Path of Exile - Page 1571
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
EchelonTee
United States5180 Posts
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PoulsenB
Poland7686 Posts
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Espelz
Germany812 Posts
On December 12 2019 05:50 EchelonTee wrote: What are the pros and cons for Arc Traps vs Arc Mine? I haven't really followed the recent reworks. I'll follow up with a mine question (or a question of mine?) : what does "in sequence" mean exactly (see blastchain support)? pretty sure theres a proper ggg definition, just as there is for almost any other special wording - i understand it as "pressed detonate x times without doing anything else", but I`m ready to be enlightened here). Okay - seems like i was kinda wrong here. Apparently you only have to detonate once with blastchain support, and every single mine you threw down will detonate in sequence. I can throw down 23 on my sabo on standard. So (again, i wrote bullshit above) each mine detonates with its own MORE multi, and the last one has a 90% more multi in my case. The first ones each have LESS multi as the sequence isnt long enough to offset the malus. | ||
TheEmulator
28057 Posts
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Alur
Denmark3899 Posts
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TheEmulator
28057 Posts
On December 12 2019 08:00 Alur wrote: After having practiced some leveling, mines don't feel that clunky. Not sure if I'd wanna play them permanently tho. Actually after hearing some of the mine changes I do agree that it's not as clunky. I didn't even realize you could throw them now | ||
Duka08
3391 Posts
Still juggling ideas. I'm going to fall back on ED Trickster if I don't find anything more interesting, I doubt the chaos res changes will be enough to make it feel bad. More interested in the Atlas changes and new content at the moment so I don't mind re-running an old build, but open to ideas if anything jumps out at me. The new bow supports are cool but not enough to spark interest for a starter. | ||
Meta
United States6225 Posts
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kramvti
73 Posts
On December 12 2019 00:03 HolydaKing wrote: That's not entirely true. Yes, Kitava is a monster, but it's entirely possible (for someone not experienced) to be barely res capped in Act10 and then going into maps with a higher res penalty which will make monsters hurt a lot more. Also it'll be exciting to see how they change the campaign bosses, Brutus looked a lot more dangerous in the video they showed and he isn't the only boss with new attacks. I can usually make it through the campaign without dying. Sometimes Kitava will get me once, or I will just do something stupid and eat something to the face. I read virtually nothing about anything. I chose to play this from experimentation, not through reading. This is how I started in open beta. In D2, I read basically everything eventually so I chose to just play this game differently...obviously not totally efficient, but more fun to me. It also encourages me to just try different things when I tire of a build. There are still a lot of ideas I have not even done after 100 characters. I generally die for the first time shortly after entering maps. There very much seems to be a level penalty very similar to D2. I don't actually feel 'safe' in a rare map until I am about 8 levels above it. Even then, every once in awhile something will just lay me flat. It isn't until at least 12 levels above where that stops. Once you get to tier 11+ prepare to get wtf roasted from time to time, damn near no matter what you do. | ||
Espelz
Germany812 Posts
https://www.pathofexile.com/forum/view-thread/2687774 Some of the awakened support gems seem really bonkers. (+1 cold gems on added cold?) I also wonder how artillery ballista works. I imagine it being some kind of "rain of arrows in a line / sunder from above", so that additional proj. would increase the range of it? Its 100% Fire conversion.For bigger targets i imagine the overlapp being pretty good damage. Could try some scion with chieftain/whatever. Leveling scion at start is rather meh tho :/ Nice thing about the ballista stuff is that you get a lot of them without ancestral bond. so you could still deal damage yourself too. | ||
HolydaKing
21225 Posts
As for the Awakened gems, Curse on Hit should be the most expensive one. It's crazily strong. @above: I don't think Artillery Ballista can hit targets twice, it's not meant for single target afaik. | ||
Sapaio
Denmark2037 Posts
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Warri
Germany3208 Posts
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HolydaKing
21225 Posts
So I do not agree that every build will be able to use them since their price will likely be insane. Also normal bosses have 33% less curse effect and Shaper/Guardian+ have 66%. | ||
Duka08
3391 Posts
+ Show Spoiler + Added new currency: Awakener's Orb. This item can be used on any item with influence (such as a Shaper-influenced Ring), and then any item of the same type (a ring in this case) to transfer that influence to the new item. The original item will be destroyed as a result of this process, but some of the original item's mods may be carried over to the destination item. An item can have two Influence types attached to it if they are transferred in this way. Will that be usable on uniques as well? i.e. transferring shaper influence to uniques without chancing shaper bases? If so that'd be neat, assuming the Orbs also aren't insanely rare/expensive. Makes gearing for items like Eternity Shroud, Mark of the Shaper/Elder, etc. a bit easier. | ||
PoulsenB
Poland7686 Posts
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HolydaKing
21225 Posts
On December 13 2019 05:54 PoulsenB wrote: Zana mods on map device are now unlocked by completing maps, right? As far as I remember, yes. | ||
ThaddeusK
United States230 Posts
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HolydaKing
21225 Posts
On December 13 2019 06:33 ThaddeusK wrote: They were unlocked by progressing the end game questline, I imagine thats still going to be the case, but the questline is changing so we don't know for sure. From the patch: Zana's level, which determines which Map Device crafting options you have available as well as what maps Zana can stock in her vendor window, is now determined by the number of maps you have completed on your Atlas. edit: New GGG video that shows a reef map being played by an EA+EA totems char. Not surprising almost everyone on reddit is crying about the extra clicking needed, it sucks. Should be like Azurite tbh. Also the Metamorph boss took a long while, better not play a squishy build I guess. | ||
r.Evo
Germany14054 Posts
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