• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:20
CEST 08:20
KST 15:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy10
Community News
Weekly Cups (August 25-31): Clem's Last Straw?32Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away Team Liquid Map Contest #21 - Presented by Monster Energy Heaven's Balance Suggestions (roast me) Speculation of future Wardii series Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Simple editing of Brood War save files? (.mlx) ASL20 General Discussion Starcraft at lower levels TvP BW General Discussion
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 937 users

Kerbal Space Program - Page 18

Forum Index > General Games
Post a Reply
Prev 1 16 17 18 19 20 48 Next All
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
August 25 2014 22:53 GMT
#341
On August 26 2014 07:52 Broetchenholer wrote:
I don't know how much delta-v exactly is missing, but i guess it can't be that much. I get to 500m/s speed and roughly 5k apo, but it's not enough to orbit. I think i'll try the double command pod design, although it really looks stupid. Some more fuel in the ship instead of the material bay and this should work. I will mess up the landing though and be very very sad


Remember to snag your science out of the old ship before you take the long walk. SCIENCE!
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Simberto
Profile Blog Joined July 2010
Germany11544 Posts
August 25 2014 22:57 GMT
#342
SCIENCE FOR THE SCIENCE GOD!

Oh, if you can't even get into Munar orbit you are missing a lot of delta-v.

Btw, if you already can't launch from the Mun, you might as well use the remaining fuel in that launcher to do a few hops into different biomes. You probably don't have additional sciencing equipment on board, but you can still grab a few soil samples, crew reports and EVA reports. Try landing your final hop on a flat surface that is easy to home in on with your next launcher. And on the light side of the Mun. Landing on the dark side of the Mun is really annoying.
stenole
Profile Blog Joined April 2004
Norway868 Posts
Last Edited: 2014-08-25 23:35:34
August 25 2014 23:31 GMT
#343
On August 26 2014 07:07 Broetchenholer wrote:
And another question by me Let's see i have a small lander on the mun, and there is a kerbal in it, but it lacks about 100m/s of delta-v to actually get back to earth. And let's say i was so happy that i landed it, that i saved the game afterwards. Now i am stuck on the mun and i want my heroic kerbal to come home. Just hypothetical, mind you, i would never do such shenanigans. My initial idea was to land at the roughly same spot, which would be hard enough, and then transfer fuel from a slightly bigger ship. I know that it's possible, but it's either deeper in the tree then i would want or it's a mod, i saw some streamers do it. Or am i just missing a simple trick?

Second thought, get there with a ship with more then one seat, but that seems hard as well, cause i would first have to earn a ton of science to get the 2,5m diameter parts and then create a whole new rocket :/ Any other options?


Personally I would probably use the lander as a launcher. I think with the 100m/s of the lander and 600m/s of the EVA, you can get into a low orbit at the very least. There is no practical value in bringing the lander back to Kerban. Leave the lander behind in a suborbital trajectory and make the rest of the ascent in an EVA suit (bring all the science with you), then use the EVA fuel to get into a stable orbit. Then I would rescue him (or maybe just the science) with a different vessel. Navigating with the EVA suit can be a little tricky though since you have to do it visually. Rescuing someone from orbit is much faster and easier than needing to land at a specific location. Remember to leave a little EVA propellant so that the poor guy can get the last few meters over to the rescue ship.
nimbim
Profile Blog Joined June 2009
Germany984 Posts
August 25 2014 23:48 GMT
#344
Scott Manley has shown some alternative ways of returning from the surface of the Mun.
JumboJohnson
Profile Joined December 2011
537 Posts
August 26 2014 00:10 GMT
#345
Any word on when they'll have mechjeb back up and running? I miss having delta-v read outs.
nimbim
Profile Blog Joined June 2009
Germany984 Posts
August 26 2014 00:15 GMT
#346
You can always find the newest version here: http://jenkins.mumech.com/job/MechJeb2/
Leporello
Profile Joined January 2011
United States2845 Posts
Last Edited: 2014-08-26 00:20:43
August 26 2014 00:19 GMT
#347
If you just want Delta-V stats, and don't care for auto-piloting, you can also just use Kerbal Engineer. http://forum.kerbalspaceprogram.com/threads/18230-0-24-2-Kerbal-Engineer-Redux-v0-6-2-10-and-v1-0-6
Although, I do believe MechJeb is currently working fine. And the KSP forum seems to be down atm.
Big water
JumboJohnson
Profile Joined December 2011
537 Posts
August 26 2014 00:21 GMT
#348
>.< I must have been looking on the wrong sites, I could only find the out of date ones. Thanks for your help.
Broetchenholer
Profile Joined March 2011
Germany1944 Posts
Last Edited: 2014-08-26 03:14:58
August 26 2014 00:32 GMT
#349
Noooo! NOOOOOOOOO! Why game, why? I burned too much fuel in my approach of the second try, but i thought, land the thing, as training. For some reason the game now won't let me revert to launch. WHY? Now i have two kerbals stuck at the moon. I hate this game :D

