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On August 24 2017 14:24 sob3k wrote: Who here theorycrafted a dark pact build? I'm making one and would like to look at it. I had one but unfortunately it was left in my PoB at work. But I left a PoB link here in the past :D
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Honestly think scion could make a really good dark pact build.
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On August 24 2017 19:10 bo1b wrote: Honestly think scion could make a really good dark pact build. For self cast only Berserker works as only he has a reliable 100% uptime life leech (unless you want to use a life leech support).
And my version went the bottom part of the tree and used Blood Magic.
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The point of going a build aimed at doing millions of dps is that a boss shouldn't last all that long.
Atziri flask is more than enough to leech in that situation.
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On August 24 2017 20:14 bo1b wrote: The point of going a build aimed at doing millions of dps is that a boss shouldn't last all that long.
Atziri flask is more than enough to leech in that situation. For a build where each cast takes 6% life and it casts very fast (its dps comes from many casts per second), I would not want to depend upon flask with 2 charges.
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Quick question: is it better to try and clear out most of a map, or just stop after you hit the boss?
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It's a question of playstyle and how much you care about efficiency. The key issue at hand is how much backtracking you are willing to do. Some maps have the boss midway through the optimal clear path (racecourse) and stopping after the boss doesn't make much sense (the rest of the map is still excellent XP at no backtracking cost, why put up another map)
Less experienced players, or players who care less about maximizing xp/hour, pushing ladder etc, often kill more and pick up more stuff than is "efficient". I'm usually willing to backtrack a screen or two for a semi-desirable encounter (box, decent pack, etc). Noobs often fall victim to the "kill everything" issue where they feel obliged to clear a map down to 0-2 monsters remaining. This should be avoided assuming it includes a backtrack cost (maps like strand were so popular in previous leagues because a near full clear can be achieved with 0 backtracking required).
High-volume, experienced players generally can't be assed to even try to full clear anything. most refuse to do layouts that have a high backtracking cost in the first place and simply run decent or good layout maps while utterly refusing to do any backtracking should they miss something small (high value encounters such as breaches are obviously excepted).
To be honest, outside of atlas completion, most bosses are terrible xp and loot for the time you spend killing them, so boss skipping is a totally reasonable course of action on many maps although they do often have guaranteed blue packs near them which are very very nice.
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Noob question: If I linked enfeeble with blasphemy support, do I still need the enfeeble in one of my skill slot for it to be active?
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On August 25 2017 01:00 Sn0_Man wrote: Noobs often fall victim to the "kill everything" issue where they feel obliged to clear a map down to 0-2 monsters remaining. This should be avoided assuming it includes a backtrack cost (maps like strand were so popular in previous leagues because a near full clear can be achieved with 0 backtracking required). Oh yeah, I know this is a waste of time for sure, I was just curious about the [boss to other stuff] importance ratio.
So basically as a rule of thumb, if you can keep naturally clearing a map after the boss due to its layout, go for it until you hit a dead end / slow spot. Sounds good.
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The damage projection of your build is another thing. If you are a vaal fireball (dunno of those still exist) or spark nova build and you just blast through the map clearing 3 screens in each direction, then it's literally never worth to even attempt any kind of backtracking because it's a lot of running to get to any mobs ever.
If you are self-cast RF (tiny damage projection), then chances are good that relatively near your clear path, there are more mobs. So it would conceivably be reasonable to say clear up one side of jungle valley and down the other side after killing the boss. A build with higher damage-projection (aka more effective range) should probably not bother and attempt to just clear it all in one go up the middle.
