Path of Exile - Page 1650
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
nukem1
322 Posts
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WakaDoDo
Sweden1183 Posts
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Miragee
8267 Posts
On April 17 2021 16:58 HolydaKing wrote: While that sounds plausible, it's doubtful. And yes, it's worse than ever. Do not try to play unless you are fine with basically no progress being saved at all. Yeah I was joking but tbh people go to extreme measures these days. On April 17 2021 17:20 nukem1 wrote: An update from Chris https://www.reddit.com/r/pathofexile/comments/msmty4/ultimatum_launch_server_issues_and_streamer/ This is a good post. No deflecting the blame here like other big companies would. | ||
HolydaKing
21220 Posts
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Gorsameth
Netherlands20701 Posts
On April 17 2021 10:40 Blitzkrieg0 wrote: I mean it was their emergency solution taken as soon as they discovered that the queue was not working as it should.It wouldn't surprise me if someone at GGG said this during a meeting. So yes, the assumption that they were ready for this eventuality is entirely reasonable to make. On April 17 2021 17:58 Miragee wrote: The problem is that you can probably go back and find a dozen of these well written, we take the blame posts.Yeah I was joking but tbh people go to extreme measures these days. This is a good post. No deflecting the blame here like other big companies would. There is only so many times you can say your sorry and will do better in the future without actually doing that much better. | ||
Sapaio
Denmark2037 Posts
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-Archangel-
Croatia7457 Posts
14h later and they still didn't fix shit. | ||
Miragee
8267 Posts
On April 17 2021 18:45 Gorsameth wrote: I mean it was their emergency solution taken as soon as they discovered that the queue was not working as it should. So yes, the assumption that they were ready for this eventuality is entirely reasonable to make. The problem is that you can probably go back and find a dozen of these well written, we take the blame posts. There is only so many times you can say your sorry and will do better in the future without actually doing that much better. Well, yes and no. It's more of an up and down and different things that go wrong, which people convolute. For example, people are already making jokes how this is similar to Heist launch but even worse when the problem with Heist launch was the mechanic itself and the technical side was smooth? At least that's what I heard before. Also, most major game releases and patches, regardless of company or game, seem to have major technical issues. The "never play on patch day" phrase is over a decade old. I don't think it's that simple. The only game I ever played which was incredibly smooth and basically never had down times was the original GW. I'm not sure how they do it but iirc they released a stat a few year ago that showed the total server down time to be less than 50 hours since 2005. Anyways, I also don't want to excuse this. It's definitely a problem with the industry. What I personally would like GGG to do is chaging to a 4 month cycle and run events in the 4th month (Endless Delve, Mayhem, BLAMT etc. or do an actual race season again). I think that would smoothen the league starts by a lot. | ||
Gorsameth
Netherlands20701 Posts
On April 17 2021 19:05 Miragee wrote: The usual launch issues of a long queue and the occasional disconnect is fine, I have defended it in the past. its not worth the money to have the infrastructure to fix that, even if its only needed for a week.Well, yes and no. It's more of an up and down and different things that go wrong, which people convolute. For example, people are already making jokes how this is similar to Heist launch but even worse when the problem with Heist launch was the mechanic itself and the technical side was smooth? At least that's what I heard before. Also, most major game releases and patches, regardless of company or game, seem to have major technical issues. The "never play on patch day" phrase is over a decade old. I don't think it's that simple. The only game I ever played which was incredibly smooth and basically never had down times was the original GW. I'm not sure how they do it but iirc they released a stat a few year ago that showed the total server down time to be less than 50 hours since 2005. Anyways, I also don't want to excuse this. It's definitely a problem with the industry. What I personally would like GGG to do is chaging to a 4 month cycle and run events in the 4th month (Endless Delve, Mayhem, BLAMT etc. or do an actual race season again). I think that would smoothen the league starts by a lot. The issue is likely GGG's internal processes, or lack thereof. Like this time with saying there were no checks to ensure league migration happened, someone just always happened to do it. And previously after I think it was Heist? Chris had a whole post about how they were going to stop feature creep in their expansions and focus more having time to actually test thing | ||
-Archangel-
Croatia7457 Posts
"Immediately upon launch of the league, we could see that the queue was running incredibly slowly. At the rate that it was emptying, it'd be at least two hours to get everyone into the game. The reason was that when players logged into their accounts, the server would migrate any previously un-migrated Ritual characters to Standard, which can take quite a lot of time to do on-demand (as much as three or four seconds per character in some cases). Users who had already logged in since Ritual ended were already migrated and were nice and fast. Normally, we run a "trickle migration" process in the background that performs this action on every account over the few days between the last league ending and the new one starting. Due to human error, this process was not run and hence the queue was unbearably slow to empty. (We have since codified this step into a QA checklist so that can't be trivially missed again in the future.)" And this part shows they are completely disorganized and hilariously incompetent: "Due to human error, this process was not run and hence the queue was unbearably slow to empty. (We have since codified this step into a QA checklist so that can't be trivially missed again in the future.)" This is something they should have had years ago, Chris should not have said this openly. They are no longer a indie company doing their first (or fifth) league release, this just shows they need to replace management and hire people that know what they are doing. | ||
r.Evo
Germany14054 Posts
It's certainly not the only issue behind this but my initial thought when reading that is just "Fuck Tencent". | ||
Espelz
Germany810 Posts
