• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:13
CEST 14:13
KST 21:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League56Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Bot on ladder Do we even care about balance? Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away. Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League Small VOD Thread 2.0 2v2v2v2 Tournament [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9954 users

Path of Exile - Page 1014

Forum Index > General Games
Post a Reply
Prev 1 1012 1013 1014 1015 1016 1759 Next
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
r.Evo
Profile Joined August 2006
Germany14081 Posts
December 15 2015 17:18 GMT
#20261
On December 16 2015 02:14 Sn0_Man wrote:
back of the napkin math puts RF at like 10-15k burning dps per totem at juuuust before maps. Plus maybe ancestral bond burn and cursing.

Doesn't seem too OP although it does seem pretty strong.

Actually this sounds fun as fuck imma theorycraft the build for better numbers.

It's way worse.

We're talking about 20k dps *before* Rapid Decay. And it stacks with Searing Bond.

This thread has the math you're looking for. Kinda sad that some other guy is making it popular and he just found out RD works. Pretty sure that interaction will be considered a bug by GGG, otherwise the build is way too broken.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 15 2015 17:37 GMT
#20262
level 81 is hardly "juuuuuust before maps" though

but yeah add rapid decay and :O

also the first poster is retarded xd "faster casting rounds out the 6L" *facepalm*
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
December 15 2015 18:17 GMT
#20263
I'm pretty sure GGG confirmed that Rapid decay wouldn't work with RF.
Go big, or go home!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 15 2015 18:20 GMT
#20264
That's because RF doesn't have the duration tag
because RF totems have the duration tag (due to totems having a duration of course), it apparently works. Which is likely going to get patched out.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
December 15 2015 20:01 GMT
#20265
Haha, that's a nice interaction. Does indeed seem likely to get patched out pretty quickly. You can still have 6 good links with that new destruction support gem though right?
Go big, or go home!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-12-15 20:09:44
December 15 2015 20:06 GMT
#20266
Required: Spell Totem, Righteous Fire
OP: Increased Burning Damage, Rapid Decay
Other: Increased AoE (quality of life), Conc Effect (single target damage), Minion and Totem Elemental Resistances (for builds that don't wish to run purity of fire such as blood magic builds)

very little else actually has effect (item rarity i guess). Increased burning damage is surprisingly weak since it's an "increased" modifier and your tree ends up with lots of increased modifiers already but it's still definitely worth a link.

E: theres increased duration I suppose...
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2015-12-15 20:25:37
December 15 2015 20:25 GMT
#20267
On December 16 2015 05:06 Sn0_Man wrote:
Required: Spell Totem, Righteous Fire
OP: Increased Burning Damage, Rapid Decay
Other: Increased AoE (quality of life), Conc Effect (single target damage), Minion and Totem Elemental Resistances (for builds that don't wish to run purity of fire such as blood magic builds)

very little else actually has effect (item rarity i guess). Increased burning damage is surprisingly weak since it's an "increased" modifier and your tree ends up with lots of increased modifiers already but it's still definitely worth a link.

E: theres increased duration I suppose...

Empower maybe? For more Totem Life and higher level of the support gems... probably quite good, but hey, also quite expensive & not available at lvl 2/3 early on in the leagues.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 15 2015 20:26 GMT
#20268
Empower only affects the active skill which is righteous fire. You don't bother levelling RF cuz it's dmg doesn't increase so nope, no empower.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2015-12-15 20:42:37
December 15 2015 20:31 GMT
#20269
On December 16 2015 05:26 Sn0_Man wrote:
Empower only affects the active skill which is righteous fire. You don't bother levelling RF cuz it's dmg doesn't increase so nope, no empower.

Oh was it only the active gems, it's been a while since I used it.

Given I play a curse build atm, it's quite sad to read the recent patch notes. Yes, what Ghudda did wasn't fine. But GGG's nerf completely destroyed the quality of both Temporal Chains (lol cast speed) and Curse on Hit (lol inc duration). The other two aren't great either. Should've just capped both Slow and Hit Chance at 75% or w/e, like almost everyone seems to think.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2015-12-15 21:57:08
December 15 2015 21:55 GMT
#20270
Has anyone actually crunched the binomial probabilities on Talisman altars? I see a lot of "in the long run, putting in 1x (rarity A) and 4x (not rarity A) will yield the same number of rarity A as putting in 5x rarity A," which is technically true, but I don't think it converges very rapidly for the higher tier talismans.

