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Path of Exile - Page 1596

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Haasts
Profile Joined October 2011
New Zealand4445 Posts
June 03 2020 20:35 GMT
#31901
Totally down for a non-speedclear Metamorph-y league; quit Delirium in SSF after 24 challenges (first league in a while I haven't gone for 36) due to IRL stuff. Vulkan stuff seems to be helping making playing on my potato PC and garbage internet a little better, need to dust off some standard characters to see how e.g Whispering Ice or Volatile Dead play out.

Curious to see how much control you can get w/crafting options for SSF stuff - wondering if Corrupted Soul will be one of the Timeless Jewel keystones moved to the tree for Cremation Chieftain shenanigans.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
EchelonTee
Profile Joined February 2011
United States5262 Posts
Last Edited: 2020-06-03 23:29:00
June 03 2020 23:28 GMT
#31902

I recommend watching at least the first 9-11 minutes of this Ziggy interview. It alleviated some of my concerns for the league. Seems like there's a big crafting emphasis, but it's streamlined, easy to figure out, and very powerful.

"For most people you just slap some plants down, kill some monsters, do some crafting, repeat." - Chris Wilson

Also new meme from the vid =D

[image loading]
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
June 03 2020 23:30 GMT
#31903
On June 04 2020 04:09 TheEmulator wrote:
I quit delirium about a month in. Are Heralds still fairly strong even though they got the nerf hammer? I guess none of this matters until the patch notes come out for next league.


They will most definitely nerf purposeful harbinger. I started my Herald build quite late, and still managed to create an unstoppable immortal monster, clearing juiced up tier 19 max delirium maps deathless. It's so OP it really wasn't fun anymore. I hope that in harvest GGG will nerf any super OP builds that escaped their balancing team asap. poe.ninja leaderboards consist of 68% herald bullds, which ruins the market and the experience for me.
Harvest itsself looks alright, most developers are probably working on poe 2.0
"I just pressed stimpack, and somehow I won the battle" -Flash
Gorsameth
Profile Joined April 2010
Netherlands22487 Posts
Last Edited: 2020-06-03 23:34:54
June 03 2020 23:34 GMT
#31904
On June 04 2020 08:30 InFiNitY[pG] wrote:
Show nested quote +
On June 04 2020 04:09 TheEmulator wrote:
I quit delirium about a month in. Are Heralds still fairly strong even though they got the nerf hammer? I guess none of this matters until the patch notes come out for next league.


They will most definitely nerf purposeful harbinger. I started my Herald build quite late, and still managed to create an unstoppable immortal monster, clearing juiced up tier 19 max delirium maps deathless. It's so OP it really wasn't fun anymore. I hope that in harvest GGG will nerf any super OP builds that escaped their balancing team asap. poe.ninja leaderboards consist of 68% herald bullds, which ruins the market and the experience for me.
Harvest itsself looks alright, most developers are probably working on poe 2.0
GGG really don't like nerfing things during a league. And I imagine a lot of that is tied to statistics about people simply leaving rather then trying something else if their character for that league gets nerfed to hard.
It ignores such insignificant forces as time, entropy, and death
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
June 03 2020 23:54 GMT
#31905
On June 04 2020 08:34 Gorsameth wrote:
Show nested quote +
On June 04 2020 08:30 InFiNitY[pG] wrote:
On June 04 2020 04:09 TheEmulator wrote:
I quit delirium about a month in. Are Heralds still fairly strong even though they got the nerf hammer? I guess none of this matters until the patch notes come out for next league.


They will most definitely nerf purposeful harbinger. I started my Herald build quite late, and still managed to create an unstoppable immortal monster, clearing juiced up tier 19 max delirium maps deathless. It's so OP it really wasn't fun anymore. I hope that in harvest GGG will nerf any super OP builds that escaped their balancing team asap. poe.ninja leaderboards consist of 68% herald bullds, which ruins the market and the experience for me.
Harvest itsself looks alright, most developers are probably working on poe 2.0

GGG really don't like nerfing things during a league. And I imagine a lot of that is tied to statistics about people simply leaving rather then trying something else if their character for that league gets nerfed to hard.


