I am not even sure if you can call it a boardgame but i feel it should be mentioned in here.
Im talking about "World in Flames" by Australian Design Group
It´s a epic ww2 game that can take from 20 hours to 200 hours to finish.
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Loss
Sweden27 Posts
I am not even sure if you can call it a boardgame but i feel it should be mentioned in here. Im talking about "World in Flames" by Australian Design Group It´s a epic ww2 game that can take from 20 hours to 200 hours to finish. ![]() Wiki... | ||
khanofmongols
542 Posts
On June 30 2011 00:23 blubshizzle wrote: I love playing boardgames. You can find me at www.brettspielwelt.de (BSW) as blubshizzle I really like to play Imperial and Puerto rico. Since imperial has not been mentioned i'll post some pics. "Old" Imperial Imperial 2030 There is an old Imperial(europe) and Imperial 2030(world). Both are very well playable but hard to figure out at first. The game is more of an investor game then a war game but you need a little bit of both to win. For 2-6 players but i think 3/4 is the best. IMO this might be one of the best investor/war combo game out there atm. Imperial is an amazing game. I though would highly advise playing with modified rules. The way the game is set up doesn't allow for a lot of investment choices but you can just allow everyone to invest in countries after their turns, making for much more interesting gameplay. | ||
LaughingTulkas
United States1107 Posts
On June 29 2011 12:18 Empyrean wrote: Does anyone else like that one train game Ticket to Ride? Holy shit I could play that for hours. EDIT: Apparently imbc is the only other person in this thread who has had the great fortune to play that game. There's a reason why it won Germany's Game of the Year award. And Germans love their boardgames! I got this game yo! My wife loves it! We play a lot with a friends. I prefer the European version, but my wife like the US version best. A great game either way, but I like the balance and slightly added depth of the European version a little more. | ||
LaughingTulkas
United States1107 Posts
On July 01 2011 09:48 Loss wrote: Hum dont know if it´s mentioned (went through the thread quickly) I am not even sure if you can call it a boardgame but i feel it should be mentioned in here. Im talking about "World in Flames" by Australian Design Group It´s a epic ww2 game that can take from 20 hours to 200 hours to finish. ![]() Wiki... Sorry for the double post, but this looks like a board game version of Hearts of Iron, which is an awesome series as well. | ||
CorpulentBanana
169 Posts
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Picklesicle
United States64 Posts
On June 30 2011 08:18 semioldguy wrote: @Picklesicle Thanks. ![]() Well, I'm actually going to preface by saying that if I could, I would likely trade one of my Space Hulk sets for Twilight Struggle. I am watching the GMT posts like a hawk for when they reprint it. Your post implies you haven't played the game, period, so I'll give a brief overview. You have a map, built to specifications laid out by the scenario. You have deployment of marines and genestealers. Marine squads are always outnumbered by genestealers but have the advantage of ranged weaponry and being strong when in a defensive posture. Genestealers move very fast and excel at beating the crap out of marines in melee. An element of the unknown is added to the marine side in that Genestealers can be moved around as "blips", representing an [to the marine player] unknown number of genestealers. Typically, missions in which the marines must go on the offensive are genestealer-favored. Conversely, missions in which the marines are on the defensive are generally marine-favored. The game is played in turns, one side and then the other. Actions are carried out by spending Action Points (APs), and every unit has the potential to be moved, but each unit has to take all its movement at once; you cannot bounce back and forth between units. Marines can, with some preparation, even take [limited] actions on the genestealer turn in response to specific genestealer actions. Scenario objectives are usually pretty clear and the game plays fast. You may get a couple of subtleties wrong on your first game or two but they are rarely game-breaking. Most scenarios even play so fast it is usually reasonable to be able to get in 2 games, so that each player gets a chance to play both sides. Set up is not so fast. Make sure you have plenty of space and work together (or ahead) to set up. Typically this means that you'll often end up playing