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Ultra Street Fighter IV - Page 198

Forum Index > General Games
Post a Reply
Prev 1 196 197 198 199 200 668 Next
Check out the new Street Fighter V Thread
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 02 2012 03:08 GMT
#3941
On May 02 2012 10:19 Torte de Lini wrote:
Excal says not to get the hori sticks


I should clarify though. The cheap Hori sticks are crap. They're cheap because they suck. They use Hori parts which are pretty low-quality and prone to breaking. The buttons have a lot of resistance to them and the sticks feel rigid.

Now, the expensive Hori sticks like the Vewlix models (Hori RAP 3 VLX) use actual Sanwa parts, which are the same parts real arcade cabinets use. Those are fantastic sticks, right on par with the Eightarcs and TEs.

When I was first learning how to play on stick I bought a Tekken Anniversary PS2 stick (all Hori parts) from a friend for $10. It served its purpose of figuring out how to execute moves and where to place my fingers, but after about a month the down directional input started dying out, then one of the buttons wasn't being recognized consistently.

Then I bought an SE (imitation Sanwa parts) for $60. The down-right directional input and two buttons failed within 2 weeks. Fortunately the SE can be modified pretty easily because the inner components are so modular, so I replaced all the parts with genuine Sanwa parts (cost of $40), effectively making it a TE for the same total cost but with a smaller and lighter base. I never had problems with it after that. Eventually I bought an actual TE for the extra weight and balance. Basically when it comes to sticks, you get what you pay for. I knew I would be playing fighting games on a stick from the moment I started playing SF4, so the TE was worth the investment for me.
Moderator
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
May 02 2012 04:59 GMT
#3942
You nailed it with that quote "You get what you pay for"
Follow me: www.twitter.com/zlasher
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 02 2012 05:14 GMT
#3943
Guess I'm buying nothing then ;__;
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gyabo
Profile Blog Joined October 2007
United States329 Posts
May 02 2012 06:25 GMT
#3944
Don't forget about the Qanba Q4. It's just like the eightarc stick...sanwa parts, dual compatible. Also comes with a nifty carrying handle. Only weird thing is the location of the start button.

I'm actually planning on getting one of these since i just traded my ps3 for a 360.
apple3
Profile Joined February 2012
United States2 Posts
May 05 2012 06:08 GMT
#3945
FYI Shadowloo Showdown happening right now, http://www.twitch.tv/shadowloohq?utm_campaign=live_embed_click&utm_source=www.eventhubs.com
sOda~
Profile Joined April 2011
United Kingdom441 Posts
May 10 2012 21:23 GMT
#3946
On May 05 2012 15:08 apple3 wrote:
FYI Shadowloo Showdown happening right now, http://www.twitch.tv/shadowloohq?utm_campaign=live_embed_click&utm_source=www.eventhubs.com


this tourney was so sick. great games.
IM THE SHIT BITCH
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
May 21 2012 15:57 GMT
#3947
Ultimate Sakura - Street Fighter IV Arcade Edition Mod
By Orgolove
[image loading]
[image loading]
Instructional Video

Combo Video


Data Sheet: http://www.mediafire.com/download.php?0dzaa7l80vcqiwb

Finally, the vision is complete. Sakura has completed her training and transformed into the ultimate warrior.

Sakura channels the power of the void to teleport across dimensions, focusing on mixups, mobility, and grabs to deal with enemies.

She makes extensive use of teleport in all her moves, and even teleports out after being knocked down. She has completely new supers and ultras, and a completely revamped moveset that will fascinate anyone who tries her.

There are no face problems, and extensive care was taken to make sure all voices are said appropriately. Now with support for both English and Japanese settings! Check out her English/Japanese voice during her ultras - I think it's very fitting.

Other Changes: (parantheses indicate commands for new moves, if needed)

Dash, backdash are short range teleports. She also teleports back up pretty quickly after being knocked down.
[image loading]

Her forward throw animation has been changed so to fit the character's image. Both forward and backward throws wallbounce.

Her Jumps are also teleports, and reaches the peak almost immediately (normal speed when coming down).

She has a wall cling, similar to the one found in MVC3. She slowly falls down after clinging, and it can be canceled into teleport or A new move, Force Psychocrusher. (Forward While in air during back jump)
[image loading]

She has aerial teleports, executed with double tap direction + 3P, and can go forward, backward, or downward. (double tap direction + 3P, and can go forward, backward, or downward)
[image loading]

She retains the normal teleports while on ground. (SRK or reverse + all 3 kicks or 3 punches)

Her air normals stay active through the entire frame. Divekicks can be activated from jumps of any direction, and is about twice as fast as before.

