On August 09 2017 04:17 Alur wrote: Top secret memebuild now live at twitch.tv/alurr
I assume it stack to 200% burn from the double dyadus?
Yup, they stack. Effectively getting 200% more from your weapons, with good jewels there are no weapon setups that have better damage. People seem really stuck to using shields with RF, but these days there's so much regen and mitigation available that it's completely unnecesary.
On August 09 2017 04:17 Alur wrote: Top secret memebuild now live at twitch.tv/alurr
I assume it stack to 200% burn from the double dyadus?
Yup, they stack. Effectively getting 200% more from your weapons, with good jewels there are no weapon setups that have better damage. People seem really stuck to using shields with RF, but these days there's so much regen and mitigation available that it's completely unnecesary.
On August 09 2017 04:17 Alur wrote: Top secret memebuild now live at twitch.tv/alurr
I assume it stack to 200% burn from the double dyadus?
Yup, they stack. Effectively getting 200% more from your weapons, with good jewels there are no weapon setups that have better damage. People seem really stuck to using shields with RF, but these days there's so much regen and mitigation available that it's completely unnecesary.
200% increased, sheesh do you even play POE
Explain for my noob self what the difference is?
sob3k is actually wrong it's 200% increased damage taken, which is closer to a "more" multiplier.
Though it's actually neither "more", nor "increased". It's an increase in the damage the enemy takes after all other calculation. I've seen arguments it's worse than "more" multipliers, but I think it's better.
Though in general it's best to spread out increased, more, and damage taken.
It's basically more modifier as long as there aren't other sources of increased damage taken (such as shock, intimidate, vuln) in play, the more you bring in, the less impressive each source of inc damage taken becomes on it's own. What's notable is that the numbers on all other increased damage taken modifiers pale in comparison to the one on Dyadus.
On August 09 2017 04:17 Alur wrote: Top secret memebuild now live at twitch.tv/alurr
I assume it stack to 200% burn from the double dyadus?
Yup, they stack. Effectively getting 200% more from your weapons, with good jewels there are no weapon setups that have better damage. People seem really stuck to using shields with RF, but these days there's so much regen and mitigation available that it's completely unnecesary.
200% increased, sheesh do you even play POE
Explain for my noob self what the difference is?
sob3k is actually wrong it's 200% increased damage taken, which is closer to a "more" multiplier.
Though it's actually neither "more", nor "increased". It's an increase in the damage the enemy takes after all other calculation. I've seen arguments it's worse than "more" multipliers, but I think it's better.
Though in general it's best to spread out increased, more, and damage taken.
"damage-taken" multipliers are applied at the end after the normal increased and more multipliers.
They are strictly worse than more multipliers, as they interact additively with each other.
The basics are:
1. increased are the worst, they do less the more you have of them 2. More are the best, they always give you exactly that % more total damage 3. Increased-taken act like more usually since they are applied after all the others, but lose power as you stack them just like increased.
On August 09 2017 09:21 sob3k wrote: 3. Increased-taken act like more usually since they are applied after all the others, but lose power as you stack them just like increased.
In this case that's not really relevant. The first Dyadus turns 100 dmg into 200 while the second turns the 200 into 300. So while *technically* the second one 'only' increases your DPS by 50% instead of 100% like the first one they act like a 3x multiplier in practice.
For all intents and purposes that's not "losing power as you stack them", the second 100% add the same amount of damage as the first 100%.
I'm still torn on whether Alurrs new variant is actually better than the one I just died on that used one Dyadus as a weaponswap for bosses. Immortal Flesh, Blood Dance, a Berek's Ring and not enough points for Holy Fire cluster seem like too much sacrifice to me. Not entirely sure though.
On August 09 2017 09:21 sob3k wrote: 3. Increased-taken act like more usually since they are applied after all the others, but lose power as you stack them just like increased.
In this case that's not really relevant. The first Dyadus turns 100 dmg into 200 while the second turns the 200 into 300. So while *technically* the second one 'only' increases your DPS by 50% instead of 100% like the first one they act like a 3x multiplier in practice.
For all intents and purposes that's not "losing power as you stack them", the second 100% add the same amount of damage as the first 100%.
I'm still torn on whether Alurrs new variant is actually better than the one I just died on that used one Dyadus as a weaponswap for bosses. Immortal Flesh, Blood Dance, a Berek's Ring and not enough points for Holy Fire cluster seem like too much sacrifice to me. Not entirely sure though.
Can I get an account name or POB so I can look at your guys char's, I'm interested in the this build.
Alurrs profile is public, PoB from when I exploded is here. - note that my setup basically just weaponswaps for bosses, otherwise more damage didn't feel needed. Alurrs version runs around with a lot more regen and just sticks to the Dyadus all day.
Also shhh... was surprised Alurr even mentioned it in here but now the sekrit is out anyway. =P
Any footage on this? Or really any fun Scion builds? Class interests me but people seem pretty negative about it overall from my research. Lot of that could be pre-3.0, though I have no idea what changed.
Scion is actually busted atm people just don't know it yet, that tree needs more work I forgot a really important keystone, but the build in action is something like this:
www.poeurl.com/bqS6 Need one more point for 200% life oh well rip the dream.
In all seriousness don't try and build it until you have some currency and knowledge of the game, it will be a miserable experience otherwise.
Having said that if you can get atziris acuities this build might be busted with how much shit you can get on the tree.
On August 09 2017 13:53 bo1b wrote: In all seriousness don't try and build it until you have some currency and knowledge of the game, it will be a miserable experience otherwise.
Good to know. Does look fun! Have plenty of other cheaper builds to keep me going for a while, but good to know that there's strong ideas out there for Scion. The double ascendancy thing and crawling all over the tree is just really interesting to me
On August 09 2017 12:15 r.Evo wrote: Alurrs profile is public, PoB from when I exploded is here. - note that my setup basically just weaponswaps for bosses, otherwise more damage didn't feel needed. Alurrs version runs around with a lot more regen and just sticks to the Dyadus all day.
Also shhh... was surprised Alurr even mentioned it in here but now the sekrit is out anyway. =P
It's ok nobody reads TL.
:D
I might log on standard and film a guardian kill to post on Reddit today.
95% sure I'm doing almost the same thing again, build was way more fun than expected. Discharger sounds also great though, I miss those - why u no PoB anything. Not entirely sure if it can blast bosses well enough with the buffed HP.
Also I know I'd regret not having some labfarmer around so it might have to wait even if it's cool enough. :3
A friend of mine who is usually very successful with his builds is doing a cospris discharge build that has great single target potential. It helps that voll's devotion is relatively cheap since discharge isn't meta.
Last league discharge was able to down every single boss I went up against comfortably except for chimera, and this build has more dps as I went trickster.
On August 09 2017 12:15 r.Evo wrote: Alurrs profile is public, PoB from when I exploded is here. - note that my setup basically just weaponswaps for bosses, otherwise more damage didn't feel needed. Alurrs version runs around with a lot more regen and just sticks to the Dyadus all day.
Also shhh... was surprised Alurr even mentioned it in here but now the sekrit is out anyway. =P
That is interesting build but I know what Pohx would say, that you are much slower with cyclone than what he is doing.