many of the same scenarios because they're familiar which means faster set up. Between the editions, I'll give mention to the fact that the pieces in the new edition are beyond gorgeous... almost too beautiful. If I'm going to bring a set of Space Hulk to anywhere other than my own game table I'll always bring the older set which has pieces that while not nearly as pretty are, quite frankly, far more practical and I am far less likely to lose tiny pieces or be terrified that my pieces are going to break in transit. As for gameplay, the rules really haven't changed that much and the changes themselves are mixed. Without going into specifics, I'll say that I think that the rules pretty much hit a solid point with at the Second Edition (Revised) stage some 13+ years ago. The new rules add very little, primarily affecting the mechanics and tweaking the probabilities of Marine actions. The main exception is the new Flamer Rule, which, honestly, is stupid and poorly conceived OR badly written. Either way, not good. Otherwise, really the main difference is that while you can play all the old pre-fab missions with the new set (although you'll need access to the write-ups; not hard in the Digital Age), you can't easily play the new missions with the old set. Not can't play, just can't easily play. And let me tell you, there are lots of new missions and they rock. Mission building (like map-making in SC!) is a huge part of the Space Hulk community, and although I have done any in over 15 years, it is fun. But regardless, the in-the-box missions are numerous and generally well-designed. It occurs to me that I have rather failed to actually answer your question as asked... I do apologize. More to the point, then: The second edition has more practical pieces, but because the piece selection is slightly smaller, many of the missions may seem similar. This is really not an issue because unless you're going to commit a week to playing through every mission in order in one sitting you're likely never ever going to notice, and even if you do, there are enough differences in the maps that it is just fine. The third edition is, basically, a "collector's edition". It's gorgeous. The new pieces are brilliant additions: simple, to the point and they add something that wasn't there but doesn't feel out of place. The new missions utilize them well. The new rules are geared towards making play go faster, but not much beyond that. The genestealer blips are now worth 1, 2 or 3 genestealers as opposed to 0 - 6 genestealers. This may seem like a massive difference but it really isn't as big a deal as one might think on most maps. If you want, the BGG marketplace has a copy of the old Space Hulk up for $50 now. BGG Space Hulk 1989 link. Sorry for the rambling post, I hope somewhere in there is the information you were looking for. | ||
SiegeFlank
United States410 Posts
My friends and I play a ton of catan, though we usually favor playing with the cities and knights expansion, just because of the extra level of complexity it adds. And while I haven't played much recently, I love a good game of chess. | ||
Picklesicle
United States64 Posts
On July 01 2011 07:22 Zocat wrote: Show nested quote + On June 30 2011 08:18 semioldguy wrote: @Picklesicle Thanks. ![]() We played the new (3rd ed.) Space Hulk with 3 players - 2 controlled one squad each, while the last one controlled the Tyrannids. It was quite fun (similiar to Descent, Doom, Hero Quest, Space Quest, ...) We also played a custom (selfmade) scenario since we have everything except the miniatures twice (ebay yeah!). But I agree with you that 2player games are "stupid". We have 5-6 players most of the time so that even 4player games cannot played in a good way ![]() Yeah, we've done before, too, usually with either Cleanse and Burn or that one mission where one squad has to get the CAT to the other squad. Yeah. That one. ![]() I also always have more than 2 people at my game nights, typically ranging from 5 to as many as 15. Sometimes we split into smaller groups but most often, 2 player games are played when something is specifically set up or when I'm just sitting around with another friend originally for reasons other than board games. I play as often as my schedule will allow (not that often), and I tend to focus heavily on 2-player games outside my game nights, specifically Hammer of the Scots, Rommel in the Desert, Washington's War and Hannibal. 5-6 is a tricky number. There are some excellent games out there for 5-6 players, like Leaping Lemmings!! I can't emphasize how much I love that game. ![]() One that I actually have yet to see mentioned is Illuminati. While it bogs down to an absolute crawl at 7, I think it plays its best in the 4-6 range. BGG Illuminati link. I've lent my copy out and need to get it back, actually... Hacker is in a similar vein and of course, there's always Wizard Kings. I have a lot to say about Wizard Kings, but I'm not to subject anyone to that unsolicited. But I do agree that the selection of games for more than 4 players can be a bit thin, at least if you want some variety in style of game. | ||
