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Path of Exile - Page 268

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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post your character name in the thread and ask for an invite
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phyvo
Profile Blog Joined April 2009
United States5635 Posts
February 05 2013 19:22 GMT
#5341
Hello everyone, tried this game out today and it's kinda weird, I'm level 5 or so. Are you supposed to just not pick up white items off the ground or something? Cause so far using a TP scroll to sell items hasn't been worth it. Also, I only have two skills I can really use right now with no clue what kind of skills are ahead of me on my warrior dude. Is there some point in the game where I can actually see all the skills available? Is there some point where I can buy skill/support gems or actually have them drop off of something?
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2013-02-05 19:27:18
February 05 2013 19:23 GMT
#5342
my witch summoner build

http://www.pathofexile.com/passive-skill-tree/AAAAAgMAB2MQlxFQEdsUsBVQGmwc3B0UJ6ko-iqYLKYspzdmOBs5UjowO-FDY0QERnFI50k6TblObVcrWAdY9VnzWitakWaeaqxr220ZcU1zU30Yfll_xoLHhWCIQI9GkDORz5I4kyeVIJrPm6Gdrp3EoqOj8qaspwinK6h9qsSsmLQMtzG4k7vWvDe_l8AawcXB88NtyT3MvNDQ0_vZC-L35oHr7uwY7IrxdvIe99f6gPrS_c8=

str/dex stat nodes are for red/green gems and not having to rely on gear to provide str/dex

resist nodes are because I like to have better survivability

I can eventually use refund points to turn them into skill points if I wanted to

I think I might eventually go CI and refund the chaos resist nodes

if you're looking for ES unique gear, then Ephemeral Edge and Rathpith Globe are 2 uniques that come to mind

might want to consider adding Temporal Chains to your curse repertoire since I'm pretty sure Enfeeble + Temporal is the best curse combination for decreasing monster damage.

I've also tried Punishment curse and I don't think it's very good. It only reflects monster physical damage. I'm pretty sure it does nothing against elemental/chaos.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
February 05 2013 19:24 GMT
#5343
On February 06 2013 04:22 phyvo wrote:
Hello everyone, tried this game out today and it's kinda weird, I'm level 5 or so. Are you supposed to just not pick up white items off the ground or something? Cause so far using a TP scroll to sell items hasn't been worth it. Also, I only have two skills I can really use right now with no clue what kind of skills are ahead of me on my warrior dude. Is there some point in the game where I can actually see all the skills available? Is there some point where I can buy skill/support gems or actually have them drop off of something?


when first starting, should really try to only pick up magic/rare items

you could pick up white rings/amulets if you really want to build up some ID scrolls

gems can be acquired via trade, monster drops, or quests
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
February 05 2013 19:30 GMT
#5344
On February 06 2013 04:22 phyvo wrote:
Hello everyone, tried this game out today and it's kinda weird, I'm level 5 or so. Are you supposed to just not pick up white items off the ground or something? Cause so far using a TP scroll to sell items hasn't been worth it. Also, I only have two skills I can really use right now with no clue what kind of skills are ahead of me on my warrior dude. Is there some point in the game where I can actually see all the skills available? Is there some point where I can buy skill/support gems or actually have them drop off of something?




and the list he's basically roughly explaining
http://en.pathofexilewiki.com/wiki/Vendor_Recipes

Is a video I basically send everyone who's starting the game.
oraoraoraoraoraoraoraora
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 05 2013 19:30 GMT
#5345
On February 06 2013 04:24 udgnim wrote:
Show nested quote +
On February 06 2013 04:22 phyvo wrote:
Hello everyone, tried this game out today and it's kinda weird, I'm level 5 or so. Are you supposed to just not pick up white items off the ground or something? Cause so far using a TP scroll to sell items hasn't been worth it. Also, I only have two skills I can really use right now with no clue what kind of skills are ahead of me on my warrior dude. Is there some point in the game where I can actually see all the skills available? Is there some point where I can buy skill/support gems or actually have them drop off of something?


