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Path of Exile - Page 1561

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 05 2019 20:59 GMT
#31201
On September 06 2019 05:09 Haasts wrote:
Caught up a little on some recent-ish race VODs from havoc/tytykiller - hadn't realised the meta had shifted to Orb of Storms w/Arc/Wave of Conviction alongside LST for single-target. Half-wondering if I should speed-level to maps using that then respec to summoner, esp with Feeding Frenzy etc being unavailable until L31.

Show nested quote +
On September 06 2019 05:00 Espelz wrote:
Edit: Will also be interesting to see which spectres turn out to be viable / good / broken with the additional levels.


Yeah, excited to see what the combo of levels + aggressive behaviour will do - have high hopes for Enhanced Vaal Fallen.

This is my plan. Gonna go summoner once I have my Tabula.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Haasts
Profile Joined October 2011
New Zealand4445 Posts
Last Edited: 2019-09-05 21:32:43
September 05 2019 21:27 GMT
#31202
On September 06 2019 05:19 Espelz wrote:

I wouldnt bother tbh, unless you`re really good at racing. +1 gem wands are gone (maybe the added flat is as good though?).
In the last days, I just ran act1+2 a few times, and srs with phantasm and from 8 on minion damage support and the occasional zombie pretty much made it feel super easy.
Sure, its a bit slower, but i still managed 25-30 minute act1 including trial and skillpoints, and tbh I'm not really a lot faster when I do the lightning / oos stuff.
I am super bad at globalling bosses with explosive trap tho. But even then, skellies are such good single target dps from the start that i dont think you`ll gain THAT much time.



My thoughts were that the recipe switch from +1 gems to added flat would be great for OoS but rough for SRS =p
I had a quick go halfway through A1 seeing how Duelist SRS would go and didn't enjoy it, but might try again with Templar today. And the new Enduring Bond cluster does look juicy for early game SRS ... I even wonder if Infernal Legion support at L8 + early Minion Instability might be worthwhile, or rushing Ravenous Horde.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-09-06 02:53:37
September 06 2019 02:50 GMT
#31203
I played around very very briefly with Divine Ire totems on standard just to see how they looked with no tree, no investment, basic gem levels, etc. It seems like it could be cool. The aoe of the charge-up part of Divine Ire is way bigger than I thought it was, with no aoe buffs at all. The aoe portion alone is good damage for white mobs and trash clear, and the totems fire the beam when they either charge to full stacks, or everything within range dies to the aoe and they have no "target".

Divine Ire totems Hiero with the new Hiero nodes, or

Self-cast Divine Ire Trickster, cuz trickster, and with potential for stupid conversion / non-chaos as chaos abuse

Got like 24 hours to think about it
EchelonTee
Profile Joined February 2011
United States5262 Posts
September 06 2019 04:30 GMT
#31204
is the aiming decent with divine ire totem? I was thinking of going totem hiero for the most "ez mode" experience, I didn't think they would be smart with the aiming tho. Purifying Flames is an option too
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-09-06 04:49:51
September 06 2019 04:33 GMT
#31205
I mean, they're not smart in any way I don't think, probably just aim at the first enemy they "attack" (even though the channel is a big aoe). Or the last one alive / in range. But there's enough beams flying around with having 3-5 totems up that it's just solid clear, it looks like. And for bosses and single target they're usually going to be hitting the boss anyway. I also just don't know what other totems are popular right now. I've done arc already zzzz. DI was just an idea. Totems seem like they'll be good for Blight regardless.

Trickster self cast DI has a lot going for it too though... Trickster generally just good esp early on, easier for me to do EB which I like, and then endless possibilities for conversion abuse later on with trickster chaos node, eternity shroud, etc. mmMmmmMmm hopefully someone more experienced will slap some ideas into a pre-patch video and that'll help me choose lol.

