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Path of Exile - Page 1646

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
EchelonTee
Profile Joined February 2011
United States5256 Posts
April 16 2021 09:52 GMT
#32901
its only an issue if you are using The Impaler keystone, or Call of Steel to some extent

is carrion golem still good with high investment? im wondering what's a good idiot proof bossing build for taking down maven and the feared in HC
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Sapaio
Profile Joined October 2017
Denmark2037 Posts
April 16 2021 10:29 GMT
#32902
Speaking of impale. I am considering Vaal Rain of Arrows Champion with Impale. Not tried it before but the buffs seems to give u alot of hit that can not be evaded.
GO OG
Miragee
Profile Joined December 2009
8625 Posts
April 16 2021 10:56 GMT
#32903
On April 16 2021 17:20 EchelonTee wrote:
yeah you're right. in that case you could go Soul Tether + damage on full life. if you find that unreliable, honestly going Fortify ascendency node + Fortify Support is better for overall damage. The fortify gem gives a decent amount of extra damage over the maim gem. For clearing, the extra upfront damage is better than maim since you are one shotting, and for bossing you should always put down your totem, so maim should be online

in any case I'm going Slayer so decision is easy for me xD - the Lifetap support gem isn't too bad for early game mana management.. not sure how much of a loss in damage that is though


I threw together a Champion VGS build yesterday and PoB tells me Maim does more damage than Fortify if the enemy is maimed. If you are one-shotting during mapping anyways and maim the boss via totems, then it's still more damage than Fortify when it matters or am I missing something. And yeah, I would consider Life Tap as well, especially with the new Vitality Extraction cluster I just path by. PoB is not up to date with the new gems so there is no telling how much of a damage loss it is. Probably also depends on whether I can fit another aura if I use Life Tap.

I also threw together an Ice Trap Raider, which is a bit scuffed but gets a ton of defensive layers, utitility and stats from the tree so I don't have to pay a lot of attention to gear choices. Probably going to be my starter (fuck me).
Haasts
Profile Joined October 2011
New Zealand4445 Posts
April 16 2021 11:12 GMT
#32904
On April 16 2021 19:56 Miragee wrote:

I also threw together an Ice Trap Raider, which is a bit scuffed but gets a ton of defensive layers, utitility and stats from the tree so I don't have to pay a lot of attention to gear choices. Probably going to be my starter (fuck me).


Holy shit, was just coming to ask people to talk me out of starting an Ice Trap Raider and pray the Temple of Atzoatl changes are impactful re: uniques/vials. Would you mind sharing your PoB, Miragee?
(I was looking at various Saboteur ones to edit; stumbled across this Raider one in Ventrua's Discord: https://pastebin.com/eAej8HrN )
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
haitike
Profile Joined June 2009
Spain2722 Posts
Last Edited: 2021-04-16 11:53:11
April 16 2021 11:45 GMT
#32905
On April 16 2021 18:52 EchelonTee wrote:
is carrion golem still good with high investment? im wondering what's a good idiot proof bossing build for taking down maven and the feared in HC


A lot of people on the forums are talking about mage skeletons asa minion league starter with low investment. But I have not tried it.
Miragee
Profile Joined December 2009
8625 Posts
Last Edited: 2021-04-16 11:55:15
April 16 2021 11:54 GMT
#32906
On April 16 2021 20:12 Haasts wrote:
Show nested quote +
On April 16 2021 19:56 Miragee wrote:

I also threw together an Ice Trap Raider, which is a bit scuffed but gets a ton of defensive layers, utitility and stats from the tree so I don't have to pay a lot of attention to gear choices. Probably going to be my starter (fuck me).


Holy shit, was just coming to ask people to talk me out of starting an Ice Trap Raider and pray the Temple of Atzoatl changes are impactful re: uniques/vials. Would you mind sharing your PoB, Miragee?
(I was looking at various Saboteur ones to edit; stumbled across this Raider one in Ventrua's Discord: https://pastebin.com/eAej8HrN )


LOL

Sure, here it is: https://pastebin.com/L3X2f01p

There is quite a few versions in there. The two of which I likely chose mine from are "Scion Wheel Templar" and "Scion Wheel Shadow)". Honestly, Ventrua's PoB is probably quite a bit better but I don't like the short fortify with the shield charge set-up so I had to go for one of the strength jewel slots. The one between duelist and marauder is probably the better choice if you do that but it looks so ugly to go for the single 10 strength note to hit the 40str treshold... I know they nerf it with 3.14 but the duration will still be a lot longer I assume.

Also thank you for linking that PoB. I didn't even know they changed Bear Trap that way. I will incorporate it.

