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Sapaio
Profile Joined October 2017
Denmark2037 Posts
March 11 2021 17:37 GMT
#32781
They could just a a chance to destroy item, with best mods or influenced. Like the only time I tried to upgrade level 20 gem to awakened. Had a 5% chance of that and of cause that happened.
GO OG
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
Last Edited: 2021-03-11 17:47:14
March 11 2021 17:44 GMT
#32782
Yeah, i feel a bit for the SSF guys. For every other mode this is imho a very good change.

Plain exalt/annuling for sure is not satisfying but harvest went way over the top.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2021-03-11 18:18:43
March 11 2021 18:01 GMT
#32783
On March 11 2021 23:04 EchelonTee wrote:
https://www.reddit.com/r/pathofexile/comments/m2aryf/mathil_on_harvest_changes/

I'm not as aggressive about it but I like matihl's take


The first league I really cleared everything and enjoyed was Forsaken Masters with the super OP bench crafting. I got a god bow before they nerfed it which made the league fun. If I look at league play time, I play the most when gear is easy to acquire. I'm not playing this game to gamble on the affix lottery. Having a clear path to getting gear upgrades is important, and harvest is simple enough to understand with the tags that you don't need to simulate crafting outside the game for hours understand how to improve your character.

Can this be abused by a spreadsheet geek to make perfect items? Sure, but I don't see this as a bad thing. Why does anyone care if the average player can actually get an explody chest? You fix harvest by making it not almost impossible to get good items any other way by buffing other mechanics like fossils or essences. Maybe you add new fossils or essences. Maybe you change the affix weights so it isn't almost impossible to get good gear with them. Maybe you get rid of influence affixes entirely because they shift the focus of the game too heavily to rares. People zero in on harvest being too strong instead of the rest of the crafting mechanics in the game being awful.

On March 11 2021 19:35 HolydaKing wrote:
Non influenced gear is plenty good for everything in the game imo.


But this is the other problem. There is constant power creep because new things must be better. I can beat A8 and Uber Elder with basic gear, but part of the fun is improving your character. That means the shiny influence items and elevating them to with Maven orbs this league. This is the part that Mathil doesn't get or doesn't care about personally. He's going to make a build and get to early 90s and beat all the content. Most people don't play PoE as their full time job and have the time or mechanical skill to be a Mathil for one thing, but I don't think his playstyle even lines up with a significant portion of the player base either. Just because I beat all the bosses doesn't mean I'm going to reroll. I want to keep improving this build, not make a new one even if I don't need more power to do most things in the game.

If you think back to Diablo 2 which is the real roots of this game it wasn't hard to get enough gear to clear all the content. The problem is that they need ever expanding content and don't seem capable of having a way to do that.
I'll always be your shadow and veil your eyes from states of ain soph aur.
haitike
Profile Joined June 2009
Spain2712 Posts
March 11 2021 18:46 GMT
#32784
My main problem is that the random genenated loot is quite useless in lategame. I've been hiding all rare items for weeks now. They should generate rares like in heist chests or maybe as someone suggested, remove some low tier affixes in high level items. Right now you can only obtain better rares with crafting. In other games gear loot felt more impactful in lategame.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
March 11 2021 20:44 GMT
#32785
Changes seem reasonable, bit disheartened when I glance over at Reddit etc.

On February 23 2021 04:27 Haasts wrote:
Always feels like I'm playing a different game to trade league when I look at forums, but especially with the Harvest/Discord brouhaha. I haven't found a lot of harvests (only one pure Augment x), and tbh a lot of my gear has come from essences/fossils/dropped-as-is and other methods. I'm 1500 alts into trying to get +1 Int gems on a Hunter amulet to use my first Awakener's Orb on, but no luck so far.


Like, I finally got my +2 gems amulet but it took ~2500 alterations, ~250 chaos, and finally hit it after liquidating all of my Chance Orbs into Scours and alch/scour-ing it to hit +1 Intelligence gems (hit +1 Strength about 10 times, Dex about 5) - Harvest won't help with that apart from free chaos rolls. It did let me tweak it a little (reroll keeping prefixes, and remove/add life since the Awakener's Orb rolled the influenced phys leech prefix), but I would have used it regardless. Essences/Fossils/Heist etc work!