when first starting, should really try to only pick up magic/rare items

you could pick up white rings/amulets if you really want to build up some ID scrolls

gems can be acquired via trade, monster drops, or quests


and only identify items you might use unless you have stacks of ID scrolls to waste (or specifically want more alterations). You should look for white items with good sockets or items you can use currency on and use. Chancing rings, amulets, or belts can be very good early on as well.
I'll always be your shadow and veil your eyes from states of ain soph aur.
r.Evo
Profile Joined August 2006
Germany14080 Posts
February 05 2013 19:41 GMT
#5346
On February 06 2013 04:30 Southlight wrote:
Show nested quote +
On February 06 2013 04:22 phyvo wrote:
Hello everyone, tried this game out today and it's kinda weird, I'm level 5 or so. Are you supposed to just not pick up white items off the ground or something? Cause so far using a TP scroll to sell items hasn't been worth it. Also, I only have two skills I can really use right now with no clue what kind of skills are ahead of me on my warrior dude. Is there some point in the game where I can actually see all the skills available? Is there some point where I can buy skill/support gems or actually have them drop off of something?


http://www.youtube.com/watch?NR=1&v=YHfCJKl4mu8&feature=fvwp

and the list he's basically roughly explaining
http://en.pathofexilewiki.com/wiki/Vendor_Recipes

Is a video I basically send everyone who's starting the game.

Wow, thanks for the link. Didn't know any of this. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Southlight
Profile Blog Joined August 2007
United States11767 Posts
February 05 2013 19:43 GMT
#5347
I also probably would point out that equipment with good socket linking tend to be more valuable than rares... because you can manufacture rares, while good socket+link combos take tons of "money" to produce >_<
oraoraoraoraoraoraoraora
musai
Profile Joined May 2010
Canada552 Posts
February 05 2013 19:44 GMT
#5348
On February 06 2013 03:59 Blitzkrieg0 wrote:
Show nested quote +
On February 06 2013 03:48 musai wrote:
On February 05 2013 18:50 Otolia wrote:
On February 05 2013 17:57 musai wrote:
Yea I know evasion is terrible, I just wondered if there were any decent Iron Reflex builds that would use it :|

The rolls are pretty legit too...

Iron Reflexes Ranger builds are literally FotM right now. If you don't find something on the main forum about it, look harder ^^


Oh yes I know IR Ranger builds are FotM, I play one myself, but we can't use a shield with a bow can we =p


You don't need a shield for IR to be good.


Well... this whole eva vs armor debate started because I asked if my 1k eva 28% fire/light res shield was worth anything.
ZasZ.
Profile Joined May 2010
United States2911 Posts
February 05 2013 19:49 GMT
#5349
On February 06 2013 04:22 phyvo wrote:
Hello everyone, tried this game out today and it's kinda weird, I'm level 5 or so. Are you supposed to just not pick up white items off the ground or something? Cause so far using a TP scroll to sell items hasn't been worth it. Also, I only have two skills I can really use right now with no clue what kind of skills are ahead of me on my warrior dude. Is there some point in the game where I can actually see all the skills available? Is there some point where I can buy skill/support gems or actually have them drop off of something?


White items are only useful if they have have a good combination of linked sockets, in which case you can spend improvement consumables on them to make them worth equipping/trading. You will quickly accumulate so many wisdom scrolls that picking up white items to vendor isn't particularly efficient.

You start with very few skills in the beginning, and this is by design to make you feel weak as a fresh exile. You will quickly power up as you discover more skill gems and flesh out your passive tree. You will get some skill gems as drops, but they are extremely random and can't really be relied upon for your core skills. Some of the gems you need you will obtain from quest rewards, which are generally tailored to your class and what it might use. I would recommend, before you get too far into the game, to take a look at all of the skill gems (check Wiki or the PoE site) and see what jumps out at you as being fun to play. Then, once you accumulate a little bit of wealth, if you haven't found the skill gems you need yet, you know what to trade for. But there is no place to just buy the skills you need, you will need to hope for them to drop or trade with other players for the gems you need.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 05 2013 19:51 GMT
#5350
On February 06 2013 04:44 musai wrote:
Show nested quote +
On February 06 2013 03:59 Blitzkrieg0 wrote:
On February 06 2013 03:48 musai wrote:
On February 05 2013 18:50 Otolia wrote:
On February 05 2013 17:57 musai wrote:
Yea I know evasion is terrible, I just wondered if there were any decent Iron Reflex builds that would use it :|

The rolls are pretty legit too...

Iron Reflexes Ranger builds are literally FotM right now. If you don't find something on the main forum about it, look harder ^^


Oh yes I know IR Ranger builds are FotM, I play one myself, but we can't use a shield with a bow can we =p


You don't need a shield for IR to be good.


