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Team Fortress 2 is now Free To Play - Page 18

Forum Index > General Games
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Prev 1 16 17 18 19 20 46 Next All
Caller
Profile Blog Joined September 2007
Poland8075 Posts
June 28 2011 18:06 GMT
#341
i heard pyro requires skill
walking in the general direction of the enemy and then setting them on fire requires skill

pyro 4 lyfe o/
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
June 28 2011 18:07 GMT
#342
We can't balance whine about SC, but we can about TF, right?

+ Show Spoiler +
pyro imba
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
mav451
Profile Joined May 2010
United States1596 Posts
Last Edited: 2011-06-28 18:09:47
June 28 2011 18:09 GMT
#343
I see that comment all the time, that engineers are OP - it usually shows a lack of experience with the game TBH. Ditto with talking about heavies not requiring skill. The focus of Team Fortress 2 is teamwork, above all else. This isn't a twitch shooter that puts 13-year old mic screamers on a pedestal, the way MW or CS1.6 do. E.g. try defending without a pair of good engineers and you will realize just how much worse the team is. Even more if the two engineers you have are noobs/trolls. Placement of sentries, awareness not to get killed, understanding when to move up, etc. Experience and familiarity are absolutely critical.

Being a medic is a sacrifice that won't get you frags, but if your team does not have med/heavy combos, it is almost impossible to cap or push good teams. You may be able to scam a few with spies/scouts, if the opponents are poor, but for solid play you need medic/heavies.

Spies/snipers - these classes are usually liabilities, particularly with players of low skills. Bad spies will get pwned by a good spy-checking Pyro, and is fairly ineffective. Now good spies aren't that prevalent, but you will know when they are on your server - and even more if you don't have good pyros on your team.

A bad sniper, however, is probably the most useless class in the game. I'm speaking as an average sniper, mind you. Bad snipers easily waste 2-3 spots on your team - I've seen teams with as many as 5 bad snipers at once. The sniper's #1 target is to remove the opposing team's snipers first, then heavy/medics, etc. When you have low-skill snipers, they aren't even able to counter-snipe, which means free pickings for the opposing snipers. Good luck getting that heavy to the front line.

Really the game is balanced not be weapons, but by teamwork. This game, more than any other, is imbalanced only because the players choose to stack teams. It's up to you whether you choose to join servers which force team balance or not. That said, scramble usually makes the stacking worse...so that area still needs work lol.
With no power comes no responsibility?
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
June 28 2011 18:12 GMT
#344
A bad sniper, however, is probably the most useless class in the game. I'm speaking as an average sniper, mind you. Bad snipers easily waste 2-3 spots on your team - I've seen teams with as many as 5 bad snipers at once. The sniper's #1 target is to remove the opposing team's snipers first, then heavy/medics, etc. When you have low-skill snipers, they aren't even able to counter-snipe, which means free pickings for the opposing snipers. Good luck getting that heavy to the front line.


I've been playing sniper, and I can countersnipe really well and get the headshots I need to. This leads me to ask, who do I focus down first- medis, pyro, engies, or what?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
June 28 2011 18:17 GMT
#345
On June 29 2011 03:12 Dalguno wrote:
Show nested quote +
A bad sniper, however, is probably the most useless class in the game. I'm speaking as an average sniper, mind you. Bad snipers easily waste 2-3 spots on your team - I've seen teams with as many as 5 bad snipers at once. The sniper's #1 target is to remove the opposing team's snipers first, then heavy/medics, etc. When you have low-skill snipers, they aren't even able to counter-snipe, which means free pickings for the opposing snipers. Good luck getting that heavy to the front line.


I've been playing sniper, and I can countersnipe really well and get the headshots I need to. This leads me to ask, who do I focus down first- medis, pyro, engies, or what?


Medics and if you can see an engie at his sentry whom you can headshot, then him. Then everything else you can see.
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2011-06-28 18:30:18
June 28 2011 18:22 GMT
#346
On June 29 2011 03:12 Dalguno wrote:
Show nested quote +
A bad sniper, however, is probably the most useless class in the game. I'm speaking as an average sniper, mind you. Bad snipers easily waste 2-3 spots on your team - I've seen teams with as many as 5 bad snipers at once. The sniper's #1 target is to remove the opposing team's snipers first, then heavy/medics, etc. When you have low-skill snipers, they aren't even able to counter-snipe, which means free pickings for the opposing snipers. Good luck getting that heavy to the front line.