I know they don't like mid league balance changes, I believe this was actually the first time ever they did this? And mostly I agree with this philosophy. However, if something this game-changing slips through their balancing, it should be fixed and not made just slighty less game breaking.
"I just pressed stimpack, and somehow I won the battle" -Flash
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 04 2020 03:00 GMT
#31906
On June 04 2020 08:54 InFiNitY[pG] wrote:
Show nested quote +
On June 04 2020 08:34 Gorsameth wrote:
On June 04 2020 08:30 InFiNitY[pG] wrote:
On June 04 2020 04:09 TheEmulator wrote:
I quit delirium about a month in. Are Heralds still fairly strong even though they got the nerf hammer? I guess none of this matters until the patch notes come out for next league.


They will most definitely nerf purposeful harbinger. I started my Herald build quite late, and still managed to create an unstoppable immortal monster, clearing juiced up tier 19 max delirium maps deathless. It's so OP it really wasn't fun anymore. I hope that in harvest GGG will nerf any super OP builds that escaped their balancing team asap. poe.ninja leaderboards consist of 68% herald bullds, which ruins the market and the experience for me.
Harvest itsself looks alright, most developers are probably working on poe 2.0

GGG really don't like nerfing things during a league. And I imagine a lot of that is tied to statistics about people simply leaving rather then trying something else if their character for that league gets nerfed to hard.


I know they don't like mid league balance changes, I believe this was actually the first time ever they did this? And mostly I agree with this philosophy. However, if something this game-changing slips through their balancing, it should be fixed and not made just slighty less game breaking.

This was not the first mid league balance change. I don't remember what the previous cases were, but I'm confident it has happened.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
EchelonTee
Profile Joined February 2011
United States5262 Posts
June 04 2020 03:46 GMT
#31907
they're usually classified as "bug fixes", but they have a big effect on economy and player builds. especially when they take a while to fix. I vaguely remember Voidheart being 100% choice to bleed/posion (double dipping era so super OP) but then they nerfed it after a few weeks. tanked some people's builds / currency
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2020-06-04 15:28:30
June 04 2020 15:27 GMT
#31908
https://www.pathofexile.com/forum/view-thread/2869604
Ok so the change is different than what i understood in the interview with Chris. Brand recall still functions the same, but with a higher cooldown and no increase of uptime for the active brands. So you will have to cast brands way moer often.
The actual change though is that when a branded enemy dies, the brands dont drop where it died but rather at the point that they originally attached to the enemy. So there will be no chaining forwards through groups, the brands basically only cover the area they were put in. That is really similar to a totem. That's still quite a heavy nerf, but i think archmage stormbrand trickster might still be very strong.
Sapaio
Profile Joined October 2017
Denmark2037 Posts
June 04 2020 15:49 GMT
#31909
The new Doryani prototype seems pretty awesome. How does it work with Malachai ring?
GO OG
Gorsameth
Profile Joined April 2010
Netherlands22487 Posts
June 04 2020 16:04 GMT
#31910
On June 05 2020 00:27 Warri wrote:
https://www.pathofexile.com/forum/view-thread/2869604
Ok so the change is different than what i understood in the interview with Chris. Brand recall still functions the same, but with a higher cooldown and no increase of uptime for the active brands. So you will have to cast brands way moer often.
The actual change though is that when a branded enemy dies, the brands dont drop where it died but rather at the point that they originally attached to the enemy. So there will be no chaining forwards through groups, the brands basically only cover the area they were put in. That is really similar to a totem. That's still quite a heavy nerf, but i think archmage stormbrand trickster might still be very strong.
You can't archmage to the same degree tho, because if you make it as mana expensive as possible (which you do now) you will not be able to constantly cast it like you will need to.
It ignores such insignificant forces as time, entropy, and death
EchelonTee
Profile Joined February 2011
United States5262 Posts
June 04 2020 16:35 GMT
#31911
You can get some really insane mana regen, so it's still mostly feasible. The main downside is having to recast it so often. Before you didn't really need cast speed, now mapping will be a lot less smooth. I think it'll still be a good bossing skill and strong overall, but loosing that smoothness makes it a hard pass from me
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Warri
Profile Joined May 2010
Germany3208 Posts
June 04 2020 16:36 GMT
#31912
Not a problem for trickster. I was basically playing this way already anyway, because i dont like the numlock trick on recall.
https://streamable.com/8oweev
Only worry i have is that the lack of propagation means they wont fully clear a group and stragglers will survive on the edges, thats gonna be a real pain. But since notable stacking is staying, you can focus a bit more on brand attachement range over dps.
Now awakener might get really annoying for trickster though..
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 04 2020 22:24 GMT
#31913
I was recasting my brands way too often already. So the changes probably wouldn't feel that bad to me; were I to play brands again.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
clusen
Profile Joined May 2010
Germany8702 Posts
June 05 2020 19:38 GMT
#31914
On June 04 2020 12:00 Alur wrote:
Show nested quote +
On June 04 2020 08:54 InFiNitY[pG] wrote:
On June 04 2020 08:34 Gorsameth wrote:
On June 04 2020 08:30 InFiNitY[pG] wrote:
On June 04 2020 04:09 TheEmulator wrote:
I quit delirium about a month in. Are Heralds still fairly strong even though they got the nerf hammer? I guess none of this matters until the patch notes come out for next league.