Edit: heres Mathils DI totem build that gave me the idea recently. But there's enough new passives on the tree (esp the channeling stuff), and the new Hiero stuff, that mean it's worth putting a bit more thought into some adjustments rather than copying it outright. I really don't know how much investment into mana stuff on the tree will get the most out of Transfiguration of Mind and Sanctuary of Thought
r.Evo
Profile Joined August 2006
Germany14081 Posts
September 06 2019 04:49 GMT
#31206
Ugh, I'm pretty out of the loop and not crazy excited about the league, not going to go too hard or anything.

Gunde? Lag? Any plans so far? Anyone else for HC?

Venom Gyre is REALLY tempting but I don't trust it day 1 / survivability wise. Will probably default to a Summoner but still need to find a proper build. ;;
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
LagLovah
Profile Joined April 2010
Canada552 Posts
Last Edited: 2019-09-06 05:20:17
September 06 2019 05:19 GMT
#31207
I will be there for league start. But after that... tons of work, going to miss a lot of time early league.

Debating between HC or SSFSC - cant really afford to get 1 shot on 15 characters this league again time-wise.

Summoner 100%, the debate for me is... zombie/spec? The nodes are quite clean to get to, easy 220% + life... but i hear you need the zombie slam + pulverize to make it worthwhile some questions about whether this will work without the CDR gem, or do i go srs -> infernal legion golemancer. moving rf totems ? will it be good? who knows... does it stack also?

The new onslaught / unholy might minion nodes/.. ? good bad? worth it? 4sec isnt long when you have to split it between a bunch of units... but on a spectre... mm maybe ?

SRS felt really bad in legion, and i spent quite a bit on that character, will carrion golem and deathmark save it ? SRS links were already in high demand, so many options. Will deathmark make killing rares actually possible again? Felt so bad in legion.
rSLagLovah on NA xSixLagLovah on Kr
Sapaio
Profile Joined October 2017
Denmark2037 Posts
September 06 2019 05:41 GMT
#31208
Isn't slam part of the zombie gem.
GO OG
r.Evo
Profile Joined August 2006
Germany14081 Posts
September 06 2019 06:09 GMT
#31209
On September 06 2019 14:19 LagLovah wrote:
I will be there for league start. But after that... tons of work, going to miss a lot of time early league.

Debating between HC or SSFSC - cant really afford to get 1 shot on 15 characters this league again time-wise.

Summoner 100%, the debate for me is... zombie/spec? The nodes are quite clean to get to, easy 220% + life... but i hear you need the zombie slam + pulverize to make it worthwhile some questions about whether this will work without the CDR gem, or do i go srs -> infernal legion golemancer. moving rf totems ? will it be good? who knows... does it stack also?

The new onslaught / unholy might minion nodes/.. ? good bad? worth it? 4sec isnt long when you have to split it between a bunch of units... but on a spectre... mm maybe ?

SRS felt really bad in legion, and i spent quite a bit on that character, will carrion golem and deathmark save it ? SRS links were already in high demand, so many options. Will deathmark make killing rares actually possible again? Felt so bad in legion.

Hm, was it because Legion mechanics or what exactly made SRS feel bad?

I'm really tempted by Guardian SRS or Spectres after tuning into Ubers stream a bit. Those two Crusade Ascendancy nodes are nuts for levelling. Alurr is probably making the right call with OOS and respeccing but seems like a bit short notice to look into that.

All in all if SC economy wouldn't suck so much this is another really tempting league, but I could also just quit after a week or so as usual. =P

PS: +5 to SRS staves will exist, not sure if that helps you out or not.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
HolydaKing
Profile Joined February 2010
21254 Posts
September 06 2019 07:55 GMT
#31210
Still undecided on the Ascendancy priority for summoner necro. Unnatural Strength is a must have for sure, as +2 minion skill gem levels gives huge amounts of minion life, damage and possibly more minions. Then there are two more to pick from:
Bone Barrier is probably a must, just for the phys dmg reduction and elemental res you get. I don't think I'll use the Bone Armour skill (much) though, unless it has huge duration, as there is enough stuff to do (Offerings, Deathmark, Curse on Hit+EE, possibly SRS/Skel casting).
Then there's Commander of Darkness and Mistress of Sacrifice. Commander of Darkness is better for damage and gives elemental res, which frees like 5 points on the tree if you don't use minion res jewels or some other item. But Mistress of Sacrifice adds a ton of minion duration in addition to granting you some offering effect and longer lasting offerings. So far I'm tending to go with Mistress of Sacrifice.
r.Evo
Profile Joined August 2006
Germany14081 Posts
September 06 2019 08:14 GMT
#31211
Bone Armour is exactly the same as Steelskin, except it also works for your minions. So... 1.5s duration on that front. The 10% phys reduction alone is pretty strong though.

