• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:16
CEST 23:16
KST 06:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE3Weekly Cups (July 20-26): Early returns on 5.0.16b2IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!40
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Terran or Protoss 3kb/s downloading patch..... are we back to 1998? Weekly Cups (July 20-26): Early returns on 5.0.16b Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
screpdb: new Starcraft reporting tool BW General Discussion ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4136 users

Path of Exile - Page 1650

Forum Index > General Games
Post a Reply
Prev 1 1648 1649 1650 1651 1652 1759 Next
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
nukem1
Profile Joined October 2010
345 Posts
April 17 2021 08:20 GMT
#32981
An update from Chris https://www.reddit.com/r/pathofexile/comments/msmty4/ultimatum_launch_server_issues_and_streamer/
https://tudorpc.wordpress.com/
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
April 17 2021 08:57 GMT
#32982
This was a rough one.
Miragee
Profile Joined December 2009
8693 Posts
April 17 2021 08:58 GMT
#32983
On April 17 2021 16:58 HolydaKing wrote:
Show nested quote +
On April 17 2021 16:41 Miragee wrote:
The issues are still persisting? o.O Probably some sour reddit kids who ddos the servers because of the harvest changes... So much for the idea of having a chill morning gaming session. Well, let's see.


While that sounds plausible, it's doubtful. And yes, it's worse than ever. Do not try to play unless you are fine with basically no progress being saved at all.


Yeah I was joking but tbh people go to extreme measures these days.


On April 17 2021 17:20 nukem1 wrote:
An update from Chris https://www.reddit.com/r/pathofexile/comments/msmty4/ultimatum_launch_server_issues_and_streamer/


This is a good post. No deflecting the blame here like other big companies would.
HolydaKing
Profile Joined February 2010
21254 Posts
April 17 2021 09:17 GMT
#32984
Yes, it's well written, as one can expect from Chris. He's good at these.
Gorsameth
Profile Joined April 2010
Netherlands22490 Posts
April 17 2021 09:45 GMT
#32985
On April 17 2021 10:40 Blitzkrieg0 wrote:
Show nested quote +
On April 17 2021 09:35 Sermokala wrote:
On April 17 2021 09:00 Blitzkrieg0 wrote:
On April 17 2021 08:14 -Archangel- wrote:
Ggg is the most incompetent company on the planet. This shit keeps happening league after league for years now . If they were in charge of nuclear plants we would all be dead by now


The thing with development is that if they were charge of nuclear power plants they would have a QA process. Last league they had an extra month of run time which helped dramatically. Now they're back to the test things as best we can the day before and hope it works for launch.

Seems like they should just shift the league schedule for the extra weeks permanently, but that would involve them thinking there is a problem.

Just give the streamers Que priority and then people can just watch them play. Problem solved.


It wouldn't surprise me if someone at GGG said this during a meeting.
I mean it was their emergency solution taken as soon as they discovered that the queue was not working as it should.

So yes, the assumption that they were ready for this eventuality is entirely reasonable to make.

On April 17 2021 17:58 Miragee wrote:
Show nested quote +
On April 17 2021 16:58 HolydaKing wrote:
On April 17 2021 16:41 Miragee wrote:
The issues are still persisting? o.O Probably some sour reddit kids who ddos the servers because of the harvest changes... So much for the idea of having a chill morning gaming session. Well, let's see.


While that sounds plausible, it's doubtful. And yes, it's worse than ever. Do not try to play unless you are fine with basically no progress being saved at all.


Yeah I was joking but tbh people go to extreme measures these days.


Show nested quote +
On April 17 2021 17:20 nukem1 wrote:
An update from Chris https://www.reddit.com/r/pathofexile/comments/msmty4/ultimatum_launch_server_issues_and_streamer/


This is a good post. No deflecting the blame here like other big companies would.
The problem is that you can probably go back and find a dozen of these well written, we take the blame posts.

