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Why Esports Will Fail - Page 6

Forum Index > General Games
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Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
May 27 2011 22:01 GMT
#101
At least this OP admitted that he chose his title to bait views. Other OPs using sensational taglines such as "The competition in SC2 is a farce" and "Korea needs to pay more attention to the west" have not been so forthright.
sleigh bells
Profile Joined April 2011
United States358 Posts
May 27 2011 22:10 GMT
#102
On May 28 2011 05:42 DannyJ wrote:
No aesthetic appeal? You obviously never set your eyes on the chiseled chin of Idra that would make Michelangelo weep or the woman melting baller that is White-ra.

LOL idra? let's face it, if idra weren't a good pro gamer, NO ONE would ever say he was good looking.

but that's the power of e-sports isn't it?
Sup son? ¯\__(ツ)__/¯
mentallyafk
Profile Joined October 2010
139 Posts
May 27 2011 22:16 GMT
#103
On May 28 2011 07:10 sleigh bells wrote:
Show nested quote +
On May 28 2011 05:42 DannyJ wrote:
No aesthetic appeal? You obviously never set your eyes on the chiseled chin of Idra that would make Michelangelo weep or the woman melting baller that is White-ra.

LOL idra? let's face it, if idra weren't a good pro gamer, NO ONE would ever say he was good looking.

but that's the power of e-sports isn't it?

idra so sexy
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
May 27 2011 22:18 GMT
#104
That's exactly why we need to support the real E-sport - which is definitely BW. SC2 is nothing close to E-Sports. Unfortunately, we are not heading that way. BW is the answer!
Coolwhip
Profile Joined March 2011
927 Posts
May 27 2011 22:22 GMT
#105
You think BW is the answer to mass appeal? That's so very wrong. A more complex, worse looking game would decrease viewers, not increase it. (Korea the exception of course)
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
Last Edited: 2011-05-27 22:28:03
May 27 2011 22:27 GMT
#106
As soon as gaming becomes an accepted thing in the society, i reckon pro-gaming/e-sports will stand a chance. I do see a shift towards it becoming more acceptable nowadays, which is only a very good thing!!

I dont think e-sports will fail, the volatility of the field is of some concern though, however broodwar and counter-strike are perfect examples of how pure and skilled based games are timeless.
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
Last Edited: 2011-05-27 22:32:19
May 27 2011 22:30 GMT
#107
On May 28 2011 07:22 Coolwhip wrote:
You think BW is the answer to mass appeal? That's so very wrong. A more complex, worse looking game would decrease viewers, not increase it. (Korea the exception of course)

Well graphics can be updated and content could be added with expansion packs. Personally, I'd love to see a 1080p update to Brood War with a few new units and mechanics. Well done 2D can also look way better than the 3D of Starcraft 2. Of course this will probably never happen, but it's nice to dream.
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
May 27 2011 22:30 GMT
#108
Who wants SC2 to be mainstream? I just want it to be sustainable 10 years from now.
Moderator
Tschis
Profile Joined November 2010
Brazil1511 Posts
May 27 2011 22:34 GMT
#109
On May 28 2011 04:26 Hawk wrote:
Show nested quote +
On May 28 2011 03:59 Tschis wrote:
I think your first point is invalid because:

StarCraft is there to show that it's not "every couple years" that a game will change. Brood War has been there for what? 10 years, and people still are into it.


So you selected one title--game which has been losing followers for a number of years now—to disprove a readily accepted claim that most games become irrelevant, unplayed or replaced after 2-3 years?


I selected one as an example. I believe a smart person like yourself could realize there's more games like that. Counter Strike, Quake and WC3 lived a loong life
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Try
Profile Blog Joined August 2007
United States1293 Posts
May 27 2011 22:38 GMT
#110
On May 28 2011 07:30 p4NDemik wrote:
Who wants SC2 to be mainstream? I just want it to be sustainable 10 years from now.