31/40 challenges, finally have all the bosses I need in Ritual vessels (took a while for some of the Shaper guardians to have a ritual in the boss room, and some bosses love to tunnel/charge/teleport out of the circle - looking at you, Terrace and Infested Valley). Had a go at the Maven but mucked up the memory game a few too many times but seems doable with practice, just like Sirus/Shaper/Uber Elder etc, and have another four invitations.
Need a few watchstones for that challenge - does rarity of the invite affect what type drops (intuitively Chromium seems more common that Titanium/Platinum, but I've mainly had the latter drop since running rare invitations)?

More or less finished off what I'd like to do with the character apart from find an EO Ritual sceptre to save a few points, plus I still haven't had an 8-passive Cold Damage large cluster or 4-5 passive Cold DoT medium cluster drop.

https://poe.ninja/challengessf/builds/char/Haasts/Awhitu
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
EchelonTee
Profile Joined February 2011
United States5245 Posts
Last Edited: 2021-03-11 22:57:54
March 11 2021 22:51 GMT
#32786
On March 12 2021 02:21 Miragee wrote:
Show nested quote +
On March 11 2021 23:04 EchelonTee wrote:
https://www.reddit.com/r/pathofexile/comments/m2aryf/mathil_on_harvest_changes/

I'm not as aggressive about it but I like matihl's take

--

if reforge item with X mod still works on influenced items, then harvest is still really strong. I printed currency with that.
if reforge item keeping Suffixs/Prefixs still works, then harvest is still very very useful for non influenced items

there's still all the QoL stuff like Res swapping, Fragment swapping, infused zana. these are just the ideas off the top of my head. I'm sure you can still do some shenanigans with remove non add.

Harvest is simply insanely busted in its current form. I feel like it limits future design, and harms all other parts of the game. What other suggestions do people have to address it? Making the item non-tradeable = a non starter.


+ Show Spoiler +
To your reforge stuff: That's just me but that's not how I want to use Harvest or would enjoy it. I don't care if I can print currency with it. It's basically just an improved chaos spam, which I despise. You can't really use it to craft your own stuff because hitting exactly what you need is, on average, way more expensive than just buying it. So unless you get insanely lucky you just craft shit and sell it and buy what you need. So basically like everything else in the game.

But yeah, well tbh the worst thing about it is the teasing. Here is what you can have and now we take it away. It's just human to be bitchy about when stuff is taken away from you, even though we are just going back to how it was before harvest, which wasn't bad. Also, I'm not a fan of gambling. So getting some sort of deterministic crafting was nice to me once I figured out how to use it. And I thought that was the point? I don't get the point of another system that is basically essence/fossil crafting. To me that just means I go back to no crafting at all again. Yes, it was way too overpowered but there are better ways to fix that. Also, they already had the league as an experiment, so they should have known of the problems it would cause. If they implemented it the way they are going to change it to now I believe the outcry would have been much smaller.

Here's an excerpt from the manifesto: "Why would I use a regular Exalted/Divine/Annul Orb when I can get one through Harvest that has a deterministic result?" Well, I think that applies to almost everyone on trade without Harvest as well. Why would I use and Annul or Exalt on an item, ever, unless I'm super rich and can craft until I hit what I want? I certainly never considered that before Harvest... It's not an exciting thought to me. In my mind it's an 0,0001% chance to be "oh cool, it worked..." and a 99,9999% chance to feel terrible afterwards.

Generally I agree with you and Mathil though. It's definitely not the end of the world. It just feels bad right now.

I get what you're saying. Reintroducing Harvest then cutting it at the knees is a real dirty tease. I just feel like it's not as bad as people are making it out to be.

When I said I used reforge to print currency, I also used it to make items for myself. Reforge, Keep Prefixs gave me a tri res 30 MS boot on Day 2 that I used for like a week. I used reforge with life / reforge with chaos, then remove non add chaos to craft all my cluster jewels. Those cluster jewels had a market value of 2-6 ex, that I instead made through my own efforts.

I guess if you hate chaos orbs and see this as simple gambling, then you might ignore that. That kind of confuses me though. So much of PoE is gambling, just made shiny. You spam Sirus hoping for a lucky awakened gem. You spam fossils hoping for a good +3 bow ("gambling"). You spam delve hoping for an Aul or a city. You spam essences hoping for a good item ("gambling").