Well... this whole eva vs armor debate started because I asked if my 1k eva 28% fire/light res shield was worth anything.


Lightning Strike characters should be using shields and they're pretty FotM too. I'm not sure what kind of shield they favor though.
I'll always be your shadow and veil your eyes from states of ain soph aur.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-02-05 19:55:08
February 05 2013 19:53 GMT
#5351
On February 06 2013 02:23 Blitzkrieg0 wrote:
Show nested quote +
On February 06 2013 01:59 -Archangel- wrote:
On February 06 2013 00:56 Blitzkrieg0 wrote:
How much crit chance/damage do you actually have? A high attack speed weapon should give you a lot more gains in terms of damage.

I have about 20% crit chance now, but I am still not done with taking all crit chance passives and my weapon has only about 7% base crit (with increased crit mod).

On February 06 2013 01:05 Tennet wrote:
What I don't understand is how you think staves are better than daggers for crit chance. Most daggers have better base crit chance than a staff and add global crit chance. They also don't have as large of a gap in the min/max damage which will make you more consistent. Also, the more attacks that occur in a period of time should increase the frequency of crits.

They are better for these levels where you cannot get high crit chance with any weapon. I am basically done with taking defensive passives for now and want to focus on offense. Also Daggers cost more Int to use so I would need to spend more points into Int which is useless to me as a BM char. Also better base physical damage means LS does more damage and life leech gives more.

I was thinking into respecing into 2 daggers when I get to end game and first find/buy two awesome daggers. Leveling by finding 2 good daggers all the time is not fun or cheap.


Slow weapons are terrible though. You'd do more damage with two fast daggers than your staff almost guaranteed, even if the daggers look worse. The thing people don't account for is damage per second. Life leech is capped at 20% of your maximum health per second. If I have 1000 health this means I can leech a maximum of 200 health per second (none of this life leech is lost either unless you hit 100% health). It doesn't matter if you get 200 health in one swing over one second or 200 health in a hundred swings over one second. The only thing that matters on weapons is their damage per second and a fast weapon with a flat physical damage mod and enhanced damage will always have higher damage per second.

Flat damage is added to the weapon before it accounts for enhanced damage or quality. Since flat physical damage has the same bonuses for any weapon this means fast weapons are incredibly overpowered. Use them they're broken.

The damage calculations in this game are a nightmare ^_^
the thing is staff is not slow, it got a decent 1.2 speed version. You are also not counting 2 more things, staff needs less hits for similar damage which means less chance to miss and it lets me have 2 5L items. With BM I can go all out on and get best supports for both LS and flicker.
Toolshed
Profile Blog Joined July 2009
337 Posts
February 05 2013 19:54 GMT
#5352
I don't get the skill system in this game. Every stream I watch they use same skill all day long, no variety whatsoever. Also there are only a few skills visible in the skillsbar? But than again the talent tree is ridiculously big. Kinda confusing ...
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-02-05 19:56:57
February 05 2013 19:55 GMT
#5353
On February 06 2013 04:53 -Archangel- wrote:
Show nested quote +
On February 06 2013 02:23 Blitzkrieg0 wrote:
On February 06 2013 01:59 -Archangel- wrote:
On February 06 2013 00:56 Blitzkrieg0 wrote:
How much crit chance/damage do you actually have? A high attack speed weapon should give you a lot more gains in terms of damage.

I have about 20% crit chance now, but I am still not done with taking all crit chance passives and my weapon has only about 7% base crit (with increased crit mod).

On February 06 2013 01:05 Tennet wrote:
What I don't understand is how you think staves are better than daggers for crit chance. Most daggers have better base crit chance than a staff and add global crit chance. They also don't have as large of a gap in the min/max damage which will make you more consistent. Also, the more attacks that occur in a period of time should increase the frequency of crits.

They are better for these levels where you cannot get high crit chance with any weapon. I am basically done with taking defensive passives for now and want to focus on offense. Also Daggers cost more Int to use so I would need to spend more points into Int which is useless to me as a BM char. Also better base physical damage means LS does more damage and life leech gives more.

I was thinking into respecing into 2 daggers when I get to end game and first find/buy two awesome daggers. Leveling by finding 2 good daggers all the time is not fun or cheap.


