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On February 05 2013 19:21 Type|NarutO wrote: How do you take your Evasion % when you got Iron Reflexes, its not shown anymore, right? Well anyways, I did put
60 = 4300/(4300+12D) which would mean I get the following
D = 12685/36 D = 352,36
I don't know how much damage per hit I take, but it shouldn't be 352 but its very hard to actually notice since I also use Blood Magic
Edit: Ofcourse I should take average hit damage into consideration but as said, hard to really get a grasp on that
I also glossed over a point you have to be careful with. The D in that calculation should be the *raw* unmitigated damage, not how much you actually get hit for. The other thing that makes it more complicated than what I just wrote (and which I only realised after thinking about it a bit more) is that you may still have some armor mitigation even if you do not take IR, and you still have 5% chance to evade even when you do take IR.
That makes it really quite a headache to work out, but in principle, you're just trying to maximise your damage reduction. Against damage D, armor is AR/(AR+12D) % reduction, and evasion is just EV% reduction. If you combine the two, you have to do something like call AR% your armor reduction percentage, in which case the full mitigation is (regardless of IR):
(1-(1-AR%)(1-EV%))
And by the time you start substituting in the formula for AR% in there, it gets nasty fast. However, if you do indeed work it out, you'll do that calculation twice (at a given damage D), once with AR and EV calculated with Iron reflexes, once without, and figure out which is better at that level of damage.
On a completely different note - resistances in this game have *INSANE* accelerating returns. For a simple case of this, suppose an elemental attack does 100% of your life, so you die in 1 hit. If you have 50% resists, you die in 2 hits - adding 50% resists let you take 1 more spell. If you then add 25% more resists, you have 75% resists, and it takes 4 hits to kill you. So if you're already at 50%, adding just 25% lets you take 2 more spells - as opposed to starting at 0, adding 50, and only taking 1 more. That makes the 25% *4 TIMES* more effective point for point than the initial 50 - madness.
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On February 05 2013 20:07 akatama wrote:Show nested quote +On February 05 2013 20:00 screamingpalm wrote: Well, my evasion based bow ranger died @ Vaal to the falling rocks. I had been following the debate on this for quite some time, but I think next time I am going with IR. Are you sure it is not a spell? Spells cannot be evaded (only dodged via Phase Acrobatics), armor reduces physical damage regardless if it came from an attack or a spell.
Could very well be... and I won't argue which is better or worse, but I just think that IR being a cheaper investment in passive skill points suits what I want to do better. Could very well just be personal preferance as evasion sounds good on paper and seems logical, but I would rather use the skill points elsewhere.
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On February 05 2013 20:00 screamingpalm wrote: Well, my evasion based bow ranger died @ Vaal to the falling rocks. I had been following the debate on this for quite some time, but I think next time I am going with IR. Rocks ignore evasion (same as spells and chaos projectiles from those Vaal "snipers"). As I said earlier, evasion characters are supposed to move a lot, you are supposed to avoid falling rocks or have lots of life.
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On February 05 2013 20:14 -Archangel- wrote:Show nested quote +On February 05 2013 20:00 screamingpalm wrote: Well, my evasion based bow ranger died @ Vaal to the falling rocks. I had been following the debate on this for quite some time, but I think next time I am going with IR. Rocks ignore evasion (same as spells and chaos projectiles from those Vaal "snipers"). As I said earlier, evasion characters are supposed to move a lot, you are supposed to avoid falling rocks or have lots of life.
Well, I did try lol (and had as many life nodes as possible at that level). I was running around under quicksilver influence, but there was no real way to knowingly dodge the debris.
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On February 05 2013 20:16 screamingpalm wrote:Show nested quote +On February 05 2013 20:14 -Archangel- wrote:On February 05 2013 20:00 screamingpalm wrote: Well, my evasion based bow ranger died @ Vaal to the falling rocks. I had been following the debate on this for quite some time, but I think next time I am going with IR. Rocks ignore evasion (same as spells and chaos projectiles from those Vaal "snipers"). As I said earlier, evasion characters are supposed to move a lot, you are supposed to avoid falling rocks or have lots of life. Well, I did try lol (and had as many life nodes as possible at that level). I was running around under quicksilver influence, but there was no real way to knowingly dodge the debris.
You should only occasionally be hit by a single rock. If you then stay at the same spot for the other rocks to fall you may die. If you cant take a single rock hit you shouldn't be doing vaal.
