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Why Esports Will Fail - Page 5

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Try
Profile Blog Joined August 2007
United States1293 Posts
May 27 2011 20:57 GMT
#81
On May 28 2011 05:55 zhurai wrote:
I don't watch "normal" sports. Nor care about it.

Profound insight.
Sernyl
Profile Joined March 2011
Lithuania113 Posts
May 27 2011 20:59 GMT
#82
Do people still compare e-sports to the olympics and other sports?Seriously?...

No ,it will never surpass any mainstream sports or be as popular as them.
Nevertheless ,e-sports is in a league of its own.It's still growing.Will it be more mainstream than basketball or football?Will it be even half as popular?No ,never ,but it will still be huge.Just look at the current prize pools for SC2 tournaments.Teams are literally sending their players with their own money across the world and buying + setting up team houses.SC2 teams are getting major sponsors.And when i say major i mean major.And e-sports is still in it's infant stage ,it will only get better from here.The e-sport industry is already better and bigger than it ever was and it keeps growing with every day.No ,i dont think video games will be mainstream with the general public and no ,i really doubt any video games will be added to the olympics.Nevertheless ,considering the amount of people playing video games globaly and people that are actually interested in competitions...I really see no reason why e-sports should ever die.Furthermore ,you require little knowledge of SC2 to start enjoying it ,and you can get the basic knowledge by playing any other RTS.
OK
Makura
Profile Joined December 2010
United States317 Posts
May 27 2011 21:01 GMT
#83
On May 28 2011 05:41 rawbertson wrote:
Show nested quote +
On May 28 2011 05:37 vivaldi290 wrote:
Even if you know nothing about Football/Soccer/Basketball you can look at an athlete and see he's in-shape, if you're a woman you might want to date him, if you're a man you'd probably think "Wow I'd like to have a body like that".


Tell me you wouldn't want to date this guy if you were a chick

[image loading]


Im pretty sure some straight guys would still try to date mvp...

And if u dont think gamers can be in shape check out the thread nada's body ^_^
SHOW THEM WHAT THE CATFISH COMBO IS ALL ABOUT!
Try
Profile Blog Joined August 2007
United States1293 Posts
May 27 2011 21:03 GMT
#84
On May 28 2011 05:59 Sernyl wrote:
Do people still compare e-sports to the olympics and other sports?Seriously?...

No ,it will never surpass any mainstream sports or be as popular as them.
Nevertheless ,e-sports is in a league of its own.It's still growing.Will it be more mainstream than basketball or football?Will it be even half as popular?No ,never ,but it will still be huge.Just look at the current prize pools for SC2 tournaments.Teams are literally sending their players with their own money across the world and buying + setting up team houses.SC2 teams are getting major sponsors.And when i say major i mean major.And e-sports is still in it's infant stage ,it will only get better from here.The e-sport industry is already better and bigger than it ever was and it keeps growing with every day.No ,i dont think video games will be mainstream with the general public and no ,i really doubt any video games will be added to the olympics.Nevertheless ,considering the amount of people playing video games globaly and people that are actually interested in competitions...I really see no reason why e-sports should ever die.Furthermore ,you require little knowledge of SC2 to start enjoying it ,and you can get the basic knowledge by playing any other RTS.

I don't think you read my opening post. I don't have delusions that esports will be as popular as soccer, but more than that my point was that there are inherent problems in esports, such as lack of stability, the existence of too many different games that are simply abandoned after a couple years, and the low skill cap of most games.
alch
Profile Joined November 2010
Canada17 Posts
May 27 2011 21:04 GMT
#85
I love esports and watch it every day but I agree with the OP. Even if a new version of the game comes out once every 10 years or so that will hamper the mainstream effect of the game. I am fine with that. I don't see a need to really get esports on TV though, I am more likely to cancel my television subscription than to start watching the traditional sports.