Slow weapons are terrible though. You'd do more damage with two fast daggers than your staff almost guaranteed, even if the daggers look worse. The thing people don't account for is damage per second. Life leech is capped at 20% of your maximum health per second. If I have 1000 health this means I can leech a maximum of 200 health per second (none of this life leech is lost either unless you hit 100% health). It doesn't matter if you get 200 health in one swing over one second or 200 health in a hundred swings over one second. The only thing that matters on weapons is their damage per second and a fast weapon with a flat physical damage mod and enhanced damage will always have higher damage per second.

Flat damage is added to the weapon before it accounts for enhanced damage or quality. Since flat physical damage has the same bonuses for any weapon this means fast weapons are incredibly overpowered. Use them they're broken.

The damage calculations in this game are a nightmare ^_^
the thing is staff is not slow, it got a decent 1.2 speed version. You are also not counting 2 more things, staff needs less hits for similar damage which means less chance to miss, it lets me have 2 5L items.


The only thing you were remotely right about was the comment on 5L items.

On February 06 2013 04:54 Toolshed wrote:
I don't get the skill system in this game. Every stream I watch they use same skill all day long, no variety whatsoever. Also there are only a few skills visible in the skillsbar? But than again the talent tree is ridiculously big. Kinda confusing ...

The talent tree is entirely passive and doesn't provide skills. Skills come from gems, which you place in sockets in your items. Most builds revolve around 1 "big skill" with many support skills linked to it, and then will have some auras or totems as secondary skills. It is, in fact, quite complex. The variation is near infinite though.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 05 2013 19:59 GMT
#5354
On February 06 2013 03:35 MrEnzyme wrote:
Show nested quote +
On February 06 2013 01:59 -Archangel- wrote:
I was thinking into respecing into 2 daggers when I get to end game and first find/buy two awesome daggers. Leveling by finding 2 good daggers all the time is not fun or cheap.


Theres no reason to dual weild daggers on such a char. You dont get the benefit of using LS with both weapons at once so the dps gains are minimal, and you lose out on the huge boost to defense that a shield gives (which is huge on a melee, things start hurting quite a lot in late merciless). As for the build, there should be reason for going for something so out of the way like blood magic, such as needing it to be able to pay for an extremely expensive skill. Linking LS to lesser multiple projectiles/WED and fork/chain seems like the best way to take advantage of BM.

I also wonder why you skipped out on the increased phys dmg nodes at the start of the shadow area. You save 4 points, but lose 50% increased phys damage which is pretty big considering LS is converted physical, and it would also be more damage to leech off of. I dont think the 4 dex nodes you took instead + any other 4 nodes could give a greater benefit.


edit: blitzkrieg is also right about fast weaps being better, especially with the auras wrath and anger adding a flat amount to every attack.

There are two reasons. One is 80% more crit chance as well as more attack speed. Other is taking those 5 dual wield passives that would give me 16% accuracy and 125% crit chance.
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2013-02-05 20:02:50
February 05 2013 20:01 GMT
#5355
On February 06 2013 02:15 smOOthMayDie wrote:
How much dps should a hardcore ranger have going into act 3 normal at level 29?
I finished HC A3 normal with ~200 single target dps and 100AoE dps on my bow ranger, and it was more than enough. 1k life, ~50% all resist. I had about 600hp and 110dps when I started it, with a really good lvl 15 bow.
On February 06 2013 04:51 Blitzkrieg0 wrote:
Show nested quote +
On February 06 2013 04:44 musai wrote:
On February 06 2013 03:59 Blitzkrieg0 wrote:
On February 06 2013 03:48 musai wrote:
On February 05 2013 18:50 Otolia wrote:
On February 05 2013 17:57 musai wrote:
Yea I know evasion is terrible, I just wondered if there were any decent Iron Reflex builds that would use it :|

The rolls are pretty legit too...

Iron Reflexes Ranger builds are literally FotM right now. If you don't find something on the main forum about it, look harder ^^


Oh yes I know IR Ranger builds are FotM, I play one myself, but we can't use a shield with a bow can we =p


You don't need a shield for IR to be good.


Well... this whole eva vs armor debate started because I asked if my 1k eva 28% fire/light res shield was worth anything.


Lightning Strike characters should be using shields and they're pretty FotM too. I'm not sure what kind of shield they favor though.
Kite Shields with 24% Elemental Resist are better than anything else by far. You basically trade 2% block and some defense for 8% all resist, 3 times. You can't use these as a LS Ranger, however, but high evasion with IR is fine too.