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When selling/buying gems, is a good rough estimate to buy the normal quality gems each 5% = 1 GCP? I have no idea what they sell for and I want to start upgrading my gems.
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On February 05 2013 20:36 Archers_bane wrote: When selling/buying gems, is a good rough estimate to buy the normal quality gems each 5% = 1 GCP? I have no idea what they sell for and I want to start upgrading my gems.
You make up for quality with 1 GCP usually, at least thats what I did. Doesn't matter of its 15% or 5% quality... I still would only pay 1 GCP for the quality and X amount for the gem itself. ie Chain 6% quality, 4 GCP maximum 4 GCP + 2 chaos, but would never go higher.
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On February 05 2013 20:33 Marradron wrote:Show nested quote +On February 05 2013 20:16 screamingpalm wrote:On February 05 2013 20:14 -Archangel- wrote:On February 05 2013 20:00 screamingpalm wrote: Well, my evasion based bow ranger died @ Vaal to the falling rocks. I had been following the debate on this for quite some time, but I think next time I am going with IR. Rocks ignore evasion (same as spells and chaos projectiles from those Vaal "snipers"). As I said earlier, evasion characters are supposed to move a lot, you are supposed to avoid falling rocks or have lots of life. Well, I did try lol (and had as many life nodes as possible at that level). I was running around under quicksilver influence, but there was no real way to knowingly dodge the debris. You should only occasionally be hit by a single rock. If you then stay at the same spot for the other rocks to fall you may die. If you cant take a single rock hit you shouldn't be doing vaal.
Yeah I was able to take the first hit and port in and out, but I was unlucky with two consecuative hits when I died. Might have been slightly underleveled, but was never a problem with any of my other builds. First time I struggled with it.
What I might do, is start with IR and repec to evasion late game- not sure yet though. I think IR is definately better early and mid game.
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YAY... found my first exalted in hc... Even though the story is quite funny, neither of my lvl 45/50 hc chars ever found anything worth more then an alch... and now my lvl14 shadow gets an exalted to his name of marveils unique sister... i miss it, but the other guy in my party also misses it... i walked on, suddenly i notice it and run back.... and the other guy still didnt even see it.... soooooo lucky...
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On February 05 2013 20:16 screamingpalm wrote:Show nested quote +On February 05 2013 20:14 -Archangel- wrote:On February 05 2013 20:00 screamingpalm wrote: Well, my evasion based bow ranger died @ Vaal to the falling rocks. I had been following the debate on this for quite some time, but I think next time I am going with IR. Rocks ignore evasion (same as spells and chaos projectiles from those Vaal "snipers"). As I said earlier, evasion characters are supposed to move a lot, you are supposed to avoid falling rocks or have lots of life. Well, I did try lol (and had as many life nodes as possible at that level). I was running around under quicksilver influence, but there was no real way to knowingly dodge the debris. Actually there is. First a small rock falls that does no damage then a big rock falls at same spot that does massive damage.
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Does act 1 merciless monsters drop better/more items than act 3 cruel monsters?
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Higher level monsters drop higher level items. And more items depends on your magic find stats and how many monsters are there to kill (and if they are blue or yellow)
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On February 05 2013 21:53 -Archangel- wrote:Show nested quote +On February 05 2013 20:16 screamingpalm wrote:On February 05 2013 20:14 -Archangel- wrote:On February 05 2013 20:00 screamingpalm wrote: Well, my evasion based bow ranger died @ Vaal to the falling rocks. I had been following the debate on this for quite some time, but I think next time I am going with IR. Rocks ignore evasion (same as spells and chaos projectiles from those Vaal "snipers"). As I said earlier, evasion characters are supposed to move a lot, you are supposed to avoid falling rocks or have lots of life. Well, I did try lol (and had as many life nodes as possible at that level). I was running around under quicksilver influence, but there was no real way to knowingly dodge the debris. Actually there is. First a small rock falls that does no damage then a big rock falls at same spot that does massive damage.
Heh thx for the tip, I was really trying to find a pattern- or see if I could predict where they would land, but maybe my color blindness tells me I'd better go IR. :D
New ranger @ lvl 20 took IR- gained 58% estimated damage reduction. From what it sounds like to me, is that IR is better at first, but evasion does better late game. Would be pretty easy to repec for evasion later on if I decide to.