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@glacierz - no. as long as the skill is active (reserving your mana), you can take it off your skill bar
@duka08 - you should usually clear whole maps, boss included, with some exceptions. If you take an efficient pathing through a map, you should naturally clear most of the mobs. as long as it no longer says "more than 50 monster remain" you did well.
sometimes only killing the boss then leaving is better. this is mostly for atlas completion - let's say you need to unlock Waste Pool for atlas bonus. that map layout sucks balls. I'd just kill the boss and zone out.
sometimes skipping the boss is good. I run the volcano map, which has a totem boss, which cannot be cursed (my build relies on triple cursing). If the map mods are too hard i just skip the boss instead of spending like a minute on it
bosses are generally less value than the mobs in the map, but they still have a flat 20% chance to drop an additional map, so it's worth doing them if you can kill it fast enough. they can also drop +2's (a map that is 2 tiers above the current one).
you shouldn't just zone out of a map if you hit a dead end / slow spot unless you don't need maps for sustain (i.e. just running all the various maps for atlas completion). like I said, you should develop paths / routes though your main maps that will allow you to clear most of the map without backtracking
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hmm I put blasphemy with enfeeble but don't notice any defuff indicator compared to if I just casted enfeeble manually. I guess blasphemy auras don't have any visuals? Or do I have to cast it somehow?
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blasphemy auras are like regular auras, you cast them and they reserve a % of your mana.
If you don't turn it on like any other aura and see your mana being reserved, it's not working
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Considering starting a new character. I like to play hardcore generally at some point (and no especially since I know the game decently and the new acts) but everything still feels so rippy to me I don't think it's worth the risk even if I played slowly and carefully as all hell.
I'm running ed/contagion scion right now so I'm looking for a different playstyle. Probably melee. Any suggestions for me? (softcore)
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On August 25 2017 03:30 Sn0_Man wrote: blasphemy auras are like regular auras, you cast them and they reserve a % of your mana.
If you don't turn it on like any other aura and see your mana being reserved, it's not working Oh, I was already running 2 purities. If I take the 8% reduced mana reserved node, will I be able to run 3? I'm assuming its 35% - 8% instead of 35%*(1-0.08) right?
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On August 25 2017 04:47 Glacierz wrote:Show nested quote +On August 25 2017 03:30 Sn0_Man wrote: blasphemy auras are like regular auras, you cast them and they reserve a % of your mana.
If you don't turn it on like any other aura and see your mana being reserved, it's not working Oh, I was already running 2 purities. If I take the 8% reduced mana reserved node, will I be able to run 3? I'm assuming its 35% - 8% instead of 35%*(1-0.08) right?
wrong look it up on the wiki if ur not sure 
although with 8% reduced reservation, you can still run purity purity blasphemy you'll just only have 1% of your mana remaining.
Also the only 8% node is behind a 4% node so you'd have to be at 12%
Also you really shouldn't be relying on 2 purities. If you have to run purity of elements to fix your resists, so be it, but running 2 purities long term is going to skew your build very badly for little gain
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Lots of people following this guide, it seems to be running 3 auras with 2 purities? The gear doesn't come with enough res for sure.
The comments are saying with this setup they are at 80+ res. I have pretty much all the required gear except Voll's, it feels pretty good already at lvl 68, after taking Vaal Pact I should be able to farm map bosses without dying.
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That's primarily reflect mitigation but I suppose it works if u don't need ur mana for anything else. It's true that build isn't desperate for other auras or mana really.
If you wear some number of rare hat rare boots rare gloves rare shield its really easy to get enough resists without the purities, but the opportunity cost isn't that bad.
I think that build is real mediocre until you have about 20ex to throw at it, but don't let me stop you
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purities always been amazing for discharge build. unique items in most slots makes it prty important. shouldn't underestimate using purities. current best build in HC (LL RF scorching ray) uses 3 purities
all you need is voll's devotion for the build to do well. the rest of the stuff will help you scale to shaper / uber atziri but not needed for mapping
I would use elemental weakness on blasphemy unless you are dying a lot - that is what he is using in his harbinger videos. Looks like he switched to enfeeble when he got elemental weakness on hit gloves and +1 curse voll's (not a realistic goal to achieve).
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