Not really true- demoman is much more self sufficient than a heavy and can inflict similar levels of punishment. Although, yeah, heavies own with a medic and a team that actually spy checks.
Although yeah, learn how to play heavy. It is probably one of the easier class to learn how to play well too (but few people know how to, which is a shame)- it basically consists of hopping around a corner while spinning up your gun mid-hop and then owning the surprised sucker around the corner. Works pretty well out in the open too to help dodge rockets and whatnot, just no element of surprise. Also, never spin up in plain sight of a sniper for very long. Easier to play heavy with sandvich too.
Having a good heavy is staple of most good pub teams. They're a focal point to drive the attack forward, making it easier for demomen and soldiers to clean up others and blow up sentries to advance the attack. It's possible to do it without a heavy, but in general, it makes life a lot easier. If the other team is particularly bad, you can just roll right their sentries with an uber too.
The flip side of that is, if your team sucks at spy checking and taking out snipers, it can be hard to do your job (you can catch most spies, but if you want to be immortal, your team needs to step up occasionally too). But hopping around a corner and wiping out 3 enemies makes it easier for everyone else to do their job, so if you're doing a good job, chances are your team will follow suit. Also, heavies are pretty awesome on payload maps until they hit the sentry nests since the need for a medic is lessened.
On June 26 2011 01:21 whiteLotus wrote: man i hope server owners soon will somehow develop a plugin to get rid of free-play people.
That plugin actually already exists. It checks backback space of people who connect, ftp peeps only have 50, everybody else has 300+. I think Valve may intervene on that eventually tho.
Personally I've had no problems with ftp ppl on the servers I play on, probably because they are already full of paying players...
Also, pretty much every class is used in competitive, but if you are interested in getting into 6v6 then I'd suggest getting good with the 4 "core" classes, Soldier, Scout, Demo and Medic. The others remaining classes are situational, Engineer/Heavy/Pyro can be very useful defence and Spy and Sniper are great at making picks when the game slows down. As a Demo or Medic you'll never ever switch class, but as a Scout (and sometimes Solly) you can find yourself offclassing quite regularly, especially on maps that particularly favour one of the 5 aforementioned utility classes.
In public any class goes, but quite often you'll be playing a map which basically comes down to a single chokepoints filled with spam, so Demos and well timed Ubers/Kritz reign supreme there. Playing Scout there is like being a little Zergling on a map full of Seige Tanks :D
On June 25 2011 23:00 calvincible wrote: has anyone played TFC (the original)? TF2 is like what cs source is to 1.6. made it terrible.
The relationship between 1.6 and Source isn't even comparable to TFC and TF2. 1.6 was the original slow paced, semi-realistic FPS game; and Source was effectively just the same game recreated on the Source engine with some very small changes (for better or for worse is your opinion really).
However TFC was an extremely fast paced CTF game, very similar to Quake 4v4 CTF (which to be fair, Team Fortress originally started as a quake mod). TF2 on the other hand is a moderately slow paced objective-based game, all of the classes have EXTREMELY specific roles compared to TFC. It tends to revolve around Capture Points and Payload (cart pushing) maps on public, and competitively is played almost exclusively on symmetrical linear 5CP maps.
On June 25 2011 13:38 Fuzzmosis wrote: Welcome to Fuzzys Quick(Long) Guide to Classes: TF2 is a fantastic game. Like all good things, some strange people will not like it, but so be it. It's free, give it a try.
...
A lot of what you've said here is pretty charged and misguided. Especially about how to play the classes.
Professional tournaments only use 4 classes (Sometimes 5) because.. well, they don't like playing the full game.
It's not as simple as that, I'd imagine TeamLiquid of all places would be incredibly understanding of the fact that in a competitive setting, you use the best/most effective strategies (i.e. very rarely using carriers in SC2), and unfortunately those strategies are best executed using only 4 of the classes for the most part (competitively its played 6v6).
On June 25 2011 23:37 Vearo wrote: I am having trouble setting up a private server with a friend for practice. Every time I make the server, it starts in LAN mode. Whenever I use the command sv_lan 0 (which disables LAN mode) and change the map (which makes the change take place) the game crashes.
It used to work a while ago, but not now. Any ideas?
Unfortunately, even if you get it to run, you'll have a lot of ping issues and will still need to sort out port forwarding and what not. The best thing to do is just jump on a medium-ish full server with your friend, and sit on Skype/mumble/etc together.