Btw.: How do you make PoB show the total dps in the bottom left? My own PoBs never do that. Not that it matters much but I would still like to know.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
Last Edited: 2021-04-16 12:31:08
April 16 2021 12:23 GMT
#32907
Thank you! Nice work with the different trees; a lot to think about. Half-wondering if Raider's eva/dodge/Wind Dancer could work with Petrified Blood to pick up Pain Attunement.

On April 16 2021 20:54 Miragee wrote:
Btw.: How do you make PoB show the total dps in the bottom left? My own PoBs never do that. Not that it matters much but I would still like to know.


There's a new 'Include in Full DPS' option on the Skills pane; a checkbox to the right of the 'Socketed In' / 'Enabled' bit above the gem links.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
EchelonTee
Profile Joined February 2011
United States5256 Posts
Last Edited: 2021-04-16 13:13:51
April 16 2021 13:13 GMT
#32908
On April 16 2021 19:56 Miragee wrote:
Show nested quote +
On April 16 2021 17:20 EchelonTee wrote:
yeah you're right. in that case you could go Soul Tether + damage on full life. if you find that unreliable, honestly going Fortify ascendency node + Fortify Support is better for overall damage. The fortify gem gives a decent amount of extra damage over the maim gem. For clearing, the extra upfront damage is better than maim since you are one shotting, and for bossing you should always put down your totem, so maim should be online

in any case I'm going Slayer so decision is easy for me xD - the Lifetap support gem isn't too bad for early game mana management.. not sure how much of a loss in damage that is though


I threw together a Champion VGS build yesterday and PoB tells me Maim does more damage than Fortify if the enemy is maimed. If you are one-shotting during mapping anyways and maim the boss via totems, then it's still more damage than Fortify when it matters or am I missing something. And yeah, I would consider Life Tap as well, especially with the new Vitality Extraction cluster I just path by. PoB is not up to date with the new gems so there is no telling how much of a damage loss it is. Probably also depends on whether I can fit another aura if I use Life Tap.

Maim has a lower more multiplier than Fortify, but it's not a huge difference - only 30 vs 34%. if PoB did that I bet it's because maim wasn't being counted from totem even tho it should work

is champ better than slayer? I feel like a slow ish attacking skill like GS works out better for slayer. Champ probably a bit tankier but Slayer has the overleech
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2021-04-16 13:47:11
April 16 2021 13:45 GMT
#32909
On April 16 2021 12:39 EchelonTee wrote:
Show nested quote +
On April 15 2021 19:03 r.Evo wrote:
ED/Contagion or Mines for me I think.

If someone has a cool caster league start suggestion I'd be all ears though. I do feel like this league has pretty harsh requirements on decent builds though. Some things like BV felt like they got carried hard by explody chests.

Farming stuff like A9 on ED would be miserable still I presume? What kinda mines are hot these days?

I don't know if it got nerfed or changed, but typically you would do Chaos Slinger (ED + friends) and it's super duper fast. It takes a lot of inventory micro though, due to all the socket pressure

Tbh ED has too many downsides in SC, especially considering the league mechanic. It's still an extremely strong all-rounder and prolly quicker to t16 than e.g. a miner but then you're there and your bossing is just "eh".

The league mechanic is also one of those things where ED is either extremely good (because even 10 stages is fine damage wise) or absolute shite (because things get too tanky and you're #1 to be overwhelmed).

Pretty sure I take the bit slower prog and go for mines instead. Still torn what exactly though. Scion is basically 10-20% behind of Saboteur in terms of damage/speed until you get to killing UElder. From Indigon onwards you just start scaling past and way beyond, not to mention the tankyness.

...I think I wanna do Scion, just hope I don't regret it.

WTB Arc / Smoke mine!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Velr
Profile Blog Joined July 2008
Switzerland10834 Posts
April 16 2021 13:52 GMT
#32910
Indigon Mines got destroyed in the patch notes or am I missing something?
r.Evo
Profile Joined August 2006
Germany14080 Posts
April 16 2021 14:08 GMT
#32911
You mean this part, right?

Reserving Mana or Life no longer involves spending anything - so you don't need any current Mana to turn on an Aura, you just need enough of your Mana orb to be unreserved that the Aura's reservation will fit. However, while previously reservations were mutually exclusive with costs, this is no longer the case and it's possible for a skill to have both a reservation and a cost, in which case the cost will still require spending (but using a reservation skill a second time to 'turn it off' does not require paying the cost again). The most notable case of this is Mine skills - these all have costs as well as reservations, which must both be satisfied to use the skill, and can each be modified separately. This also means that mechanics that add to the costs of skills, such as the Voidbringer unique gloves, will now affect skills with reservations, which previously escaped this due to being unable to have both. Likewise, Support gems that add a Mana reservation to skills, such as Blasphemy, no longer inherently remove the cost as part of that process.


