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Path of Exile - Page 283

Forum Index > General Games
Post a Reply
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Dead9
Profile Blog Joined February 2008
United States4725 Posts
February 09 2013 09:28 GMT
#5641
i'm gonna make a sword and shield templar
i think this is a decent start?
i want to be invincible and hit things for a lot but i don't really know what i'm doing
seiferoth10
Profile Joined May 2010
3362 Posts
February 09 2013 10:00 GMT
#5642
On February 09 2013 18:28 Dead9 wrote:
i'm gonna make a sword and shield templar
i think this is a decent start?
i want to be invincible and hit things for a lot but i don't really know what i'm doing

You'd want to spend the one point for the 40% extra mana regen, otherwise it looks good. I'd assume you'll be heading toward Resolute Techniques first? And, heading towards the starting area of Marauders is very good for survivability, and is recommended.

This is what I'd suggest: + Show Spoiler +
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBBLMFWxRNGS4aOCNNJ-062EA2RHJN2FBQVElYY1nzXz9yqXzZgW-ExIx2jM-QVZ48ogCnhKyqtPm53cAaxtjUj-dS7DjvDvAf9kg=
Hansol
Profile Joined December 2010
Iceland29 Posts
Last Edited: 2013-02-09 21:23:38
February 09 2013 11:31 GMT
#5643
..
Pibacc
Profile Joined May 2010
Canada545 Posts
February 09 2013 12:02 GMT
#5644
On February 09 2013 18:28 Dead9 wrote:
i'm gonna make a sword and shield templar
i think this is a decent start?
i want to be invincible and hit things for a lot but i don't really know what i'm doing


If you're gonna do sword/board as a templar you should go ele dmg instead of physical and pick up the 3 ele dmg nodes above the armor/es ones. those 3 points give 50% more ele dmg with weapons.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-02-09 12:08:55
February 09 2013 12:08 GMT
#5645
On February 09 2013 18:28 Dead9 wrote:
i'm gonna make a sword and shield templar
i think this is a decent start?
i want to be invincible and hit things for a lot but i don't really know what i'm doing

Do what Kripp does and go club and shield and Ground slam and focus on stun passives. You will own everyone!
sCFade
Profile Joined September 2010
307 Posts
February 09 2013 12:09 GMT
#5646
Anyone know if Punishment is worth anything on HC? No qual or anything.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
February 09 2013 12:27 GMT
#5647
er i just meant 1h + shield, i have no idea what the different weapons do
is %hp regen good?
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 09 2013 12:59 GMT
#5648
I have an idea for a HC Elemental Bow Marauder, will certainly try it once my current character dies, but I wanted to share it here first.

Why Marauder? Simply because it feels safer than other classes (save maybe for Templar). He also gets a ton of useful gems from quests: Weapon Elemental Damage, Life Leech, Life on Hit, Reduced Mana and so on. As far as I know the only needed gems that he does not get from quests are Lesser Multiple Projectiles and Lightning Arrow, but you can easily get those for a small price. Chain and Elemental Hit are drops, and neither Marauders or Rangers get Enfeeble or Summon Skeletons (huge survivability boosters).

You start off as 2h melee and switch to bows around Cruel a3, when ranged attacks start to look like a better option because the damage goes up a lot. Build around level 55. Pretty straightforward, you rush Resolute Technique, then grab Blood Magic and continue along the tree picking up goodies. You also grab the +Max Endurance Charges nodes and refund them when you go full ranged. In the Dex area of the tree go right first for Fury Bolts and the Agility node so you have enough Dex for bows without having to use a Light Quiver (the one with implicit +dex) - feel free to go to the right first if you do have a good one though-. Pick up the Savant (+30 int) nodes asap so you can level up Spell Totem and Summon Skeletons for more durable meat shields, as well as higher level auras!

Next up it is time to increase both health and damage by going to the Templar area. Next, apply finishing touches.

Skills:

i. Ground Slam + Heavy Strike/Infernal Blow (whatever does most damage) when melee, Lightning Arrow + Elemental Hit as ranged;
ii. Decoy Totem and later on Summon Skeletons + Spell Totem keep stuff busy while you kill them;
iii. Enduring Cry and Warlord's Mark help mitigate huge amounts of damage when melee, Leap Slam gives good mobility;
iv. Curses like Enfeeble or Temporal Chains will help when you are using ranged weapons;
v. Auras: Wrath, Anger and Grace;
vi. Huge health pool is recommended!
N1k0
Profile Joined June 2011
Uruguay1075 Posts
February 09 2013 13:23 GMT
#5649
why didnt you get iron grip?
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1187 Posts
February 09 2013 13:47 GMT
#5650
On February 09 2013 22:23 N1k0 wrote:
why didnt you get iron grip?


It is an elemental damage build, so conceivably his eq, especially his bow, will be geared towards elemental damage and defence.