triangle
United States3803 Posts
AMAZING game, although it takes forever to play. | ||
Kenpachi
United States9908 Posts
On July 01 2011 09:48 Loss wrote: Hum dont know if it´s mentioned (went through the thread quickly) I am not even sure if you can call it a boardgame but i feel it should be mentioned in here. Im talking about "World in Flames" by Australian Design Group It´s a epic ww2 game that can take from 20 hours to 200 hours to finish. ![]() Wiki... ???????????????????????????????????????????????????????????????????????????? mindblown | ||
Picklesicle
United States64 Posts
On July 01 2011 06:52 Kamuy wrote: I love settlers of catan. Does anyone know a good free platform to play this online? All the ones ive seen are pay sites. Try this, although it only gives you access to the basic game with a free account. Also this. | ||
Iranon
United States983 Posts
I'm more a fan of abstract strategy games myself... Lately I've been enjoying the crap out of Hive and Abalone, as well as Pentago. One of these days I'll memorize the characters on Shogi pieces and learn to play that too, it looks like it could be really awesome once you're good (and have a good opponent). Edit: and to each their own, but I like 2 player games much better. Probably just a result of rarely finding myself in situations where several people all have a few hours to play a game with me... | ||
3FFA
United States3931 Posts
Do the cards get as much wear and tear as I've heard? If so, should I buy card sleeves and what size? Also, I found this Dominion server! http://dominion.isotropic.org/ This randomizes between all the expansions and the base set. The bottom Require Card(s): doesn't seem to function properly but its still a very good server using the beta version of the game for artwork! Another question: Is Peddler from Prosperity OP? In every game its in that I've played on isotropic everyone has to rush for it or be left in the dust. It seems to be practically 4 cards in one. Thanks for any responses ![]() | ||
KaiserJohan
Sweden1808 Posts
And yes the cards do get wear and tear, ESPECIALLY copper/silver/estates and such. About peddler: it's pretty good I guess, I havnt used it so much so cant really comment. Anyway if you want to talk about OP cards, Chapel (trash up to 4 cards) is the single best card in the game, without a doubt. You can build such OP hands with it. | ||
kuresuti
1393 Posts
+ Show Spoiler [Pics] + ![]() ![]() Originally a swedish boardgame from 1985. You take the role of a hero who is to venture into "Drakborgen" (The Dragon Fortress/Dungeon/Lair/Keep or whatever...) to find treasure and then to get out. The hero who has the most treasure and got out alive is the winner. This game is pretty hilarious. If you've played Rogue games like Angband or Nethack, this is it in boardgame format. The game really plays against you, many times the game doesn't even have a winner since everyone just dies. You can get stuff like "The Following Shadow" as soon as turn 1, which forces you to roll a d12 at the start of your turn, roll a 1 and it's gameover for you, or how about "Fang Crawler", encounter it and you get poisoned which deals one point of damage each turn, a pretty good amount of hp in this game is 12, most heroes have less than that. Very few heroes have the ability to heal and those who do can usually only heal one point once during the game, or skip their turn for one point of health. I like it because you can abuse rules and abilities all you want, the chance of winning is so low it's ridiculous. You can technically win easy by picking up any treasure at all and leave immediately, because your opponents will most likely die you have a high chance of winning, but where's the fun in that ![]() The translated english version is called Dungeonquest. There are remakes of this made past the year 2000, but they are dumbed down and not as much fun in my opinion. | ||
AnxiousHippo
Australia1451 Posts
I've never, ever played Risk. ![]() Does anyone remember dominoes? Well, I play Triominos! It uses triangle shaped pieces instead, it's actually a lot of fun. I'll update this post later, I'm on my iPod at the moment. | ||