E.G. The probability of getting 0 of the next tier talismans when you do ten trials at 0.2 chance of success is a whopping 10%, and you'll get 0 or 1 ~38% of the time. You only get more than 2 ~32% of the time.

Some math I may have gotten wrong:

+ Show Spoiler +
Usually you can say your mean reliably approximates your proportion when your number of trials times your proportion is greater than 5 (or some say 10).

n*.2 trials > 5 requires n=25 for a given tier, and 25 tier 3 trials (requiring 125 tier 3 talismans) requires over 15000 tier 1 talismans.

On the other hand, if you use 4 rare and 1 non-rare, it only takes 6.25 trials for your mean to approximate the proportion. That's less than 4000 tier 1 talismans (4500 if you want to round up to 7 trials).
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-12-15 21:59:44
December 15 2015 21:57 GMT
#20271
Wow I never would have believed it, but you do appear to have mathematical proof that PoE uses a lot of RNG and outcomes vary wildly.

No but seriously. It's obvious that there's going to be variance when you don't do 5/5 talismans every time. So what? Decide if you can accept that variance or not and trade up accordingly.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 15 2015 22:02 GMT
#20272
Your problem is using a post that says in the long run and then complaining about low sample size. You can't have both.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2015-12-15 22:10:31
December 15 2015 22:09 GMT
#20273
On December 16 2015 07:02 Blitzkrieg0 wrote:
Your problem is using a post that says in the long run and then complaining about low sample size. You can't have both.


My point is that "the long run" for doing 1 + 4 is substantially different from "the long run" for doing 2 + 3 or "the long run" for doing 3 + 2 or "the long run" of doing 4 + 1. In fact it's 2x, 3x, and 4x as long, respectively. It's infinitely longer than "the long run" for 5 + 0 as well, but that's kind of obvious.

"In the long run" you also always have a 50% chance of doing better and a 50% chance of doing worse than expected, too, so why not just take the sure thing? It's not like fusing where according to Chris you are paying more than the expected value in fusings.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-12-15 22:24:14
December 15 2015 22:15 GMT
#20274
On December 16 2015 07:09 TheTenthDoc wrote:
Show nested quote +
On December 16 2015 07:02 Blitzkrieg0 wrote:
Your problem is using a post that says in the long run and then complaining about low sample size. You can't have both.


My point is that "the long run" for doing 1 + 4 is substantially different from "the long run" for doing 2 + 3 or "the long run" for doing 3 + 2 or "the long run" of doing 4 + 1. In fact it's 2x, 3x, and 4x as long, respectively. It's infinitely longer than "the long run" for 5 + 0 as well, but that's kind of obvious.

"In the long run" you also always have a 50% chance of doing better and a 50% chance of doing worse than expected, too, so why not just take the sure thing? It's not like fusing where according to Chris you are paying more than the expected value in fusings.


Yes, but how much easier is it to acquire 1 rare and 4 not rare talismans than waiting around for 5 rare talismans? Since you can't manufacture rare talismans like most other crafting in the game due to corruption, you want to push your rare talismans through faster and it does not change the rate so you aren't losing efficiency.

On December 16 2015 07:17 Sn0_Man wrote:
i mean there's always the possible upside too of being a lucksack
thats the whole point of expected value: in order for you to be able to come below EV, you have to be able to come above too


The value here doesn't have the same meaning with sockets versus talismans. One provides a guarantee where you know you'll get five sockets. The other merely guarantees a rare corrupted item that could roll with any affixes you can't change. Just getting a rare item is meaningless. You also need that rare item to be good so going for the riskier crafting method has more value. You'll need to be lucky no matter what.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 15 2015 22:17 GMT
#20275
i mean there's always the possible upside too of being a lucksack
thats the whole point of expected value: in order for you to be able to come below EV, you have to be able to come above too
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2015-12-15 22:34:11
December 15 2015 22:27 GMT
#20276
On December 16 2015 07:15 Blitzkrieg0 wrote:
Show nested quote +
On December 16 2015 07:09 TheTenthDoc wrote:
On December 16 2015 07:02 Blitzkrieg0 wrote:
Your problem is using a post that says in the long run and then complaining about low sample size. You can't have both.


