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On July 04 2012 02:48 heishe wrote: Weird that you're loving this so much. From what I've heard, it has a great atmosphere and premise but the gameplay is pretty boring. Did they change something major since the beta? I more wonder where you've heard that, I just see people saying good things about it everywhere, even in-game and that's pretty rare in new MMO's now.
On July 04 2012 03:01 Talin wrote: Additional to what heishe asked, what I'm interested in is:
- How "long" is it? As in before you run out of pre-endgame, awesome mystery solving content? Additionally, what is the actual ratio of investigation/adventure(ish) gameplay versus combat (if you were actively trying to avoid as many combat missions as possible)?
- How stable is it in terms of bugs but also queues, etc?
Can't really say anything about how long it is, but pretty damn long if you're going for every single quest all by yourself with no spoilers or hints. (If you are going to google every quest though the game will probably be pretty bad.)
I'd say it's about 50/50 on combat quests/investigation-like quests. So far by finishing the first two zones I'v had two bugged quests and one of them already got fixed and haven't had any lagg or queues.
From what I understand the endgame is your standard instanced dungeons/raid endgame though so that sort of sucks for me, but even so I feel it's worth it just to play through the story.
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I was about to buy this game but then my friend brought up all the starter packs for various prices and it got us thinking what else you can buy for real money. So for the people who bought this game what is the extent of power or items that real life money can give you? Like is their a micro transaction around every corner and for every weapon? or is it just the start packs?
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On July 04 2012 14:01 Fspoonork wrote: I was about to buy this game but then my friend brought up all the starter packs for various prices and it got us thinking what else you can buy for real money. So for the people who bought this game what is the extent of power or items that real life money can give you? Like is their a micro transaction around every corner and for every weapon? or is it just the start packs?
You can only buy those starter packs, which gives you like 10% more xp in the starting area. And you can also buy cosmetics. You can't buy anything that will give you an advantage later on in the game for RL money.
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I'm in love with this game, just so refreshing to play a MMO with a story to care about and a world so well crafted. For the people playing:
/snapsnaphoney
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Hey, I'm thinking of trying this game out. Wish the pvp looked more promising, but the story looks worth the 50$. Is there a server/faction I should join?
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On July 05 2012 08:36 mcgriddle wrote: Hey, I'm thinking of trying this game out. Wish the pvp looked more promising, but the story looks worth the 50$. Is there a server/faction I should join? The story is worth a 100$ and the PvP might grow on you ^^
I play on Huldra, but for PvP I get the sense that Cerberus is the place to be. It is definitely the highest population dimension (server), at the moment there are times when it is not possible to create a character. In any case, the game is single server and so you can still group with people from other dimensions to play together in the world and in dungeons. The only thing that is dimension-locked is Fuglsang. In other words, don't worry too much about it
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Sorry if I'm just bad at websites but I can't seem to find the pricing model for this game. I'm pretty sure it's subscription based, if so how much is it per month?
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On July 05 2012 11:09 Nos- wrote: Sorry if I'm just bad at websites but I can't seem to find the pricing model for this game. I'm pretty sure it's subscription based, if so how much is it per month?
15$
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Still loving this game. It reminds me on an abstract level of why I loved Vampire: Bloodlines. Just the way the world is presented. You're very powerful but yet still a pawn, a fledgling, trying to uncover more. It nails that vibe.
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Toss my 2c in and also say that I am enjoying this game as well. The story is great so far and I appreciate the removal of the leveling/class system while still allowing you to "build" a character, i.e. plan out your skills.
One thing I haven't found or looked into yet...is there a way to reset ability/skill points? I'm pretty happy with my build so far, but it would really nail home the accountability if it turned out I had no way to reset them.
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On July 06 2012 01:08 ZasZ. wrote: Toss my 2c in and also say that I am enjoying this game as well. The story is great so far and I appreciate the removal of the leveling/class system while still allowing you to "build" a character, i.e. plan out your skills.
One thing I haven't found or looked into yet...is there a way to reset ability/skill points? I'm pretty happy with my build so far, but it would really nail home the accountability if it turned out I had no way to reset them.
Not possible to reset your points.
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On a side note though, is that there's no limitation on how many skills you can aquire. You can keep earning EXP till you max out everything I think. This may well take a truly prohibitve amount of time, but it's an option.
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On July 06 2012 01:24 Obsidian wrote: On a side note though, is that there's no limitation on how many skills you can aquire. You can keep earning EXP till you max out everything I think. This may well take a truly prohibitve amount of time, but it's an option.
I thought that there was a limitation, but it may just be the way the window is laid out. Regardless, I think getting enough points to max out everything would indeed be time prohibitive.
Now that I know there is no way to reset abilities/skills, I'll have to think a little bit harder about my choices, which I like. Having a lot of fun with my Chaos/Fist tanky templar.
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I'm actually surprised by how low key this launch was... I mean I guess they learned the lesson from AoC and didn't want a massive flop again, but how would they be able to get a decent sub base when no one even knows about the game?
Either way though, this is more of a single player game that you can play with others than an MMO.
Also... I'm really enjoying the story/investigation missions. Even though the combat is just average, the rest of the game makes up for it in spades for me at least.
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I'm beginning to think this is the MMO for me. It's niche, but it hits all the right chords for me. One thing I value extremely highly is good writing and voice acting, and this game so far aces in those respects. I've only put a few hours in so I'll report back, but I'm cautiosuly optimistic!
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I agree snot. The quality of the story/voiceacting is that of a single player game. So much fun so far. Everyone I've talked to loves the game. The only concern I hear is the lack of "end-game" content. Looks like the success of this game will come down to how it gets updated. Needs some kind of repeatable content late game. Not sure how they will accomplish that. Regardless, well worth the 50$ for a month of play.
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I'm enjoying it, the NPC characters are so out there they are hilarious. Even one of the first, Deputy Andy, was ROFL quality, with his quiet, unassuming attitude in the midst of a verifable zombie apocalypse.
:Totally Deadpan delivery: Quiet town, only real crime is the odd disturbing the piece, or drunk and disorderly.... human sacrifice, a quiet town.
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XD For anyone playing, feel free to add me: Arnfasta "Arn" Juell :D
McGriddle, almost every quest in the game can be repeated (on a 24hr cooldown). For endgame, I think it's just the usual dungeons/heroic mode for launch.
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Play TSW and talk SC2, I like it a lot!
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On July 06 2012 12:28 Arnfasta wrote: XD For anyone playing, feel free to add me: Arnfasta "Arn" Juell :D
McGriddle, almost every quest in the game can be repeated (on a 24hr cooldown). For endgame, I think it's just the usual dungeons/heroic mode for launch.
In transylvania its normal for quests to be on a 70 hour CD :O
And for the nightmare dungeons they are on a 16 hours cd, all others you can do as much as you want
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