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On August 19 2013 23:39 diehilde wrote:Show nested quote +On August 19 2013 06:17 Torte de Lini wrote:On August 19 2013 00:06 diehilde wrote:On August 17 2013 23:15 Torte de Lini wrote: How's the European scene for Street Fighter? I'm in Germany now and once I get settled, I might try to be more active about the game and scene Which city? Berlin, Mitte Lucky you, there are monthly ae tourneys at meltdown and the occassional bigger yearly tournament as well. German scene for beat em ups can be found at www.hardedge.org (forums)
Huge thanks!!1
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So I've messing around with Gouken today and one thing has been driving me crazy. I do a cr.hp xx hard punshintheface so it's crouch into a shoruken move which I do without shourtcuts. Every now and then I cancel into the super instead and I can't figure out why. I do not do two QCF by mistake, the directional inputs are identical so it has to be a timing issue but it doesn't happen often enough for me to figure it out. Halp plz.
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United States12240 Posts
If your input is d+P, f, d, df+P, then that will execute the cancel that you want. However, if your input is d+P, f, d, df, f+P, then that will cancel into super instead because you have two d, f in there. You're already going from d to f once so mechanically it's very easy to accidentally go from d to f a second time. It's a lot easier to just do df+P, d, df+P because the shortcut will ensure that you never accidentally super since you're hugging the corner of the pad or stick.
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Damn, Seth is driving me crazy. That mix up potential is so annoying to play against. Lost like 7 ranked matches in a row against the same Seth player. I'm awful at dealing with 360 during pressure because I always fear getting hit by something into the Legs if I try to predict it with instant air Axekick. And I can't really use my meaty game since his DP has so much invincibility, he just doesn't care for it D:
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On August 21 2013 08:12 Noocta wrote: Damn, Seth is driving me crazy. That mix up potential is so annoying to play against. Lost like 7 ranked matches in a row against the same Seth player. I'm awful at dealing with 360 during pressure because I always fear getting hit by something into the Legs if I try to predict it with instant air Axekick. And I can't really use my meaty game since his DP has so much invincibility, he just doesn't care for it D:
Unless you can make good reads, or are used to the particular opponent.. that kind of pressure is extremely hard to deal with for anyone.. and many characters besides.
Just try not to let yourself be put into that situation, Seth is fairly predictable on his ground approach and if he goes by air then you have options with most of the cast to deal with it... either way it's just about not letting yourself be put into those extremely hard to read situations if you are up against players you have never fought.
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I'm a bit confused now. On the Shoryuken wiki for SSF4:AE, they have listed Vega's, Blanka's and DeeJay's delta-charing abilities'(or w/e you call it) move-commands as 1(charge)318 but Guile's is listed as 1(charge)319. What is really the case, or is there an error with the Wiki?
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On August 22 2013 00:32 WindWolf wrote: I'm a bit confused now. On the Shoryuken wiki for SSF4:AE, they have listed Vega's, Blanka's and DeeJay's delta-charing abilities'(or w/e you call it) move-commands as 1(charge)318 but Guile's is listed as 1(charge)319. What is really the case, or is there an error with the Wiki?
They're all (1)319. Doesn't think it matters much, last input must be lenient since some people input them as (1)63214789 (like a reverse 360)
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Making it lenient makes sense for crossup scenarios and because you can choose which direction Vegas U1 goes in.
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Input is actually extremely lenient when you think about charge chars' dash ultras - for example, things like DeeJay's EX Machinegun Upper dash U2 can be input as (1) 66 5 632147, which is almost the complete opposite of how the motion is technically supposed to be done (rotation ending in up back as opposed to up forward). I've never really tried Guile's Flash Kick FADC U2 but I assume it's something similar.
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What is the general thought about hitboxes or hitbox-like devices in the community? And more importantly, what does tournaments say about it? I know my locals are fine with it but not I'm not sure about larger tournaments? I've had my stick for a couple of months now and I've hated it from the start and I hate it now. I recently discovered the hitbox and I'm thinking about making a switch.
