On June 08 2020 04:28 Sapaio wrote:
Don't get this. Does this Mean only unique count.
Don't get this. Does this Mean only unique count.
Nah, afaik it means that magic and rare items don't drop from monsters. You can still craft them though.
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HolydaKing
21254 Posts
June 07 2020 20:21 GMT
#31921
On June 08 2020 04:28 Sapaio wrote: Show nested quote + On June 08 2020 04:05 Duka08 wrote: Anyone ever done a private league with the no magic/rares mod? Couple friends and I are thinking about trying it, it seems like the most interesting mod for just a small group trying to mix it up a bit. Especially in a league that looks to be crafting focused. Not interested in all the random dmg/hp increases. Don't get this. Does this Mean only unique count. Nah, afaik it means that magic and rare items don't drop from monsters. You can still craft them though. | ||
Duka08
3391 Posts
June 07 2020 20:26 GMT
#31922
On June 08 2020 05:21 HolydaKing wrote: Show nested quote + On June 08 2020 04:28 Sapaio wrote: On June 08 2020 04:05 Duka08 wrote: Anyone ever done a private league with the no magic/rares mod? Couple friends and I are thinking about trying it, it seems like the most interesting mod for just a small group trying to mix it up a bit. Especially in a league that looks to be crafting focused. Not interested in all the random dmg/hp increases. Don't get this. Does this Mean only unique count. Nah, afaik it means that magic and rare items don't drop from monsters. You can still craft them though. Yeah this is correct, monsters don't drop blue/yellow items, just whites, currency, uniques, etc. It seems like a fun way to focus a bit more on crafting gear, leveling and mapping, but on the flip side also less trans/alt/alch income from vendor trash lol... | ||
EchelonTee
United States5245 Posts
June 07 2020 21:02 GMT
#31923
I can't fathom having fun with something like SSF + no stash + no vendor + no blue/yellow. just seems masochistic | ||
Duka08
3391 Posts
June 07 2020 21:07 GMT
#31924
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EchelonTee
United States5245 Posts
June 08 2020 19:37 GMT
#31925
Warcries seem pretty strong. Shouldn't this make Berserker busted? Since warcries won't share cooldown anymore you can have 2-4 in your build. The fast attack speed nature of zerker doesn't have great synergy with the Exert mechanic though. I wonder if something like Tec Slam zerker would be strong. you can get "covered in Ash" from infernal cry so Chieftain doesn't seem super necessary | ||
Duka08
3391 Posts
June 08 2020 20:23 GMT
#31926
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HolydaKing
21254 Posts
June 08 2020 20:25 GMT
#31927
I could imagine playing a 2h staff Berserker with Sweep and getting glancing blow and instant warcry. Probably would use Intimidating Cry since it looks the best for physical damage buffing. I do wonder how much double damage chance it gives though, I don't think it gives 100% even if the GGG post kinda implies it. | ||
Duka08
3391 Posts
June 08 2020 20:43 GMT
#31928
At least it's stuff to think about. I'm still defaulting to plain old Tec Slam Jugg but will keep an eye on how good these turn out to feel, either testing myself leveling or just watching what the streamerzzz do. | ||
EchelonTee
United States5245 Posts
June 08 2020 20:47 GMT
#31929
warcries and exert means more damage, but well that really help general clunkiness? I suppose the AoE warcry or the infernal warcry can help give massive AoE and thus improve clear. But the faster DW builds will also benefit from the warcry changes even if it's not to the same degree I was thinking a great budget bosser would be Chieftain Warchief. Just slap down the totems and spam several warcries to get the sweet exert bonuses I'm going to play EQ Jugg no matter what but I have a bad feeling it won't be able to really handle T16 juiced maps unless I have really good gear | ||
Duka08
3391 Posts
June 08 2020 20:50 GMT
#31930
On June 09 2020 05:47 EchelonTee wrote: warcries and exert means more damage, but well that really help general clunkiness? I suppose the AoE warcry or the infernal warcry can help give massive AoE and thus improve clear. But the faster DW builds will also benefit from the warcry changes even if it's not to the same degree Oh yeah you're absolutely right, they don't make the build any less clunky in general. 2H needs way more help for that. But each "press" of a warcry will feel better with a 2H since you don't smoke through the charges instantly, meaning you might not have to press the warcry as often, meaning it doesn't slow you down as much. Idk that's just really broad discussion though, both will feel like shit if the difference is only pressing it every 5 seconds instead of every 3... | ||
