• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:09
CEST 15:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)56Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!8Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion BW General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9775 users

Ultra Street Fighter IV - Page 347

Forum Index > General Games
Post a Reply
Prev 1 345 346 347 348 349 668 Next
Check out the new Street Fighter V Thread
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-09-24 16:00:30
September 24 2013 15:58 GMT
#6921
On September 24 2013 23:23 Noocta wrote:
Instant air axekicks are a lot in muscle memory. They're hard to get right consistently ( even Haitani miss them sometimes ).
You can tigerknee them, but almost all Makoto players prefer to roll the stick from 9 to 4, in a SPD like motion.
The key to get it right, stay at 9 a bit longer than you thought you should, to confirm the jump, then rotate and make sure to not press kick before you get to 4.
Also, when you want to do one after an hayate as a mix up, just buffer the jump part by staying stick at 9 during the animation, I find it to be helpful to get the axekick as low as possible.

I'm using the numbers on the keyboard pad by the way.
And standing strong is your friend, your lover and your everything. Never forget that lol.

Yeah I found doing the full motion (9 thru 4) is much more consistent for me than TKing it. However, "much" more consistent is all relative lol.

Standing strong best button NA
o
||<8
/\

One thing I want to be wary of is buffering into Hayate off of too many neutral normals. I should be hit confirming into Hayate, not just buffering it, correct? Frame-wise it's pretty damn unsafe but people haven't been punishing because the spacing afterward helps a bit.
Noocta
Profile Joined June 2010
France12578 Posts
September 24 2013 16:24 GMT
#6922
Well, the optimal way of doing it is how Haitani does it.



But for simple mortals like us, you just need to be quick at recognizing hit or block on your pokes. Makoto is clearly not a character that give you time to hitconfirm.
" I'm not gonna fight you. I'm gonna kick your ass ! "
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
September 25 2013 14:51 GMT
#6923
i so want to play this game much more but with 2-10 minutes downtime between matches (and beeing way too bad at barely 1kpp for most endless dudes) it just sucks. really hope that ultra update with the death of gfwl will change that...

if someone europe that also sucks wants to play shoot me a pm.

life of lively to live to life of full life thx to shield battery
zykkspooL
Profile Joined May 2011
Sweden1 Post
September 25 2013 15:09 GMT
#6924
On September 25 2013 23:51 BeMannerDuPenner wrote:
i so want to play this game much more but with 2-10 minutes downtime between matches (and beeing way too bad at barely 1kpp for most endless dudes) it just sucks. really hope that ultra update with the death of gfwl will change that...

if someone europe that also sucks wants to play shoot me a pm.



you can play on arcade mode and enable fight request. even if there is downtime you can warm up vs the CPU. theres also an option where you can choose the skill lvl of your opponent. I often just got time to play like 1-2 rounds vs CPU between real matches.
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
September 25 2013 15:50 GMT
#6925
On September 25 2013 23:51 BeMannerDuPenner wrote:
i so want to play this game much more but with 2-10 minutes downtime between matches (and beeing way too bad at barely 1kpp for most endless dudes) it just sucks. really hope that ultra update with the death of gfwl will change that...

if someone europe that also sucks wants to play shoot me a pm.


I've never had to spend more than a minute or two at most between games... just don't use quick match, and set region to "ALL" ("SAME makes the game only show people from your own country)

If anything, it's easier to find opponents at 1-2k than at 3-4k
"More gg, More skill." -WhiteRa
Duka08
Profile Blog Joined July 2010
3391 Posts
September 25 2013 16:32 GMT
#6926
On September 25 2013 23:51 BeMannerDuPenner wrote:
i so want to play this game much more but with 2-10 minutes downtime between matches (and beeing way too bad at barely 1kpp for most endless dudes) it just sucks. really hope that ultra update with the death of gfwl will change that...

if someone europe that also sucks wants to play shoot me a pm.


Like they've been saying... how are you looking for matches? Ranked Custom with 3 rounds, 99 sec, Any/all regions, and then whatever skill level you choose, usually works great for everyone I know (I'm NA but I've spoken to EU folks that don't seem to have issues).

Time of day matters a lot too. Play during evenings/prime time!
2stra
Profile Joined March 2011
Netherlands928 Posts
September 25 2013 17:51 GMT
#6927
i usually just create games. bo3 99 sec all regions. Most of the time I have an opponent within a minute. mostly green connections too. And then I run into a cammy/makoto/akuma/ibuki and I cry (I play sim)
Noocta
Profile Joined June 2010
France12578 Posts
September 25 2013 18:58 GMT
#6928
On September 26 2013 02:51 2stra wrote:
i usually just create games. bo3 99 sec all regions. Most of the time I have an opponent within a minute. mostly green connections too. And then I run into a cammy/makoto/akuma/ibuki and I cry (I play sim)


I understand your pain haha. Poor old man isn't doing well sometimes.
I honestly can't recall the last time I lost to a Sim player. D: ( I play Makoto / Yun )
" I'm not gonna fight you. I'm gonna kick your ass ! "
ain
Profile Joined July 2010
Germany786 Posts
September 25 2013 20:31 GMT
#6929
Makoto/akuma/ibuki aren't that bad for sim. What really screws with him his good corner pressure (like Fei Long) or dive kicks, because that disables his only good tool for getting out of the corner.

