• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:50
CEST 21:50
KST 04:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll7Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Weekly Cups (July 7-13): Classic continues to roll RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Help: rep cant save
Tourneys
Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 715 users

Kerbal Space Program - Page 11

Forum Index > General Games
Post a Reply
Prev 1 9 10 11 12 13 48 Next All
nimbim
Profile Blog Joined June 2009
Germany983 Posts
Last Edited: 2014-02-24 09:32:01
February 24 2014 09:31 GMT
#201
On February 24 2014 18:19 Amui wrote:
Nuke engines are pretty terrible for just getting to the mun or minmus. They don't provide enough efficiency to justify the massive weight. For my lander craft above, a nuke would be a full third of the weight. The increased ISP wouldn't make up for the ability to drop off excess tanks and store much more fuel for the same weight.. If you want to send like 20 tons to Jool, or send 100t into orbit around the mun, then you can justify using the nukes.

Show nested quote +
On February 24 2014 18:10 Daumen wrote:
So the small LV-909 is actually better to use while in Space. High Vac Isp, its more efficient in Space and its also less heavy, making the craft slightly easier to get off Kerbin :O

Am I right ? Thats the kind of Tip Ive been looking for. Very helpful ;D

Just be careful because that engine doesn't generate electricity. Also note that for very small craft(sub 5T) the tiny rockomax's can be even better than the LV909 because of the tiny weight.



That's true. It all comes down to the rocket equation, so you can find out what is best for what via math. Or you can just try attaching different engines with Kerbal Engineer/MechJeb to see what gives the best result.

As a rule of thumb though, nukes are #1 for interplanetary travel.
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
February 24 2014 13:31 GMT
#202
I meant to write without ;;
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
Daumen
Profile Joined July 2011
Germany1073 Posts
Last Edited: 2014-02-25 13:23:28
February 25 2014 10:49 GMT
#203
Dont rly want to use mods ;D

Another question: is it normal that markers like Periapsis and Apoapsis are twitchy? that makes it rly hard to navigate sometimes.

God damn, RCS is so whoppy when you dont know where to put it >.< I should just try to put it around/into the Center of mass, right?




[image loading]


Ok guys, this is it, I need your help guys ;D. I've got a Mission for you... sort of... :O

My trusty Jebediah is in a Circular Orbit around the Mun(see pic above). His SpaceCraft is a 3 Parter, a Sattelite, a rover and a Landing Unit.

I want him to:

1. Put the Lander with the Rover on the Mun somewhere, get Science (Observing unit & mystery goo etc).
2. Return the Lander + Rover to Kerbin!
3. Leave the Sattelite in Orbit around Mun

The Problem is Jebediah has no fuel!

I can barely manage to refuel my Fueling station, I just couldnt get to my Station with Fuel until I made this Monster:

+ Show Spoiler +
[image loading]


And this doesnt even has enough Fuel left to Fill my Station, and it "only" holds 1800 LiquidFuel. Maybe this is normal, but it feels like my Constructions are WAAAAYYY too inefficient and im doing something wrong :o

My Refueling Station is Orbiting Kerbin at ~80.000.
This is my tech tree + Show Spoiler +
http://i.imgur.com/6FEDXo4.png
(i have 180 points to spend)

I would try to get another Massive monster to my Refuel Station, fuel up and then go to the mun, but I feel like thats so much work, there has to be a better way to construct Rockets, right? :< what would you build? If any1 wants to live up to the challenge, please build an example rocket and screenshot it ;D
President of the ReaL Fan Club.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
February 25 2014 16:28 GMT
#204
The markers get twitchy when you get close to a circular orbit. That's perfectly normal; when it comes to the vast distances in space, even double floating point math starts to show imprecision when its predicting things 1000km away. The imprecision is always there, but on an elliptical orbit, moving the nodes up or down 5m doesn't move the nodes very far along the orbit, meaning it doesn't twitch around. But If you're in a nearly-circular orbit, the imprecision could move the node tens of kilometers, which WILL show up on the map as twitching.

RCS should be placed around the center of mass, yes.

As for your fuel problem, you should consider asparagus style staging. Use symmetry to place 6 liquid boosters around the outside, have fuel lines connect them to the central stack so the central engine takes fuel from the boosters.

On launch, accelerate slowly. You want to hit 200m/s right around 10km altitude. This works out be a TWR (thrust to weight ratio) of about 1.2 or so. Preferably, build your rocket so that is its maximum TWR, or you're wasting mass on overly beefy engines. You can tell you're at the right TWR when your G meter sits just over 1G. At 10km, slowly start heading East (that's toward the ocean). You can also throttle back up to full once you're past 10km altitude. The reason you want to accelerate slower in the lower atmosphere is that you take unnecessary drag from air resistance if you go too fast. After 10km the air is thin enough for it to not matter.
Who called in the fleet?
nimbim
Profile Blog Joined June 2009
Germany983 Posts
February 25 2014 17:59 GMT
#205
If you have trouble RCS balance, you may have expended a lot of fuel and shifted your center of mass. With the new and improved SAS it shouldn't be much of a problem, but I suppose if there was a massive shift it could be problematic. Since you are just trying to send a refueling craft for 1-time use it really shouldn't be a concern, anyway.