However if you still want to do it, try opening console while at the main menu (the ` key still opens it at the main menu), type sv_lan 0 there, then type "map cp_dustbowl" into console (this will load a server for you).
Oh my god, I can't believe you just said TFC was a fast paced CTF like quake 4v4 CTF. TFC was by far the slowest TF up until TF2... I can't believe you could compare the only TF mod that dumbed down the learning curve (like by taking out bunnyhopping..) to quake 4v4 CTF, which still requires great skill with mobility/strafe jumping.... while in TFC there was 0 mobility skill whatsoever.
That would be like me making a Q3 mod that took out strafe jumping but still called it fast paced.
Hey - the original Team Fortress is still played. Just download QuakeWorld and hop onto 74.86.171.201:27500, and see what the deal is.
Now note though, that while both TFC and TF2 have speed caps and no instant bunnyjumpining unlike quake games, theoretically they still use the same movement physics as the original Quake, aka they have air control, and in that sense the movement is significantly more developed than Q2, Q3, Q4 etc modern quake style games.
On June 24 2011 11:26 koveras wrote: I feel scammed... I paid 50 euros for that orange box :/
The orange box, back in 2008 (?) was one of the best money I spent yet. And you know what? I had TF2 installed but almost never played in the last two years. Now all the buzz around F2P TF2 made me want back and frag like a mad. Now I'm back in the game and I'm having a blast.
When did you bought the Orange box? Because there isn't many games that you continue playing after few weeks after buying it but TF2 is aging pretty well. Give it a shot. ^^
On June 24 2011 11:26 koveras wrote: I feel scammed... I paid 50 euros for that orange box :/
The orange box, back in 2008 (?) was one of the best money I spent yet. And you know what? I had TF2 installed but almost never played in the last two years. Now all the buzz around F2P TF2 made me want back and frag like a mad. Now I'm back in the game and I'm having a blast.
When did you bought the Orange box? Because there isn't many games that you continue playing after few weeks after buying it but TF2 is aging pretty well. Give it a shot. ^^
bought orange box for 20€ like 3 weeks ago. dont regret it at all. f2p is amazing (unless the game now really gets flooded by cheaters)
On June 26 2011 01:22 Wesso wrote: Is it useful to learn how to play heavy? I don't want to get competitive, but I do want to get to a stage where both teams are using teamwork. currently I just go heavy (medic with a friend) and win pubs, but I get the feeling the heavy would suck against good opponents, so I should learn demo/soldier instead (I don't really like pyro)
Pretty much ye. Heavy is useful as a straight up teamwork class, but you aren't going to encounter a group of people with sufficient teamwork to take advantage of it's weaknesses on a public server (other than just a better heavy/medic combo on the other team of course).
In public games, if you are an extremely good player you have the greatest capacity to do well as Heavy. You make a name for yourself, medics stick with you. It has been trending this way in the Australian servers recently. I am one of these heavies lol. Went 50 kills and 0 deaths the other day leading our team to victory twice on cp_5gorge
Sure, in public you'll get a lot of kills, but you can definitely do a lot more damage as demoman assuming you have a medic making sure you don't die and ubering you occasionally.
On June 26 2011 02:17 ploy wrote: Oh my god, I can't believe you just said TFC was a fast paced CTF like quake 4v4 CTF. TFC was by far the slowest TF up until TF2... I can't believe you could compare the only TF mod that dumbed down the learning curve (like by taking out bunnyhopping..) to quake 4v4 CTF, which still requires great skill with mobility/strafe jumping.... while in TFC there was 0 mobility skill whatsoever.
That would be like me making a Q3 mod that took out strafe jumping but still called it fast paced.
If you actually played TFC, you clearly can't have been very good at it because Conc jumping was a pretty massive deal and had a massive skill ceiling:
For anyone who doesn't know, in TFC, there were concussive grenades that if you were in mid-air when it exploded, would give you momentum, these were used to great effect to batter around the maps at insane speed.
Heavies are for pubs with shitty snipers. Any half decent sniper would clown you all day. Demos worth anything will too. Pubs are chaotic with the number of people playing on the maps, don't expect to learn anything other than how to move point to point.
If you bought the game, if got everything you paid for, sure someone got it for free later, but you got exactly the game you paid for, you lose nothing by the game becomming free, be happy that others got it for free instesd of being bitter on behalf of someone else's happines.