They will most definitely nerf purposeful harbinger. I started my Herald build quite late, and still managed to create an unstoppable immortal monster, clearing juiced up tier 19 max delirium maps deathless. It's so OP it really wasn't fun anymore. I hope that in harvest GGG will nerf any super OP builds that escaped their balancing team asap. poe.ninja leaderboards consist of 68% herald bullds, which ruins the market and the experience for me.
Harvest itsself looks alright, most developers are probably working on poe 2.0

GGG really don't like nerfing things during a league. And I imagine a lot of that is tied to statistics about people simply leaving rather then trying something else if their character for that league gets nerfed to hard.


I know they don't like mid league balance changes, I believe this was actually the first time ever they did this? And mostly I agree with this philosophy. However, if something this game-changing slips through their balancing, it should be fixed and not made just slighty less game breaking.

This was not the first mid league balance change. I don't remember what the previous cases were, but I'm confident it has happened.

There was a mirror arrow build that got dumpstered via hotfix a few hours after a guide was posted. I think the life of mirror arrow clones got nerfed by 80% or something (the build used minion instability)
EchelonTee
Profile Joined February 2011
United States5262 Posts
June 07 2020 00:24 GMT
#31915
I'm contemplating a Staff EQ Jugg build with Glancing Blows block and Abyssus. Is it possible to survive with Abyssus in HC? haven't seriously tried it before
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 07 2020 07:59 GMT
#31916
Haven't tried, but I would think so. There's a reasonable amount of Abyssus users on poeninja.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
June 07 2020 10:13 GMT
#31917
If Molten Shell doesn't get touched, you surely can. Vaal Molten Shell especially is pretty bonkers for melee chars who generally have some % increased Armour.
Duvon
Profile Joined October 2011
Sweden2360 Posts
June 07 2020 16:25 GMT
#31918
I tried making a Herald of Thunder character with the Lone Messenger notable cluster jewel now in delirium, but it failed, just too slow hits. With the new ring it might be doable though.
Nothing is impossible, only some things for some people.
Duka08
Profile Blog Joined July 2010
3391 Posts
June 07 2020 19:05 GMT
#31919
Anyone ever done a private league with the no magic/rares mod? Couple friends and I are thinking about trying it, it seems like the most interesting mod for just a small group trying to mix it up a bit. Especially in a league that looks to be crafting focused. Not interested in all the random dmg/hp increases.
Sapaio
Profile Joined October 2017
Denmark2037 Posts
June 07 2020 19:28 GMT
#31920
On June 08 2020 04:05 Duka08 wrote:
Anyone ever done a private league with the no magic/rares mod? Couple friends and I are thinking about trying it, it seems like the most interesting mod for just a small group trying to mix it up a bit. Especially in a league that looks to be crafting focused. Not interested in all the random dmg/hp increases.


Don't get this. Does this Mean only unique count.
GO OG
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