There is only so many times you can say your sorry and will do better in the future without actually doing that much better.
It ignores such insignificant forces as time, entropy, and death
Sapaio
Profile Joined October 2017
Denmark2037 Posts
April 17 2021 09:54 GMT
#32986
I would be much more impressed if the person that came up with letting streamer bypass the queue would resign. Its easy see the problem when you have 4 million people telling you it. I like GGG normally and its a fine letter. But really who came up with the concept of giving streamer advantage that goes against the whole idea of fresh new start for every player.
GO OG
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 17 2021 09:59 GMT
#32987
I just got up and tried to connect, it says realm is not online now LOL
14h later and they still didn't fix shit.
Miragee
Profile Joined December 2009
8693 Posts
April 17 2021 10:05 GMT
#32988
On April 17 2021 18:45 Gorsameth wrote:
Show nested quote +
On April 17 2021 10:40 Blitzkrieg0 wrote:
On April 17 2021 09:35 Sermokala wrote:
On April 17 2021 09:00 Blitzkrieg0 wrote:
On April 17 2021 08:14 -Archangel- wrote:
Ggg is the most incompetent company on the planet. This shit keeps happening league after league for years now . If they were in charge of nuclear plants we would all be dead by now


The thing with development is that if they were charge of nuclear power plants they would have a QA process. Last league they had an extra month of run time which helped dramatically. Now they're back to the test things as best we can the day before and hope it works for launch.

Seems like they should just shift the league schedule for the extra weeks permanently, but that would involve them thinking there is a problem.

Just give the streamers Que priority and then people can just watch them play. Problem solved.


It wouldn't surprise me if someone at GGG said this during a meeting.
I mean it was their emergency solution taken as soon as they discovered that the queue was not working as it should.

So yes, the assumption that they were ready for this eventuality is entirely reasonable to make.

Show nested quote +
On April 17 2021 17:58 Miragee wrote:
On April 17 2021 16:58 HolydaKing wrote:
On April 17 2021 16:41 Miragee wrote:
The issues are still persisting? o.O Probably some sour reddit kids who ddos the servers because of the harvest changes... So much for the idea of having a chill morning gaming session. Well, let's see.


While that sounds plausible, it's doubtful. And yes, it's worse than ever. Do not try to play unless you are fine with basically no progress being saved at all.


Yeah I was joking but tbh people go to extreme measures these days.


On April 17 2021 17:20 nukem1 wrote:
An update from Chris https://www.reddit.com/r/pathofexile/comments/msmty4/ultimatum_launch_server_issues_and_streamer/


This is a good post. No deflecting the blame here like other big companies would.
The problem is that you can probably go back and find a dozen of these well written, we take the blame posts.

There is only so many times you can say your sorry and will do better in the future without actually doing that much better.


Well, yes and no. It's more of an up and down and different things that go wrong, which people convolute. For example, people are already making jokes how this is similar to Heist launch but even worse when the problem with Heist launch was the mechanic itself and the technical side was smooth? At least that's what I heard before. Also, most major game releases and patches, regardless of company or game, seem to have major technical issues. The "never play on patch day" phrase is over a decade old. I don't think it's that simple. The only game I ever played which was incredibly smooth and basically never had down times was the original GW. I'm not sure how they do it but iirc they released a stat a few year ago that showed the total server down time to be less than 50 hours since 2005.

Anyways, I also don't want to excuse this. It's definitely a problem with the industry. What I personally would like GGG to do is chaging to a 4 month cycle and run events in the 4th month (Endless Delve, Mayhem, BLAMT etc. or do an actual race season again). I think that would smoothen the league starts by a lot.
Gorsameth
Profile Joined April 2010
Netherlands22490 Posts
April 17 2021 10:33 GMT
#32989
On April 17 2021 19:05 Miragee wrote:
Show nested quote +
On April 17 2021 18:45 Gorsameth wrote:
On April 17 2021 10:40 Blitzkrieg0 wrote:
On April 17 2021 09:35 Sermokala wrote:
On April 17 2021 09:00 Blitzkrieg0 wrote:
On April 17 2021 08:14 -Archangel- wrote:
Ggg is the most incompetent company on the planet. This shit keeps happening league after league for years now . If they were in charge of nuclear plants we would all be dead by now


The thing with development is that if they were charge of nuclear power plants they would have a QA process. Last league they had an extra month of run time which helped dramatically. Now they're back to the test things as best we can the day before and hope it works for launch.