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Alright I played a fuck ton this weekend.
I'm now lvl 46 shadow and as I knew, I fucked up my tree. I'm not home right now but I looks like this :
+ Show Spoiler +
I have all respects + some passive left and some trading currency so I guess I could buy back about 25 points.
I'm looking for some end game (70+) farming build. I was going for 1h shield lightning strike build but it seems to suck now, maybe I should dump str and dex to focus on int? Also the charge and frenzy nodes, I guess I should take that back since I dont use them anymore...
I'm also not sure about the big nodes and es, are some are mandatory from now on that I should get asap?
Thanks.
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My bow marauder died 
Didn't expect chaos damage to be so powerful 
Blinking spiders.. fuck you 
Gonna make a lightning witch now, any suggestions? Should I go for the very few life nodes around witch starting point or go full ES? Was also thinking to go grab Templar's starting point which has more HP nodes.
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On February 06 2013 00:00 mordk wrote:My bow marauder died  Didn't expect chaos damage to be so powerful  Blinking spiders.. fuck you  Gonna make a lightning witch now, any suggestions? Should I go for the very few life nodes around witch starting point or go full ES? Was also thinking to go grab Templar's starting point which has more HP nodes. Full ES is pretty bad until late late game (if by full ES you mean CI). For HC best way to survive would be to get lots of life and then switch to CI at lvl 70 after you first get godly ES gear.
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On February 05 2013 23:55 scDeluX wrote:Alright I played a fuck ton this weekend. I'm now lvl 46 shadow and as I knew, I fucked up my tree. I'm not home right now but I looks like this : + Show Spoiler +I have all respects + some passive left and some trading currency so I guess I could buy back about 25 points. I'm looking for some end game (70+) farming build. I was going for 1h shield lightning strike build but it seems to suck now, maybe I should dump str and dex to focus on int? Also the charge and frenzy nodes, I guess I should take that back since I dont use them anymore... I'm also not sure about the big nodes and es, are some are mandatory from now on that I should get asap? Thanks. WTF is this tree? :D
This looks like a spellcaster tree but it actually looks like a big mess. If your plan was to go Lightning Strike why take Cast Speed? Why take Power Charges?! Why take spell critical passives? Lighting Strike is a weapon skill. Get rid of power charges and frenzy charges and turn this guy into Spork caster (spark+fork). Have one spork with spell totem and cast one yourself (or use Arc with either totem or you).
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Anyone know which support gems to use for Lightning Strike? Right now I only have a 3L, so I have Lightning Strike > Melee Physical Dmg > Weapon Elemental Damage. Is added fire damage the next best, given all of the +elemental damage nodes I'm going for? Perhaps fork or chain as well?
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On February 05 2013 23:17 screamingpalm wrote:Show nested quote +On February 05 2013 21:53 -Archangel- wrote:On February 05 2013 20:16 screamingpalm wrote:On February 05 2013 20:14 -Archangel- wrote:On February 05 2013 20:00 screamingpalm wrote: Well, my evasion based bow ranger died @ Vaal to the falling rocks. I had been following the debate on this for quite some time, but I think next time I am going with IR. Rocks ignore evasion (same as spells and chaos projectiles from those Vaal "snipers"). As I said earlier, evasion characters are supposed to move a lot, you are supposed to avoid falling rocks or have lots of life. Well, I did try lol (and had as many life nodes as possible at that level). I was running around under quicksilver influence, but there was no real way to knowingly dodge the debris. Actually there is. First a small rock falls that does no damage then a big rock falls at same spot that does massive damage. Heh thx for the tip, I was really trying to find a pattern- or see if I could predict where they would land, but maybe my color blindness tells me I'd better go IR. :D New ranger @ lvl 20 took IR- gained 58% estimated damage reduction.  From what it sounds like to me, is that IR is better at first, but evasion does better late game. Would be pretty easy to repec for evasion later on if I decide to. IR is better depending on your playstyle. Like to stand and spam one skill? Take IR.
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On February 06 2013 00:46 Gentso wrote: Anyone know which support gems to use for Lightning Strike? Right now I only have a 3L, so I have Lightning Strike > Melee Physical Dmg > Weapon Elemental Damage. Is added fire damage the next best, given all of the +elemental damage nodes I'm going for? Perhaps fork or chain as well? I would go WED and Fork. And if you are not BM char you will need Mana leech. Later exchange fork with chain.
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