Path of Exile - Page 1202
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ticklishmusic
United States15977 Posts
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-Archangel-
Croatia7457 Posts
On March 08 2017 19:27 -Archangel- wrote: What do you guys think about a detonate dead build using scourge claw and necromancer? Since you invest into minion passives you can also run with Zombies to increase survivability. Scourge claw gives general bonus damage that would work with both detonate dead base damage and ignite damage afterwards. Or maybe just elementalist with Scourge claw so I get that free elemental proliferation boost? I won't have access to useful zombies or boosts from Offering spells so I guess much less survivability?! This is tree I made for Elementalist version: www.poeurl.com/83X With Fire Golem and Elemental damage from Ascendancy I get 120% bonus elemental or fire damage. Other golem would be either Chaos for 8% physical resistance or Stone Golem for more ES regeneration through ZO. 6% better ignite chance, chance to shock or freeze in addition to ignite and every 10s, 4s is 100% inc damage, 4s increased area Main damage 5L link: DD+IncAoE+Minion Damage+Fire Pen+Chance to Ignite Necromancer version would have same tree but would need to use Elemental Prolif support instead of something. Ascendancy gives 110% increased damage that does not depend on having live Golem. Zombies give physical damage reduction but need to be alive for that (which is easier for 1 Chaos Golem which is immune to elemental damage and highly resistant to chaos). Using offering spell gives 40% increased damage for 4s as well as the offering bonus (move speed/cast speed or bonus block chance) and 30% effect duration probably helps with ignite damage. Also at least 20% to all resistances (is it 20% per aura you have?) making it easier to gear yourself. Both versions would: Use Orb of Storms to activate EE and curse enemies with Flammability and hopefully activate EO in longer fights. Using Discipline, Vitality and Arctic Armor. Zealot's Oath and lots of life regen for ES recovery (since I cannot leech with DD). And Beast's Fur armor. Which one would you play? My thoughts are: Necromancer one takes more actions with need to cast offering often, also I do not know which skill I should remove from main link to use Elemental Prolif support (and it gives penalty to damage making a bit better damage boost from ascendancy not that good). But having 4-5 zombies and 1 golem is better distraction than 2 golems. Also this build is useless without Scourge claw making leveling with it very hard (I will try this out in standard but might want something like this a league starter in 3.0 if it works well) | ||
r.Evo
Germany14079 Posts
On March 08 2017 21:10 -Archangel- wrote: It does not look like good build anyways. Killing stuff with Fire Mine is terrible. Slow and you get way too close to everyone. Fire Nova Mine is amazing if you can stand the playstyle and you should be ashamed of calling it terrible. It's fast, safe and got Steelmage to level 100 in Essence. KB mines, Bow swap for Fire Nova Mine for single target and gg. Before you have a weapon for KB mines FN mine is also fine for AoE but its real strength is bursting bosses. In a case like this where the guy uses it to gain charges for his main Vaal skill it's also totally fine even though some MultiTrap combo might be slightly faster. | ||
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-Archangel-
Croatia7457 Posts
On March 09 2017 01:05 r.Evo wrote: Fire Nova Mine is amazing if you can stand the playstyle and you should be ashamed of calling it terrible. It's fast, safe and got Steelmage to level 100 in Essence. KB mines, Bow swap for Fire Nova Mine for single target and gg. Before you have a weapon for KB mines FN mine is also fine for AoE but its real strength is bursting bosses. In a case like this where the guy uses it to gain charges for his main Vaal skill it's also totally fine even though some MultiTrap combo might be slightly faster. It is worse than Vaal Spark for what the video is trying to accomplish so I consider it bad. If your goal is to farm Dried Lake no point in playing anything but Vaal Spark. As for this other guy, maybe his build is good, I don't know the details of his build and I have not seen any videos. Getting to 100 means little in PoE unless he got there as first 10 or something. People got to 100 just farming Dried Lake all day. It is more about training your brain to not go Boom by the sheer boredom that leveling to 100 is. | ||
r.Evo
Germany14079 Posts
As for "this other guy" aka Steelmage we're talking EHC first to 100 and certainly not farming Dried Lake all day. | ||
HolydaKing
21253 Posts
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-Archangel-
Croatia7457 Posts
Any comments on my wanna do build up there? | ||
Sn0_Man
Tebellong44238 Posts
On March 09 2017 04:08 -Archangel- wrote: Mines based on bow or wand skill is a different story as you don't need to run into middle of enemies to place it like Fire Nova Mine. I can believe that one is pretty strong. Any comments on my wanna do build up there? the minion damage gem doesn't work read the scourge again | ||
HolydaKing
21253 Posts
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-Archangel-
Croatia7457 Posts
On March 09 2017 04:29 Sn0_Man wrote: the minion damage gem doesn't work read the scourge again It says on weapon that increases and reductions to minion damage also affect me. How does that mean minion damage support does not work? Is it because it will not be added to DD spell and even the claw does not circumvent that? Frack you are right, Minion damage support gives more damage, not increased damage. I thought it gives increased damage all the time :D | ||
HolydaKing
21253 Posts
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ticklishmusic
United States15977 Posts
On March 09 2017 04:34 -Archangel- wrote: It says on weapon that increases and reductions to minion damage also affect me. How does that mean minion damage support does not work? Is it because it will not be added to DD spell and even the claw does not circumvent that? Frack you are right, Minion damage support gives more damage, not increased damage. I thought it gives increased damage all the time :D the one time more damage is worse than increased damage D: | ||
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-Archangel-
Croatia7457 Posts
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Wineandbread
United States2065 Posts
I'm ~66 atm, managed to pick up a reverberation wand at the end of a4 which was awesome. So right now my links for arc are arc-lightning pen-controlled destruction-(spell echo). I have a 5L in my stash (though the rolls on it are pretty bad), wonder if it's worth moving off of the reverb wand for a leveled spell echo gem + another support? (I'd use empower but I don't have it yet so it'll probably be life leech since im EB/MoM) | ||
Sn0_Man
Tebellong44238 Posts
empower is... a luxury 6l once you have a level 3+ and even then it's usually best in like a +1 6l staff/bow type idea assuming you are life based due to mom, you can use a decent essence of greed on the chest to guarantee a useable life roll and just master craft on whatever extra resist you need. | ||
ticklishmusic
United States15977 Posts
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bo1b
Australia12814 Posts
On March 09 2017 03:42 HolydaKing wrote: If I don't remember wrong Steelmage only got enough clearspeed and dmg with KB mines because he had a necrobot. KB can do insane dmg if you make a build that doesn't need aura nodes. Else it's fairly expensive but of course still strong. You can get plenty of clearspeed with kb mines without a necro bot, a 4link will blow up everything on the screen and weapon swap to +3 fnm will melt bosses | ||
r.Evo
Germany14079 Posts
+ Show Spoiler + ![]() | ||
bo1b
Australia12814 Posts
Rip | ||
vndestiny
Singapore3438 Posts
Good news is my cheap gear for the build has become even cheaper. | ||
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