My point is that "the long run" for doing 1 + 4 is substantially different from "the long run" for doing 2 + 3 or "the long run" for doing 3 + 2 or "the long run" of doing 4 + 1. In fact it's 2x, 3x, and 4x as long, respectively. It's infinitely longer than "the long run" for 5 + 0 as well, but that's kind of obvious.

"In the long run" you also always have a 50% chance of doing better and a 50% chance of doing worse than expected, too, so why not just take the sure thing? It's not like fusing where according to Chris you are paying more than the expected value in fusings.


Yes, but how much easier is it to acquire 1 rare and 4 not rare talismans than waiting around for 5 rare talismans? Since you can't manufacture rare talismans like most other crafting in the game due to corruption, you want to push your rare talismans through faster and it does not change the rate so you aren't losing efficiency.

Show nested quote +
On December 16 2015 07:17 Sn0_Man wrote:
i mean there's always the possible upside too of being a lucksack
thats the whole point of expected value: in order for you to be able to come below EV, you have to be able to come above too


The value here doesn't have the same meaning with sockets versus talismans. One provides a guarantee where you know you'll get five sockets. The other merely guarantees a rare corrupted item that could roll with any affixes you can't change. Just getting a rare item is meaningless. You also need that rare item to be good so going for the riskier crafting method has more value. You'll need to be lucky no matter what.


"You'll need to be lucky no matter what" doesn't really mean anything. It's not like getting that 1/5 chance at a rare talisman means that talisman is somehow more or less likely to be dumpster trash. If I trade in 2000 rare amulets at 5 to 0 and you trade in 2000 at 1 to 4, we'll both get an equal number of good amulets (probably). Edit: You just need 1600 more stone circles to do it (and you also need the other 8000 talismans).

I guess this will all change when the stone circles are more common because then the number of attempts doesn't actually matter then (since each method takes an equal number of rare talismans to approach the mean) and the important thing will be packs and Rigvald spamming, where the 1 to 4 method can enable that better.

More people being in maps and rolling IR on them will also change it a bit I think.
HolydaKing
Profile Joined February 2010
21254 Posts
December 15 2015 22:41 GMT
#20277
https://www.reddit.com/r/pathofexile/comments/3x006t/curses/

yeaah! GGG doing what everyone wanted!
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-12-15 22:56:12
December 15 2015 22:54 GMT
#20278
On December 16 2015 07:27 TheTenthDoc wrote:
Show nested quote +
On December 16 2015 07:15 Blitzkrieg0 wrote:
On December 16 2015 07:09 TheTenthDoc wrote:
On December 16 2015 07:02 Blitzkrieg0 wrote:
Your problem is using a post that says in the long run and then complaining about low sample size. You can't have both.


My point is that "the long run" for doing 1 + 4 is substantially different from "the long run" for doing 2 + 3 or "the long run" for doing 3 + 2 or "the long run" of doing 4 + 1. In fact it's 2x, 3x, and 4x as long, respectively. It's infinitely longer than "the long run" for 5 + 0 as well, but that's kind of obvious.

"In the long run" you also always have a 50% chance of doing better and a 50% chance of doing worse than expected, too, so why not just take the sure thing? It's not like fusing where according to Chris you are paying more than the expected value in fusings.


Yes, but how much easier is it to acquire 1 rare and 4 not rare talismans than waiting around for 5 rare talismans? Since you can't manufacture rare talismans like most other crafting in the game due to corruption, you want to push your rare talismans through faster and it does not change the rate so you aren't losing efficiency.