On June 26 2011 01:22 Wesso wrote: Is it useful to learn how to play heavy? I don't want to get competitive, but I do want to get to a stage where both teams are using teamwork. currently I just go heavy (medic with a friend) and win pubs, but I get the feeling the heavy would suck against good opponents, so I should learn demo/soldier instead (I don't really like pyro)
Pretty much ye. Heavy is useful as a straight up teamwork class, but you aren't going to encounter a group of people with sufficient teamwork to take advantage of it's weaknesses on a public server (other than just a better heavy/medic combo on the other team of course).
In public games, if you are an extremely good player you have the greatest capacity to do well as Heavy. You make a name for yourself, medics stick with you. It has been trending this way in the Australian servers recently. I am one of these heavies lol. Went 50 kills and 0 deaths the other day leading our team to victory twice on cp_5gorge
Sure, in public you'll get a lot of kills, but you can definitely do a lot more damage as demoman assuming you have a medic making sure you don't die and ubering you occasionally.
On June 26 2011 02:17 ploy wrote: Oh my god, I can't believe you just said TFC was a fast paced CTF like quake 4v4 CTF. TFC was by far the slowest TF up until TF2... I can't believe you could compare the only TF mod that dumbed down the learning curve (like by taking out bunnyhopping..) to quake 4v4 CTF, which still requires great skill with mobility/strafe jumping.... while in TFC there was 0 mobility skill whatsoever.
That would be like me making a Q3 mod that took out strafe jumping but still called it fast paced.
If you actually played TFC, you clearly can't have been very good at it because Conc jumping was a pretty massive deal and had a massive skill ceiling: http://www.youtube.com/watch?v=B_qqFQF2p4M
For anyone who doesn't know, in TFC, there were concussive grenades that if you were in mid-air when it exploded, would give you momentum, these were used to great effect to batter around the maps at insane speed.
TF2 is practically camping by comparison.
You are right, but what he was talking about TFC compared to OTHER TF mods. Mainly the original QuakeWorld TF- which is brutal in its speed. Has the speed of quake, and the perks of TFC. Obviously conc jumping etc included.
Um, no. Snipers were showing up in comp play to counter well-coordinated HW-Medics. Pyros aren't bad in pubs as well if you know how to airblast. Spies break up Medics and Engies in pubs as well.
The truth is that you should never have more than 2 or 3 people of those classes and even then at 3 is overkill for a class like Spy/Sniper.
If you're good at any class, you're good for your team.
Um, no. Snipers were showing up in comp play to counter well-coordinated HW-Medics. Pyros aren't bad in pubs as well if you know how to airblast. Spies break up Medics and Engies in pubs as well.
The truth is that you should never have more than 2 or 3 people of those classes and even then at 3 is overkill for a class like Spy/Sniper.
If you're good at any class, you're good for your team.
The key word is "new". Not "comp" or "good".
I was going to use the word "newb" instead of "new", but that might have offended more people.
On June 24 2011 11:26 koveras wrote: I feel scammed... I paid 50 euros for that orange box :/
The orange box, back in 2008 (?) was one of the best money I spent yet. And you know what? I had TF2 installed but almost never played in the last two years. Now all the buzz around F2P TF2 made me want back and frag like a mad. Now I'm back in the game and I'm having a blast.
When did you bought the Orange box? Because there isn't many games that you continue playing after few weeks after buying it but TF2 is aging pretty well. Give it a shot. ^^
bought orange box for 20€ like 3 weeks ago. dont regret it at all. f2p is amazing (unless the game now really gets flooded by cheaters)
I just checked that I can use an in-game badge ( I didn't play for a long long time....^^) that show your 'veterancy'. Mine is a gold bagde from November 27 2007 O.O LOL Now that I remember I bought the orange box as soon as it came out ^^
Um, no. Snipers were showing up in comp play to counter well-coordinated HW-Medics. Pyros aren't bad in pubs as well if you know how to airblast. Spies break up Medics and Engies in pubs as well.
The truth is that you should never have more than 2 or 3 people of those classes and even then at 3 is overkill for a class like Spy/Sniper.
If you're good at any class, you're good for your team.
The key word is "new". Not "comp" or "good".
I was going to use the word "newb" instead of "new", but that might have offended more people.
Then you're making assumptions on which classes people find easy or hard to learn?
On June 26 2011 09:30 Chairman Ray wrote: After clicking start playing, it has been retrieving server information for half an hour, is this normal?
Sometimes it glitches while joining a server. You'll get used it. Just rejoin the server, If this ever happens and you get "steam validation rejected" it just means you're actually in the server and haven't timed out yet, so you can't join twice. Just wait a few minutes until you've timed out then rejoin.