I wish they allowed us to aim LS. It would make the build actually good, instead of being popular for the wrong reasons.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 05 2013 20:04 GMT
#5356
On February 06 2013 04:53 -Archangel- wrote:
Show nested quote +
On February 06 2013 02:23 Blitzkrieg0 wrote:
On February 06 2013 01:59 -Archangel- wrote:
On February 06 2013 00:56 Blitzkrieg0 wrote:
How much crit chance/damage do you actually have? A high attack speed weapon should give you a lot more gains in terms of damage.

I have about 20% crit chance now, but I am still not done with taking all crit chance passives and my weapon has only about 7% base crit (with increased crit mod).

On February 06 2013 01:05 Tennet wrote:
What I don't understand is how you think staves are better than daggers for crit chance. Most daggers have better base crit chance than a staff and add global crit chance. They also don't have as large of a gap in the min/max damage which will make you more consistent. Also, the more attacks that occur in a period of time should increase the frequency of crits.

They are better for these levels where you cannot get high crit chance with any weapon. I am basically done with taking defensive passives for now and want to focus on offense. Also Daggers cost more Int to use so I would need to spend more points into Int which is useless to me as a BM char. Also better base physical damage means LS does more damage and life leech gives more.

I was thinking into respecing into 2 daggers when I get to end game and first find/buy two awesome daggers. Leveling by finding 2 good daggers all the time is not fun or cheap.


Slow weapons are terrible though. You'd do more damage with two fast daggers than your staff almost guaranteed, even if the daggers look worse. The thing people don't account for is damage per second. Life leech is capped at 20% of your maximum health per second. If I have 1000 health this means I can leech a maximum of 200 health per second (none of this life leech is lost either unless you hit 100% health). It doesn't matter if you get 200 health in one swing over one second or 200 health in a hundred swings over one second. The only thing that matters on weapons is their damage per second and a fast weapon with a flat physical damage mod and enhanced damage will always have higher damage per second.

Flat damage is added to the weapon before it accounts for enhanced damage or quality. Since flat physical damage has the same bonuses for any weapon this means fast weapons are incredibly overpowered. Use them they're broken.

The damage calculations in this game are a nightmare ^_^
the thing is staff is not slow, it got a decent 1.2 speed version. You are also not counting 2 more things, staff needs less hits for similar damage which means less chance to miss and it lets me have 2 5L items. With BM I can go all out on and get best supports for both LS and flicker.


1.2 attack speed is slower than molasses. Just because you're using the fastest staff weapon doesn't make your weapon fast.

If you have two weapons with the same DPS and accuracy then over a minute they'll do the same damage regardless. You miss more attacks with the fast weapon, but you also lose a much smaller portion of your damage when you miss. Accuracy is irrelevant.

Do you actually have a 5L weapon because the way you worded that makes it sound like you don't. I don't disagree that an additional 5 or 6 link can be more powerful, but if you don't actually have one then nothing is stopping you from using a superior weapon until you find one.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 05 2013 20:05 GMT
#5357
On February 06 2013 04:54 Toolshed wrote:
I don't get the skill system in this game. Every stream I watch they use same skill all day long, no variety whatsoever. Also there are only a few skills visible in the skillsbar? But than again the talent tree is ridiculously big. Kinda confusing ...


To expand, if you watch Kripp stream you will see that he primarily uses "Ground slam" as his attack. What you may not see is that there are 4 other "support skills" linked to that ground slam to make it as awesome as it is for him (stun, faster attacks, melee physical damage, added fire damage are the 4 linked to it). 4 supports and 1 skill linked together is 5, and decent "5 link" items are very expensive (can only be chest or 2handed weapons, and kripp is using 1handed weapons). So Kripp is using his 5 link capability on his primary attack. He then has, in his other items, a variety of auras (passive auras that rely on a skill gem and generally reduce your maximum mana by either a set amount or a percentage), as well as "leap slam" which is mostly a mobility skill that he uses every so often. Since he doesn't use leap slam for damage very much, it is in a "3 link" item and only has 2 support gems (I don't know what he is using right now).

