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Kerbal Space Program - Page 18

Forum Index > General Games
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felisconcolori
Profile Blog Joined October 2011
United States6169 Posts
August 25 2014 22:53 GMT
#341
On August 26 2014 07:52 Broetchenholer wrote:
I don't know how much delta-v exactly is missing, but i guess it can't be that much. I get to 500m/s speed and roughly 5k apo, but it's not enough to orbit. I think i'll try the double command pod design, although it really looks stupid. Some more fuel in the ship instead of the material bay and this should work. I will mess up the landing though and be very very sad


Remember to snag your science out of the old ship before you take the long walk. SCIENCE!
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Simberto
Profile Blog Joined July 2010
Germany12028 Posts
August 25 2014 22:57 GMT
#342
SCIENCE FOR THE SCIENCE GOD!

Oh, if you can't even get into Munar orbit you are missing a lot of delta-v.

Btw, if you already can't launch from the Mun, you might as well use the remaining fuel in that launcher to do a few hops into different biomes. You probably don't have additional sciencing equipment on board, but you can still grab a few soil samples, crew reports and EVA reports. Try landing your final hop on a flat surface that is easy to home in on with your next launcher. And on the light side of the Mun. Landing on the dark side of the Mun is really annoying.
stenole
Profile Blog Joined April 2004
Norway869 Posts
Last Edited: 2014-08-25 23:35:34
August 25 2014 23:31 GMT
#343
On August 26 2014 07:07 Broetchenholer wrote:
And another question by me Let's see i have a small lander on the mun, and there is a kerbal in it, but it lacks about 100m/s of delta-v to actually get back to earth. And let's say i was so happy that i landed it, that i saved the game afterwards. Now i am stuck on the mun and i want my heroic kerbal to come home. Just hypothetical, mind you, i would never do such shenanigans. My initial idea was to land at the roughly same spot, which would be hard enough, and then transfer fuel from a slightly bigger ship. I know that it's possible, but it's either deeper in the tree then i would want or it's a mod, i saw some streamers do it. Or am i just missing a simple trick?

Second thought, get there with a ship with more then one seat, but that seems hard as well, cause i would first have to earn a ton of science to get the 2,5m diameter parts and then create a whole new rocket :/ Any other options?


Personally I would probably use the lander as a launcher. I think with the 100m/s of the lander and 600m/s of the EVA, you can get into a low orbit at the very least. There is no practical value in bringing the lander back to Kerban. Leave the lander behind in a suborbital trajectory and make the rest of the ascent in an EVA suit (bring all the science with you), then use the EVA fuel to get into a stable orbit. Then I would rescue him (or maybe just the science) with a different vessel. Navigating with the EVA suit can be a little tricky though since you have to do it visually. Rescuing someone from orbit is much faster and easier than needing to land at a specific location. Remember to leave a little EVA propellant so that the poor guy can get the last few meters over to the rescue ship.
nimbim
Profile Blog Joined June 2009
Germany986 Posts
August 25 2014 23:48 GMT
#344
Scott Manley has shown some alternative ways of returning from the surface of the Mun.
JumboJohnson
Profile Joined December 2011
537 Posts
August 26 2014 00:10 GMT
#345
Any word on when they'll have mechjeb back up and running? I miss having delta-v read outs.
nimbim
Profile Blog Joined June 2009
Germany986 Posts
August 26 2014 00:15 GMT
#346
You can always find the newest version here: http://jenkins.mumech.com/job/MechJeb2/
Leporello
Profile Joined January 2011
United States2845 Posts
Last Edited: 2014-08-26 00:20:43
August 26 2014 00:19 GMT
#347
If you just want Delta-V stats, and don't care for auto-piloting, you can also just use Kerbal Engineer. http://forum.kerbalspaceprogram.com/threads/18230-0-24-2-Kerbal-Engineer-Redux-v0-6-2-10-and-v1-0-6
Although, I do believe MechJeb is currently working fine. And the KSP forum seems to be down atm.
Big water
JumboJohnson
Profile Joined December 2011
537 Posts
August 26 2014 00:21 GMT
#348
>.< I must have been looking on the wrong sites, I could only find the out of date ones. Thanks for your help.
Broetchenholer
Profile Joined March 2011
Germany1967 Posts
Last Edited: 2014-08-26 03:14:58
August 26 2014 00:32 GMT
#349
Noooo! NOOOOOOOOO! Why game, why? I burned too much fuel in my approach of the second try, but i thought, land the thing, as training. For some reason the game now won't let me revert to launch. WHY? Now i have two kerbals stuck at the moon. I hate this game :D