I have copied your tech tree and built this:
+ Show Spoiler [pics] +
[image loading]
[image loading]

.craft file http://s000.tinyupload.com/index.php?file_id=80161846563929913675

Launch profile is a bit tricky (circularization is done with super low TWR), since it is designed to leave behind no debris. That could be easily changed by adding another liquid booster. It even has ~70 m/s RCS delta v, so you can practice docking without worrying about running out of fuel.

An obvious improvement to the design would be proper asparagus staging in twos (built in 4s for time's sake) and adjusting TWR for each stage to increase efficiency.


I also finished constructing my Eve monstrosity. I have avoided doing Eve until now because the lag was horrific, but with the 0.23 improvements it seems tolerable.
+ Show Spoiler [pictures] +

[image loading]
[image loading]
[image loading]
[image loading]
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
February 25 2014 20:02 GMT
#206
On February 26 2014 02:59 nimbim wrote:
If you have trouble RCS balance, you may have expended a lot of fuel and shifted your center of mass. With the new and improved SAS it shouldn't be much of a problem, but I suppose if there was a massive shift it could be problematic. Since you are just trying to send a refueling craft for 1-time use it really shouldn't be a concern, anyway.

I have copied your tech tree and built this:
+ Show Spoiler [pics] +
[image loading]
[image loading]

.craft file http://s000.tinyupload.com/index.php?file_id=80161846563929913675

Launch profile is a bit tricky (circularization is done with super low TWR), since it is designed to leave behind no debris. That could be easily changed by adding another liquid booster. It even has ~70 m/s RCS delta v, so you can practice docking without worrying about running out of fuel.

An obvious improvement to the design would be proper asparagus staging in twos (built in 4s for time's sake) and adjusting TWR for each stage to increase efficiency.


I also finished constructing my Eve monstrosity. I have avoided doing Eve until now because the lag was horrific, but with the 0.23 improvements it seems tolerable.
+ Show Spoiler [pictures] +

[image loading]
[image loading]
[image loading]
[image loading]


That can land AND take off from Eve? It looks a bit different from other craft I've seen built to perform that feat (although not as ridiculous as some I've seen built to land and take off from Jool) - good luck! (Someday, Eve, someday...)
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
nimbim
Profile Blog Joined June 2009
Germany983 Posts
Last Edited: 2014-02-25 20:48:44
February 25 2014 20:47 GMT
#207
The lander has 10.5km/s delta v in atmosphere. I will dock using the return vehicle to position an engine part and lander, so they can easily dock without RCS (and engine part is uncontrollable). Then I can de-orbit without wasting fuel. I didn't go completely overboard with chutes, so I will have to try and stay as long as possible in the upper atmosphere and use engines to brake before chute opening and touchdown.

At the bottom of the mothership is a probe science lander, that saved some weight. The kerbal can collect the science and I have already placed a rover on Eve. If I should fail with my landing precision, I won't have to walk across the surface for an hour.

The return pod is on top of the science module atm and has no engine. At the end of the journey I will transfer the rest of the fuel in one of the engine parts and dock with it. Since command pods have RCS fuel now, it saved me at least 1 part^^.
Daumen
Profile Joined July 2011
Germany1073 Posts
February 26 2014 06:07 GMT
#208
Thank you Nimbim ;D

I just had the best KSP experience of all time ;D

As you can see from my previous post, I had this little Problem with Jebediah Orbiting the Mun without fuel. Before you guys answered to my problem I just Launched my MONSTER Tank Truck to the Mun, Fueled up my Lander a bit and Landed on the Mun Successfully! yay.

I conducted some research on the Northeast Crater and have about 300 science docked up! I even drove around in my rover, wich I think looks pretty cool (my first manned rover that looked anything like an actual vehicle). But then I noticed: Neither my "Lander" nor my Rover had a Parachute to land on Kerbin... damn, I built that on my sattelite, I need to get back to my Sattelite...

I had very low fuel anyways... When I was returning to my Sattelite around the Mun I noticed that my Fuel is actually VERY short and that I had no Monopropellant left over for docking... fuck.

At least my sattelite had a bit of Monopropellant left. So I BARELY made it :D Now I have 9.55 LiquidFuel left. It was pretty close ;D

After much celebration I noticed... I have no Parachute on my Sattelite either... I dont have a parachute at all °_°... damn!