Hopefully that clears it up a bit, but:

TL;DR: Abilities are a lot better when they are in 5 or 6 link configurations. Items with 5 or 6 links are very expensive and you can't use very many of them (most characters can use max 1). So, most people focus on 1 ability.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Toolshed
Profile Blog Joined July 2009
337 Posts
Last Edited: 2013-02-05 20:13:43
February 05 2013 20:06 GMT
#5358
On February 06 2013 04:55 Sn0_Man wrote:
Show nested quote +
On February 06 2013 04:53 -Archangel- wrote:
On February 06 2013 02:23 Blitzkrieg0 wrote:
On February 06 2013 01:59 -Archangel- wrote:
On February 06 2013 00:56 Blitzkrieg0 wrote:
How much crit chance/damage do you actually have? A high attack speed weapon should give you a lot more gains in terms of damage.

I have about 20% crit chance now, but I am still not done with taking all crit chance passives and my weapon has only about 7% base crit (with increased crit mod).

On February 06 2013 01:05 Tennet wrote:
What I don't understand is how you think staves are better than daggers for crit chance. Most daggers have better base crit chance than a staff and add global crit chance. They also don't have as large of a gap in the min/max damage which will make you more consistent. Also, the more attacks that occur in a period of time should increase the frequency of crits.

They are better for these levels where you cannot get high crit chance with any weapon. I am basically done with taking defensive passives for now and want to focus on offense. Also Daggers cost more Int to use so I would need to spend more points into Int which is useless to me as a BM char. Also better base physical damage means LS does more damage and life leech gives more.

I was thinking into respecing into 2 daggers when I get to end game and first find/buy two awesome daggers. Leveling by finding 2 good daggers all the time is not fun or cheap.


Slow weapons are terrible though. You'd do more damage with two fast daggers than your staff almost guaranteed, even if the daggers look worse. The thing people don't account for is damage per second. Life leech is capped at 20% of your maximum health per second. If I have 1000 health this means I can leech a maximum of 200 health per second (none of this life leech is lost either unless you hit 100% health). It doesn't matter if you get 200 health in one swing over one second or 200 health in a hundred swings over one second. The only thing that matters on weapons is their damage per second and a fast weapon with a flat physical damage mod and enhanced damage will always have higher damage per second.

Flat damage is added to the weapon before it accounts for enhanced damage or quality. Since flat physical damage has the same bonuses for any weapon this means fast weapons are incredibly overpowered. Use them they're broken.

The damage calculations in this game are a nightmare ^_^
the thing is staff is not slow, it got a decent 1.2 speed version. You are also not counting 2 more things, staff needs less hits for similar damage which means less chance to miss, it lets me have 2 5L items.


The only thing you were remotely right about was the comment on 5L items.

Show nested quote +
On February 06 2013 04:54 Toolshed wrote:
I don't get the skill system in this game. Every stream I watch they use same skill all day long, no variety whatsoever. Also there are only a few skills visible in the skillsbar? But than again the talent tree is ridiculously big. Kinda confusing ...

The talent tree is entirely passive and doesn't provide skills. Skills come from gems, which you place in sockets in your items. Most builds revolve around 1 "big skill" with many support skills linked to it, and then will have some auras or totems as secondary skills. It is, in fact, quite complex. The variation is near infinite though.


Thanks for elaborating! So you press one button most of the time? Kinda not what I expected from a hack'n'slash game. So being "good / skilled" in PoE means just spend more time than others?

Edit: just read your other post. Thanks! Unfortunately it sounds very boring to me. Having only one major skill which is supported by many passive skills and auras seems to get waaaay too repetitive.

Where is the excitement coming from if you are not able to get out of situations where you find yourself being stuck in a group of mobs?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 05 2013 20:12 GMT
#5359
On February 06 2013 05:06 Toolshed wrote:
Show nested quote +
On February 06 2013 04:55 Sn0_Man wrote:
On February 06 2013 04:54 Toolshed wrote:
I don't get the skill system in this game. Every stream I watch they use same skill all day long, no variety whatsoever. Also there are only a few skills visible in the skillsbar? But than again the talent tree is ridiculously big. Kinda confusing ...

The talent tree is entirely passive and doesn't provide skills. Skills come from gems, which you place in sockets in your items. Most builds revolve around 1 "big skill" with many support skills linked to it, and then will have some auras or totems as secondary skills. It is, in fact, quite complex. The variation is near infinite though.


