best. It would take him at least 5 passives to grab iron grip with very little reward for doing so. | ||
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r.Evo
Germany14081 Posts
On February 09 2013 22:47 doubleupgradeobbies! wrote: It is an elemental damage build, so conceivably his eq, especially his bow, will be geared towards elemental damage and defence. So the extra physical damage is going to be marginal at best. It would take him at least 5 passives to grab iron grip with very little reward for doing so. Are you sure it will be "marginal" even when he has +280str just from passive nodes even at this level? | ||
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akatama
Romania982 Posts
I would actually go for it sooner, but I lack the requirements to equip bows if I don't go for the Dex area relatively fast. Melee past a2 Cruel is a nightmare. | ||
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Slardar
Canada7596 Posts
On February 09 2013 23:18 akatama wrote: I do get Iron Grip, but only after grabbing the Elemental Damage nodes in the Templar area. Going for IG only gives a moderate damage increase and a bunch of strength nodes, noting too spectacular. The Templar area gives a ton of health and the huge Catalyze cluster (50% ele damage for 3 points, yes please). I would actually go for it sooner, but I lack the requirements to equip bows if I don't go for the Dex area relatively fast. Melee past a2 Cruel is a nightmare. I'm actually doing the same thing, going to get IG after the Templar tree. Was tempted to just rush for it earlier, need the DPS boost. | ||
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akatama
Romania982 Posts
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r.Evo
Germany14081 Posts
On February 09 2013 23:33 akatama wrote: How do you guys feel about the Cruel bandit quest rewards? 4% attack speed, 4% cast speed or 12% physical damage seem rather underwhelming when compared to the other difficulties. The other rewards have a huge impact on builds as those stats are rare in the tree. Speed and physical damage... not so much. I'd go for: -Skillpoint (could consider getting life) -4% AS -Skillpoint | ||
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RuskiPanda
United States2906 Posts
Rarity: Rare Rift Skin Astral Plate (4L) -------- Quality: +20% (augmented) Armour: 1223 (augmented) -------- Requirements: Level: 62 Str: 180 Dex (gem): 97 Int (gem): 54 -------- +12% to all Elemental Resistances -------- 101% increased Armour +26 to maximum Life 5.9 Life Regenerated per second +20% to Fire Resistance +32% to Cold Resistance 14% increased Block and Stun Recovery Time to start saving jeweler/fusings to turn it into a 5L :o. | ||
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Benjamin99
4176 Posts
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Blitzkrieg0
United States13132 Posts
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Butcherski
Poland446 Posts
On February 09 2013 23:58 RuskiPanda wrote: Just bought + Show Spoiler + Rarity: Rare Rift Skin Astral Plate (4L) -------- Quality: +20% (augmented) Armour: 1223 (augmented) -------- Requirements: Level: 62 Str: 180 Dex (gem): 97 Int (gem): 54 -------- +12% to all Elemental Resistances -------- 101% increased Armour +26 to maximum Life 5.9 Life Regenerated per second +20% to Fire Resistance +32% to Cold Resistance 14% increased Block and Stun Recovery Time to start saving jeweler/fusings to turn it into a 5L :o. That doesnt really look like a good idea, almost no life and only 2 low res rolls. I'd save up for something better if i were you. | ||
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Tennet
United States1458 Posts
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