Edit: And i was able to bring Jebediah home. He wants to address his eternal gratitude towards you guys, but he is a Kerbal, so, meh. In the end, i was able to reload the quicksave an use your sugestion to burn the spacecraft as high as possible, then use the jetpack to get him into orbit. As Oxygen does not seem to be a problem for kerbals, it worked :D And now i know how to rendezvous in space as well, yay.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 05 2014 01:04 GMT
#350
B9 v5.0 is out!!! Indulge in your star destroyer fantasies!
Porouscloud - NA LoL
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 06 2014 18:33 GMT
#351
I really want to play this game but every time I do, it gets really complicated and difficult. I haven't even left the atmosphere because something goes wrong.

I enjoy a challenge, but I wish some of the finer details were smoothed over for more arcade people like myself.

any advice?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
September 06 2014 18:56 GMT
#352
Play the tutorial. Watch one of the hundreds of introductory videos on youtube.
Liquipedia
nimbim
Profile Blog Joined June 2009
Germany986 Posts
September 06 2014 18:59 GMT
#353
On September 07 2014 03:33 Torte de Lini wrote:
I really want to play this game but every time I do, it gets really complicated and difficult. I haven't even left the atmosphere because something goes wrong.

I enjoy a challenge, but I wish some of the finer details were smoothed over for more arcade people like myself.

any advice?


Just keep trying and have fun :D There are many tutorials for the basics. It's like you're playing your first games of starcraft, getting nowhere because you don't even know to build workers, but later on it's so obvious and easy.

Scott Manley is the most popular/known youtuber with plenty of great tutorials:

stenole
Profile Blog Joined April 2004
Norway869 Posts
September 06 2014 23:22 GMT
#354
On September 07 2014 03:33 Torte de Lini wrote:
I really want to play this game but every time I do, it gets really complicated and difficult. I haven't even left the atmosphere because something goes wrong.

I enjoy a challenge, but I wish some of the finer details were smoothed over for more arcade people like myself.

any advice?


Don't make your rockets too complicated. Don't try to make a 5 stage rocket before you've made a 2 stage rocket that works because adding size and complexity to your rocket usually adds more problems that you have to deal with. So it's better to encounter these problems one at a time by incrementing the complexity of your designs with each success.

The same with goals. Don't design a rocket to get to the Mun before you've managed to get something into orbit around Kerbin. And likewise, if you are having trouble just getting into space, don't try to get into orbit.

Some general not-so-obvious advice would be:

- Don't use solid fuel boosters (well, you can, but don't do it past the 1st stage of the rocket)
- If your craft is larger than small, use struts - LOTS of struts.
- Nose cones increase drag.
- Wide craft don't create more drag than thin ones.
- Press T before every takeoff to activate SAS.
Simberto
Profile Blog Joined July 2010
Germany12028 Posts
September 07 2014 13:20 GMT
#355
On Kerbin, The Mun and Minmus there are many different biomes. You can get science from multiple of them. Try to science as often as you can to get more parts to build bigger rockets. There is a lot of nearly free science to be had at Kerbin, like surface samples from the launch pad, EVA reports and Crew reports in/above different biomes, etc...

Build SAS into everything as soon as you can.

Full acceleration is usually not the optimal mode of ascend. You want to have a speed of ~160 m/s at 5k and 260 m/s at 10k, more is usually suboptimal because you burn too much fuel to fight high air resistance.

Playing the Tutorials should teach you at least enough of the basics to get a rocket that launches and might get into orbit kinda.

Once you get to more complex missions like trying to land on the mun, F5 quicksaves, F9 quickloads. Alt+each gives you a list of saves. This allows you to not have to restart the whole mission if you fail to land on the Mun (read: explode all over it)
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
Last Edited: 2014-09-09 01:21:07
September 09 2014 01:18 GMT
#356
On September 07 2014 03:33 Torte de Lini wrote:
I really want to play this game but every time I do, it gets really complicated and difficult. I haven't even left the atmosphere because something goes wrong.

