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On June 14 2020 02:23 r.Evo wrote: Not gonna be around this league launch at least since it falls right on when I'm on vacation. Was about time to finally miss a league anyway. =P
ENJOY IT TEAM, DON'T DIE BE NICE TO EACH OTHER rip dreams. gl hf
I wouldn't call delirium retarded but it was build limiting, stress inducing, crappy visibility... yeah. I hope they make changes to it before they slap it into core, because you still have to run it if you want cluster jewels
new farmville looks very low key in comparison but I'm looking forward to chilling out a bit. going to try and refrain from selling any crafts unless its stupid lucrative and I have nothing to use the craft on. should allow for some organic creativity, crafting
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I didn't mind delirium at all overall, but the low stress factor of the harvest stuff definitely has an appeal afterward lol. Also color.
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I hope the farmville is less retarded than TD league. Two leagues out of last three were overall bad (and I didn't much enjoy all black enemies on black in the 3rd one). Each of those things you mentioned about Delirium would be a deal breaker, all together made it the worst league I can remember.
I just want a league that is not about crazy time limits and does not cause performance issues or eye cancer. I will try this league more because of Vulkan addition since my PC is older now (i5 4690, GTX 960), if performance is not better I am out again.
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I've also had performance issues lately, really hoping Vulkan turns out to be helpful for me. It's hard to do any serious boss fights at 10fps.
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*edit* Okay, in the continuing saga of Pathfinder bullshit, trying to work out my flask setup. Using Transcendence + Loreweave, so armour applies to elemental damage but not phys damage. Two possibilities:
Option 1:
- Granite but no Jade
- ~20k armour with 100% uptime, ~25k w/ Vaal Molten Shell up
- Basalt + Taste of Hate w/ ~40% flask effect for phys mitigation
- Not quite enough flask charge gain to keep Basalt up 100% of the time during boss fights, because Basalt flasks use a bajillion charges
Option 2:
- Granite + Jade
- ~35k armour with 100% uptime, ~40k w/ Vaal Molten Shell up
- Taste of Hate w/ 40% flask effect, but no Basalt
- 100% flask uptime across the board
Which way should I go?
*edit again* Hmmm, looks like resistance applies to elemental damage before armour with Transcendence, which makes me lean toward using the Basalt. 20k armour looks a lot better if it's being applied after 78% damage reduction.
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is flask suffix mods a factor into your planning? I'm guessing you are taking the 2 poison notables and Nature's Boon on pathfinder, what's your 4th ascendancy notable? If not having 100% flask uptime will result in losing an important suffix immunity may need to consider that
Option 1 has better phys mitigation, Option 2 better ele mitigation. Even tho people rag on armor a lot, going from 20k ->35k definitely results in better mitigation even against big slams. not sure if this will be different with the trascendence node, but the damage mitigation formulas should be the same.
It's hard for me to judge personally, I don't have enough recent game experience to know what type of damage is more dangerous. so up to you to figure what you'd rather have more protection against
I think this will be a really amazing tank setup. hopefully you still have enough damage though xD
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Yeah, Master Alchemist is my fourth ascendancy node, and then I'm using Staunching as a flask suffix for bleed, and Golden Rule + Antivenom for poison. Self-curse Temp Chains to get high flask and Virulence uptime, so can't use Warding anyway.
I'm worried about damage too, TBH. I haven't plugged the whole thing into PoB yet because I wanna wait for the patch notes to finalize everything. But a 6L Herald of Agony with high Virulence retention is legit damage, right? Or was that only viable with a bajillion copies of Pure Agony? I've been assuming cluster notable stacking is getting the nerfbat while planning this out.
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I've got no clue about modern HoAG builds - my experiences is with the old super slow clear speed Jugg versions. Glancing quickly at some PoB builds, looks like you can get a few million dps? Totally fine for most content except super juiced t16s. however I couldn't stand the slow clear speed after my 2nd time running the build so hope you know what you're getting into
I'm pretty sure notables will still be able to be stacked.. not certain but I think they randomly said that on a comment? We'll have to see. Otherwise getting good jewels will become really really annoying. I'm hoping they just target nerf the biggest trouble makers, which I think Pure Agony would be safe from.
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I played the game up until level 40 with no knowledge of builds, feels like it was a big mistake as my Character is struggling now, I may try to make another one and study more this time lol
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28090 Posts
I'd never recommend a new player to play without following an actual tested/strong build. The game is just way too struggle otherwise. You can follow some basic principles and possibly get a build going, but it's fairly unlikely.
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I mean, it's certainly possible, I'd guess most of the closed/open beta players (like me) learned by blindly creating characters, however it will take a lot more time until you create a great one. It's very fun though if you enjoy seeing your own progress, but yeah for most people I'd advice checking out builds and guides on youtube.
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I started out with no guide or game knowledge and had a good time, but you have to know and accept going in that your first character is going to be garbage and you're going to hit a wall at some point where you can't do any more.
I did that in Essence, and then used what I learned to make an actual functional character in Breach. I had a good time and would do it again, but it's not for everybody. You have to have both the "failure is fun" attitude and the copious free time to write off your first character as doomed from the start.
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I started out with no game knowledge or guide aswell but then again the game was much smaller with just 2 acts back then and less choices. (Allthough the passive tree already had a similar size) I usualy recommend a guide for my friends after they tell me what kind of character they want to play, since especially in the forum there are quiet a lot of meme/bad guides aswell.
I kinda want to try out a 2h slam character this league but somehow i usualy die with chars with slow attack speed at some point. Who in the TL guild is playing HC in the upcoming league ? I cant decide like always and prolly will decide on the last day...