Now I will probably recreate nimbims design and get some fuel to the mun. Then Ill have to try and undock my science experiments, dock them to a craft that actually has a parachute and get it to Kerbin...

damn! If you fail to think about everything in this game, you have to be clever :D This is going to be the 3rd mission to save Jebediah...
President of the ReaL Fan Club.
Daumen
Profile Joined July 2011
Germany1073 Posts
Last Edited: 2014-02-26 10:33:14
February 26 2014 06:50 GMT
#209
On February 26 2014 02:59 nimbim wrote:
If you have trouble RCS balance, you may have expended a lot of fuel and shifted your center of mass. With the new and improved SAS it shouldn't be much of a problem, but I suppose if there was a massive shift it could be problematic. Since you are just trying to send a refueling craft for 1-time use it really shouldn't be a concern, anyway.

I have copied your tech tree and built this:
+ Show Spoiler [pics] +
[image loading]
[image loading]

.craft file http://s000.tinyupload.com/index.php?file_id=80161846563929913675

Launch profile is a bit tricky (circularization is done with super low TWR), since it is designed to leave behind no debris. That could be easily changed by adding another liquid booster. It even has ~70 m/s RCS delta v, so you can practice docking without worrying about running out of fuel.

An obvious improvement to the design would be proper asparagus staging in twos (built in 4s for time's sake) and adjusting TWR for each stage to increase efficiency.


I also finished constructing my Eve monstrosity. I have avoided doing Eve until now because the lag was horrific, but with the 0.23 improvements it seems tolerable.
+ Show Spoiler [pictures] +

[image loading]
[image loading]
[image loading]
[image loading]


Are Nose Cones not a good idea? thought they had a positive effect in the frist stages.

edit: you forgot some rcs thrusters i think °_° im only able to navigate in 4 directions, makes it very hard to dock :D

I made it though, was a real hassle though.
President of the ReaL Fan Club.
Mordanis
Profile Blog Joined January 2011
United States893 Posts
February 26 2014 08:25 GMT
#210
On February 26 2014 15:50 Daumen wrote:
Show nested quote +
On February 26 2014 02:59 nimbim wrote:
If you have trouble RCS balance, you may have expended a lot of fuel and shifted your center of mass. With the new and improved SAS it shouldn't be much of a problem, but I suppose if there was a massive shift it could be problematic. Since you are just trying to send a refueling craft for 1-time use it really shouldn't be a concern, anyway.

I have copied your tech tree and built this:
+ Show Spoiler [pics] +
[image loading]
[image loading]

.craft file http://s000.tinyupload.com/index.php?file_id=80161846563929913675

Launch profile is a bit tricky (circularization is done with super low TWR), since it is designed to leave behind no debris. That could be easily changed by adding another liquid booster. It even has ~70 m/s RCS delta v, so you can practice docking without worrying about running out of fuel.

An obvious improvement to the design would be proper asparagus staging in twos (built in 4s for time's sake) and adjusting TWR for each stage to increase efficiency.


I also finished constructing my Eve monstrosity. I have avoided doing Eve until now because the lag was horrific, but with the 0.23 improvements it seems tolerable.
+ Show Spoiler [pictures] +

[image loading]
[image loading]
[image loading]
[image loading]


Are Nose Cones not a good idea? thought they had a positive effect in the frist stages.

In the real world they are. In this game, however, they actually increase drag and obviously have weight. So in KSP you're better off without, except aesthetically.
I love the smell of napalm in the morning... it smells like... victory. -_^ Favorite SC2 match ->Liquid`HerO vs. SlayerS CranK g.1 @MLG Summer Championship
nimbim
Profile Blog Joined June 2009
Germany983 Posts
February 26 2014 17:58 GMT
#211
On February 26 2014 15:50 Daumen wrote:
Show nested quote +
On February 26 2014 02:59 nimbim wrote:
If you have trouble RCS balance, you may have expended a lot of fuel and shifted your center of mass. With the new and improved SAS it shouldn't be much of a problem, but I suppose if there was a massive shift it could be problematic. Since you are just trying to send a refueling craft for 1-time use it really shouldn't be a concern, anyway.

I have copied your tech tree and built this:
+ Show Spoiler [pics] +
[image loading]
[image loading]

.craft file http://s000.tinyupload.com/index.php?file_id=80161846563929913675

Launch profile is a bit tricky (circularization is done with super low TWR), since it is designed to leave behind no debris. That could be easily changed by adding another liquid booster. It even has ~70 m/s RCS delta v, so you can practice docking without worrying about running out of fuel.

An obvious improvement to the design would be proper asparagus staging in twos (built in 4s for time's sake) and adjusting TWR for each stage to increase efficiency.