On April 17 2021 20:10 -Archangel- wrote: This part of the explanation is hilarious: "Immediately upon launch of the league, we could see that the queue was running incredibly slowly. At the rate that it was emptying, it'd be at least two hours to get everyone into the game. The reason was that when players logged into their accounts, the server would migrate any previously un-migrated Ritual characters to Standard, which can take quite a lot of time to do on-demand (as much as three or four seconds per character in some cases). Users who had already logged in since Ritual ended were already migrated and were nice and fast. Normally, we run a "trickle migration" process in the background that performs this action on every account over the few days between the last league ending and the new one starting. Due to human error, this process was not run and hence the queue was unbearably slow to empty. (We have since codified this step into a QA checklist so that can't be trivially missed again in the future.)" And this part shows they are completely disorganized and hilariously incompetent: "Due to human error, this process was not run and hence the queue was unbearably slow to empty. (We have since codified this step into a QA checklist so that can't be trivially missed again in the future.)" This is something they should have had years ago, Chris should not have said this openly. They are no longer a indie company doing their first (or fifth) league release, this just shows they need to replace management and hire people that know what they are doing. Doesnt necessarily mean it was a human trigger, as in "oh, greg forgot to press the migrate character buttons" - human error can also mean "we worked on that part/fixed something around it and accidently removed this trigger/somebody managed to slip an old error back into the code base/ whatever else". IT errors,also the manual induced ones, can be pretty subtle. Also, the one thing i really learned by working in IT for a few years is that almost nothing is as clean as "it should be". Its unfortunate, and maybe (probably) it was avoidable, but i wouldnt point to this one thing he said and conclude that GGG is "completely disorganized and hilariously incompetent". The clusterfuck of totally random streamer privilige is another story though. Thats were they really fucked up imho,and i'm pretty sure thats what will leave the worse impression in the end. | ||
-Archangel-
Croatia7457 Posts
On April 17 2021 20:57 Espelz wrote: Doesnt necessarily mean it was a human trigger, as in "oh, greg forgot to press the migrate character buttons" - human error can also mean "we worked on that part/fixed something around it and accidently removed this trigger/somebody managed to slip an old error back into the code base/ whatever else". IT errors,also the manual induced ones, can be pretty subtle. Also, the one thing i really learned by working in IT for a few years is that almost nothing is as clean as "it should be". Its unfortunate, and maybe (probably) it was avoidable, but i wouldnt point to this one thing he said and conclude that GGG is "completely disorganized and hilariously incompetent". The clusterfuck of totally random streamer privilige is another story though. Thats were they really fucked up imho,and i'm pretty sure thats what will leave the worse impression in the end. I have been in IT for about 15 years and these are clears signs of bad management. | ||
Blitzkrieg0
United States13132 Posts
On April 17 2021 18:45 Gorsameth wrote: I mean it was their emergency solution taken as soon as they discovered that the queue was not working as it should. So yes, the assumption that they were ready for this eventuality is entirely reasonable to make. The problem is that you can probably go back and find a dozen of these well written, we take the blame posts. There is only so many times you can say your sorry and will do better in the future without actually doing that much better. From this reddit response it sounds more like a panic about their marketing being screwed up rather than any sort of planned advantage which is reassuring I guess. https://old.reddit.com/r/pathofexile/comments/msmty4/ultimatum_launch_server_issues_and_streamer/gutm5qs/?context=10 On April 17 2021 20:57 Espelz wrote: Doesnt necessarily mean it was a human trigger, as in "oh, greg forgot to press the migrate character buttons" - human error can also mean "we worked on that part/fixed something around it and accidently removed this trigger/somebody managed to slip an old error back into the code base/ whatever else". IT errors,also the manual induced ones, can be pretty subtle. Also, the one thing i really learned by working in IT for a few years is that almost nothing is as clean as "it should be". Its unfortunate, and maybe (probably) it was avoidable, but i wouldnt point to this one thing he said and conclude that GGG is "completely disorganized and hilariously incompetent". The clusterfuck of totally random streamer privilige is another story though. Thats were they really fucked up imho,and i'm pretty sure thats what will leave the worse impression in the end. Their biggest problem in my opinion is that they're unwilling to shut down the game servers when things are this much of a disaster. If you read the post on reddit the problem was with the database page size which required a restart to fix. Their troubleshooting steps are to do what might fix the problem with the least amount of effort/downtime instead of doing a root cause and fixing it. Absolutely garbage process. | ||
PoulsenB
Poland7684 Posts
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FaCE_1
Canada6114 Posts
still using a tabula at lvl 82 >.< | ||
haitike
Spain2683 Posts
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Miragee
8267 Posts
The new league mechanic is fun. I skipped some mechanics like fire skulls (got one shot early one by it, so I'm scared now) and then mainly things that hinder my movement or makes the enemies much quicker. I will try them eventually. Later stages can get tense indoors but I feel like as long as I can move I'm fine. I still haven't figured out the visual tell for some ruin sources. I normally never get hit but sometimes I get a stack seemingly at random. Raider is also kinda hilarious. I feel like every other character will feel slow and clunky after this... | ||
Velr
Switzerland10406 Posts
Runs pretty decent so far on 5l Oros + 2 rares to cap res that i had to buy (8c total). Occasional deaths sure but well, comes with the skill . I don't even try the stonecircle ultimatums and mainly take the ruin stuff if possible. Btw: I started 16h after leaguelaunch, very smooth experience but it was fun reading and hearing about the start. | ||
PoulsenB
Poland7684 Posts
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