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Trozz
Profile Blog Joined November 2008
Canada3454 Posts
Last Edited: 2022-01-18 08:22:06
January 18 2022 01:51 GMT
#1221
Blizzard strikes again.
They won't let you own the game.
Nasty direction.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
January 19 2022 16:11 GMT
#1222
will be interesting to see how blizzard getting bought out by microsoft changes things
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
evilfatsh1t
Profile Joined October 2010
Australia8637 Posts
January 22 2022 04:14 GMT
#1223
https://news.blizzard.com/en-us/diablo2/23765907/diablo-ii-resurrected-patch-2-4-balance-ptr

most of the changes seem good. not sure how viable things will actually be but the direction seems good.
the only thing that annoys me is that they removed lightning fury synergy on charged strike. they tried to compensate with higher synergy value on other skills but its still a nerf in the end because most players never get all the synergies, especially if you take points into valk.
this is a dumb change, and i think the only popular skill that has actually been nerfed in the whole patch notes
Manit0u
Profile Blog Joined August 2004
Poland17240 Posts
Last Edited: 2022-01-22 11:43:32
January 22 2022 11:42 GMT
#1224
On January 22 2022 13:14 evilfatsh1t wrote:
https://news.blizzard.com/en-us/diablo2/23765907/diablo-ii-resurrected-patch-2-4-balance-ptr

most of the changes seem good. not sure how viable things will actually be but the direction seems good.
the only thing that annoys me is that they removed lightning fury synergy on charged strike. they tried to compensate with higher synergy value on other skills but its still a nerf in the end because most players never get all the synergies, especially if you take points into valk.
this is a dumb change, and i think the only popular skill that has actually been nerfed in the whole patch notes


I think you misunderstand. They removed synergy with Lightning Fury so that if you're a melee build you can spend those points elsewhere instead of putting a lot of points into a lvl 30 skill that you won't use. So, for melee build you no longer have to go into the Plague Javelin -> Lightning Fury branch at all. I like this change as it allows you to get more points into valk or maybe the passives since they no longer lock you in the animation.

Overall a good change imo. Also, with this change you now get more total damage bonus than with Lightning Fury (2% more per level if you put points in all the synergies).

Act 3 mercs with static field? Yes please
Time is precious. Waste it wisely.
evilfatsh1t
Profile Joined October 2010
Australia8637 Posts
January 22 2022 12:15 GMT
#1225
On January 22 2022 20:42 Manit0u wrote:
Show nested quote +
On January 22 2022 13:14 evilfatsh1t wrote:
https://news.blizzard.com/en-us/diablo2/23765907/diablo-ii-resurrected-patch-2-4-balance-ptr

most of the changes seem good. not sure how viable things will actually be but the direction seems good.
the only thing that annoys me is that they removed lightning fury synergy on charged strike. they tried to compensate with higher synergy value on other skills but its still a nerf in the end because most players never get all the synergies, especially if you take points into valk.
this is a dumb change, and i think the only popular skill that has actually been nerfed in the whole patch notes


I think you misunderstand. They removed synergy with Lightning Fury so that if you're a melee build you can spend those points elsewhere instead of putting a lot of points into a lvl 30 skill that you won't use. So, for melee build you no longer have to go into the Plague Javelin -> Lightning Fury branch at all. I like this change as it allows you to get more points into valk or maybe the passives since they no longer lock you in the animation.

Overall a good change imo. Also, with this change you now get more total damage bonus than with Lightning Fury (2% more per level if you put points in all the synergies).

Act 3 mercs with static field? Yes please

i didnt misunderstand at all. the benefit of this change only applies to a very limited number of amazon players, who like you said, specifically choose not to use lightning fury. every other typical lightning javazon player will take lightning fury at 30, and max it before moving back to charged strike and its synergies. so from 30 onwards, the typical cs/lf javazon is nerfed until the high 90s where the final few points finally pushes the synergy bonuses over than the previous version. and if you take points into valk (up to 17), you wont have the skill points to make use of the synergy buff at all
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2022-01-22 19:14:13
January 22 2022 18:17 GMT
#1226
I think some of the most popular skills are sometimes too strong so if they become a little weaker, they can still be good and popular just more balanced in comparison to other skill choices. While potentially bringing a little more difficulty back into the game when using those skills also.