Those three characters don't have anything to abuse Sim with in the corner while grounded. And as soon as they jump they open themselves up to a slide or EX blast.

But yeah it requires a ton of work to keep them off you.
2stra
Profile Joined March 2011
Netherlands928 Posts
Last Edited: 2013-09-25 22:41:53
September 25 2013 21:00 GMT
#6930
On September 26 2013 05:31 ain wrote:
Makoto/akuma/ibuki aren't that bad for sim. What really screws with him his good corner pressure (like Fei Long) or dive kicks, because that disables his only good tool for getting out of the corner.

Those three characters don't have anything to abuse Sim with in the corner while grounded. And as soon as they jump they open themselves up to a slide or EX blast.

But yeah it requires a ton of work to keep them off you.


It's just that you can keep your opponent out all game, but if you miss one anti-air against those characters it's time to guess. And 2 wrong guesses often means stun. Also I'm scared to throw fireballs or s.hp due to ex demonflip or makoto's focus dash. luckily most ibuki's I meet online are just random

I'm not complaining btw, I love how sim forces you to play a slower, more thoughtful game. I'm practicing a bit of Claw on the side tho, dude's movement speed is sooo high, it's amazing!

edit: @Noocta: oh man, what do you even do when makoto has ultra? too scared to block because karakusa, cant zone.. I just frantically try to run away LOL. any tips?
Noocta
Profile Joined June 2010
France12578 Posts
September 25 2013 21:20 GMT
#6931
On September 26 2013 05:31 ain wrote:
Makoto/akuma/ibuki aren't that bad for sim. What really screws with him his good corner pressure (like Fei Long) or dive kicks, because that disables his only good tool for getting out of the corner.

Those three characters don't have anything to abuse Sim with in the corner while grounded. And as soon as they jump they open themselves up to a slide or EX blast.

But yeah it requires a ton of work to keep them off you.


Heh.. Makoto - Sim is probably a good 7-3 and as bad as his divekick problem match ups.
Ultra2 make it so Sim can't zone her out once she has it, and good luck fighting her up close. You can even beat most of his limbs with stMP OS ex hayate and you're in for free.
It's like, a really stupid match up. Believe me.
" I'm not gonna fight you. I'm gonna kick your ass ! "
St3MoR
Profile Joined November 2002
Spain3256 Posts
September 26 2013 11:08 GMT
#6932
Steve are you winning canada cup this year? do it for us!
Prophet in TL of the Makoto0124 ways
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 26 2013 11:17 GMT
#6933
When will we know who the last Ultra character is?

Also:
EZ4ENCE
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-09-26 11:32:08
September 26 2013 11:26 GMT
#6934
On September 26 2013 06:20 Noocta wrote:
Show nested quote +
On September 26 2013 05:31 ain wrote:
Makoto/akuma/ibuki aren't that bad for sim. What really screws with him his good corner pressure (like Fei Long) or dive kicks, because that disables his only good tool for getting out of the corner.

Those three characters don't have anything to abuse Sim with in the corner while grounded. And as soon as they jump they open themselves up to a slide or EX blast.

But yeah it requires a ton of work to keep them off you.


Heh.. Makoto - Sim is probably a good 7-3 and as bad as his divekick problem match ups.
Ultra2 make it so Sim can't zone her out once she has it, and good luck fighting her up close. You can even beat most of his limbs with stMP OS ex hayate and you're in for free.
It's like, a really stupid match up. Believe me.

Fei, Twins, Rufus are far worse matchups. Even characters like Abel or Hakan are worse because they dont have to wait for ultra in order to get past your zoning. All things considered U2 isn't as scary as those.

Regarding how to deal with Makoto + Ultra2: Obviously don't use fireballs for zoning/only when makoto is whiffing something else. Only use short and jab limbs, rely on close range normals, cancel blockstrings into ex fireball/yoga flame/teleport if you need space, but be careful as makoto can reversal U2 if she catches on to it.

2stra
Profile Joined March 2011
Netherlands928 Posts
September 26 2013 11:47 GMT
#6935
Thing is, the only far ranging jab and short normals (cr.jab and s.short) deal a whopping damage of respectively 25/30 and can only be used at an awkward distance. Same with close range normals, they all lose to Makoto's buttons plus you really don't want to be that close to her anyway.