I've been playing sniper, and I can countersnipe really well and get the headshots I need to. This leads me to ask, who do I focus down first- medis, pyro, engies, or what?


Kill Medics first. Then kill good enemy snipers if any are immediate threats. Then start killing the slower, high-HP classes.

Just don't play Sniper if there are already a couple snipers on your team...even if those snipers are terrible. Seen way too many games lost because too many people think that they're better snipers or spies than all those other idiots down on the scoreboard...

Wish there was a plugin that limited the maximum number of Snipers to the number of Medics currently on the team. Two birds with one stone.
mav451
Profile Joined May 2010
United States1596 Posts
June 28 2011 18:42 GMT
#347
On June 29 2011 03:22 acker wrote:
Show nested quote +
On June 29 2011 03:12 Dalguno wrote:
A bad sniper, however, is probably the most useless class in the game. I'm speaking as an average sniper, mind you. Bad snipers easily waste 2-3 spots on your team - I've seen teams with as many as 5 bad snipers at once. The sniper's #1 target is to remove the opposing team's snipers first, then heavy/medics, etc. When you have low-skill snipers, they aren't even able to counter-snipe, which means free pickings for the opposing snipers. Good luck getting that heavy to the front line.


I've been playing sniper, and I can countersnipe really well and get the headshots I need to. This leads me to ask, who do I focus down first- medis, pyro, engies, or what?


Kill Medics first. Then kill good enemy snipers if any are immediate threats. Then start killing the slower, high-HP classes.

Just don't play Sniper if there are already a couple snipers on your team...even if those snipers are terrible. Seen way too many games lost because too many people think that they're better snipers or spies than all those other idiots down on the scoreboard...

Wish there was a plugin that limited the maximum number of Snipers to the number of Medics currently on the team. Two birds with one stone.


Some servers have class limits. I.e. 2-max each of engi's and snipers. There is a alot of variance between servers (skill-level, admins, troll tolerance, etc.). For newbies, I'd definitely some time trying out alot of servers before you settle on a home.
With no power comes no responsibility?
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2011-06-28 19:04:22
June 28 2011 19:03 GMT
#348
On June 29 2011 03:42 mav451 wrote:
Some servers have class limits. I.e. 2-max each of engi's and snipers. There is a alot of variance between servers (skill-level, admins, troll tolerance, etc.). For newbies, I'd definitely some time trying out alot of servers before you settle on a home.


I play on Lion's Den most of the time, and I'm fairly certain they have a class limiter (their auto-balance is terrible, but that's another story). However, I've yet to see a server with a class limiter that varies depending on the current team composition.

For example, it's still possible to get 2 Snipers and no Medics with a normal class limiter plugin, even if the teams only have eight players.
r_con
Profile Blog Joined May 2011
United States824 Posts
June 28 2011 19:11 GMT
#349
Team fortress 2 is a solid game. But once you hit higher levels of play it falls flat. half the classes are not viable, spy and pyro being the worse off. With engineers and snipers falling behind that. Without class restriction, on a normal 5 CP map with 8 players on each team, it would be only demomen and medics.

The game breaks at higher player counts, as well as only 4 of 9 classes being technically demanding( scout, sniper, soldier, demoman ) this leaves other classes to fall on the wayside.

The game is fun, but lacks depth.
Flash Fan!
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
June 28 2011 19:18 GMT
#350
what is the best way to farm kills on strange weapons?
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
Shrub
Profile Joined January 2011
49 Posts
June 28 2011 19:52 GMT
#351
On June 29 2011 04:18 Zeroes wrote:
what is the best way to farm kills on strange weapons?

Playing the game.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
June 28 2011 20:11 GMT
#352
On June 29 2011 03:09 mav451 wrote:Being a medic is a sacrifice that won't get you frags, but if your team does not have med/heavy combos, it is almost impossible to cap or push good teams. You may be able to scam a few with spies/scouts, if the opponents are poor, but for solid play you need medic/heavies.


I wouldn't say close to impossible... solider/demoman can replace the heavy fairly well. Yeah, it usually works much better with one good heavy, but I think it's more a matter of the skill of the person than the class itself. Although heavy, solider, and demoman usually do best under slightly different circumstances.