I'd most likely pick Mistress of Sacrifice over Commander of Darkness. Still have to math it out but I think max block could also be a thing again.

Still unsure whether I'll do Necro or Guardian, but I'll do the OOS shennanigans, stuff seems pretty neat. Also dunno about SRS or Spectres in the long run, I kinda miss both a bit.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
smr
Profile Joined April 2011
Germany4808 Posts
September 06 2019 08:26 GMT
#31212
Made it a habit to be hyped for a build just to retire it before lvl 70 to start a league. So with these changes I really wanna try Golems but the changes will probably still not be enough to make them super viable ssf.
So either I drop a early build-defining unique that suits my taste or by monday I'm back to playing storm nova or oos. (or I'll play golems as necro and go standard spectres.)

Guess my favourite thing would be if the carrion golem as a one of would be the same strength as agony crawler :D
Espelz
Profile Joined October 2010
Germany833 Posts
September 06 2019 08:33 GMT
#31213
On September 06 2019 17:14 r.Evo wrote:
Bone Armour is exactly the same as Steelskin, except it also works for your minions. So... 1.5s duration on that front. The 10% phys reduction alone is pretty strong though.

I'd most likely pick Mistress of Sacrifice over Commander of Darkness. Still have to math it out but I think max block could also be a thing again.

Still unsure whether I'll do Necro or Guardian, but I'll do the OOS shennanigans, stuff seems pretty neat. Also dunno about SRS or Spectres in the long run, I kinda miss both a bit.


Would you go for bone offering in the max block case or do you think you could actually get it otherwise ?

I'm really torn between Mistress of Sacrifice and Commander of Darkness. On one hand, easier minion resists (thats 50% minion all res with just purity of elements - take bone barrier for yourself into the equation and you pretty much dont need to bother with res on gear for yourself at all).
On the other hand, even if you dont do SRS and dont need the skill/minion duration (skellies have good enough duration for single target already imho. maybe if you wanted to use them as mapping minions? seems strange though),
the movement/cast speed alone with flesh offering is so good for clear that its hard to skip. You also get the flexibility with the other offering skills.

"Its not over till Fantasy gg´s" - Sayle
Espelz
Profile Joined October 2010
Germany833 Posts
September 06 2019 08:37 GMT
#31214
On September 06 2019 17:26 smr wrote:
Made it a habit to be hyped for a build just to retire it before lvl 70 to start a league. So with these changes I really wanna try Golems but the changes will probably still not be enough to make them super viable ssf.
So either I drop a early build-defining unique that suits my taste or by monday I'm back to playing storm nova or oos. (or I'll play golems as necro and go standard spectres.)

Guess my favourite thing would be if the carrion golem as a one of would be the same strength as agony crawler :D


speaking of agony crawler - with all the +minion level stuff i could imagine a crawler necro build being pretty good too. Carrion golem and a bunch of zombies or whatever on top...
ilvl 86 elder helmets are going to be so expensive this league

"Its not over till Fantasy gg´s" - Sayle
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-09-06 09:16:01
September 06 2019 09:02 GMT
#31215
I think all you want is 35% minion res. Almost all minions have 40% res. Except some spectres for which you would need 45% as the spectre gem gives 30% minion res, but then again it isn't unlikely you would run Elemental Army Support with spectres.

It's nice to already have the oil combinations for enchantment out. Chase enchantments for me would be
Ravenous Horde: Verdant Oil + 2x Opalescent Oil or Soul of Steel: 3x Golden Oil.