Seems like they should just shift the league schedule for the extra weeks permanently, but that would involve them thinking there is a problem.

Just give the streamers Que priority and then people can just watch them play. Problem solved.


It wouldn't surprise me if someone at GGG said this during a meeting.
I mean it was their emergency solution taken as soon as they discovered that the queue was not working as it should.

So yes, the assumption that they were ready for this eventuality is entirely reasonable to make.

On April 17 2021 17:58 Miragee wrote:
On April 17 2021 16:58 HolydaKing wrote:
On April 17 2021 16:41 Miragee wrote:
The issues are still persisting? o.O Probably some sour reddit kids who ddos the servers because of the harvest changes... So much for the idea of having a chill morning gaming session. Well, let's see.


While that sounds plausible, it's doubtful. And yes, it's worse than ever. Do not try to play unless you are fine with basically no progress being saved at all.


Yeah I was joking but tbh people go to extreme measures these days.


On April 17 2021 17:20 nukem1 wrote:
An update from Chris https://www.reddit.com/r/pathofexile/comments/msmty4/ultimatum_launch_server_issues_and_streamer/


This is a good post. No deflecting the blame here like other big companies would.
The problem is that you can probably go back and find a dozen of these well written, we take the blame posts.

There is only so many times you can say your sorry and will do better in the future without actually doing that much better.


Well, yes and no. It's more of an up and down and different things that go wrong, which people convolute. For example, people are already making jokes how this is similar to Heist launch but even worse when the problem with Heist launch was the mechanic itself and the technical side was smooth? At least that's what I heard before. Also, most major game releases and patches, regardless of company or game, seem to have major technical issues. The "never play on patch day" phrase is over a decade old. I don't think it's that simple. The only game I ever played which was incredibly smooth and basically never had down times was the original GW. I'm not sure how they do it but iirc they released a stat a few year ago that showed the total server down time to be less than 50 hours since 2005.

Anyways, I also don't want to excuse this. It's definitely a problem with the industry. What I personally would like GGG to do is chaging to a 4 month cycle and run events in the 4th month (Endless Delve, Mayhem, BLAMT etc. or do an actual race season again). I think that would smoothen the league starts by a lot.
The usual launch issues of a long queue and the occasional disconnect is fine, I have defended it in the past. its not worth the money to have the infrastructure to fix that, even if its only needed for a week.

The issue is likely GGG's internal processes, or lack thereof.
Like this time with saying there were no checks to ensure league migration happened, someone just always happened to do it.
And previously after I think it was Heist? Chris had a whole post about how they were going to stop feature creep in their expansions and focus more having time to actually test thing
It ignores such insignificant forces as time, entropy, and death
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2021-04-17 11:11:00
April 17 2021 11:10 GMT
#32990
This part of the explanation is hilarious:
"Immediately upon launch of the league, we could see that the queue was running incredibly slowly. At the rate that it was emptying, it'd be at least two hours to get everyone into the game. The reason was that when players logged into their accounts, the server would migrate any previously un-migrated Ritual characters to Standard, which can take quite a lot of time to do on-demand (as much as three or four seconds per character in some cases). Users who had already logged in since Ritual ended were already migrated and were nice and fast. Normally, we run a "trickle migration" process in the background that performs this action on every account over the few days between the last league ending and the new one starting. Due to human error, this process was not run and hence the queue was unbearably slow to empty. (We have since codified this step into a QA checklist so that can't be trivially missed again in the future.)"

And this part shows they are completely disorganized and hilariously incompetent:
"Due to human error, this process was not run and hence the queue was unbearably slow to empty. (We have since codified this step into a QA checklist so that can't be trivially missed again in the future.)"

