On December 06 2013 06:54 Rijot wrote: It's more than a delay though. GFWL is shut down the 1st of July and given Capcoms relation to PC I seriously doubt they will patch AE to work with steam during that time.
GFWL only close his market place, the multiplayer support is still gonna be there.
On December 06 2013 06:54 Rijot wrote: It's more than a delay though. GFWL is shut down the 1st of July and given Capcoms relation to PC I seriously doubt they will patch AE to work with steam during that time.
GFWL only close his market place, the multiplayer support is still gonna be there.
On December 06 2013 06:54 Rijot wrote: It's more than a delay though. GFWL is shut down the 1st of July and given Capcoms relation to PC I seriously doubt they will patch AE to work with steam during that time.
GFWL only close his market place, the multiplayer support is still gonna be there.
Do you have any sources? Because from what I manages to compile, GFWL shuts down entirely on the first of July.
On December 06 2013 06:54 Rijot wrote: It's more than a delay though. GFWL is shut down the 1st of July and given Capcoms relation to PC I seriously doubt they will patch AE to work with steam during that time.
Capcom actually has one of the best relations to PC of any console-focused company, ever since Devil May Cry 4.
On December 06 2013 06:54 Rijot wrote: It's more than a delay though. GFWL is shut down the 1st of July and given Capcoms relation to PC I seriously doubt they will patch AE to work with steam during that time.
Capcom actually has one of the best relations to PC of any console-focused company, ever since Devil May Cry 4.
According to Popi, the PC version of the game also has much better netcode than the 360 version
I think that's a myth, especially since they didn't announce any changes to the netcode for the PC port. The connection experience is definitely better, but that might be a combination of XBL server handling and more people having wired connections for their PCs compared to wireless for their consoles (why do people do this???).
On December 06 2013 17:16 Excalibur_Z wrote: I think that's a myth, especially since they didn't announce any changes to the netcode for the PC port. The connection experience is definitely better, but that might be a combination of XBL server handling and more people having wired connections for their PCs compared to wireless for their consoles (why do people do this???).
I've seen worse. I played a guy who apparently was playing on a 3G connection after I asked him why was he lagging so badly. Couldn't believe what I read..
Anyway, you got me scared about GFWL again. We have to wait 2 months to get Ultra on PC, but if we even can't play during that time, it's gonna sucks.
On December 06 2013 17:16 Excalibur_Z wrote: I think that's a myth, especially since they didn't announce any changes to the netcode for the PC port. The connection experience is definitely better, but that might be a combination of XBL server handling and more people having wired connections for their PCs compared to wireless for their consoles (why do people do this???).
I've seen worse. I played a guy who apparently was playing on a 3G connection after I asked him why was he lagging so badly. Couldn't believe what I read..
Anyway, you got me scared about GFWL again. We have to wait 2 months to get Ultra on PC, but if we even can't play during that time, it's gonna sucks.
On December 07 2013 08:49 Noocta wrote: Wtf, seriously, I'm starting to think the reason we don't see sonyono at tournaments is because the guy is a fucking computer or something.
That sonyono vid... judging by the speed and the motions is he super jump cancelling feints into feints? Like the rapid double TK feints, is that just well timed? Or is he jump cancelling the first into the second (because the motion looks like that sometimes)?
Very fun. I feel like the hype would be insane if he did that kind of shit on stream at a major
Edit: also wtf is with his PP and BP? Like, 0/0 I understand, blank account... but how do you get 5 BP lol?
You can't jump cancel a feint. Jump cancel work on the recovery of moves, feints don't have recovery, they just happen. He's really only doing it really quick. HP TK feints are only 10 frames each, so it looks super quick.
On December 07 2013 10:30 Noocta wrote: You can't jump cancel a feint. Jump cancel work on the recovery of moves, feints don't have recovery, they just happen. He's really only doing it really quick. HP TK feints are only 10 frames each, so it looks super quick.
I figured such. Not that how FAST it is is impressive per se, just that people tend not to go that HAM with them, or do it that consistently.
The way he plays is the way I would program AI to play Viper. ALWAYS SPAMMING SOME SHIT. Mindfucks the opponent man. That video is so entertaining jesus
God dammit, I'm trying to learn a character in endless matches and people keep switching from character to character every matches. I hate that shit. You can't learn anything from that kind of player.
On December 07 2013 12:05 Noocta wrote: God dammit, I'm trying to learn a character in endless matches and people keep switching from character to character every matches. I hate that shit. You can't learn anything from that kind of player.
That's bad enough in ranked! I can imagine it's even worse when people do it in endless. If you win with a char and then switch on the runback, you're the worst kind of scum lol
On December 06 2013 23:30 Noocta wrote: Anyway, you got me scared about GFWL again. We have to wait 2 months to get Ultra on PC, but if we even can't play during that time, it's gonna sucks.
One can hope that Capcom will patch away GFWL from AE before GFWL shuts down, otherwise, we are getting seriously screwed up (assuming GFWL does close down in July).