Edit: And i was able to bring Jebediah home. He wants to address his eternal gratitude towards you guys, but he is a Kerbal, so, meh. In the end, i was able to reload the quicksave an use your sugestion to burn the spacecraft as high as possible, then use the jetpack to get him into orbit. As Oxygen does not seem to be a problem for kerbals, it worked :D And now i know how to rendezvous in space as well, yay.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 05 2014 01:04 GMT
#350
B9 v5.0 is out!!! Indulge in your star destroyer fantasies!
Porouscloud - NA LoL
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 06 2014 18:33 GMT
#351
I really want to play this game but every time I do, it gets really complicated and difficult. I haven't even left the atmosphere because something goes wrong.

I enjoy a challenge, but I wish some of the finer details were smoothed over for more arcade people like myself.

any advice?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Spazer
Profile Blog Joined March 2009
Canada8031 Posts
September 06 2014 18:56 GMT
#352
Play the tutorial. Watch one of the hundreds of introductory videos on youtube.
Liquipedia
nimbim
Profile Blog Joined June 2009
Germany984 Posts
September 06 2014 18:59 GMT
#353
On September 07 2014 03:33 Torte de Lini wrote:
I really want to play this game but every time I do, it gets really complicated and difficult. I haven't even left the atmosphere because something goes wrong.

I enjoy a challenge, but I wish some of the finer details were smoothed over for more arcade people like myself.

any advice?


Just keep trying and have fun :D There are many tutorials for the basics. It's like you're playing your first games of starcraft, getting nowhere because you don't even know to build workers, but later on it's so obvious and easy.

Scott Manley is the most popular/known youtuber with plenty of great tutorials:

stenole
Profile Blog Joined April 2004
Norway868 Posts
September 06 2014 23:22 GMT
#354
On September 07 2014 03:33 Torte de Lini wrote:
I really want to play this game but every time I do, it gets really complicated and difficult. I haven't even left the atmosphere because something goes wrong.

I enjoy a challenge, but I wish some of the finer details were smoothed over for more arcade people like myself.

any advice?


Don't make your rockets too complicated. Don't try to make a 5 stage rocket before you've made a 2 stage rocket that works because adding size and complexity to your rocket usually adds more problems that you have to deal with. So it's better to encounter these problems one at a time by incrementing the complexity of your designs with each success.

The same with goals. Don't design a rocket to get to the Mun before you've managed to get something into orbit around Kerbin. And likewise, if you are having trouble just getting into space, don't try to get into orbit.

Some general not-so-obvious advice would be:

- Don't use solid fuel boosters (well, you can, but don't do it past the 1st stage of the rocket)
- If your craft is larger than small, use struts - LOTS of struts.
- Nose cones increase drag.
- Wide craft don't create more drag than thin ones.
- Press T before every takeoff to activate SAS.
Simberto
Profile Blog Joined July 2010
Germany11544 Posts
September 07 2014 13:20 GMT
#355
On Kerbin, The Mun and Minmus there are many different biomes. You can get science from multiple of them. Try to science as often as you can to get more parts to build bigger rockets. There is a lot of nearly free science to be had at Kerbin, like surface samples from the launch pad, EVA reports and Crew reports in/above different biomes, etc...

Build SAS into everything as soon as you can.

Full acceleration is usually not the optimal mode of ascend. You want to have a speed of ~160 m/s at 5k and 260 m/s at 10k, more is usually suboptimal because you burn too much fuel to fight high air resistance.

Playing the Tutorials should teach you at least enough of the basics to get a rocket that launches and might get into orbit kinda.

Once you get to more complex missions like trying to land on the mun, F5 quicksaves, F9 quickloads. Alt+each gives you a list of saves. This allows you to not have to restart the whole mission if you fail to land on the Mun (read: explode all over it)
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
Last Edited: 2014-09-09 01:21:07
September 09 2014 01:18 GMT
#356
On September 07 2014 03:33 Torte de Lini wrote:
I really want to play this game but every time I do, it gets really complicated and difficult. I haven't even left the atmosphere because something goes wrong.

I enjoy a challenge, but I wish some of the finer details were smoothed over for more arcade people like myself.

any advice?


At first you just need to be bloody minded about doing a little better. How high have you gone? See if you can add 10k to that. You probably also need to enjoy watching stuff go wrong, at least a little bit.

How are you rolling? Demo? Sandbox? Science on?