I agree with the general idea of your post though. Engineers are not that great. Usually it is easy enough to blow up their stuff as a demoman if you're smart about it, even without an uber, unless your team has been doing very poorly and they've had a lot of time to setup.

In general, I find myself switching to whatever class is needed the most. 60-70% of the time that is demoman, because it seems like there are very few demomen that aren't using a shield/sword combo, and those that aren't don't necessarily have any idea how to blow up sentries effectively. Heavy and medic probably take up 25% of my time combined.

The one class there is always way too many of is snipers. The only time I feel the need to be one is when all 4-5 of the current snipers can't kill enemy snipers at all, or there's 10 or so heavies on the other team.

Also, whoever called heavies a low skill ceiling class is pretty far off. Heavies do a ton of damage, but if you aren't smart about it, there are so many ways to die. A backstab, a headshot from a sniper, demomen/soldiers, etc. How and when you choose to spinup is a pretty big deal, and when to stop spinning is too. Surviving as a heavy for a long time and inflicting a lot of damage is a pretty subtle thing that I very rarely see people doing well. Although the Tomislav might have changed that a bit.
Soulish
Profile Joined April 2010
Canada1403 Posts
June 28 2011 20:19 GMT
#353
I dont understand the sniping "charge" function. I couldnt kill anything at all when I just quickscope like i do in soldierfront, but now I just walk around with the scope on pretty much and i headshot everything. It's easy, but a really stupid way to play imo.
me all in, he drone drone drone, me win
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
June 28 2011 21:53 GMT
#354
Quickscope headshots do 150 damage, enough to kill five of the classes in this game in one hit if they're not overhealed. Quickscopes are fine.

Oh, and stop playing TF2 like it's a tacticool shooter.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2011-06-29 02:31:27
June 29 2011 02:31 GMT
#355
On June 29 2011 05:19 Soulish wrote:
I dont understand the sniping "charge" function. I couldnt kill anything at all when I just quickscope like i do in soldierfront, but now I just walk around with the scope on pretty much and i headshot everything. It's easy, but a really stupid way to play imo.


If by quickscope you mean zoom in and instantly click, they patched that out long time ago.

You have to wait like 100 ms or something and then shoot.
nemo14
Profile Joined January 2011
United States425 Posts
June 29 2011 03:58 GMT
#356
On June 29 2011 05:19 Soulish wrote:
I dont understand the sniping "charge" function. I couldnt kill anything at all when I just quickscope like i do in soldierfront, but now I just walk around with the scope on pretty much and i headshot everything. It's easy, but a really stupid way to play imo.


The entire point of the sniper rifle's charge is to prevent all of the good players from exclusively playing Sniper and insta-killing everyone they meet at any range. The good folks at Valve know that reliable and instantaneous one-shot kills do not engender fun gameplay for the vast majority of players.
Ghostpvp
Profile Joined October 2010
United States462 Posts
June 29 2011 04:09 GMT
#357
On June 29 2011 12:58 nemo14 wrote:
Show nested quote +
On June 29 2011 05:19 Soulish wrote:
I dont understand the sniping "charge" function. I couldnt kill anything at all when I just quickscope like i do in soldierfront, but now I just walk around with the scope on pretty much and i headshot everything. It's easy, but a really stupid way to play imo.


The entire point of the sniper rifle's charge is to prevent all of the good players from exclusively playing Sniper and insta-killing everyone they meet at any range. The good folks at Valve know that reliable and instantaneous one-shot kills do not engender fun gameplay for the vast majority of players.


That was annoying, yes.
But it wasn't to fix the good players insta-gibbing everyone. It fixed the legions of terrible snipers taking kills they really didn't deserve.
Move Zig
Hot_Bid
Profile Blog Joined October 2003
Braavos36389 Posts
June 29 2011 04:09 GMT
#358
i am really, really, really bad at this game
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
June 29 2011 04:15 GMT
#359
On June 29 2011 13:09 Hot_Bid wrote:
i am really, really, really bad at this game


Only a real man could be this brutally honest.
Greatness
Profile Joined May 2011
United States450 Posts
June 29 2011 04:15 GMT
#360
On June 29 2011 13:09 Hot_Bid wrote:
i am really, really, really bad at this game

No you're not. I saw you play Portal, you're very gosu at all the games Valve makes.
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