Yes, a lot of people utterly disdain the crafting elements vs the playing elements, but the crafting elements are workable and really not that crazy to use. You don't have to be a 0.0001%er to use some fossils or essences and make an item that is worth 20c-2ex. Or to annul some belts until you keep the mods you want and craft flask duration.

That all said, I personally really enjoyed harvest. I think they might be going too far with the nerfs, especially since they are really cutting down on the quantity of crafts. I just feel like the response is a bit over the top. It's hard to take some ppl on reddit seriously as they proclaim this is the death of the game, D2R should kill this game, etc

@Blitzkrieg - its kind of hard to tell for me personally, with regards to "more play time because easier item acquisition". I did play a lot this league, but I felt like it was because of the new expansion, maven, atlas zones. it was kind of fun to make a near maxed out character, but I dunno. Harvest just seems a bit overcentralizing.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
March 11 2021 23:45 GMT
#32787
On March 12 2021 07:51 EchelonTee wrote:
Show nested quote +
On March 12 2021 02:21 Miragee wrote:
On March 11 2021 23:04 EchelonTee wrote:
https://www.reddit.com/r/pathofexile/comments/m2aryf/mathil_on_harvest_changes/

I'm not as aggressive about it but I like matihl's take

--

if reforge item with X mod still works on influenced items, then harvest is still really strong. I printed currency with that.
if reforge item keeping Suffixs/Prefixs still works, then harvest is still very very useful for non influenced items

there's still all the QoL stuff like Res swapping, Fragment swapping, infused zana. these are just the ideas off the top of my head. I'm sure you can still do some shenanigans with remove non add.

Harvest is simply insanely busted in its current form. I feel like it limits future design, and harms all other parts of the game. What other suggestions do people have to address it? Making the item non-tradeable = a non starter.


+ Show Spoiler +
To your reforge stuff: That's just me but that's not how I want to use Harvest or would enjoy it. I don't care if I can print currency with it. It's basically just an improved chaos spam, which I despise. You can't really use it to craft your own stuff because hitting exactly what you need is, on average, way more expensive than just buying it. So unless you get insanely lucky you just craft shit and sell it and buy what you need. So basically like everything else in the game.

But yeah, well tbh the worst thing about it is the teasing. Here is what you can have and now we take it away. It's just human to be bitchy about when stuff is taken away from you, even though we are just going back to how it was before harvest, which wasn't bad. Also, I'm not a fan of gambling. So getting some sort of deterministic crafting was nice to me once I figured out how to use it. And I thought that was the point? I don't get the point of another system that is basically essence/fossil crafting. To me that just means I go back to no crafting at all again. Yes, it was way too overpowered but there are better ways to fix that. Also, they already had the league as an experiment, so they should have known of the problems it would cause. If they implemented it the way they are going to change it to now I believe the outcry would have been much smaller.

Here's an excerpt from the manifesto: "Why would I use a regular Exalted/Divine/Annul Orb when I can get one through Harvest that has a deterministic result?" Well, I think that applies to almost everyone on trade without Harvest as well. Why would I use and Annul or Exalt on an item, ever, unless I'm super rich and can craft until I hit what I want? I certainly never considered that before Harvest... It's not an exciting thought to me. In my mind it's an 0,0001% chance to be "oh cool, it worked..." and a 99,9999% chance to feel terrible afterwards.

Generally I agree with you and Mathil though. It's definitely not the end of the world. It just feels bad right now.

+ Show Spoiler +
I get what you're saying. Reintroducing Harvest then cutting it at the knees is a real dirty tease. I just feel like it's not as bad as people are making it out to be.

When I said I used reforge to print currency, I also used it to make items for myself. Reforge, Keep Prefixs gave me a tri res 30 MS boot on Day 2 that I used for like a week. I used reforge with life / reforge with chaos, then remove non add chaos to craft all my cluster jewels. Those cluster jewels had a market value of 2-6 ex, that I instead made through my own efforts.