So the extra physical damage is going to be marginal at best. It would take him at least 5 passives to grab iron grip with very little reward for doing so.
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
r.Evo
Profile Joined August 2006
Germany14080 Posts
February 09 2013 14:02 GMT
#5651
On February 09 2013 22:47 doubleupgradeobbies! wrote:
Show nested quote +
On February 09 2013 22:23 N1k0 wrote:
why didnt you get iron grip?


It is an elemental damage build, so conceivably his eq, especially his bow, will be geared towards elemental damage and defence.

So the extra physical damage is going to be marginal at best. It would take him at least 5 passives to grab iron grip with very little reward for doing so.

Are you sure it will be "marginal" even when he has +280str just from passive nodes even at this level?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
akatama
Profile Blog Joined July 2010
Romania982 Posts
Last Edited: 2013-02-09 14:21:08
February 09 2013 14:18 GMT
#5652
I do get Iron Grip, but only after grabbing the Elemental Damage nodes in the Templar area. Going for IG only gives a moderate damage increase and a bunch of strength nodes, noting too spectacular. The Templar area gives a ton of health and the huge Catalyze cluster (50% ele damage for 3 points, yes please).

I would actually go for it sooner, but I lack the requirements to equip bows if I don't go for the Dex area relatively fast. Melee past a2 Cruel is a nightmare.
Slardar
Profile Joined April 2010
Canada7593 Posts
February 09 2013 14:24 GMT
#5653
On February 09 2013 23:18 akatama wrote:
I do get Iron Grip, but only after grabbing the Elemental Damage nodes in the Templar area. Going for IG only gives a moderate damage increase and a bunch of strength nodes, noting too spectacular. The Templar area gives a ton of health and the huge Catalyze cluster (50% ele damage for 3 points, yes please).

I would actually go for it sooner, but I lack the requirements to equip bows if I don't go for the Dex area relatively fast. Melee past a2 Cruel is a nightmare.


I'm actually doing the same thing, going to get IG after the Templar tree. Was tempted to just rush for it earlier, need the DPS boost.
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 09 2013 14:33 GMT
#5654
How do you guys feel about the Cruel bandit quest rewards? 4% attack speed, 4% cast speed or 12% physical damage seem rather underwhelming when compared to the other difficulties. The other rewards have a huge impact on builds as those stats are rare in the tree. Speed and physical damage... not so much.
r.Evo
Profile Joined August 2006
Germany14080 Posts
February 09 2013 14:55 GMT
#5655
On February 09 2013 23:33 akatama wrote:
How do you guys feel about the Cruel bandit quest rewards? 4% attack speed, 4% cast speed or 12% physical damage seem rather underwhelming when compared to the other difficulties. The other rewards have a huge impact on builds as those stats are rare in the tree. Speed and physical damage... not so much.

I'd go for:
-Skillpoint (could consider getting life)
-4% AS
-Skillpoint
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
RuskiPanda
Profile Joined December 2011
United States2906 Posts
February 09 2013 14:58 GMT
#5656
Just bought + Show Spoiler +
Rarity: Rare
Rift Skin
Astral Plate (4L)
--------
Quality: +20% (augmented)
Armour: 1223 (augmented)
--------
Requirements:
Level: 62
Str: 180
Dex (gem): 97
Int (gem): 54
--------
+12% to all Elemental Resistances
--------
101% increased Armour
+26 to maximum Life
5.9 Life Regenerated per second
+20% to Fire Resistance
+32% to Cold Resistance
14% increased Block and Stun Recovery

Time to start saving jeweler/fusings to turn it into a 5L :o.
Benjamin99
Profile Joined April 2012
4176 Posts
February 09 2013 15:08 GMT
#5657
Manage to get to lvl 71 in HC again and killed merciless piety. Boring build but just a farming build until i can make enough to create my main build
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 09 2013 15:10 GMT
#5658
I'm curious how common a frenzy conduit is in maps. A frenzy charge would give you 5% aspd which is better than a skill point theoretically.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Butcherski
Profile Joined April 2010
Poland446 Posts
February 09 2013 15:28 GMT
#5659
On February 09 2013 23:58 RuskiPanda wrote:
Just bought + Show Spoiler +
Rarity: Rare
Rift Skin
Astral Plate (4L)
--------
Quality: +20% (augmented)
Armour: 1223 (augmented)
--------
Requirements:
Level: 62
Str: 180
Dex (gem): 97
Int (gem): 54
--------
+12% to all Elemental Resistances
--------
101% increased Armour
+26 to maximum Life
5.9 Life Regenerated per second
+20% to Fire Resistance
+32% to Cold Resistance
14% increased Block and Stun Recovery

Time to start saving jeweler/fusings to turn it into a 5L :o.



That doesnt really look like a good idea, almost no life and only 2 low res rolls. I'd save up for something better if i were you.
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
Tennet
Profile Joined January 2010
United States1458 Posts
February 09 2013 16:22 GMT
#5660
Wow, Nugi's LA with chain, lmp, LoH, WED does 1800dps.. I have the same things linked but mine is only 650dps, I know there are other factors like quality gems and his really good gear but wow that difference is crazy...It kills so well in full parties on maps.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
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