Sapaio
Denmark2037 Posts
June 09 2020 03:00 GMT
#31931
Think that WC will be useful for most classes there is a defensive cry, one that buff allies Attack, one that is defensiv. One that summuns but think u need to be Melee for that to be useful | ||
HolydaKing
21254 Posts
June 10 2020 05:37 GMT
#31932
Also the teased craftings options are cool, especially for SSF (which I'll do this league, been a while). | ||
Dracolich70
Denmark3820 Posts
June 10 2020 07:21 GMT
#31933
Glad they reworked warcries, but not happy that it happens after cluster jewels made them about as mandatory as impale mechanic. Melee seems so pigeon holed to fix their problems. | ||
Sapaio
Denmark2037 Posts
June 10 2020 10:04 GMT
#31934
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EchelonTee
United States5245 Posts
June 10 2020 17:45 GMT
#31935
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Gescom
Canada3397 Posts
June 10 2020 18:51 GMT
#31936
On June 11 2020 02:45 EchelonTee wrote: If second wind works with Warcries next league, I think that'll be amazing. The double damage warcry is literally 100% more damage, should be able to melt bosses It works with them now, I don't see why it wouldn't. Note that if the warcry becomes instant however you don't get the second charge, but just the CDR. | ||
Haasts
New Zealand4445 Posts
June 10 2020 20:54 GMT
#31937
On June 10 2020 14:37 HolydaKing wrote: Tribal Fury on the passive tree and the +1 striker range nodes leading to it seems extremely good for strike builds, but I can't quite imagine playing one, they're too inconvenient to play imo. Also the teased craftings options are cool, especially for SSF (which I'll do this league, been a while). Yeah, Tribal Fury's a big one. Trying to figure if the Agnostic moving to the tree allows a different way of running Righteous Fire from L36 or so - I've done it via a bunch of life flasks and Blasphemy-Poacher's Mark, but that was five or so leagues ago, and I'm sure things have changed a little since then. Since I left Delirium a little early, I hadn't really considered how cluster jewels opened up builds that normally would suffer from being on the wrong side of the passive tree; mulling over things like a Fire Trap Chieftain where you can grab Set and Forget/Guerilla Tactics/Arcane Pyrotechnics from a couple of cluster jewels while keeping the league start/SSF-friendly beef/fire damage from Chieftain+left hand side of the tree. Trying to watch some spell Marauder leveling things - found VoDs of Goratha in the Marauder race from last weekend (spellslinger WoC/Purifying Flame Chieftain); think that's the same setup Heshla ran in the class race to 80 to get first Marauder. I need to practice using Smoke Mine! | ||
EchelonTee
United States5245 Posts
June 10 2020 21:00 GMT
#31938
Spamming Infernal or Seismic Cry for clear, Intimidating Cry for anything stronger, and Enduring Cry as another defensive cooldown / oh shit button, is a lot of good options. Warcries do come out pretty quickly too. And it can mean that most of your hits are exerted, = big damage. It will slow you down noticeably though... maybe its a good setup for when you are low on gear / early league, but otherwise, I'm begging for some 50%/100% increased Warcry cast speed nodes -- using smoke mine takes a bit of practice but it's not THAT different from using other movement skills. there's a rhythm to throwing the mine then hitting detonate right after, not too different if you've played any other mine builds. It's super worth it for most builds leveling | ||
Duka08
3391 Posts
June 10 2020 22:00 GMT
#31939
On June 11 2020 02:45 EchelonTee wrote: If second wind works with Warcries next league, I think that'll be amazing. The double damage warcry is literally 100% more damage, should be able to melt bosses I'm assuming multiple charges doesn't let you get the effect twice, right? Just flexibility and CDR and more uptime | ||
EchelonTee
United States5245 Posts
June 10 2020 23:21 GMT
#31940
-- https://www.reddit.com/r/pathofexile/comments/h099af/regarding_poe_overlay_and_poe_planner_using/ dunno if people care about this sort of thing, but PoE Overlay and PoE Planner are part of Overwolf now, which is apparently shady / ad spammy / malware esque. So beware if you want to use those programs. There's suggestions in the thread on what trade companions to switch to (Awakened PoE Trade or Side Kick) | ||
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