Unless I misunderstand:
a) You still spend Mana on mines, just the portion that reserves Mana won't count towards Indigon anymore.
b) Your initial damage comes from using Arcane Cloak anyway with which you instantly blow 65% of your Mana.

Now I'm worried I missed something. :3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Velr
Profile Blog Joined July 2008
Switzerland10834 Posts
April 16 2021 15:53 GMT
#32912
I just heard plenty of big streamer say that indigon mines are kinda dead. Most likely you should just expect way less ramp.

Mines are fine anyway.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2021-04-16 15:57:34
April 16 2021 15:56 GMT
#32913
I have no clue about Indigon mines, all I know is that Akane was popularizing them and I'm 100% sure I've read some well written reddit thread about his blog or something where he says that he retires the build. But I'm not finding it anymore, so maybe it got deleted?

Also what Velr says is most definitely true, it will still work but much worse.
Sapaio
Profile Joined October 2017
Denmark2037 Posts
Last Edited: 2021-04-16 16:21:18
April 16 2021 16:20 GMT
#32914
I just read the infernal cry text. Do I understand it correctly and you don't get reflected damage by using it. So u could just switch it in to do reflect maps, or am I miss understanding it.
GO OG
Gorsameth
Profile Joined April 2010
Netherlands22051 Posts
April 16 2021 16:39 GMT
#32915
On April 17 2021 01:20 Sapaio wrote:
I just read the infernal cry text. Do I understand it correctly and you don't get reflected damage by using it. So u could just switch it in to do reflect maps, or am I miss understanding it.
The damage Infernal Cry does can't be reflected, but the attacks it exerts and that you use to trigger Infernal Cry's damage will still reflect.
It ignores such insignificant forces as time, entropy, and death
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2021-04-16 16:59:28
April 16 2021 16:55 GMT
#32916
You're probably referring to this picture:
+ Show Spoiler +
[image loading]

Chainbreaker is gone. Yeah that's a big deal since it's x2 damage almost but relatively speaking that's gone for most builds and things like A9 Feared is more than fine even without.

The super long Fortify is gone. Also true for all similar builds.

The mana reservation / cost change I dare say is almost completely irrelevant.

For example in Akane's Endgame variant from last league with 7400 Mana you press Arcane cloak and now get 4800 mana spent for 4s. 600% spell damage, 1440% inc mana cost. Our mine now costs 315 mana, 0.34s throwing time.

Arcane cloak has a 2.67s cooldown after the 4.2s duration is over.

By the time the "recent mana spent" from Arcane Cloak would drop off we've thrown 4s worth of mines ~ 11x315 = 3465 mana (which obviously keeps ramping up by 30% each stage but math long).

Overall [i]since we use Arcane Cloak to start our Indigon Mana spending[i] that initial burst is completely unaffected. Even if we now cut mana cost for the mine in half it shouldn't matter that much since we start at such a high multiplier already.

The biggest nerf to this build is in that window of 4s to 6.8s when that big chunk of mana that started this isn't as well supported with the new mine cost.

However it's within this window where our BL mines for example start at 350k per hit (previously 615k with Berserk).

For comparison a similarly decked out Saboteur caps out at 180k per hit and has much, much less sustain/tankyness.


Overall it feels weird stealing a build that the maker themselves called dead and defending it but based on napkin math it goes from godlike to just extremely strong. Also, Blazing Salvo > Ball Lightning I assume.

Anyway, I'm still open to cool caster suggestions that can zoom better and boss well, but apart from BF BB I can't think of too much. Definitely not too deep into things tho so maybe there's stuff.


e: Rereading the manifesto:
This means that both modifiers to costs and reservation both affect their appropriate parts of mine costs, so Indigon no longer provides spell damage without affecting mine costs at all.


Oh god is the way it worked that the cost increase didn't apply at all and a bugfix killed it? Now I'm scared.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2021-04-16 17:32:52
April 16 2021 17:31 GMT
#32917
Yeah, that was the picture I've seen. And yes, seems like cost increases didn't apply at all and now it will since there'll be actual mana costs now.
FaCE_1
Profile Blog Joined December 2006
Canada6183 Posts
April 16 2021 17:59 GMT
#32918
queue up !
n_n
clusen
Profile Joined May 2010
Germany8702 Posts
April 16 2021 18:26 GMT
#32919
Hmm, Gladiator for exsanguinate(?) spellslinger and bleed bow backup if it sucks, elementalist reap or exsanguinate, SRS or generals cry?

Sermokala
Profile Blog Joined November 2010
United States14075 Posts
April 16 2021 18:36 GMT
#32920
36292 in que baby.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
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