I started with the demo and I think that really helped, if I had started out with sandbox I would have been overwhelmed. Make something very simple, because that can get you to orbit.

How about this:

Start a demo game or a science on (but not money on) game and put a pointy command module at the top and a butt ton of rocket fuel under that, then put more rocket fuel under that. Then more rocket fuel, then, for good measure: More rocket fuel. Now put an engine under it, press the green launch button, wait for loading, press "T" (to turn on sas), hold down shift until the throttle is maxed and press space to fire the engine. One of the following things will happen:

a. It falls over, this means you have too much rocket fuel. Go back, take a bit away.
b. The engine fires and you don't move. This is fine, you have too much rocket fuel but if you just leave the engine on for a while eventually you'll burn enough that you will become light enough and start to take off, this will be followed by c.
c. You take off and some time later you leave the atmosphere. PROGRESS.
d. You take off and you don't leave the atmosphere. You need more rocket fuel.

It's worth mentioning that at the end of this process you will, almost certainly, have a dead Kerbal. If you want to get fancy you can try looking at putting a parachute on top, but that means staging which is more than I want to write. Here is the short version: Stage 1: fire engine. Stage 2, open parachute.

Dead Kerbal or not, if this works you can start to look at burning sideways at some point because that's how orbits happen.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Daumen
Profile Joined July 2011
Germany1073 Posts
October 10 2014 12:47 GMT
#357
any1 else got weird bugs with the new update? I tried to play Hard Mode on KSP , hardest difficulty, no loading etc.

this 1 time my Rocket had 2 extra fuel boosters that I ddint even put on my spacecraft and they fire up immediately after I loaded the launch pad.

Now I Lost because i was low on Funding, took some extra contracts for the advance funding... my last chance was to get a rocket to the moon!

I built it, hit the "to the launchpad" button and BOOM, after the game finished loading, my Launchpad explodes and is unusable ;D costs 128.000 funding to rebuilt it ... damn it!
President of the ReaL Fan Club.
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
October 10 2014 13:17 GMT
#358
On October 10 2014 21:47 Daumen wrote:
any1 else got weird bugs with the new update? I tried to play Hard Mode on KSP , hardest difficulty, no loading etc.

this 1 time my Rocket had 2 extra fuel boosters that I ddint even put on my spacecraft and they fire up immediately after I loaded the launch pad.

Now I Lost because i was low on Funding, took some extra contracts for the advance funding... my last chance was to get a rocket to the moon!

I built it, hit the "to the launchpad" button and BOOM, after the game finished loading, my Launchpad explodes and is unusable ;D costs 128.000 funding to rebuilt it ... damn it!

haven't tried 0.25 yet, still waiting for some mods to be updated before I start a new hard mode career
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
nimbim
Profile Blog Joined June 2009
Germany984 Posts
October 10 2014 18:27 GMT
#359
I haven't encountered any launchpad bug, but I've also only done 1 launch for the first 4 missions. Are you using the 64bit version?

I'm also not too sure about the hard mode settings. No revert/quickload etc is great, but LKO EVA reports yielded almost no science. I think I might start over with 100% science rewards to prevent it from turning into a grind or just wait for .26 biomes.
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
October 10 2014 19:23 GMT
#360
On October 11 2014 03:27 nimbim wrote:
I haven't encountered any launchpad bug, but I've also only done 1 launch for the first 4 missions. Are you using the 64bit version?

I'm also not too sure about the hard mode settings. No revert/quickload etc is great, but LKO EVA reports yielded almost no science. I think I might start over with 100% science rewards to prevent it from turning into a grind or just wait for .26 biomes.

I'm definitely playing on custom with standard science rewards. It isn't hard, just a tedious grind.
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
Prev 1 16 17 18 19 20 48 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Playoffs
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 26432
Sea 1823
Leta 327
yabsab 83
sSak 79
NaDa 25
Icarus 10
scan(afreeca) 4
Dota 2
NeuroSwarm112
League of Legends
JimRising 611
Counter-Strike
Stewie2K611
Other Games
summit1g8506
shahzam713
WinterStarcraft535
C9.Mang0497
crisheroes482
hungrybox199
Sick122
Maynarde71
Mew2King47
Organizations
Other Games
gamesdonequick540
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH310
• Sammyuel 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1199
• Stunt354
Upcoming Events
The PondCast
3h 40m
RSL Revival
3h 40m
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
10h 40m
Classic vs TriGGeR
Reynor vs SHIN
OSC
20h 40m
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
1d 3h
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
1d 10h
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 12h
Team Bonyth vs Team Dewalt
CranKy Ducklings
2 days
RSL Revival
2 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[ Show More ]
Maestros of the Game
2 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
3 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.