Path of Exile - Page 1554
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
Sn0_Man
Tebellong44238 Posts
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Duvon
Sweden2360 Posts
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HolydaKing
21224 Posts
The build doesn't have the greatest DPS and AoE by this leagues standards, but very decent 1+ million DPS with Cyclone and it really shines defensively with 6k hp, 10 endurance charges (with +1 endurance charges Kaom's Roots), enhanced fortify and lots of armour so Vaal Molten Shell absorbs 30k with Lion's Roar up. I basically face tanked Aul except for the one phase where he's immune and fires lots of projectiles. Only things dangerous for the build are Phoenix guardian without microing decently since it reduces fire resistances, strong damage over time ground effects like from Uber Elder fight and no regen/-regen map mods. -max res and no leech are doable although not using molten shell can be deadly with these at times. Best thing with this kind of Jugg is that physical damage is a non issue and thanks to Nebuloch & Jugg even elemental damage from hits gets mitigated nicely. | ||
EchelonTee
United States5180 Posts
A lot of the attacks are delayed, lingering, and sometimes work after mob death. Karui archer with the fire arrows that float in midair before shooting out, templar holy storm call, eternal shield throw thingy.. you're probably familiar with all these. can't say for sure what's causing it. I don't think invisible attacks have been a notable problem this league but it could be that, that's been a reoccuring issue in PoE. | ||
Gorsameth
Netherlands20753 Posts
On July 16 2019 02:35 Glacierz wrote: That's PoE tho. 1 shots out of nowhere with no idea what happened feels like the normal state of affairs to a noob like me.I don't run can't leech red maps, those are pretty easy to spot since the life and mana roll together in two almost identical lines. At least one map I died in did have a no-regen mod, but the flask should have worked... I'm at 97 now, dying randomly without knowing what's happening is getting pretty frustrating. This game could seriously do with a death recap. | ||
-Archangel-
Croatia7457 Posts
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PoulsenB
Poland7685 Posts
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Velr
Switzerland10414 Posts
Maraketh can just teleport at you and depending on mods your either dead or not, i don't see a way to "counterplay" this. The others don't seem to do much anymore if you don't get hit by some big telegraphed ability. | ||
PoulsenB
Poland7685 Posts
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Velr
Switzerland10414 Posts
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Alur
Denmark3899 Posts
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-Archangel-
Croatia7457 Posts
On July 16 2019 20:24 PoulsenB wrote: Best way to deal with the legion mobs is the good ol' "kill them before they kill you" approach. My Voidfletcher Ice Shot Pathfinder usually can do this pretty safely (the Void arrows from the quiver deal a fuckton of burst damage) unless I get sloppy and yolo facetank 3 or 4 rares at the same time. That does not work for cyclone, especially if you need to go through corridor towards them and they start charging up their attacks off screen. I died more than once to this bullshit. Shield charging into their attacks and instant dying before I can start hitting them to activate fortify and leech.. My new trick is now to activate Berserk before charging to make sure I am faster and take less damage from berserk buff :D | ||
EchelonTee
United States5180 Posts
On July 16 2019 20:53 Alur wrote: I gonna try a wander using soulthirst, what map do you guys think is the best for shield charging? Taking into consideration both density and layout. the best for shield charging is toxic sewers, but that's too rippy with legion IMO volcano is good. monsters are more spread out but it's less risky and you get kaom cards. you could always go with the usual suspects like UGS, Estuary. Elder alleyways is ok but lots of stuff to get stuck on. Lair? lots of options tbh. If your map sustain is good, could do elder beach. | ||
Alur
Denmark3899 Posts
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Haasts
New Zealand4437 Posts
Finally found the Maraketh general in a map (sitting at 9614/10000 for the "complete map tiers" challenge, FWIW), which brings me up to 206 Maraketh splinters found this league. Think I'll be able to make 36/40 without too much agony - need to find one Mortal Ignorance from Korrell in Fort / running 36 Atziri sets, and I assume I won't achieve endgame grinds, allocate legion passives (only found 2/5 jewels so far), and complete these encounters 4 & 6 (no Bestiary bosses or Atziri in Atzoatl, despite my best efforts running scarabs / warping my temples trying to get T3 Throne). I think I'm one unveil away from "Hits Can't Be Evaded", fingers crossed. 1293 fuses into trying to 6L my 46% qual endgame weapon base. | ||
Duka08
3391 Posts
On July 22 2019 10:11 Haasts wrote: Stackable fossils coming next patch, hallelujah. Finally found the Maraketh general in a map (sitting at 9614/10000 for the "complete map tiers" challenge, FWIW), which brings me up to 206 Maraketh splinters found this league. Think I'll be able to make 36/40 without too much agony - need to find one Mortal Ignorance from Korrell in Fort / running 36 Atziri sets, and I assume I won't achieve endgame grinds, allocate legion passives (only found 2/5 jewels so far), and complete these encounters 4 & 6 (no Bestiary bosses or Atziri in Atzoatl, despite my best efforts running scarabs / warping my temples trying to get T3 Throne). I think I'm one unveil away from "Hits Can't Be Evaded", fingers crossed. 1293 fuses into trying to 6L my 46% qual endgame weapon base. I think I've only seen her twice or so, and also only pieced together about 2 emblems. Though I've probably done way fewer maps than that, that seems like a lot. | ||
Glacierz
United States1239 Posts
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GhostOfPast
Finland2 Posts
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Sn0_Man
Tebellong44238 Posts
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PoulsenB
Poland7685 Posts
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