This is something they should have had years ago, Chris should not have said this openly. They are no longer a indie company doing their first (or fifth) league release, this just shows they need to replace management and hire people that know what they are doing.
r.Evo
Profile Joined August 2006
Germany14081 Posts
April 17 2021 11:53 GMT
#32991
smol indie company paying for twitch billboards trying to ensure the billboards stay up, gotta keep our marketing flawless

It's certainly not the only issue behind this but my initial thought when reading that is just "Fuck Tencent".
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Espelz
Profile Joined October 2010
Germany833 Posts
April 17 2021 11:57 GMT
#32992
On April 17 2021 20:10 -Archangel- wrote:
This part of the explanation is hilarious:
"Immediately upon launch of the league, we could see that the queue was running incredibly slowly. At the rate that it was emptying, it'd be at least two hours to get everyone into the game. The reason was that when players logged into their accounts, the server would migrate any previously un-migrated Ritual characters to Standard, which can take quite a lot of time to do on-demand (as much as three or four seconds per character in some cases). Users who had already logged in since Ritual ended were already migrated and were nice and fast. Normally, we run a "trickle migration" process in the background that performs this action on every account over the few days between the last league ending and the new one starting. Due to human error, this process was not run and hence the queue was unbearably slow to empty. (We have since codified this step into a QA checklist so that can't be trivially missed again in the future.)"

And this part shows they are completely disorganized and hilariously incompetent:
"Due to human error, this process was not run and hence the queue was unbearably slow to empty. (We have since codified this step into a QA checklist so that can't be trivially missed again in the future.)"

This is something they should have had years ago, Chris should not have said this openly. They are no longer a indie company doing their first (or fifth) league release, this just shows they need to replace management and hire people that know what they are doing.


Doesnt necessarily mean it was a human trigger, as in "oh, greg forgot to press the migrate character buttons" - human error can also mean "we worked on that part/fixed something around it and accidently removed this trigger/somebody managed to slip an old error back into the code base/ whatever else".
IT errors,also the manual induced ones, can be pretty subtle.
Also, the one thing i really learned by working in IT for a few years is that almost nothing is as clean as "it should be".
Its unfortunate, and maybe (probably) it was avoidable, but i wouldnt point to this one thing he said and conclude that GGG is "completely disorganized and hilariously incompetent".

The clusterfuck of totally random streamer privilige is another story though. Thats were they really fucked up imho,and i'm pretty sure thats what will leave the worse impression in the end.
"Its not over till Fantasy gg´s" - Sayle
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 17 2021 14:06 GMT
#32993
On April 17 2021 20:57 Espelz wrote:
Show nested quote +
On April 17 2021 20:10 -Archangel- wrote:
This part of the explanation is hilarious:
"Immediately upon launch of the league, we could see that the queue was running incredibly slowly. At the rate that it was emptying, it'd be at least two hours to get everyone into the game. The reason was that when players logged into their accounts, the server would migrate any previously un-migrated Ritual characters to Standard, which can take quite a lot of time to do on-demand (as much as three or four seconds per character in some cases). Users who had already logged in since Ritual ended were already migrated and were nice and fast. Normally, we run a "trickle migration" process in the background that performs this action on every account over the few days between the last league ending and the new one starting. Due to human error, this process was not run and hence the queue was unbearably slow to empty. (We have since codified this step into a QA checklist so that can't be trivially missed again in the future.)"

And this part shows they are completely disorganized and hilariously incompetent:
"Due to human error, this process was not run and hence the queue was unbearably slow to empty. (We have since codified this step into a QA checklist so that can't be trivially missed again in the future.)"

This is something they should have had years ago, Chris should not have said this openly. They are no longer a indie company doing their first (or fifth) league release, this just shows they need to replace management and hire people that know what they are doing.


Doesnt necessarily mean it was a human trigger, as in "oh, greg forgot to press the migrate character buttons" - human error can also mean "we worked on that part/fixed something around it and accidently removed this trigger/somebody managed to slip an old error back into the code base/ whatever else".
IT errors,also the manual induced ones, can be pretty subtle.
Also, the one thing i really learned by working in IT for a few years is that almost nothing is as clean as "it should be".
Its unfortunate, and maybe (probably) it was avoidable, but i wouldnt point to this one thing he said and conclude that GGG is "completely disorganized and hilariously incompetent".

The clusterfuck of totally random streamer privilige is another story though. Thats were they really fucked up imho,and i'm pretty sure thats what will leave the worse impression in the end.