As for watching the games in a bar, I think this is a possibility Cyber cafe's especially licensed ones can be great places to watch it.
Raysalis
Profile Joined July 2010
Malaysia1034 Posts
May 27 2011 21:05 GMT
#86
The e-sports scene (especially SC2) has already surpass my initial expectation ^^. Many of the mainstream sports have decades or even century of history so it will be a while before e-sport can match mainstream sport (if it ever will). I believe as long as gaming companies create products with esports in mind as well as being able to profit from esports, we will always have a healthy esport scene. Also, the younger and future generation are more into cyberspace/technology than ever before so I would not be surprise if esports will continue to grow in the future. Whether it will ever rival mainstream sports, who knows but I am happy with what we have :p
:)
Coolwhip
Profile Joined March 2011
927 Posts
May 27 2011 21:11 GMT
#87
We will see what happens. Right now esports are big, but not huge. 50k viewers is of course a lot for the TSL finals, but is that enough for sponsors to take it to the next level?
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
May 27 2011 21:13 GMT
#88
Why does the comparision need to be made? How can you see into the future and with confidence state that webstreams wont be the new TV in a few years time?

Sure, esport might never reach to the status of real sports for the reasons you mention, but does it have to? Why can't it be its seperate entity?

More and more people grow up with PCs in their laps and once the 80 and 90s generation that have been surrounded by esport for so many years get succesful businesses running it'll expand even more.

The digital generation is slowly taking over and I have hard time seeing esport randomly dying because of that.


"trash micro but win - its marine" MC commentary during HSC 4
dicey
Profile Joined November 2010
142 Posts
Last Edited: 2011-05-27 21:14:57
May 27 2011 21:13 GMT
#89
I think another problem with lets say the "marketing" for eSports - since we are implying they'll be huge money-wise too, is obviously the games being owned by companies. SC2 won't be on any TV screen without Blizzard getting a respectable % of the profit. Whereas I find the comparisons to chess and poker the best, even soccer or formula1 (which I remember reading was the most profitable?) wouldn't be as big if leagues and associations would have to pay a share to the inventors of the sport.

At the current rate of growth I suppose SC2 will be bigger than chess in a few years (maintaining the status is harder, true). Never seen a chess game before, but I've seen the outcome of world championships on the news before. And the sensationalism for the sensation-hungry press certainly is bigger than moving pieces on a static board every 2-3 minutes.
Sernyl
Profile Joined March 2011
Lithuania113 Posts
May 27 2011 21:16 GMT
#90
On May 28 2011 06:03 Try wrote:
Show nested quote +
On May 28 2011 05:59 Sernyl wrote:
Do people still compare e-sports to the olympics and other sports?Seriously?...

No ,it will never surpass any mainstream sports or be as popular as them.
Nevertheless ,e-sports is in a league of its own.It's still growing.Will it be more mainstream than basketball or football?Will it be even half as popular?No ,never ,but it will still be huge.Just look at the current prize pools for SC2 tournaments.Teams are literally sending their players with their own money across the world and buying + setting up team houses.SC2 teams are getting major sponsors.And when i say major i mean major.And e-sports is still in it's infant stage ,it will only get better from here.The e-sport industry is already better and bigger than it ever was and it keeps growing with every day.No ,i dont think video games will be mainstream with the general public and no ,i really doubt any video games will be added to the olympics.Nevertheless ,considering the amount of people playing video games globaly and people that are actually interested in competitions...I really see no reason why e-sports should ever die.Furthermore ,you require little knowledge of SC2 to start enjoying it ,and you can get the basic knowledge by playing any other RTS.

I don't think you read my opening post. I don't have delusions that esports will be as popular as soccer, but more than that my point was that there are inherent problems in esports, such as lack of stability, the existence of too many different games that are simply abandoned after a couple years, and the low skill cap of most games.



I was mainly posting towards the general posters in this thread comparing sports to e-sports.

Still ,some of it applies to your post as well ,i agree to almost all of it ,but i still think e-sports will be stable enough ,even if games change every 5 years or so.Considering the huge chunk of people that actually watch and participate in e-sports have a few games "under their belt" ,i think (IMO) they could adapt quite fast.A simple example would be BW change to SC2.Practically the same teams and the same players.It took a few months to get into the state we currently are ,but now it's going great ,isn't it?
Still ,i can see your point.If ,let's say ,SC2 died and became completely unpopular ,it would be hard to transition from an RTS to ,let's say , an FPS.