Pretty impressed by changes overall tbh. For the classes i know best, most or all of the changes seem to make good sense improving the game and want to try it out. I like new cube recipes to also allow upgrading set items to the next quality tier. Really like all the new lvl 85 areas conversions. Ofc the mercenary changes also. Annd they fixed the main pvp issue of hit recovery putting you in stun forever making a few specific builds OP and having to use that old desync bug to get out of..
Chewbacca.
Profile Joined January 2011
United States3634 Posts
Last Edited: 2022-01-22 23:00:38
January 22 2022 20:24 GMT
#1227
I'm a little torn on this one, I like some of the changes they've made to try and make playstyles more viable, but they may have gone too far on some of the changes.

Good:
- New Runewords
- Set Upgrades
- Elemental MA Buffs
- Throw Barb Buffs
- Basically all the Sorc Changes - Although it's going to be funny seeing people put 1 point into blaze and then having like +50% frw from one point after +skills. With the changes to GCD/Hydra so that you can get all five hydras out in lie 1.5s, interested to see FO/Hydra Sorcs
- Melee/Elemental Bow Zon changes
- Merc Changes, although I still don't think many people are going to use A3/5 Mercs.
- New Magic Find Locations

Bad:
- Bone Necro Buffs??
- Guided/Strafe/Dodge/Avoid Buffs?
- +20 Skill points for Trap assassins, or just a straight damage buff to ghosts????
- Leap?
- A3 Changes
- FOH from 1s to 0.4s

Unknown:
Summon Druid Changes - I like the idea of making Druid Summoners better, but this is also a pretty big buff to wind druids who were already in a strong spot.

"Character hit recovery will now have diminishing returns when being hit by another player." Depending on how this is applied it could have big implications I think.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2022-01-22 20:50:25
January 22 2022 20:36 GMT
#1228
I think the strafe/dodge/avoid animation being uninterruptible before, could cause some amas to die (rip^^) due to the skill triggering too many times in a row. It should be a bit better now to add more points into them if you want to.

Personally i really like that most of A3 is not skippable so easily using that bug anymore. I didn't like it that most of the time when you get into A3 with a party, immediately someone would go "trav wp?" and go insta kill council and just skip everything that caused me to leave party and go solo A3 many times. [Little detail : if you haven't completed the council kill quest, the zealots in all the kurast areas won't run from you, which can make these areas more beneficial to farm for a while. After you killed council this game and any next games that you make will have zealots running from you.]
Chewbacca.
Profile Joined January 2011
United States3634 Posts
Last Edited: 2022-01-22 20:58:26
January 22 2022 20:55 GMT
#1229
On January 23 2022 05:36 ProMeTheus112 wrote:
I think the strafe/dodge/avoid animation being uninterruptible before, could cause some amas to die (rip^^) due to the skill triggering too many times in a row. It should be a bit better now to add more points into them if you want to.

Yes, but the downsides to it were also part of the balancing factor around bowazons. They're very strong skills that you had to be careful of because of the lock. Now bowazons have received a direct damage buff and a direct defensive buff when they were already in a strong position.

I thought their original intent was to just open up some more builds rather than direct balance changes, I think these changes in particular are definitely more on the balance side than opening any real new builds. It really seems like they almost completely ignored the PvP side of the game in a lot of these changes.

I mean I haven't played the game in a number of years (Planning on playing this ladder though), but Ghost/Bone/Wind/Bow were already among the very top tier dueling classes and they've now all received direct buffs.


On January 23 2022 05:36 ProMeTheus112 wrote:
Personally i really like that most of A3 is not skippable so easily using that bug anymore. I didn't like it that most of the time when you get into A3 with a party, immediately someone would go "trav wp?" and go insta kill council and just skip everything that caused me to leave party and go solo A3 many times. [Little detail : if you haven't completed the council kill quest, the zealots in all the kurast areas won't run from you, which can make these areas more beneficial to farm for a while. After you killed council this game and any next games that you make will have zealots running from you.]


I just think it is a bit unnecessary for a game that is 20+ years old. People who want to play the whole game can still do it without this change. People who were previously only concerned with end game content that were abusing this are still going to abuse it, but it is just going to add on an extra minute or two onto your grushes.