I guess if you hate chaos orbs and see this as simple gambling, then you might ignore that. That kind of confuses me though. So much of PoE is gambling, just made shiny. You spam Sirus hoping for a lucky awakened gem. You spam fossils hoping for a good +3 bow ("gambling"). You spam delve hoping for an Aul or a city. You spam essences hoping for a good item ("gambling").

Yes, a lot of people utterly disdain the crafting elements vs the playing elements, but the crafting elements are workable and really not that crazy to use. You don't have to be a 0.0001%er to use some fossils or essences and make an item that is worth 20c-2ex. Or to annul some belts until you keep the mods you want and craft flask duration.

That all said, I personally really enjoyed harvest. I think they might be going too far with the nerfs, especially since they are really cutting down on the quantity of crafts. I just feel like the response is a bit over the top. It's hard to take some ppl on reddit seriously as they proclaim this is the death of the game, D2R should kill this game, etc


@Blitzkrieg - its kind of hard to tell for me personally, with regards to "more play time because easier item acquisition". I did play a lot this league, but I felt like it was because of the new expansion, maven, atlas zones. it was kind of fun to make a near maxed out character, but I dunno. Harvest just seems a bit overcentralizing.


I would say essences are in a great spot now probably due to the atlas changes, but harder to say with harvest overshadowing it in the same region. I've never liked Delve/fossils except the league that was only delve. Harvest is in for a huge over correction on the power scale though.

I would agree that most of the best leagues have other mechanics that make them fun though. I despise the direction they went with Maven orbs, but the new atlas passives are awesome. I haven't actually fought Maven yet, but she is next after I kill uber elder if I ever get the last fragment I need. Biggest gripe would be that unlocking atlas passives are absolute garbage in SSF, but GGG has never balanced around that so I can accept I did the whole stick in bike wheel to myself there.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
March 12 2021 13:01 GMT
#32788
Why is unlocking Atlas passives garbage in SSF?

I play tradeleague but haven't traded for a single map the whole league and got them all, I have done everything except Uber Atziri, Uber Elder and Maven... I could probably log in and do them right now but somehow i don't feel like it, doubt i play again this league. Did A9 Sirius 5 times (and fucker didn't drop me anything truely worth :p).
HolydaKing
Profile Joined February 2010
21254 Posts
March 12 2021 13:46 GMT
#32789
On March 12 2021 22:01 Velr wrote:
Why is unlocking Atlas passives garbage in SSF?

I play tradeleague but haven't traded for a single map the whole league and got them all, I have done everything except Uber Atziri, Uber Elder and Maven... I could probably log in and do them right now but somehow i don't feel like it, doubt i play again this league. Did A9 Sirius 5 times (and fucker didn't drop me anything truely worth :p).

It really shouldn't be, I played trade league and didn't trade any maps as per usual (until very late when I wanted to get full atlas completion done with) and I really loved unlocking Atlas passives.

Now Uber trials are another thing. Hate those with passion.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2021-03-12 14:08:29
March 12 2021 14:06 GMT
#32790
On March 12 2021 22:01 Velr wrote:
Why is unlocking Atlas passives garbage in SSF?

I play tradeleague but haven't traded for a single map the whole league and got them all, I have done everything except Uber Atziri, Uber Elder and Maven... I could probably log in and do them right now but somehow i don't feel like it, doubt i play again this league. Did A9 Sirius 5 times (and fucker didn't drop me anything truely worth :p).


I've got to be glitched or an extreme unlucky case, but...

[image loading]

Still haven't completed 10 Lex Proxima. I've witnessed enough maps to have done more than one ten fight at this point and I still don't have an invitation. I do have four or five of every other region so if they add a 3:1 vendor that is all I need.

Also still missing synthesis maps to do the forgotten, but I don't see myself getting a cortex to witness or beating feared so don't care as much about that.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Miragee
Profile Joined December 2009
8508 Posts
March 12 2021 16:01 GMT
#32791
On March 12 2021 07:51 EchelonTee wrote:
Show nested quote +
On March 12 2021 02:21 Miragee wrote:
On March 11 2021 23:04 EchelonTee wrote:
https://www.reddit.com/r/pathofexile/comments/m2aryf/mathil_on_harvest_changes/

I'm not as aggressive about it but I like matihl's take

--

if reforge item with X mod still works on influenced items, then harvest is still really strong. I printed currency with that.
if reforge item keeping Suffixs/Prefixs still works, then harvest is still very very useful for non influenced items

there's still all the QoL stuff like Res swapping, Fragment swapping, infused zana. these are just the ideas off the top of my head. I'm sure you can still do some shenanigans with remove non add.