Will it though? Or will it go through the slow, steady, old man like decline that all other video games go through? (including the title video games of WC3, SCBW, Counterstrike, etc.) Even Thorzain said WC3 is dead. I don't see the BW progaming scene in Korea going on indefinitely, and ICCUP is a shell of what it once was. I don't know about counterstrike, but I can't imagine it would be much different.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2011-05-27 22:45:03
May 27 2011 22:42 GMT
#111
On May 28 2011 07:38 Try wrote:
Show nested quote +
On May 28 2011 07:30 p4NDemik wrote:
Who wants SC2 to be mainstream? I just want it to be sustainable 10 years from now.

Will it though? Or will it go through the slow, steady, old man like decline that all other video games go through? (including the title video games of WC3, SCBW, Counterstrike, etc.) Even Thorzain said WC3 is dead. I don't see the BW progaming scene in Korea going on indefinitely, and ICCUP is a shell of what it once was. I don't know about counterstrike, but I can't imagine it would be much different.

That's true, but a lot of the fanbase, backstory, community and player skill carried on from BW into SC2 - you argued that the changes between games would prevent this. I don't see the problem with having a new game every 10 years, as long as they're similar enough that the transition can be smooth. In fact, the western BW scene was declining even before SC2 beta came out (afaik, I wasn't part of it :/), so it could be argued that new games are necessary to replace the old ones, and that eSports could never succeed without new games to replace the dying ones.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
May 27 2011 22:51 GMT
#112
This reality post just ruined my night! But there is always hope, I still believe in E-sports.
Luppa <3
SlapMySalami
Profile Joined August 2010
United States1060 Posts
May 27 2011 22:54 GMT
#113
On May 28 2011 02:40 OutlaW- wrote:
I agree. Sc2 takes not enough skill.


we shall make it 10 times harder huhuhuhuhhuu
marineking will u huk my bigtt1 ilu
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
May 27 2011 22:57 GMT
#114
eSports will not fail because eSports is not any individual game or franchise. It represents a culture that's only becoming more accessible with a fluidity (represented by changing titles) that ensures it stays relevant to the current generation of gamers.
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 27 2011 23:00 GMT
#115
On May 28 2011 07:30 p4NDemik wrote:
Who wants SC2 to be mainstream? I just want it to be sustainable 10 years from now.


Sort of like BW? Oh snap! It probably will be with Blizzard's notary of releasing games. Then again, the Wowowowowowzers guys will probably be looking forward to WCIV and whatever is next.

Either way, I'm sick and tired of this stupid turnover shit. I want to see Jaedong and Flash competing against one another until the day they both have dentures.
Rtran10
Profile Joined February 2011
Canada78 Posts
May 27 2011 23:01 GMT
#116
personally, i truly only believe in korean e-sports.
They've made it work to the extent that people half way around the world tune in for matches even 10 years after it all started with BW.

I don't think sc2 is sustainable in the western or european market because there's just too much land to cover. I don't know about anyone else but once the novelty wears off with sc2 in esports -- and i think its already happening -- i don't see it getting any bigger than it already is.

and those saying 'as soon as gaming becomes accepted in society', it really just isn't going to happen. Gaming is great, but honestly, as long as society continues to lack doctors, scientists, engineers and all that hoopla, mainstream society isn't going to vouch for it.

Way too many games with way too many tastes too which is also a problem.

StarStruck
Profile Blog Joined April 2010
25339 Posts
May 27 2011 23:03 GMT
#117
On May 28 2011 08:01 Rtran10 wrote:
Way too many games with way too many tastes too which is also a problem.


One of the biggest as well.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
May 27 2011 23:05 GMT
#118
I think I disagree with pretty much everything in the OP - which is a good thing, right?

All sports have evolved over time, in terms of how they are played, the equipment used, the rules, how they are packaged and presented - and they have waxed and waned in popularity around the world. I don't think patches or the emergence of new games present any novel difficulties.

Nevertheless, I think there are two obstacles to the mainstream success of e-sport.

First of all, the games simply don't look like sports, because the developers have typically gone to great lengths to conceal the abstract ruleset that's actually being played beneath a thick layer of artwork and lore. When you watch a football match, one team isn't a proud and ancient race with glowing eyes and no mouths, and the other team isn't puking out a carpet of pulsating flesh. These are big distractions; they present a 'credulity barrier' to people who might otherwise enjoy the cerebral sparring.