It almost feels like if they decided to patch SC BW and making it so someone has to complete the campaign before they can play online.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2022-01-22 21:17:26
January 22 2022 21:03 GMT
#1230
Yeah honestly I'm not sure that I have really lost a ama due to the strafe/dodge/avoid lock and I have super little pvp experience in D2. The better the balance for pvp, the more interesting it could be to potentially get into pk or anti pk even in hc and of course that's also a part of the endgame for sc so it's important.

On January 23 2022 05:55 Chewbacca. wrote:
Show nested quote +
On January 23 2022 05:36 ProMeTheus112 wrote:
Personally i really like that most of A3 is not skippable so easily using that bug anymore. I didn't like it that most of the time when you get into A3 with a party, immediately someone would go "trav wp?" and go insta kill council and just skip everything that caused me to leave party and go solo A3 many times. [Little detail : if you haven't completed the council kill quest, the zealots in all the kurast areas won't run from you, which can make these areas more beneficial to farm for a while. After you killed council this game and any next games that you make will have zealots running from you.]


I just think it is a bit unnecessary for a game that is 20+ years old. People who want to play the whole game can still do it without this change. People who were previously only concerned with end game content that were abusing this are still going to abuse it, but it is just going to add on an extra minute or two onto your grushes.

It almost feels like if they decided to patch SC BW and making it so someone has to complete the campaign before they can play online.

The way that I see this is, when I play HC I build up my char strength and test things out while I go through normal and up so all of the early progression is a part of playing the game. This gives me power for more chance to survive the next parts of the game (and increasingly with early MF) which means I wouldn't want to just skip everything and then I don't necessarily like that due to a glitchy thing the most efficient way to play becomes to just always skip an entire part with a booster char for example. If it's harder to skip, any gear of that level becomes a bit more valuable, and the general coop gameplay experience outside of the "boost & skip all with 8players" improves so I like it. Besides it adds again to the variety of levels that we actually play through and that's 1 out of 5 acts. I'm sure opinions would vary but I really like that you can't skip it so easily anymore. Now if you want to skip it, at least one player will have to spend the khalim stuff for up to seven others, it's still possible.

[what would usually happen is, one of the players in the party has another char who has already done A3, so they just come with that higher level char kill council give durance wp and there you go A3 auto skipped every time. I think a lot of players would leave your A3 "run-through" or walk game due to this possibility.]
Chewbacca.
Profile Joined January 2011
United States3634 Posts
January 22 2022 21:17 GMT
#1231
On January 23 2022 06:03 ProMeTheus112 wrote:
Yeah honestly I'm not sure that I have really lost a ama due to the strafe/dodge/avoid lock and I have super little pvp experience in D2. The better the balance for pvp, the more interesting it could be to potentially get into pk or anti pk even in hc and of course that's also a part of the endgame for sc so it's important.

Show nested quote +
On January 23 2022 05:55 Chewbacca. wrote:
On January 23 2022 05:36 ProMeTheus112 wrote:
Personally i really like that most of A3 is not skippable so easily using that bug anymore. I didn't like it that most of the time when you get into A3 with a party, immediately someone would go "trav wp?" and go insta kill council and just skip everything that caused me to leave party and go solo A3 many times. [Little detail : if you haven't completed the council kill quest, the zealots in all the kurast areas won't run from you, which can make these areas more beneficial to farm for a while. After you killed council this game and any next games that you make will have zealots running from you.]


I just think it is a bit unnecessary for a game that is 20+ years old. People who want to play the whole game can still do it without this change. People who were previously only concerned with end game content that were abusing this are still going to abuse it, but it is just going to add on an extra minute or two onto your grushes.

It almost feels like if they decided to patch SC BW and making it so someone has to complete the campaign before they can play online.

The way that I see this is, when I play HC I build up my char strength and test things out while I go through normal and up so all of the early progression is a part of playing the game. This gives me power for more chance to survive the next parts of the game (and increasingly with early MF) which means I wouldn't want to just skip everything and then I don't necessarily like that due to a glitchy thing the most efficient way to play becomes to just always skip an entire part with a booster char for example. If nobody can skip it, any gear of that level becomes a bit more valuable, and the general coop gameplay experience outside of the "boost & skip all with 8players" improves so I like it. Besides it adds again to the variety of levels that we actually play through and that's 1 out of 5 acts. I'm sure opinions would vary but I really like that you can't skip it so easily anymore. Now if you want to skip it, at least one player will have to spend the khalim stuff for up to seven others, it's still possible.