Harvest is simply insanely busted in its current form. I feel like it limits future design, and harms all other parts of the game. What other suggestions do people have to address it? Making the item non-tradeable = a non starter.


+ Show Spoiler +
To your reforge stuff: That's just me but that's not how I want to use Harvest or would enjoy it. I don't care if I can print currency with it. It's basically just an improved chaos spam, which I despise. You can't really use it to craft your own stuff because hitting exactly what you need is, on average, way more expensive than just buying it. So unless you get insanely lucky you just craft shit and sell it and buy what you need. So basically like everything else in the game.

But yeah, well tbh the worst thing about it is the teasing. Here is what you can have and now we take it away. It's just human to be bitchy about when stuff is taken away from you, even though we are just going back to how it was before harvest, which wasn't bad. Also, I'm not a fan of gambling. So getting some sort of deterministic crafting was nice to me once I figured out how to use it. And I thought that was the point? I don't get the point of another system that is basically essence/fossil crafting. To me that just means I go back to no crafting at all again. Yes, it was way too overpowered but there are better ways to fix that. Also, they already had the league as an experiment, so they should have known of the problems it would cause. If they implemented it the way they are going to change it to now I believe the outcry would have been much smaller.

Here's an excerpt from the manifesto: "Why would I use a regular Exalted/Divine/Annul Orb when I can get one through Harvest that has a deterministic result?" Well, I think that applies to almost everyone on trade without Harvest as well. Why would I use and Annul or Exalt on an item, ever, unless I'm super rich and can craft until I hit what I want? I certainly never considered that before Harvest... It's not an exciting thought to me. In my mind it's an 0,0001% chance to be "oh cool, it worked..." and a 99,9999% chance to feel terrible afterwards.

Generally I agree with you and Mathil though. It's definitely not the end of the world. It just feels bad right now.

I get what you're saying. Reintroducing Harvest then cutting it at the knees is a real dirty tease. I just feel like it's not as bad as people are making it out to be.

When I said I used reforge to print currency, I also used it to make items for myself. Reforge, Keep Prefixs gave me a tri res 30 MS boot on Day 2 that I used for like a week. I used reforge with life / reforge with chaos, then remove non add chaos to craft all my cluster jewels. Those cluster jewels had a market value of 2-6 ex, that I instead made through my own efforts.

I guess if you hate chaos orbs and see this as simple gambling, then you might ignore that. That kind of confuses me though. So much of PoE is gambling, just made shiny. You spam Sirus hoping for a lucky awakened gem. You spam fossils hoping for a good +3 bow ("gambling"). You spam delve hoping for an Aul or a city. You spam essences hoping for a good item ("gambling").

Yes, a lot of people utterly disdain the crafting elements vs the playing elements, but the crafting elements are workable and really not that crazy to use. You don't have to be a 0.0001%er to use some fossils or essences and make an item that is worth 20c-2ex. Or to annul some belts until you keep the mods you want and craft flask duration.

That all said, I personally really enjoyed harvest. I think they might be going too far with the nerfs, especially since they are really cutting down on the quantity of crafts. I just feel like the response is a bit over the top. It's hard to take some ppl on reddit seriously as they proclaim this is the death of the game, D2R should kill this game, etc

@Blitzkrieg - its kind of hard to tell for me personally, with regards to "more play time because easier item acquisition". I did play a lot this league, but I felt like it was because of the new expansion, maven, atlas zones. it was kind of fun to make a near maxed out character, but I dunno. Harvest just seems a bit overcentralizing.


1. Ah ok. Well, I suppose there is much more to learn. How much did you end up investing in those boots? I can't really imagine it being cheaper than getting them off the trading post unless you get lucky. Maybe I'm wrong though.

