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it buffed GC some more xD it has the added phys portion and the spell portion now
if GC isn't nerfed hoo boy
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On February 28 2018 10:21 bo1b wrote: Slayer is still really really good, will be better then bow jugg for everything except movespeed and not getting stunned, which doesn't matter at 9khp.
Realistically though why not just go dead eye? Only difference really is lab running, that's where all the random mitigation Jugg offers actually matters. I dunno, I mostly just miss lab, but I also hate lab farmers that can't map well on off days/early in the league.
RF Jugg or Occultist ED would solve that issue as well.
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On February 28 2018 11:45 r.Evo wrote:Show nested quote +On February 28 2018 10:21 bo1b wrote: Slayer is still really really good, will be better then bow jugg for everything except movespeed and not getting stunned, which doesn't matter at 9khp.
Realistically though why not just go dead eye? Only difference really is lab running, that's where all the random mitigation Jugg offers actually matters. I dunno, I mostly just miss lab, but I also hate lab farmers that can't map well on off days/early in the league. RF Jugg or Occultist ED would solve that issue as well. Slayer can easily do lab, I don't understand the problem at all. In fact I think slayer does lab better then guardian for the most part, bow build especially.
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is burning discharge back? :o
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Seems Shield Throw does not activate shards on first hit if you got Chain but on last hit.. means it kills my plan to be Deadeye for free chain. Only Fork works well with Shield Throw as it turns into two shields that hit stuff behind and explode twice and can shotgun (too bad free fork is on a quiver :D). I will need to keep an eye on builds others will try with this skill and take good parts from working ones others test for me :D
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Tectronic Slam has a way too high base damage. Jugg with it might just become one of the most played builds this league, it's nothing new that newly invented gems are too strong too. But perhaps its area coverage will be lackluster, I could very well imagine that Sunder has better clearing than it.
Then again, we haven't seen the patch yet. Perhaps GGG has gone nuts and buffed a lot of other gems too.
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On February 28 2018 22:28 HolydaKing wrote: Tectronic Slam has a way too high base damage. Jugg with it might just become one of the most played builds this league, it's nothing new that newly invented gems are too strong too. But perhaps its area coverage will be lackluster, I could very well imagine that Sunder has better clearing than it. Depends on how fast you attack. I doubt you can upkeep EC generation if you do multiple attacks per second.
Maybe some kind of Mjolner, voll's amulet, romira discharge combination that will generate new EC all the time for Tectonic Strike would work well. Or some other way to spend PCs to gain EC with Voll.
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On February 28 2018 22:30 -Archangel- wrote:Show nested quote +On February 28 2018 22:28 HolydaKing wrote: Tectronic Slam has a way too high base damage. Jugg with it might just become one of the most played builds this league, it's nothing new that newly invented gems are too strong too. But perhaps its area coverage will be lackluster, I could very well imagine that Sunder has better clearing than it. Depends on how fast you attack. I doubt you can upkeep EC generation if you do multiple attacks per second. With Multistrike you probably just use one per 3 attacks, which helps a lot. It should be great with rather slow weapons like Disfavour.
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On February 28 2018 22:30 -Archangel- wrote:Show nested quote +On February 28 2018 22:28 HolydaKing wrote: Tectronic Slam has a way too high base damage. Jugg with it might just become one of the most played builds this league, it's nothing new that newly invented gems are too strong too. But perhaps its area coverage will be lackluster, I could very well imagine that Sunder has better clearing than it. Depends on how fast you attack. I doubt you can upkeep EC generation if you do multiple attacks per second. Maybe some kind of Mjolner, voll's amulet, romira discharge combination that will generate new EC all the time for Tectonic Strike would work well. Or some other way to spend PCs to gain EC with Voll. Romira already spends them for you.
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On February 28 2018 22:32 HolydaKing wrote:Show nested quote +On February 28 2018 22:30 -Archangel- wrote:On February 28 2018 22:28 HolydaKing wrote: Tectronic Slam has a way too high base damage. Jugg with it might just become one of the most played builds this league, it's nothing new that newly invented gems are too strong too. But perhaps its area coverage will be lackluster, I could very well imagine that Sunder has better clearing than it. Depends on how fast you attack. I doubt you can upkeep EC generation if you do multiple attacks per second. With Multistrike you probably just use one per 3 attacks, which helps a lot. It should be great with rather slow weapons like Disfavour. Could be. Or one can take a staff and have 10% to get EC with melee critical strike. Or take Guardian a have 10% chance to get some charge on any hit :D
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On February 28 2018 22:36 Alur wrote:Show nested quote +On February 28 2018 22:30 -Archangel- wrote:On February 28 2018 22:28 HolydaKing wrote: Tectronic Slam has a way too high base damage. Jugg with it might just become one of the most played builds this league, it's nothing new that newly invented gems are too strong too. But perhaps its area coverage will be lackluster, I could very well imagine that Sunder has better clearing than it. Depends on how fast you attack. I doubt you can upkeep EC generation if you do multiple attacks per second. Maybe some kind of Mjolner, voll's amulet, romira discharge combination that will generate new EC all the time for Tectonic Strike would work well. Or some other way to spend PCs to gain EC with Voll. Romira already spends them for you. True but only on critical strike and for a non crit build you will usually take RT and never get a crit strike.
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True, but with the new Jugg and Champion why wouldn't you go crit?
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Finally facebreakers get a new skill. And it looks really really powerful as crit jugg
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meanwhile, ground slam waves sadly from the side.
i don't see much of a problem with maintaining EC's with jugg ascendancy?
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On February 28 2018 23:30 ticklishmusic wrote: meanwhile, ground slam waves sadly from the side.
i don't see much of a problem with maintaining EC's with jugg ascendancy? Other sources of generation are nice if you don't want to rely on getting hit. More charge generation also means a higher average EC count for defensive purposes.
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Now that I have setled my ideas, just need the patch note to be out (and EmmittJ & OpenArl to update their tools) and I'm supeeeeer set.
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