And as you said, because ex yogafire or yoga flame cancels aren't true blockstrings it really not hard for Makoto to reversal ultra, or even get a free jump in from a blocked b.forward xx ex yogafire.

Gonna counterpick Honda or something
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-09-26 11:57:58
September 26 2013 11:55 GMT
#6936
On September 26 2013 20:47 2stra wrote:
Thing is, the only far ranging jab and short normals (cr.jab and s.short) deal a whopping damage of respectively 25/30 and can only be used at an awkward distance. Same with close range normals, they all lose to Makoto's buttons plus you really don't want to be that close to her anyway.

And as you said, because ex yogafire or yoga flame cancels aren't true blockstrings it really not hard for Makoto to reversal ultra, or even get a free jump in from a blocked b.forward xx ex yogafire.

Gonna counterpick Honda or something

Nah, its precisely the range you want to be at, because it lets you anti-air her perfectly but is out of range of TK axe kicks.

A counterpick secondary character is definitely worth considering if you play Dhalsim. I've been maining Balrog for a while now, instead using Dhalsim as a counterpick for his bad matchups and the two complement each other quite well in covering all the match-ups. I can even switch to Dhalsim to body shotos for free whenever I get tired of the Ryu army.
2stra
Profile Joined March 2011
Netherlands928 Posts
Last Edited: 2013-09-26 12:23:49
September 26 2013 12:22 GMT
#6937
but she really doesn't need to jump. She can counterpoke with s/cr strong and get a free hayate on counterhit (hp hayate on ch s.strong, EX hayate on ch cr.strong). If it trades it is a favorable trade for makoto, and she can still focus dash through it or go for a crumple.

Too bad you can't counterpick in ranked LOL

edit: I'm pretty scrubby tho so it might just be me :O
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-09-26 14:04:19
September 26 2013 14:01 GMT
#6938
Its almost impossible to focus through s.lk before Dhalsim recovers, so you can simply follow that up with lk slide, b+lk or b+mk and possibly cancel into yoga flame/fireball. Mix it up so it doesnt get too predictable.

Focusing through cr.lp is possible, but with proper timing you can avoid that. Most people will simply spam fadcs against dhalsim just to test you and you have to make sure to discourage that.

If your limbs get counterhit often that means youre using them mindlessly. You have to be patient in throwing them out so your opponent thinks its better to approach you instead of fishing for a counter hit. That's when you want to hit him.
Noocta
Profile Joined June 2010
France12578 Posts
September 26 2013 14:12 GMT
#6939
Even if it's not as bad as against the true Dhalsim killers, you'll need a pretty huge experience in the match up to win it.
Play a standard Sim against Makoto and you'll be dead in less than 15sec usually.

And so far I haven't meet a Dhalsim player that force me to improve or change how I play the match up. Thus I can't really say more about it.
" I'm not gonna fight you. I'm gonna kick your ass ! "
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 27 2013 09:57 GMT
#6940
A general tip for PC players. If you change the graphical settings but the frame-rate of the game goes down afterwards, just restart the game and it should solve the problem
EZ4ENCE
Prev 1 345 346 347 348 349 668 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
JEC Open #2
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #138
ByuN vs CureLIVE!
CranKy Ducklings586
CranKy Ducklings SOOP12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 985
StarCraft: Brood War
Shuttle 2280
Britney 914
EffOrt 868
Hyuk 631
Mini 525
Soma 384
Soulkey 381
Killer 270
Stork 265
Hyun 191
[ Show more ]
ZerO 165
Last 149
Dewaltoss 136
ggaemo 124
Sharp 103
PianO 89
Pusan 69
910 54
Hm[arnc] 52
Sea.KH 51
Sexy 39
ToSsGirL 34
sorry 33
scan(afreeca) 31
Noble 27
Aegong 27
NaDa 24
zelot 21
Sacsri 17
yabsab 16
Yoon 13
Rock 9
IntoTheRainbow 8
Icarus 5
Rain 0
Dota 2
Gorgc6459
XcaliburYe142
League of Legends
Doublelift2496
KnowMe28
Counter-Strike
x6flipin491
kRYSTAL_70
Heroes of the Storm
Khaldor198
Other Games
singsing2388
B2W.Neo707
crisheroes280
DeMusliM279
Happy277
XaKoH 186
Hui .139
QueenE40
amsayoshi39
ZerO(Twitch)16
MindelVK6
Organizations
Other Games
gamesdonequick2337
StarCraft 2
WardiTV197
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2682
Upcoming Events
IPSL
2h 51m
Bonyth vs Ret
WardiTV Weekly
21h 51m
Monday Night Weeklies
1d 2h
OSC
1d 10h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Korean StarCraft League
5 days
RSL Revival
5 days
Online Event
6 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.