I also finished constructing my Eve monstrosity. I have avoided doing Eve until now because the lag was horrific, but with the 0.23 improvements it seems tolerable.
+ Show Spoiler [pictures] +

[image loading]
[image loading]
[image loading]
[image loading]


Are Nose Cones not a good idea? thought they had a positive effect in the frist stages.

edit: you forgot some rcs thrusters i think °_° im only able to navigate in 4 directions, makes it very hard to dock :D

I made it though, was a real hassle though.


Yea, I just threw it together real quick for demonstration purposes. Maybe symmetry snapped back to 2 when I attached the RCS thrusters.

The aerodynamics currently used are very rudimentary. Nose cones and fairings only increase your weight+drag in the stock game. FAR (ferram aerospace research) makes it more realistic, but it's still far from perfect.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
February 26 2014 19:06 GMT
#212
What they said. I used to think nosecones helped - then I learned about the stock aerodynamics model. With Ferram Aerospace, they make sense (as do fairings) but in the stock aerodynamic model, things are simplified in such a way that the actual equations penalize you for the mass and drag of these items more than you gain versus just having a flat surface shoved into the atmosphere.

Of course, the aerodynamics model is not as simple as the hydrodynamics model, but I've seen people make boats for ocean going. (Hint - water is practically as nice to crafts as a roiling tub of brick to the face.)
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Spazer
Profile Blog Joined March 2009
Canada8031 Posts
February 26 2014 19:47 GMT
#213
I believe nose cones slightly increase in-atmosphere stability at the moment. For all intents and purposes though, they're effectively decorations.
Liquipedia
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
March 22 2014 04:05 GMT
#214
So... my Jool mission. Pushing more because the new version (0.23.50) coming "soon" (premiering on KSPTV on Monday) and my ship is now 1033 parts and 702.65t

+ Show Spoiler +
Link to gallery showing how I've screwed myself: http://imgur.com/a/4vLWS#0


I... have docked too closely. In order to detach the orange tail and put my last lander into place, I need to undock some things, add some adapters and length, and then re-dock.

I've already blown the thing up twice. Thank you quicksaves.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
March 22 2014 10:37 GMT
#215
no cloud mod ?
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
March 22 2014 16:56 GMT
#216
No cloud mod. I have enough trouble remembering where the KSC is from orbit.

I have to figure out how to get the large Tylo lander from the front (on a small docking port) onto one of the seniors at the back. Not going to be easy.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
March 22 2014 16:57 GMT
#217
On March 23 2014 01:56 felisconcolori wrote:
No cloud mod. I have enough trouble remembering where the KSC is from orbit.

I have to figure out how to get the large Tylo lander from the front (on a small docking port) onto one of the seniors at the back. Not going to be easy.

Just plant a flag :D
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
Last Edited: 2014-03-22 22:13:15
March 22 2014 22:12 GMT
#218
Huzzah, my Jool ship is finished!

+ Show Spoiler +

[image loading]


The gallery is here

The docking was tough. But next... to Jool. Hopefully before Monday, when the Asteroid Redirect Mission marathon starts, and I think the updated itself will be not far behind.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
April 01 2014 20:33 GMT
#219
0.23.5 is out :D! Gonna try it tomorrow ~~
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 02 2014 19:08 GMT
#220
On April 02 2014 05:33 Epoxide wrote:
0.23.5 is out :D! Gonna try it tomorrow ~~


It is! The new tanks/engines are glorious. Tweakable light colors. The Claaaaaw. I now have to hope all of the mods are being updated feverishly. (Although the only one I use that seems utterly borked right now is MechJeb.)
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Prev 1 9 10 11 12 13 48 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 183
ZombieGrub121
mcanning 101
JuggernautJason45
Nathanias 40
StarCraft: Brood War
Sea 2188
EffOrt 1354
Larva 885
firebathero 286
Mini 262
TY 139
PianO 53
scan(afreeca) 27
Dota 2
qojqva5363
League of Legends
Dendi1633
Counter-Strike
Stewie2K1061
flusha233
oskar160
Heroes of the Storm
Liquid`Hasu470
Other Games
FrodaN3201
Beastyqt642
RotterdaM140
Skadoodle133
C9.Mang0130
elazer81
ToD79
Trikslyr75
Sick58
ViBE8
Organizations
Other Games
gamesdonequick2681
StarCraft 2
angryscii 40
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH208
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5765
• TFBlade1016
Other Games
• imaqtpie2063
• Shiphtur336
Upcoming Events
Replay Cast
4h 10m
OSC
4h 10m
Epic.LAN
16h 10m
Big Brain Bouts
20h 10m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
1d 14h
Epic.LAN
1d 16h
CSO Contender
1d 21h
BSL20 Non-Korean Champi…
1d 22h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.