I guess from the perspective of a person who was mostly into PvP at the end of D2 after having played it for so many years, when I wanted to try out a new character in PvP, I'd have them gRushed to hell difficulty and then buy a spot in an Uber Trist leech so that I could go from level 1 - 90 in about 3 hours. This does nothing to stop that, and people are still going to rush through the game, it just adds on a few extra minutes to each difficulty without really "solving" anything.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2022-01-22 21:21:14
January 22 2022 21:18 GMT
#1232
well I expect that spontaneous party games that run past A2 won't automatically skip A3 as much anymore or players won't always leave your A3 walk games, will see! But I see it as improvement.

I suppose you like being able to rush, or would you like not being able to rush? Would you like to be able to make lvl 90 character instantly? Would you like it that you cannot get boosted by higher level characters at all ? Personally, I would like that you can't be boosted by higher levels at all, and generally reduce skipping and rushing possibilities.
Chewbacca.
Profile Joined January 2011
United States3634 Posts
Last Edited: 2022-01-22 21:43:23
January 22 2022 21:34 GMT
#1233
Initially, I enjoy playing through the full game and will certainly do it on my first few characters.

However, after the point when you've played through the entire game 50+ times, I would rather being able to just create a character from scratch at level 90 with no gear, because at this point, the campaign/leveling isn't really the main "game" anymore, it is just in the way of getting to the "real game" of high level GM PvP.

I am interested though in how many new players are now playing D2R who never played the old game though. I could certainly see how this would be a positive change for those who haven't experienced A3 in it's true nature hundreds of times already.
FaCE_1
Profile Blog Joined December 2006
Canada6170 Posts
January 22 2022 23:09 GMT
#1234
Personnaly, those change seem pretty good but if rhe end game is stil inly baal run, i dont really wanna play :/
n_n
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2022-01-22 23:22:45
January 22 2022 23:16 GMT
#1235
eh, I also don't like mass baal runs as the clear fastest xp. At least the minions there don't drop much good items. But reducing XP in baal runs quite drastically would be good^_^
My way around it has been to completely refuse doing baal runs except for the quest, most of the time. Instead I go run places in A3-A5 and get a lot more stuff, but xp a lot slower ofc. Then I go to the next difficulty with less levels than if I had spammed baal runs but better gear.
(spamming baal runs is honestly not fun, very repetitive and easy most of the time since 8 players with maybe a booster..)

I think now, even if you don't intend to get into pvp, you have a bit of a wider endgame with the extra lvl 85 areas. But if you want to keep up with the max efficiency of XP you'd expect spamming baal runs at various points. Which most likely I just won't personally do.
Timebon3s
Profile Joined May 2018
Norway685 Posts
January 24 2022 06:26 GMT
#1236


Let’s hope there is an act vi in the makings, but I’m personally very skeptical
evilfatsh1t
Profile Joined October 2010
Australia8637 Posts
January 24 2022 07:11 GMT
#1237
yeah i saw the vid too and whilst mrllama's 'accidental slip' did seem very genuine, i just dont think its realistic to expect that blizzard will create an entire new act both gameplay wise and lore wise.
its far more likely that act 4 is expanded as per the original dev plans but then mrllama wouldnt have called it act 6 so...seems like the whole thing is a troll or the slip up lacks context.
Puosu
Profile Blog Joined April 2007
6985 Posts
Last Edited: 2022-01-24 07:36:39
January 24 2022 07:36 GMT
#1238
Blizz rep: No. There is no Act VI. Speculation over.

https://old.reddit.com/r/Diablo/comments/sazq6l/act6_d2_halflife3/htz5kff/

MrLlama's always been a huuuge troll
Timebon3s
Profile Joined May 2018
Norway685 Posts
January 24 2022 08:25 GMT
#1239
Crap. Well it’s no surprise, and from what I’ve read from people working on wow, things are extremely tight and secret at Blizzard so even if they DID plan it, they wouldn’t tell a streamer about it.

But who knows what the future holds. They’d have to monetize it somehow by making it another expansion or something, but I guess they have enough troubles already with D4.
Timebon3s
Profile Joined May 2018
Norway685 Posts
January 24 2022 12:53 GMT
#1240
They responded to a rumour extremely quick though, that's a bit fishy. Not like Blizzard to do that xD
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