I'm so very sorry Europeans.
Basically? EU servers are located in US and they have higher sub costs.
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Candadar
2049 Posts
I'm so very sorry Europeans. Basically? EU servers are located in US and they have higher sub costs. | ||
Ighox
Norway580 Posts
On July 02 2012 13:26 Candadar wrote: http://www.mmorpg.com/gamelist.cfm/game/404/view/forums/thread/355778/page/1 I'm so very sorry Europeans. Basically? EU servers are located in US and they have higher sub costs. The way servers work in TSW is pretty different though so it be 100000000 times easier to have it hosted in one location. Anyways, not noticing any ping issues at all and all the AoC servers were also located in the US so not seeing a problem. | ||
Zocat
Germany2229 Posts
![]() $ = € is normal in the gaming industry (steam, mmos, other digital distribution platforms, ....) About the server location, well sure it sucks (but it's their server setup so meh). On the other hand we have SWTOR with servers in Ireland which was also shit ![]() Sure nothing compares to <10ms in WoW due to living about ~50km away from their server farms^^ Overall I'm interested in the game, but will probably wait 3-6 months before I buy it. It's summer and therefore I dont have a dire need for a video game and it gives them time to polish some things even more. And if the majority suddenly decides the game is shit like AoC launch I can avoid that as well ![]() Also everyone will play GW2 then so the majority of whiners probably has left the game then. | ||
m0ck
4194 Posts
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buMf00d
Netherlands194 Posts
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trias_e
United States520 Posts
Launch Trailer: From Launch Til Dawn Streamathon (Including Khaldor!): http://www.fromlaunchtilldawn.com/en/livestreams/900-khaldor | ||
sidesprang
Norway1033 Posts
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heishe
Germany2284 Posts
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Shraft
Sweden701 Posts
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Talin
Montenegro10532 Posts
- How "long" is it? As in before you run out of pre-endgame, awesome mystery solving content? Additionally, what is the actual ratio of investigation/adventure(ish) gameplay versus combat (if you were actively trying to avoid as many combat missions as possible)? - How stable is it in terms of bugs but also queues, etc? | ||
trias_e
United States520 Posts
On July 04 2012 02:48 heishe wrote: Weird that you're loving this so much. From what I've heard, it has a great atmosphere and premise but the gameplay is pretty boring. Did they change something major since the beta? I didn't play much beta, but I've heard that the combat was significantly improved since then. Also, one thing that is for sure is that combat starts off pretty boring, unfortunately. It get's far better once you start unlocking deeper abilities and can actually make interesting builds. Definitely one of the weakest points of the game is the combat at the beginning. They should really start you off with more abilities than they do. | ||
trias_e
United States520 Posts
On July 04 2012 03:01 Talin wrote: Additional to what heishe asked, what I'm interested in is: - How "long" is it? As in before you run out of pre-endgame, awesome mystery solving content? Additionally, what is the actual ratio of investigation/adventure(ish) gameplay versus combat (if you were actively trying to avoid as many combat missions as possible)? - How stable is it in terms of bugs but also queues, etc? If you play it with a single-player RPG focus and take your time with it, there has to be alot there. I can't say how long til you run out of content since I'm not anywhere close yet. All I can say is that I'm 30 hours in and I'm still in the second 'zone' out of I believe 8, not precisely sure. That said, I take my time and listen to every bit of dialogue and lore (which is all fantastically written and quite interesting). If you rush through it I'm sure you could go much faster. If you don't listen to any of the backstory, dialogue, or character monologues the game would be cheapened significantly. Seriously, don't play it if that's your style, it's a waste. I have no idea how the end-game will go but I don't really care. I've already gotten my box price worth out of the game. More fun than most single-player RPGs, on the RPG side. I would say that mystery solving is about 1/3 of the content, combat is about 2/3. But most quests involve both to some extent, so you really can't ignore combat entirely unfortunately. There are investigations that usually don't have much combat, but they often still have at least a little. But the combat isn't bad once you get into it. Seriously. And the combat missions always have some good writing behind them, and usually have some cool twists that make the more interesting than just 'kill 10 boars' or whatever. No queues whatsoever. It is somewhat buggy, but I've seen far worse. From Funcom, actually, heh. There are a few bugged quests that are really frustrating, and I've crashed twice in 30 hours of gameplay (which isn't really too bad). | ||
Kittan
Poland3999 Posts
What I wouldn't give to have this as a focused single player game ![]() | ||
Slikk
Norway81 Posts
PC Powerplay 9/10 Hyper Magazine 9/10 TTH http://www.tentonhammer.com/reviews/the-secret-world 84/100 | ||
Talin
Montenegro10532 Posts
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Yuljan
2196 Posts
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Snuggles
United States1865 Posts
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EAGER-beaver
Canada2799 Posts
Launch day worries? Funcom has been doing mmos longer then blizzard, and it's technically already been up for a week. | ||
NuclearJudas
6546 Posts
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Sermokala
United States13984 Posts
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