I enjoy a challenge, but I wish some of the finer details were smoothed over for more arcade people like myself.

any advice?


At first you just need to be bloody minded about doing a little better. How high have you gone? See if you can add 10k to that. You probably also need to enjoy watching stuff go wrong, at least a little bit.

How are you rolling? Demo? Sandbox? Science on?

I started with the demo and I think that really helped, if I had started out with sandbox I would have been overwhelmed. Make something very simple, because that can get you to orbit.

How about this:

Start a demo game or a science on (but not money on) game and put a pointy command module at the top and a butt ton of rocket fuel under that, then put more rocket fuel under that. Then more rocket fuel, then, for good measure: More rocket fuel. Now put an engine under it, press the green launch button, wait for loading, press "T" (to turn on sas), hold down shift until the throttle is maxed and press space to fire the engine. One of the following things will happen:

a. It falls over, this means you have too much rocket fuel. Go back, take a bit away.
b. The engine fires and you don't move. This is fine, you have too much rocket fuel but if you just leave the engine on for a while eventually you'll burn enough that you will become light enough and start to take off, this will be followed by c.
c. You take off and some time later you leave the atmosphere. PROGRESS.
d. You take off and you don't leave the atmosphere. You need more rocket fuel.

It's worth mentioning that at the end of this process you will, almost certainly, have a dead Kerbal. If you want to get fancy you can try looking at putting a parachute on top, but that means staging which is more than I want to write. Here is the short version: Stage 1: fire engine. Stage 2, open parachute.

Dead Kerbal or not, if this works you can start to look at burning sideways at some point because that's how orbits happen.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Daumen
Profile Joined July 2011
Germany1073 Posts
October 10 2014 12:47 GMT
#357
any1 else got weird bugs with the new update? I tried to play Hard Mode on KSP , hardest difficulty, no loading etc.

this 1 time my Rocket had 2 extra fuel boosters that I ddint even put on my spacecraft and they fire up immediately after I loaded the launch pad.

Now I Lost because i was low on Funding, took some extra contracts for the advance funding... my last chance was to get a rocket to the moon!

I built it, hit the "to the launchpad" button and BOOM, after the game finished loading, my Launchpad explodes and is unusable ;D costs 128.000 funding to rebuilt it ... damn it!
President of the ReaL Fan Club.
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
October 10 2014 13:17 GMT
#358
On October 10 2014 21:47 Daumen wrote:
any1 else got weird bugs with the new update? I tried to play Hard Mode on KSP , hardest difficulty, no loading etc.

this 1 time my Rocket had 2 extra fuel boosters that I ddint even put on my spacecraft and they fire up immediately after I loaded the launch pad.

Now I Lost because i was low on Funding, took some extra contracts for the advance funding... my last chance was to get a rocket to the moon!

I built it, hit the "to the launchpad" button and BOOM, after the game finished loading, my Launchpad explodes and is unusable ;D costs 128.000 funding to rebuilt it ... damn it!

haven't tried 0.25 yet, still waiting for some mods to be updated before I start a new hard mode career
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
nimbim
Profile Blog Joined June 2009
Germany986 Posts
October 10 2014 18:27 GMT
#359
I haven't encountered any launchpad bug, but I've also only done 1 launch for the first 4 missions. Are you using the 64bit version?

I'm also not too sure about the hard mode settings. No revert/quickload etc is great, but LKO EVA reports yielded almost no science. I think I might start over with 100% science rewards to prevent it from turning into a grind or just wait for .26 biomes.
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
October 10 2014 19:23 GMT
#360
On October 11 2014 03:27 nimbim wrote:
I haven't encountered any launchpad bug, but I've also only done 1 launch for the first 4 missions. Are you using the 64bit version?

I'm also not too sure about the hard mode settings. No revert/quickload etc is great, but LKO EVA reports yielded almost no science. I think I might start over with 100% science rewards to prevent it from turning into a grind or just wait for .26 biomes.

I'm definitely playing on custom with standard science rewards. It isn't hard, just a tedious grind.
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
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