On December 16 2015 07:17 Sn0_Man wrote:
i mean there's always the possible upside too of being a lucksack
thats the whole point of expected value: in order for you to be able to come below EV, you have to be able to come above too


The value here doesn't have the same meaning with sockets versus talismans. One provides a guarantee where you know you'll get five sockets. The other merely guarantees a rare corrupted item that could roll with any affixes you can't change. Just getting a rare item is meaningless. You also need that rare item to be good so going for the riskier crafting method has more value. You'll need to be lucky no matter what.


"You'll need to be lucky no matter what" doesn't really mean anything. It's not like getting that 1/5 chance at a rare talisman means that talisman is somehow more or less likely to be dumpster trash. If I trade in 2000 rare amulets at 5 to 0 and you trade in 2000 at 1 to 4, we'll both get an equal number of good amulets (probably). Edit: You just need 1600 more stone circles to do it (and you also need the other 8000 talismans).

I guess this will all change when the stone circles are more common because then the number of attempts doesn't actually matter then (since each method takes an equal number of rare talismans to approach the mean) and the important thing will be packs and Rigvald spamming, where the 1 to 4 method can enable that better.

More people being in maps and rolling IR on them will also change it a bit I think.


It isn't, but if I'm finding stone circles and rare talismans at the same rate then I can do the 1:4 method to constantly attempt to upgrade them without degrading the efficiency.

The only point here is that it doesn't degrade the efficiency. No where has it ever been stated that it more efficient to do them 1:4. You asked why not take the sure thing and I replied that the sure thing isn't actually a sure thing. Guaranteeing a rare talisman isn't useful because you aren't guaranteeing that said rare talisman actually rolls well. The expected value of a rare talisman is pointless, because acquiring a rare does not inherently have value. You need that rare talisman to be good as well.
I'll always be your shadow and veil your eyes from states of ain soph aur.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 15 2015 23:05 GMT
#20279
On December 16 2015 07:41 HolydaKing wrote:
https://www.reddit.com/r/pathofexile/comments/3x006t/curses/

yeaah! GGG doing what everyone wanted!


I'm not surprised, GGG has shown willingness to acknowledge when they're wrong and meet the players halfway/ all the way. They're a great company honestly.
(╯°□°)╯︵ ┻━┻
fomal
Profile Joined January 2014
Estonia20 Posts
December 16 2015 07:35 GMT
#20280
When you start Dominus and see SRS everywhere but none of the mobs have a talisman...you know you're gonna have a good time. The very next run had the same but with skeletons x_x.
■`_´■) ʜᴀɴᴅ ᴍᴇ ᴛʜᴇ ɢᴏʟᴅ ᴄᴏɪɴs ᴏʀ ᴛʜᴇ ᴘɪᴅᴅʏ ɢᴇᴛs ɪᴛ
Prev 1 1012 1013 1014 1015 1016 1759 Next
Please log in or register to reply.
Live Events Refresh
FEL
18:00
ScienceCraft - Day 1
RotterdaM487
IndyStarCraft 353
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 487
IndyStarCraft 353
StarCraft: Brood War
Britney 48526
Horang2 2908
Bisu 1084
Shuttle 942
Hyuk 725
BeSt 695
firebathero 410
Stork 343
Hyun 302
EffOrt 276
[ Show more ]
Mini 260
Zeus 207
Rush 134
Last 115
ggaemo 109
Barracks 76
hero 72
Mong 68
Pusan 65
Shinee 50
Sacsri 29
Noble 25
Free 20
Aegong 19
yabsab 16
Sexy 14
zelot 14
Dota 2
Gorgc16227
XcaliburYe103
Counter-Strike
fl0m2049
Other Games
singsing1909
B2W.Neo1080
mouzStarbuck274
Lowko273
crisheroes242
Pyrionflax236
DeMusliM218
Happy206
BRAT_OK 14
MindelVK11
Organizations
Counter-Strike
PGL23951
StarCraft: Brood War
UltimateBattle 22
lovetv 9
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH337
• Dystopia_ 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2958
• WagamamaTV537
Upcoming Events
Patches Events
47m
AI Arena Tournament
4h 47m
FEL
21h 47m
Sparkling Tuna Cup
21h 47m
Replay Cast
1d 10h
WardiTV Weekly
1d 22h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
Epic.LAN
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.