Thanks for elaborating! So you press one button most of the time? Kinda not what I expected from a hack'n'slash game. So being "good / skilled" in PoE means just spend more time than others?


Not really. Most builds include: a curse to cast on enemies, some number of auras, maybe a totem that casts spells for you (or distracts opponents, or whatever), often a mobility skill, then a single target DPS skill and a multi-target AOE DPS skill.

Combining your use of those is up to the player "skill" as well as the creativity/effectiveness of his build and the strength of his gear.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-02-05 20:28:49
February 05 2013 20:25 GMT
#5360
On February 06 2013 05:04 Blitzkrieg0 wrote:
Show nested quote +
On February 06 2013 04:53 -Archangel- wrote:
On February 06 2013 02:23 Blitzkrieg0 wrote:
On February 06 2013 01:59 -Archangel- wrote:
On February 06 2013 00:56 Blitzkrieg0 wrote:
How much crit chance/damage do you actually have? A high attack speed weapon should give you a lot more gains in terms of damage.

I have about 20% crit chance now, but I am still not done with taking all crit chance passives and my weapon has only about 7% base crit (with increased crit mod).

On February 06 2013 01:05 Tennet wrote:
What I don't understand is how you think staves are better than daggers for crit chance. Most daggers have better base crit chance than a staff and add global crit chance. They also don't have as large of a gap in the min/max damage which will make you more consistent. Also, the more attacks that occur in a period of time should increase the frequency of crits.

They are better for these levels where you cannot get high crit chance with any weapon. I am basically done with taking defensive passives for now and want to focus on offense. Also Daggers cost more Int to use so I would need to spend more points into Int which is useless to me as a BM char. Also better base physical damage means LS does more damage and life leech gives more.

I was thinking into respecing into 2 daggers when I get to end game and first find/buy two awesome daggers. Leveling by finding 2 good daggers all the time is not fun or cheap.


Slow weapons are terrible though. You'd do more damage with two fast daggers than your staff almost guaranteed, even if the daggers look worse. The thing people don't account for is damage per second. Life leech is capped at 20% of your maximum health per second. If I have 1000 health this means I can leech a maximum of 200 health per second (none of this life leech is lost either unless you hit 100% health). It doesn't matter if you get 200 health in one swing over one second or 200 health in a hundred swings over one second. The only thing that matters on weapons is their damage per second and a fast weapon with a flat physical damage mod and enhanced damage will always have higher damage per second.

Flat damage is added to the weapon before it accounts for enhanced damage or quality. Since flat physical damage has the same bonuses for any weapon this means fast weapons are incredibly overpowered. Use them they're broken.

The damage calculations in this game are a nightmare ^_^
the thing is staff is not slow, it got a decent 1.2 speed version. You are also not counting 2 more things, staff needs less hits for similar damage which means less chance to miss and it lets me have 2 5L items. With BM I can go all out on and get best supports for both LS and flicker.


1.2 attack speed is slower than molasses. Just because you're using the fastest staff weapon doesn't make your weapon fast.

If you have two weapons with the same DPS and accuracy then over a minute they'll do the same damage regardless. You miss more attacks with the fast weapon, but you also lose a much smaller portion of your damage when you miss. Accuracy is irrelevant.

Do you actually have a 5L weapon because the way you worded that makes it sound like you don't. I don't disagree that an additional 5 or 6 link can be more powerful, but if you don't actually have one then nothing is stopping you from using a superior weapon until you find one.

Well I don't use daggers currently because I have a two-handed passive point as well as shadow with staff looks way more cool. The idea behind the character was to make this monk like character that fights with a staff, teleports around (flicker), has Ki abilities (Lightning Strike), and some tricks up his sleeve (traps).

1.2 is only base speed, I will be able to make it faster with magic mods. Yes daggers are faster but as I said they need more Int to be used, they miss more (more int means less Dex), don't have 5L and possible 6. Also when you are flickering you actually want a weapon that kills with less strikes. Since for late game Flicker + Blood Rage will be my bread and butter this is one I chose to use staff, to make sure when I crit I kill in one shot.

Only reason I would change this char into 2 daggers is if I find my kill speed too slow, as in if I don't crit often enough.

But I am thankful for all the suggestion and question, it made me think about more why I chose to do stuff and I am sure if down the road I find this build just not being able to progress any further I would respec into dagger + shield or 2 daggers.
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