KaiserJohan
Sweden1808 Posts
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ChrisXIV
Austria3553 Posts
*+ Show Spoiler + There was one game, where the only numbers that wouldn't get me resources were 2, 6 and 12. The dice went like this: 6 6 2 (me) 7 7 12 (me) 7 2 6 (me) ... I counted. I didn't get anything for 12 rounds. I'm still bitter about this game, as you might notice. | ||
Picklesicle
United States64 Posts
On July 01 2011 11:26 Iranon wrote: Great thread. +1 to Carcassonne, and and obligatory +1 to chess. I'm more a fan of abstract strategy games myself... Lately I've been enjoying the crap out of Hive and Abalone, as well as Pentago. One of these days I'll memorize the characters on Shogi pieces and learn to play that too, it looks like it could be really awesome once you're good (and have a good opponent). Edit: and to each their own, but I like 2 player games much better. Probably just a result of rarely finding myself in situations where several people all have a few hours to play a game with me... I just got my hands on Abalone myself, and with some of the variant set-ups suggested to me, it's been good! + Show Spoiler + Potentially funny story: I borrowed Abalone from a colleague of mine in exchange for Hammer of the Scots and Iluminati. He's a Go player and I'm a former chess player so we were chatting about games at a gig and he started talking about this game "abalone". I stopped and stared at him and said, what, like the shellfish? He didn't know what I was talking about, till eventually he just went out to his car and got the game (it was in his trunk) and handed it to me. I was so confused as to why an abstract territory-control game would be named after a shellfish till I read the box and realized I was operating in the wrong language. Heh. I'd be very interested to hear your thoughts on Hive. I have the basic set with no expansion pieces and while I enjoy it (and it is very good for taking on picnics, camping trips etc. along with Army of Frogs), after some 30-40 games I've rather come to the conclusion that the first player, which for traditions' sake we'll call "White", has a significant advantage over the second player, which for traditions' sake we'll call "Black". In fact, it seems that assuming White doesn't blunder, the best Black can do is play for a draw. I'm happy to be wrong on this matter; after all, this same [utterly fallacious] thought prevailed in chess for decades if not more and was taught to aspiring chess players as recently as 20 years ago (including myself). But it does seem that that initial tempo advantage carries a tremendous amount of weight. + Show Spoiler + I was broken of my misguided training when some 20+ years ago when I was playing in my first tournament past my Novice tourney and I was utterly crushed by Stanley Ong in 17 moves. French Defense. It was my second game of the tournament and I was so shocked that I lost as white that I just sat there and stared at the board till the officials ushered me away. In truth, I played badly, but regardless, the lesson was learned even if from an inconclusive game. | ||
Picklesicle
United States64 Posts
On July 01 2011 21:27 3FFA wrote: Thanks for the quick review of Dominion. Do the cards get as much wear and tear as I've heard? If so, should I buy card sleeves and what size? Also, I found this Dominion server! http://dominion.isotropic.org/ This randomizes between all the expansions and the base set. The bottom Require Card(s): doesn't seem to function properly but its still a very good server using the beta version of the game for artwork! Another question: Is Peddler from Prosperity OP? In every game its in that I've played on isotropic everyone has to rush for it or be left in the dust. It seems to be practically 4 cards in one. Thanks for any responses ![]() If you're just looking for a card selector to play the game on a tabletop, I use this. But to play the game online, I really stand by BSW, which a few other people have also given credit to and even how to contact them on said site. As has already been answered, yes the cards do get a lot of wear and tear, but I would recommend against card sleeves as it makes storing them in the handy slots provided more difficult. The cards are of a high quality and will stand up for a good bit of abuse, never fear. I've had my base set and Intrigue for some 2+ years now, playing on average 8 games a month with them and they are still just fine. | ||
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