2. I get why you are confused. It's a bit difficult. I don't play PoE because of the gambling aspect, I play PoE despite the gambling aspect. For me, PoE is all about character planning and then see it come together. There are other aspects, as well. I enjoy slaying hordes of monsters with a cool build for example. I don't mind time investment to reach a goal/make progress. What I don't like is if I'm dependend on pure luck to reach my goal, which is why I don't play SSF in this game. I play the content I enjoy. One day I want to grind maps, one day I do more bossing or whatever, you get the gist. I don't care if one thing is less profitable than the other, I still make some progress towards my goal because whatever I do, maps will give me at least some currency.
The difference to crafting is two-fold: First of, spamming currency x on an item is not engaging to me because it's a boring process. You might say grinding maps is, too, but that's probably up to each individual person. To me, there is a big difference. Secondly, the investment in crafting is much heavier and you can actually lose progress for a while. Investing in maps is different. There is no way I could lose money running maps. Or any other content for that matter unless I run end game bosses from fragments and fail. But then at least the content was engaging.
So yeah, in the end I will just play whatever content I feel like playing, get some progress (drops, experience, w/e) and everything is good. With crafting, it reduces the gameplay to just gambling. It's basically like pulling the level on a slot machine thousands of times... If they slap some "good" gameplay on top of the gambling, I guess I can see past it when I enjoy the content itself. It doesn't mean I enjoy the gambling aspect of that game mode.
I hope that makes sense. It was a bit rambly, sorry. With Harvest I'm on the fence btw. because there are so many layers of RNG. First you need to find it, then you need to get a garden with the tag you are looking for, then the seeds need to hit the correct option and then you still have to hit a high tier (unless +1 crafting and similar cases). If it wasn't for the deterministic nature of some crafts, like +1 or annul x mod I wouldn't bother. And I wouldn't bother this league, either, if wanted to do something else but grinding maps.

3. People overreact like always. I don't like that, either. Yes I'm a bit upset because they are taking away my toy I was finally starting to get a hang of. That doesn't mean PoE is going to be a bad game and I need to send out death threats, wtf... I mean, have people already forgotten they called PoE a dead game because of Heist and all the bugs? Which directly lead to the highest number of concurrent PoE playerbase of all time in the very next league? I don't really get what drives these people.

I also thought a bit more about Mathil's comment and I have to go back on what I said a little bit. I don't think a game is hard because it's hard to acquire gear because it's grindy. If the gear is hard to acquire because the content to get there is hard, then it's a different topic. I would argue this is not the case in PoE though. At least not in SC. Also, if the top end gear marginalises the entire game, the game is not hard imho. The problem here is not that perfect gear is easy to acquire, the problem is that perfect gear is so OP. I would argue elevated mods were more of a problematic addition to the game compared to harvest because that's actual power creep.
Duka08
Profile Blog Joined July 2010
3391 Posts
March 12 2021 16:15 GMT
#32792
Cool video from Ziz today showing some examples of how you can cleverly use metacrafts to still force certain rare affixes onto influenced items, just with "reroll with X" style harvests and not "adds"



I've never really thought about rerolling with metacrafts on the item lol, it's trippy. But makes perfect sense that it works. Now there will still be cheeky ways to force really specific mods but have a higher cost barrier due to the metacrafts, which honestly seems fine even for SSF. I was swimming in raw exalts in Ritual despite playing in a private league and never trading currency with the other players. Much more promising than "lul have fun spamming 3000 alts til you finally hit the one mod you want"
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
Last Edited: 2021-03-14 12:47:26
March 14 2021 12:44 GMT
#32793
Just died in gauntled at lvl 43 today (because i'm too stubborn to log out or tp) :p

never played ssf
never played hc (well, not in ages).
shit is crazy :D
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
March 15 2021 11:49 GMT
#32794
Yeah, I died 3 time.. I'm done !

Once to random crap in act1
Once vs weaver... I had the bad idea to move away from it and got 1 shoot
Last one vs Piety Act4... I didn't had the good life potion for it and her storm just raped my minions
n_n
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
Last Edited: 2021-03-15 22:46:25
March 15 2021 22:24 GMT
#32795
My first death was to Hillok xD (welcome to gauntled i guess).
Then once to weaver (1 shot, probably exactly like you)...
Died as mentioned above once more to Maligaro because of "stupid" (not logging out and also staying at range, same problem as with weaver just a slower death)...