Also funny how Exceptional Performance seems cheaper than Potency Of Will although it does the same thing. It seems they indeed priced (some of) the Annointing Enchantmens by how many people picked them.
r.Evo
Profile Joined August 2006
Germany14081 Posts
September 06 2019 09:03 GMT
#31216
On September 06 2019 17:33 Espelz wrote:
Show nested quote +
On September 06 2019 17:14 r.Evo wrote:
Bone Armour is exactly the same as Steelskin, except it also works for your minions. So... 1.5s duration on that front. The 10% phys reduction alone is pretty strong though.

I'd most likely pick Mistress of Sacrifice over Commander of Darkness. Still have to math it out but I think max block could also be a thing again.

Still unsure whether I'll do Necro or Guardian, but I'll do the OOS shennanigans, stuff seems pretty neat. Also dunno about SRS or Spectres in the long run, I kinda miss both a bit.


Would you go for bone offering in the max block case or do you think you could actually get it otherwise ?

I'm really torn between Mistress of Sacrifice and Commander of Darkness. On one hand, easier minion resists (thats 50% minion all res with just purity of elements - take bone barrier for yourself into the equation and you pretty much dont need to bother with res on gear for yourself at all).
On the other hand, even if you dont do SRS and dont need the skill/minion duration (skellies have good enough duration for single target already imho. maybe if you wanted to use them as mapping minions? seems strange though),
the movement/cast speed alone with flesh offering is so good for clear that its hard to skip. You also get the flexibility with the other offering skills.

What I used to do back when max block Necro was a thing was in most maps run Flesh Offering with Bone Offering on cwdt and in sketchy maps I'd sometimes run Bone Offering all the way. Advancing Fortress + bone offering block enchant + stone of lazhwar/shaper amulet was enough to cap without too much investment otherwise.

These days I'd prolly roll with a "real" weapon and just be satisfied in the 60-65 range or maybe add a Rumi's.

For SC I wouldn't consider that route at all, it's not like summoners go down super easily in the first place.

Regarding Commander of Darkness: Minions have 40% base res, you need 35 to cap them. 25% from the tree, 10% from a jewel, done. Not worth wasting an ascendancy on. Res for yourself is never something you want from points in the longrun, it's something you take because you don't want to / can't deal with the gear right now.

So now we'd take CoD for... 3% attack/cast speed and 30% increased damage. Not worth in comparison. It's decent for levelling obviously, but again MoS is what makes you level faster.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2019-09-06 10:42:14
September 06 2019 10:39 GMT
#31217
i'm looking for a melee build!

i played beserker Reave last season and killed shaper deathless / elder on T13 map deathless, SC

it should be rather facetanky, not too gimmicky. Good at killing bosses, OK but not amazing clearspeed.
Good league starter, amazing with uber gear.


I was looking at this:
https://www.pathofexile.com/forum/view-thread/2627521


Can anyone recommend something else? Softcore btw - still rather new to PoE.
Maybe a strong Molten Strike build?

DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-09-06 11:08:36
September 06 2019 11:04 GMT
#31218
Well, I was going to recommend a (bleed) Lacerate Gladiator build but I think the one you posted is probably much better for what you're looking for. In case you wanna check the PoB anyway: https://pastebin.com/0DixVf6y

Probably better clear than the one you posted but less tanky. Still it's from a guy who killed Uber Elder in SSF with it. The video sadly is gone tho.
LagLovah
Profile Joined April 2010
Canada552 Posts
September 06 2019 12:03 GMT
#31219
On September 06 2019 14:41 Sapaio wrote:
Isn't slam part of the zombie gem.



Yes. But you could manipulate it last league apparently to have them slam every attack if you used multistrike.
rSLagLovah on NA xSixLagLovah on Kr
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2019-09-06 12:09:22
September 06 2019 12:08 GMT
#31220
By my early calculations I am going to have at least 123 000 life zombies that will blow up and ignite for 1 mil dps :D
And that is without 20% shock that they provide by just standing next to enemies.
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