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On August 29 2013 04:13 freelander wrote: I play this game quite casually, there is one session every two weeks in a pub. I decided to get a little better, because I am the worst SF player there among the regulars.
I play Cody and my main rivals play Guy and Rose. I decided to find some setups against those chars, but I have no idea how to setup the training mode for unblockable searching and such. Any help or guidelines?
I'm not a lab rat but I think the main method to do that is just playing as the other character, putting your main as AI, record the setup you want to test, and try to escape it with the other character to see what it beat / what it lose to.
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United States12240 Posts
On August 29 2013 04:13 freelander wrote: I play this game quite casually, there is one session every two weeks in a pub. I decided to get a little better, because I am the worst SF player there among the regulars.
I play Cody and my main rivals play Guy and Rose. I decided to find some setups against those chars, but I have no idea how to setup the training mode for unblockable searching and such. Any help or guidelines?
First, you invent a setup. Start with anything that causes an untechable knockdown. Try forward throws, back throws, sweeps, supers, ultras. Try jumping at the opponent so that your move connects as they are getting up. Record this setup using the Record feature. Then, using the Playback feature, practice blocking the incoming attack. If you can just hold one direction to block consistently, then it's not an unblockable. The object is trying to figure out an escape from your own setup. For anything that looks pretty ambiguous, make a note of it because you can still mix up your opponent by using a different move instead. One example would be Sakura's many j.hp/j.mk setups where the j.hp will hit in front and the j.mk will cross up.
If the timing of your setup is off, practice adjusting your timing in various, predictable ways. A dash forward or back, a whiffed normal or special, anything that you can reliably reproduce. For example, Sakura's forward throw -> whiff s.lk -> j.mk unblockable on Blanka works because you're doing the same thing every time. There are some setups that are a lot less reliable, like "forward throw, walk forward half a step, j.mk" but how do you know exactly how far "half a step" is?
You can also invent setups for regular knockdowns, but they're not as valuable because it's up to your opponent to willingly quickstand and subject himself to it, like the mixup after Ken's HP shoryu.
Try inventing setups for midscreen as well as the corner. Sometimes a setup that works in the corner won't work midscreen, for example, and vice versa.
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Thanks, it was a little counterintuitive to play as the opponent and set up the computer as my character, though it makes a lot of sense.
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Holy crap. This series is crazy...though not the way you might think.
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On August 30 2013 14:42 Nitan wrote: Holy crap. This series is crazy...though not the way you might think.
Xian won one round at match 3 I think
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No fun allowed by the beast.
Thanks for the link Noocta, although this didn't keep me occupied as long as I thought it would.
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Okay, that was utter destruction Rare footage of Daigo actually angry
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wow 10-0 daigo... xian had done very well against daigo in the past too...
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Zhi is just having a casual conversation with Daigo instead of translating anything xD
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daigo wanted to do a ft50 vs infiltration lol
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After the first game I started a little Gen counter. It ended at: Supers hit: 0 Ultras hit: 0 Cross-ups hit: 3
Daigo with the statement. + Show Spoiler +
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Him blocking every cross up attempt in the book was the most impressive thing. He played at such a fast pace too, very aggressive with his fireball FADC.
I don't think I've seen Daigo play so rushdown with Ryu before.
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That was such a complete domination o.o Daigo must have done his homework on that matchup. It made me feel a little better as a player in an odd way though, to see that even amazing players can get bopped like that sometimes.
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Tbh Xian was being really obvious with his crossups, he barely did regular jumps at all and often used crossups to get out of the corner/regular jumps to stay outside the corner. He jumping in on daigo way too often as well.
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so is the PC community for this game any good? Like will I have trouble finding decent players? I played on Xbox for a while and have a fight stick and got somewhat decent but I don't really touch my Xbox anymore and don't have a live subscription any more
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United States12240 Posts
On August 31 2013 01:32 ain wrote: Tbh Xian was being really obvious with his crossups, he barely did regular jumps at all and often used crossups to get out of the corner/regular jumps to stay outside the corner. He jumping in on daigo way too often as well.
To be fair, though, Gen is one of the safest characters in the game to jump in with because of his jump arc and the great hitboxes on his jumpins. A lot of the angles of attack cause DPs to whiff while also looking really ambiguous. Daigo figured out a lot of Xian's setups quickly, not because he's amazing at adaptation (even though he is) but because the setups are heavily telegraphed, such as the crossup meaty walldive. If you got hit by that setup once in your life, or even just seen someone else get hit by it, you will never get hit by it again ever because it's really obvious.
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I just finish watching. Such a beatdown lol. It's like when you play through the story mode too much, you know all of the AI's habits & movement and process to abuse them. No credit taken away from Xian but I do think most of his plays last EVO and in the first few sets kinda looked the same. No wonder Daigo, the guy who reads frame data in between matches, figures it all out
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