Her ground normals are slightly faster, and close HP and down HP launches the enemy (very short distance).

She can use the power of the void to push or pull the enemy from anywhere on the screen (on the ground), executed with down left any punch (pull) or kick (push). EX version can grab the enemy out of the air (from anywhere). (down left any punch or kick)

She has an air slash move that has a very long startup (down forward punch). After charging, she hits the opponent from across the screen in a narrow band. It's unblockable, and she has multiple hits of armor while charging. Strength of button determines length of charge and damage. (down forward punch)
[image loading]

Her focus attack reaches the whole screen, but doesn't have any invincibility.
[image loading]

She has a Body Dash move (Force Psychocrusher), in which she extends her teleport to fly across the screen and hit the enemy in high speed. It's executed with HP+ direction, with Down making her fly straight across, Back having her go straight up, and Right having her fly diagonally. This can also be done in the air, with Down making her drop quickly, right making her fly straight across, and back having her go diagonally. (HP plus back or down or forward, effect varies with direction)
[image loading]
[image loading]

Of course, she also has the regular spinning piledriver, and the original reason I chose Seth's moveset as a basis. (Down forward kick)

She has an anti air grab, executed with SRK + any punch. Punch strength determines range and recovery speed.. She summons a small void in front of her while holding the opponent, hitting him multiple times. (SRK + punch)
[image loading]


[size=150]SUPER AND ULTRA[/size]

She has a "Force Rush" super, in which she flies across the screen with a kick, then follows up with multiple punches and kicks. (down back down back any punch) She can blow through most projectiles until the first hit, and attacks multiple times. If any of the first few hits connect, she can go into a "Trance" and attack even faster, dealing more damage. Last hit causes a deep wall bounce on the opponent, very similar to Trinity's signature attack in Matrix (the movie). (down back down back any punch)
[image loading]
[image loading]
[image loading]
[image loading]

Her ultra 1 is the Final Atomic Buster, executed with down forward down forward all three punches. It's short range 0-frame command grab and can take enemies in the air, as long as she's close. (down forward down forward all 3 punches)
[image loading]
[image loading]
[image loading]


Her Ultra 2 is shadow dance. She teleports across the screen behind the enemy (or forward, depending on what he's doing). Then she rapidly teleports in front and behind the enemy, attacking with overhead and middle hits. It can cross up, so the opponent must block correctly throughout the whole ultra. The final hit does a wall bounce. (doen back down back all 3 punches)
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Other notes:
Based on Seth moveset, but is a total revision.
Removed shoryuken, "spin kick," toe taps, and old ultras and supers. Added a variety of other new moves.
As far as I can test, she has no infinites. Her damage output isn't that great, so I think she can be compared to... Yun pre-2012? lol.
I've also improved the AI over probably ~100+ battles to make her a proper challenge. She uses all available moves at her disposal.


Download:
File 1: http://www.mediafire.com/download.php?lw0r7ebjba6y3gw
File 1 Mirror: http://uploadmirrors.com/download/1VDPQRNA/Ultimate_Sakura_Command_Files_v1.1.rar

File 2: http://www.mediafire.com/?1vgvltn4u1608dv
File 2 Mirror: http://uploadmirrors.com/download/1V5TVKQU/Ultras_animations_Voice_Costume_files.zip

Directions:
1. Backup CAPCOM\Super Street Fighter IV\dlc\03_character_free\battle\regulation\latest\SKR or Super Street Fighter IV/patch_1_06/battle/regulation/latest_ae/SKR, depending on your patch.
2. Extract files in first zip into the above folder.
3. Backup CAPCOM\Super Street Fighter IV\resource\battle\chara\SKR.
4. Extract files in second zip into the above folder.



FOR THE STAGE BGM MODS: Go to this link
초대 갓, 이영호 | First God, Lee Young Ho
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 21 2012 16:55 GMT
#3948
Shoutouts to Chi-Rithy for taking Toryuken this weekend. Really great showing against Dieminion.
Moderator
Looms
Profile Joined May 2010
United States4624 Posts
Last Edited: 2012-05-29 08:09:36
May 29 2012 08:07 GMT
#3949
context: + Show Spoiler +


in case you didnt see ufgt8 this weekend, watch the ending of this match

eltese
Profile Joined November 2010
Sweden369 Posts
May 29 2012 09:11 GMT
#3950
Hi! Just wondering if anyone knows if this stick will work for the PC?

http://www.webhallen.com/se-sv/spel/xbox_360/150479-mad_catz_xbox_360_street_fighter_x_tekken_arcade_fighting_stick_pro-cross