I have been in IT for about 15 years and these are clears signs of bad management.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2021-04-17 14:54:48
April 17 2021 14:47 GMT
#32994
On April 17 2021 18:45 Gorsameth wrote:
Show nested quote +
On April 17 2021 10:40 Blitzkrieg0 wrote:
On April 17 2021 09:35 Sermokala wrote:
On April 17 2021 09:00 Blitzkrieg0 wrote:
On April 17 2021 08:14 -Archangel- wrote:
Ggg is the most incompetent company on the planet. This shit keeps happening league after league for years now . If they were in charge of nuclear plants we would all be dead by now


The thing with development is that if they were charge of nuclear power plants they would have a QA process. Last league they had an extra month of run time which helped dramatically. Now they're back to the test things as best we can the day before and hope it works for launch.

Seems like they should just shift the league schedule for the extra weeks permanently, but that would involve them thinking there is a problem.

Just give the streamers Que priority and then people can just watch them play. Problem solved.


It wouldn't surprise me if someone at GGG said this during a meeting.
I mean it was their emergency solution taken as soon as they discovered that the queue was not working as it should.

So yes, the assumption that they were ready for this eventuality is entirely reasonable to make.

Show nested quote +
On April 17 2021 17:58 Miragee wrote:
On April 17 2021 16:58 HolydaKing wrote:
On April 17 2021 16:41 Miragee wrote:
The issues are still persisting? o.O Probably some sour reddit kids who ddos the servers because of the harvest changes... So much for the idea of having a chill morning gaming session. Well, let's see.


While that sounds plausible, it's doubtful. And yes, it's worse than ever. Do not try to play unless you are fine with basically no progress being saved at all.


Yeah I was joking but tbh people go to extreme measures these days.


On April 17 2021 17:20 nukem1 wrote:
An update from Chris https://www.reddit.com/r/pathofexile/comments/msmty4/ultimatum_launch_server_issues_and_streamer/


This is a good post. No deflecting the blame here like other big companies would.
The problem is that you can probably go back and find a dozen of these well written, we take the blame posts.

There is only so many times you can say your sorry and will do better in the future without actually doing that much better.


From this reddit response it sounds more like a panic about their marketing being screwed up rather than any sort of planned advantage which is reassuring I guess.

https://old.reddit.com/r/pathofexile/comments/msmty4/ultimatum_launch_server_issues_and_streamer/gutm5qs/?context=10

On April 17 2021 20:57 Espelz wrote:
Show nested quote +
On April 17 2021 20:10 -Archangel- wrote:
This part of the explanation is hilarious:
"Immediately upon launch of the league, we could see that the queue was running incredibly slowly. At the rate that it was emptying, it'd be at least two hours to get everyone into the game. The reason was that when players logged into their accounts, the server would migrate any previously un-migrated Ritual characters to Standard, which can take quite a lot of time to do on-demand (as much as three or four seconds per character in some cases). Users who had already logged in since Ritual ended were already migrated and were nice and fast. Normally, we run a "trickle migration" process in the background that performs this action on every account over the few days between the last league ending and the new one starting. Due to human error, this process was not run and hence the queue was unbearably slow to empty. (We have since codified this step into a QA checklist so that can't be trivially missed again in the future.)"

And this part shows they are completely disorganized and hilariously incompetent:
"Due to human error, this process was not run and hence the queue was unbearably slow to empty. (We have since codified this step into a QA checklist so that can't be trivially missed again in the future.)"

This is something they should have had years ago, Chris should not have said this openly. They are no longer a indie company doing their first (or fifth) league release, this just shows they need to replace management and hire people that know what they are doing.


Doesnt necessarily mean it was a human trigger, as in "oh, greg forgot to press the migrate character buttons" - human error can also mean "we worked on that part/fixed something around it and accidently removed this trigger/somebody managed to slip an old error back into the code base/ whatever else".
IT errors,also the manual induced ones, can be pretty subtle.
Also, the one thing i really learned by working in IT for a few years is that almost nothing is as clean as "it should be".
Its unfortunate, and maybe (probably) it was avoidable, but i wouldnt point to this one thing he said and conclude that GGG is "completely disorganized and hilariously incompetent".

The clusterfuck of totally random streamer privilige is another story though. Thats were they really fucked up imho,and i'm pretty sure thats what will leave the worse impression in the end.