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United States12240 Posts
On August 22 2013 12:23 Rijot wrote: What is the general thought about hitboxes or hitbox-like devices in the community? And more importantly, what does tournaments say about it? I know my locals are fine with it but not I'm not sure about larger tournaments? I've had my stick for a couple of months now and I've hated it from the start and I hate it now. I recently discovered the hitbox and I'm thinking about making a switch.
You can bring hitboxes to majors, everyone's fine with them. They take a little bit of getting used to though.
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Nice! I was a keyboard warrior before I switched to a stick because my keyboard switches are pretty bad for fighting games so it should be no problem. I'll look into how to mod my current stick then.
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On August 22 2013 12:23 Rijot wrote: What is the general thought about hitboxes or hitbox-like devices in the community? And more importantly, what does tournaments say about it? I know my locals are fine with it but not I'm not sure about larger tournaments? I've had my stick for a couple of months now and I've hated it from the start and I hate it now. I recently discovered the hitbox and I'm thinking about making a switch.
Dreamhack's rules are that you have to being an Xbox 360-compatible controller. If that is an stick, pad, hitbox or anything else doesn't really matter. I know that two Swedish payers used some kind of hand-controller during DHS
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Valhalla18444 Posts
On August 22 2013 03:15 zelgadissan wrote: Input is actually extremely lenient when you think about charge chars' dash ultras - for example, things like DeeJay's EX Machinegun Upper dash U2 can be input as (1) 66 5 632147, which is almost the complete opposite of how the motion is technically supposed to be done (rotation ending in up back as opposed to up forward). I've never really tried Guile's Flash Kick FADC U2 but I assume it's something similar.
Guile's U2 is just a (1)646 so you don't need the wonky shortcut. Dee Jay actually doesn't even need to dash for his U2, you can just input (1) 6[held to walk a step]32147, when like you said, the motion is SUPPOSED to be (1)3219
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I really need to start using more Option Selects. I just played against someone who used a large variety of character and I kept losing my momentum on backdashes, teleport and other things. And he also did OS most of my back dashes, specially with Balrog ( because not everyone can OS sweep makoto's dash I admit ). Just this thing is making my life hell against that character.
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United States12240 Posts
On August 23 2013 07:32 Noocta wrote: I really need to start using more Option Selects. I just played against someone who used a large variety of character and I kept losing my momentum on backdashes, teleport and other things. And he also did OS most of my back dashes, specially with Balrog ( because not everyone can OS sweep makoto's dash I admit ). Just this thing is making my life hell against that character.
One thing you can do against Balrog to protect yourself on wakeup that's pretty effective is LP+MP+LK+MK backdash. You break any meaty throws and focus his jab that throws off the OS sweep timing.
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Hey guys, I just started playing AE again and I decided to learn Yang. Hit me up if you want to play a bit on PC, I just joined the steam group. I'm pretty scrubby since I just started again after a 2 year break, down to session vs anyone.
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On August 24 2013 02:31 Excalibur_Z wrote:Show nested quote +On August 23 2013 07:32 Noocta wrote: I really need to start using more Option Selects. I just played against someone who used a large variety of character and I kept losing my momentum on backdashes, teleport and other things. And he also did OS most of my back dashes, specially with Balrog ( because not everyone can OS sweep makoto's dash I admit ). Just this thing is making my life hell against that character. One thing you can do against Balrog to protect yourself on wakeup that's pretty effective is LP+MP+LK+MK backdash. You break any meaty throws and focus his jab that throws off the OS sweep timing.
Oh, that's actually nice yeah. I need to use it more. I knew about it but I never trully took the time to practice it.
Hitting all 4 buttons feel a bit weird for my hand positioning tho.
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I play this game quite casually, there is one session every two weeks in a pub. I decided to get a little better, because I am the worst SF player there among the regulars.
I play Cody and my main rivals play Guy and Rose. I decided to find some setups against those chars, but I have no idea how to setup the training mode for unblockable searching and such. Any help or guidelines?
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If there is one thing I hope Capcom fixes for Ultra, it is the hitbox for Juri's HK-fireball. A couple of times, I've hit Sakuras with a HK-Fireball that common sense tells that it shouldn't hit, and even as a Juri player it is annoying right now.
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