And if not I am open to suggestions and if you have a stick you think is better, please do tell and I shall listen
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
May 29 2012 09:29 GMT
#3951
all new iterations of any madcatz fight stick/pad product works on pc

im not sayasp
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
eltese
Profile Joined November 2010
Sweden369 Posts
May 29 2012 10:10 GMT
#3952
On May 29 2012 18:29 SayaSP wrote:
all new iterations of any madcatz fight stick/pad product works on pc

im not sayasp



Ok nice! Thanks to whomever you might be !
Fryght
Profile Joined August 2010
Netherlands254 Posts
Last Edited: 2012-05-29 12:02:37
May 29 2012 12:00 GMT
#3953
Yeah, it works on PC and as it is the 360 version, Windows will pick it up straight away, too!
If you want to use it on PS3 you will have to mod it, though. But the dual mod is fairly easy to do, not too expensive either.

I came back to playing AE for a nice session of about 8 hours with my friend yesterday. It was a lot of fun. My Balrog got a lot worse, had some good fun with Fuerte, my Ryu still has solid basics. Really pretty tough to beat my friend's Akuma though, as he has much more experience than me. Demons put on some really sick macro mindgame, which only adds more to Akuma's already scary arsenal of options. My biggest issue is that my friend only gets scared with Fuerte, so that's the only character I can set up mindgames with, but he figured out most of my gimmick setups by the end of the night, haha. It's really hard to figure out the holes in Akuma's game, as whenever I try to go for a punish, he mashes out shoryukens (mind you, he rarely does them when they will miss or be blocked).

Coming back from SFxT to AE is brutal for execution...jesus ._.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 29 2012 16:42 GMT
#3954
On May 29 2012 17:07 Looms wrote:
context: + Show Spoiler +
http://www.youtube.com/watch?v=CfYZO3jq02k


in case you didnt see ufgt8 this weekend, watch the ending of this match

http://www.youtube.com/watch?v=dhRrqWq1V3w


Yeah that owned. Too bad Ricky got bodied in the finals against Jwong. They both should have picked different characters since they've played Rufus/Rufus in top 8 so many times before.
Moderator
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
May 29 2012 23:32 GMT
#3955
They probably split the pot and didn't care anyways. But honestly, Ricky's Rufus tends to lose to Justin's in the mirror. And Justin has no reason to switch since his Rufus beats all of Ricky's alts.
Follow me: www.twitter.com/zlasher
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
May 30 2012 19:06 GMT
#3956
i'm going to the dark side... i started playing cammy D:

now that my execution is good enough to make her work (sako combo 100%, thx) i'm in a whole new wooooooooorld a new fantastic point of view
Moderatormy tatsu loops r fuckin nice
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
May 30 2012 19:10 GMT
#3957
Ricky Tweeted something about Rufus/Sagat being his worst matchups in AE (when using Rufus himself).

Pretty sure Ricky just needs to go into the lab a bit. Learn that shit and win an EVO since he's so terribly overdue for an evo win.
IPT.PromilKid: I'm only good at Marvel
rwrzr
Profile Joined February 2010
United States1980 Posts
May 31 2012 01:06 GMT
#3958
On May 31 2012 04:06 FakeSteve[TPR] wrote:
i'm going to the dark side... i started playing cammy D:

now that my execution is good enough to make her work (sako combo 100%, thx) i'm in a whole new wooooooooorld a new fantastic point of view


I just picked up sakura because the idea of multiple tatsus in a combo is too funny to pass up.

Help me steve.
FADC
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
May 31 2012 05:37 GMT
#3959
On May 31 2012 10:06 rwrzr wrote:
Show nested quote +
On May 31 2012 04:06 FakeSteve[TPR] wrote:
i'm going to the dark side... i started playing cammy D:

now that my execution is good enough to make her work (sako combo 100%, thx) i'm in a whole new wooooooooorld a new fantastic point of view


I just picked up sakura because the idea of multiple tatsus in a combo is too funny to pass up.

Help me steve.


ok. message me here or on league, i'll give you the rundown

i wonder if i should write an actual sakura guide. i definitely could
Moderatormy tatsu loops r fuckin nice
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
June 02 2012 22:04 GMT
#3960
On May 31 2012 04:06 FakeSteve[TPR] wrote:
i'm going to the dark side... i started playing cammy D:

now that my execution is good enough to make her work (sako combo 100%, thx) i'm in a whole new wooooooooorld a new fantastic point of view


Out of curiosity, what specifically or which matchups made you switch?

I'm always tempted to switch characters in SF4 but I feel like I'd just run into new bad matchups that I'm less experienced with lol
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