Now i'm at the end of Act 7 but had enough for today. Trickster Chaos Slinging (lvl 62 iirc).
Tried to go for Raider-Slam but these first 45 levels are so damn rough (no dmg on tree until lvl 45-50 and i don't feel like doing a massive respecc). Parked it somewhere in Act 2.
If nothing else, my Act 1 speedleveling has drastically improved.


Found a Tabula, so i guess i will reroll at least once more if i die (can't fit it on my char atm.. resists are tight and life is sparse) .
Haasts
Profile Joined October 2011
New Zealand4445 Posts
March 21 2021 07:23 GMT
#32796
36 challenges done (killed the Maven and she dropped a unique Titanium Lira Arthain watchstone that was one of the five needed for the 20/24 watchstones achievement)! Time to take a break.

Looking at the Ziz gauntlet, feel like my homebrew Wintertide Brand Raider from Ritual SSF was approaching something a bunch of the successful players did - only they were playing Archmage Raiders (BB/BF & Cremation). I've played Cremation but not BB/BF - how do they compare, playstyle/feel-wise?
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2021-03-21 07:28:09
March 21 2021 07:27 GMT
#32797
If you can live with a two-button playstyle, BF/BB is really strong. I loved it this league, and that was chieftain. It's similar to frostbolt + ice nova, chuck one down to spawn the projectiles (and do a little dmg) and then spam the second spell to shotgun like crazy and blow up anything in the aoe.

Haven't seen a raider version. Wonder what makes raider so appealing for the gauntlet? Doesn't seem tanky enough but I might totally be underestimating the new phasing nodes
Haasts
Profile Joined October 2011
New Zealand4445 Posts
March 21 2021 08:09 GMT
#32798
Cestarix was 4th in the Gauntlet:

https://poe.ninja/gauntlet/builds/char/cestarix/ctx_SeguroEstávelEDeFác?i=4

Wind Dancer, Acro/Phase Acro + the inbuilt dodge/spell dodge, free phasing/onslaught & ailment immunity are pretty nice.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2021-03-21 08:54:42
March 21 2021 08:53 GMT
#32799
With the gear he had, it's incredibly tanky. And at least in this league it's not thaat good gear, can get most of it in trade league fairly well.

Last I checked he had like 6.2k life, 40% MoM, The Agnostic, 55% attack dodge, 49% spell dodge, 69% evasion, Wind Runner, ailment immunity... honestly sounds godly and something I might play next league depending on how little stuff gets changed.
Miragee
Profile Joined December 2009
8508 Posts
Last Edited: 2021-03-21 10:31:30
March 21 2021 09:33 GMT
#32800
On March 21 2021 16:23 Haasts wrote:
36 challenges done (killed the Maven and she dropped a unique Titanium Lira Arthain watchstone that was one of the five needed for the 20/24 watchstones achievement)! Time to take a break.


What a lucky drop, lol. Gratz!

//I just attempted Sirus A8 for the first time and failed. I don't know, the first time I did the fight at all I thought it could be very cool and I would see more if I do it more often. But the constant off-screen teleporting + cloning is so obnoxious. This fight just isn't for me, I get lost so often in the last phase and just get one-shot from off screen...Doesn't help I'm playing on an old 5:4 screen, either.

On the bright side, I attempted some of the endgame bosses for the first time yesterday:

1. Shaper: Had seen it on video before and got him deathless. I did a second attempt with Maven watching and died once. The cloning made the whole fight way more hectic.

2. Elder: Died twice to his slam before I realised what to do...After that it was fairly easy.

3. Uber Atziri: Died 5 times in the first split phase but still managed to down her on my last portal. Fight was tense.

4. Chayula: Felt like I outscaled that fight too hard. He died before I could see any mechanics.

Now I'm only missing Aul, Uber Elder and Maven, as I have killed Oshabi and Cortex for the first time this week as well. All in all I have to say I'm extremely happy with the Frost Bomb Elementalist I made. I mean, I'm sure other players managed to make better versions of it but I personally haven't made a char this powerful yet. Mapping is very fun and the boss damage is great, as it has some serious burst potential. It felt squishy for the longest time but I feel like it's fine now. Still not the tankiest char but I was able to face tank the Cortex' slam for example.
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