Their biggest problem in my opinion is that they're unwilling to shut down the game servers when things are this much of a disaster. If you read the post on reddit the problem was with the database page size which required a restart to fix. Their troubleshooting steps are to do what might fix the problem with the least amount of effort/downtime instead of doing a root cause and fixing it. Absolutely garbage process.
I'll always be your shadow and veil your eyes from states of ain soph aur.
PoulsenB
Profile Joined June 2011
Poland7749 Posts
April 18 2021 09:50 GMT
#32995
I'm playing the vaal ground slam and you can use the vaal skill so often you constantly blow up screens with it, it's very nice in ultimatums as well because they have a ton of rares and one norlmal hit i isusally enough to refresh the vaal slam. I'm still only in tier 2 maps but so far I'm very happy with the skill
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
April 18 2021 22:02 GMT
#32996
well, pretty fun league so far. the ultimatum give nice rewards sometime.

still using a tabula at lvl 82 >.<
n_n
haitike
Profile Joined June 2009
Spain2742 Posts
April 19 2021 10:52 GMT
#32997
Ultimatum have nice rewards, but they can be quite rippy, specially with hard mods in the map. I often die in the first round
Miragee
Profile Joined December 2009
8693 Posts
April 19 2021 12:20 GMT
#32998
I just reached maps yesterday (and haven't done a single one). My progress was really slow with TR (boss damage is so low, A5 Innocence was a nightmare) but it got much better when I could finally switch to Ice Trap, which was in A6 because that's when I got my first Orb of Chance... I probably should have bought one but w/e. The last 3 acts were easily the fastest ones.

The new league mechanic is fun. I skipped some mechanics like fire skulls (got one shot early one by it, so I'm scared now) and then mainly things that hinder my movement or makes the enemies much quicker. I will try them eventually. Later stages can get tense indoors but I feel like as long as I can move I'm fine. I still haven't figured out the visual tell for some ruin sources. I normally never get hit but sometimes I get a stack seemingly at random.

Raider is also kinda hilarious. I feel like every other character will feel slow and clunky after this...
Velr
Profile Blog Joined July 2008
Switzerland10934 Posts
Last Edited: 2021-04-19 13:27:46
April 19 2021 13:26 GMT
#32999
I leaguestartet as flicker raider :D.

Runs pretty decent so far on 5l Oros + 2 rares to cap res that i had to buy (8c total). Occasional deaths sure but well, comes with the skill .
I don't even try the stonecircle ultimatums and mainly take the ruin stuff if possible.

Btw: I started 16h after leaguelaunch, very smooth experience but it was fun reading and hearing about the start.
PoulsenB
Profile Joined June 2011
Poland7749 Posts
April 19 2021 15:00 GMT
#33000
What's the most convenient way to craft a high base phys dmg karui chopper? Do I just spam fossils/harvest on a ilvl 83 base and hope for lucky rolls?
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Prev 1 1648 1649 1650 1651 1652 1759 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech81
StarCraft: Brood War
Calm 2591
Larva 125
NaDa 22
Dota 2
syndereN422
Pyrionflax234
Counter-Strike
fl0m1758
summit1g649
Super Smash Bros
Mew2King139
Other Games
Grubby4099
tarik_tv3119
Beastyqt692
shahzam482
Liquid`Hasu465
ToD317
XaKoH 271
UpATreeSC228
C9.Mang0186
B2W.Neo142
JuggernautJason101
Trikslyr38
Organizations
Other Games
BasetradeTV158
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• musti20045 52
• Hupsaiya 26
• RyuSc2 24
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• iopq 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21148
League of Legends
• TFBlade941
Other Games
• imaqtpie1616
Upcoming Events
PiGosaur Cup
2h 45m
The PondCast
12h 45m
Kung Fu Cup
13h 45m
Patches Events
18h 45m
Replay Cast
1d 11h
CrankTV Team League
1d 13h
OSC
1d 15h
OSC
1d 20h
Replay Cast
2 days
Escore
2 days
[ Show More ]
CrankTV Team League
2 days
OSC
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
3 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-27
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-28
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.