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On June 14 2020 17:01 Rhodry wrote: I started out with no game knowledge or guide aswell but then again the game was much smaller with just 2 acts back then and less choices. (Allthough the passive tree already had a similar size) I usualy recommend a guide for my friends after they tell me what kind of character they want to play, since especially in the forum there are quiet a lot of meme/bad guides aswell.
I kinda want to try out a 2h slam character this league but somehow i usualy die with chars with slow attack speed at some point. Who in the TL guild is playing HC in the upcoming league ? I cant decide like always and prolly will decide on the last day...
I'm playing HC, seems like EchelonTee and LagLovah might aswell. I'm not in the guild currently tho.
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28090 Posts
I'm definitely not saying it isn't possible. I just think it's more likely for new players to brick their first char really early on and then just quit forever. It's probably safer to just recommend builds for new players and if they want to do their own thing instead they always have that option anyway. Some people love the struggle (I definitely did when I was newer).
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I'm similar to a bunch of you guys, where I started early (closed beta), went in blind. It was super enjoyable, that sense of discovery and working through builds is something that really hooked me.
On the flipside I have barely been able to get any outside friends to join PoE. Even experienced gamers missing stuff like using 4L, or messing up their skill tree absolutely, or not understanding why changing gear is so annoying (ex: unequip glove with dex, can't use their skill gem anymore). So if using guides will help you get to the point where you can enjoy the depth of PoE, I think it's worth it. Though you lose a bit of the self-discovery part of a first playthrough, it's better than getting completing turned off the game
I'm playing HC next league. Though tbh party play is completely dead (unless aura bot, or super min maxed coordination). So guild is basically just there to chat, and maybe share some map clears. For surviving 2H slam, the key is abusing vaal molten shell (and probably enduring cry this league). If you have it up during important moments should have massive EHP
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I'm contemplating using Bone Offering as either Necromancer or Scion (Necromancer+?), in a Staff EQ build. Is this plausible or too crazy? I'm not sure what's an easy way to trigger Bone Offerings though. I could do some ghetto Leap Slam + CoC setup but I'd prefer something more automated
I'm also not sure about the ascendency. I think the scion route might be good to have more passive points for cluster jewels, but I don't know what my second ascendency should be after Necro. Slayer makes the most sense, but I don't know how well the nerfed leech mods work. Champion is OK but I can get fortify on hit easily on cluster jewel, and impale isn't great with slow hitting build. Jugg seems underpowered. Zerker is decent I suppose?
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Champion is OK but I can get fortify on hit easily on cluster jewel, and impale isn't great with slow hitting build. Jugg seems underpowered. Zerker is decent I suppose?
I agree impale seem way off with slow 2h slams, but on the flip side bleed seems very good for it. Same with ignite.
Been thinking about either stating with normal necro and when i have currency tuning it into HoA with firestorm unleash and Volkuurs. Can have some other minions to pop up the damage.
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On June 15 2020 03:51 EchelonTee wrote:
I'm contemplating using Bone Offering as either Necromancer or Scion (Necromancer+?), in a Staff EQ build. Is this plausible or too crazy? I'm not sure what's an easy way to trigger Bone Offerings though. I could do some ghetto Leap Slam + CoC setup but I'd prefer something more automated
I'm also not sure about the ascendency. I think the scion route might be good to have more passive points for cluster jewels, but I don't know what my second ascendency should be after Necro. Slayer makes the most sense, but I don't know how well the nerfed leech mods work. Champion is OK but I can get fortify on hit easily on cluster jewel, and impale isn't great with slow hitting build. Jugg seems underpowered. Zerker is decent I suppose?
Slayer sounds best for 2hand to me, but when in doubt and/or you just want some speediness, you can always go the good ol pathfinder route (or even raider - its free onslaught, at least mapping - you`re gonna run blood rage anyway).
Necro as melee on its own also sounds meh to me because you`ll have to either path super far down or put all damage into cluster jewels (or maybe Spiritual Aid? Would be generic damage even in case you want to do the new infernal cry). Maybe you could PoB something decent out of it. Oh, and Raider/PF would have the pretty small additional advantage of getting 40 dex on the way for requirements.
RE: Bone offering. Reckoning unfortunately only works with a shield, even tho you can block with staves. So no CoC Reckoning setup. Asenaths Chant is Bow only. So that wont work either.
Can Infernal Cry explosions crit? If yes, and you plan with that one in mind, that could work better. Otherwise you're probably stuck with either CoC Leapslam or ... dare i say it ... CWC Charged Dash 
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Honestly, if theres decent generic 2Hand buffs, I might just take the improved Warcries and go Zerker Cyclone as Starter. That seems pretty foolproof, especially considering that both the warcry AND the channel cluster jewels are totally bonkers if unchanged.
Plus, if everybody is busy slamming around with axes and maces and staves, a decent terminus est should still be pretty cheap.
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For non-Earthquake Berserker builds I think Impale is alright, since you get quite a bit attack speed from Rage. That being said, it will only really matter against bosses but still it's adding quite a lot of dps so I find it tough to leave it out. I personally think Berserker is pretty OP since it adds so much more damage than the other Ascendancies, at least for SC I'd go for it if I play melee. But I'm pretty interested in how they will touch War Bringer. If they nerf that one too much it might affect my starter choice.
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Regarding zerker heard rumor that GGG will make more rage passive proberly from cluster. I know it's 1 h but the Rigwald axe rework that give 25 extra to max seems very good.
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