Secondly, and more importantly, e-sports needs a delivery conduit through which it can be pushed at potential audiences. I ended up watching poker for a while because I was flicking around one night and there it was. It's not possible for me to just end up watching e-sports; I have to know about it and go find it. And when I find it, I still have to do all the work: I have to filter this huge undifferentiated mass of content and stick with it until I find something worth watching and which speaks to me on a level I can understand. The best thread I've ever seen on TL was purely and simply a collection of results and VOD links for the NASL with summaries of which games were worth watching and why. Because if I go straight to the NASL site - and I'm a paying customer, just for context - I'm faced with this brick wall of content that I can't possibly consume or even parse. I need summaries, I need highlights, I need to be able to stay up-to-date even if I only have a half-hour today. Tomorrow I might be able to sit down with a beer and enjoy a whole bunch of matches, but I can't do that every day. For more people to be able to follow e-sports they need to be able to follow it the way they follow other sports: with varying levels of commitment. Starcraft 2 badly needs a regular cast along the lines of what 'Match Of The Day' is to football, with highlights, links to the full games - and it needs to be pan-league. It needs to show me clips from the GSL, clips from the NASL and the IPL. It needs to draw my attention to awesome stuff, and be unflinching in the absence of awesome. If a day's play was just flat out poor all round - tell me. I'll go do something else instead. That's better in the long run for my interest in the sport.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
YaySC42
Profile Joined January 2011
Canada19 Posts
May 27 2011 23:11 GMT
#119
I know for myself I enjoy playing and watching both real sports and SC2; I see no reason for that to change in the near future. A few years ago this was not true in that while playing video games was fun watching them sucked. Why? Well I'm a sucker for pretty pictures and the games of the era looked hideous on a screen of any size. Try to put SCBW games on a 50"+ screen; it's not too enjoyable unless you are enough of a fan to just not care about the graphics. SC2 and other modern games have overcome this obstacle.

TSL3 was the first video game tournament I ever followed and it was awesome. Awesome enough I told people about it. Some of them watched it and some of the ones who watched it liked it and kept watching.

As has been mentioned repeatedly, "real" sports change the rules continually. The fans will deal with it as long as you don't take away the aspects of the game they enjoy (trickier than it sounds; consider that many seem to feel SC2 took things away from Brood War). This parallels patches well.

I think the stability argument is valid but it occurs mostly by choice of the game companies. Games have typically had fairly short lifespans to date but they don't have to. If SC2 takes off and stays popular an incremental update strategy becomes viable, perhaps more viable than a complete replacement. For example, add support for resolutions that are currently ludicrous, keep improving the tools for announcers and keep tweaking things that are boring or problematic through patches and add-on packs.

Blizzard certainly could have made SC2 as {BW+better gfx+tweaks}; it was their choice to make a new (albeit very similar) game instead. Making SC2 more like BW might have meant BW skill crossed over better and brought more of the BW legends faster. Anyway, I digress somewhat; my point is that If SC2 becomes seriously popular I think Blizzard would be well advised to keep improving it for a long time rather than going for the old-school full replacement approach.

SC2 seems very unlikely to overtake the big name sports (beat baseball in North America? - I doubt it!) but I can't see any reason to think it could never have its own TV channel, have a following that increases year-over-year for some time, and have more and bigger sponsors of more and awesomer tournaments. If there is revene to be had companies will move in to take it. Hell pay for NASL or GSL is pretty darn close to a TV channel today!

I do think a significant issue (at least for me) with eSports is the players are a bit too frequently uber-nerds. GSP is a stud; IdrA just isn't (remember, pretty pictures are important to me; lol). There are exceptions but I do think that it's a bit hard to produce mass-appeal from pictures of gamers in quite the same way pictures of "real sports" athletes do. This won't stop eSports growing but it might make the growth slower than if the players were a bit more visually appealing. Perhaps the TL Health and Fitness Initiative will fix this
YaySC42
Profile Joined January 2011
Canada19 Posts
May 27 2011 23:13 GMT
#120
Incidentally NASL's top 10 was an awesome move towards mass appeal; that's something where I can send a link to friends and some of them will think its pretty sweet. Highlights are a staple of "real" sports so I hope we see more of this.
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