You might also be trying to say that e-sports will not "have the juice" to succeed for a long periods of time ,because it has so many games in it and they keep changing on a yearly basis (expansions,patches etc)?I actually think it brings a great diversity to the scene ,but again that's IMO.I'm not gonna try to convince myself that e-sports will have a single strong game ,that people will play and watch for 10 ,maybe even 20 years strong.Nevertheless , i doubt that going from one RTS to another or going from one FPS to another ,if all the main players and teams transfer aswell to their respectful fields, will make a huge impact on distabalizing the "industry".Again ,that's just my opinion.
OK
Scriptix
Profile Joined December 2010
United States145 Posts
May 27 2011 21:17 GMT
#91
Way to be optimistic!

/sarcasm =(
Melix
Profile Joined December 2010
United States89 Posts
May 27 2011 21:18 GMT
#92
Virtually every argument made in the OP could have also been made at the very inception of E-Sports, and could have been used to claim that "there will never be such things as professional gamers", or "there will never be a gaming tournament with a six-digit prize pool", or "e-sports will never be televised." Of course, all of those things have happened. Why are future advances impossible given how far the industry has come so far?
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
May 27 2011 21:23 GMT
#93
On May 28 2011 04:59 Mormagil wrote:
Show nested quote +
On May 28 2011 03:53 Sajiki wrote:
ok im newb in ssbb.. what the fuck is tripping?
i have watched like 5 different videos of ppl complaining about it but i still havent understood what it actually is..
is it that your char falls to the ground ?


Yes, and it is essentially random. While this spacifically isn't the huge problem with Brawl, the mentality behind it is. The imbalance of MK and Snake aren't really too bad of a problem (even though it certainly doesn't help). Games can survive being massively imbalanced and still be considered great.

People forget that Melee is a gigantically hugely imbalanced game. In Melee, you have 26 characters, and you have a shot at winning a big tournament with only four of them. Maybe a fifth if you count the unique cases of Mango and Hungrybox's Puff or Armada's Peach. It is even debatable that Marth is still in that category as we haven't seen a good Marth since M2K. Beyond that, nothing else has a chance. For example, you will never see a Captain Falcon win anything because they will eventually play against a Sheik in brackets somewhere. For example, Ice climbers hasn't won anything in years because people figured out how to not get grabbed. And nothing else can stand up to Fox/Falco. The best Zelda player in the world (Lake) plays at my school every now and again, and he can't even get out of pools at major events.

And yet Melee is still played as is remembered as an amazing game whereas Brawl is laughed at. Why? The difference is the skill ceiling and game difficulty. The skill ceiling in Melee doesn't exist. Even without the random chances of tripping, the tech required to even move around in Melee makes anything in Brawl look pathetic. Melee is so much harder and more intricate than Brawl that you regularly will see Melee players rape Brawl pros at Brawl.

M2K didn't dominate the Brawl scene because he played Metaknight, the most OP character in the game. He dominated because he was the only Melee player to bother with Brawl. As proof, I offer his Metaknight ditto history. If it isn't 100% wins, it's damn close. The man never lost MK vs. MK. If that doesn't say he is better than his opponents, not sure what does.

This kind of deterioration is happening all over the gaming world. I haven't seen a good counterexample of this trend in a long time.

What does this have to do with the esports scene living or dieing? Well, I would debate that games losing their high skill appeal is a bad thing in general, but I leave that up to all you. It sure as hell doesn't help, let's agree on that.


The problem with this logic is very simple.

The vast, vast majority of games were never intended to be competitive games. Quake 3? It was a casual game for its day, as was Counter-Strike. Melee was never supposed to be a competitive game. Even Street Fighter 2's competitive-ness is based primarily on a bug (combos) that Capcom decided to keep around in every other installment.

Even Starcraft was never meant to be played as a competitive game. It was a casual RTS game for its time. You weren't supposed to have 300 APM. You weren't supposed to do Muta-micro and patrol-micro. You weren't supposed to be able to macro and micro like people were able to do.

Let me put it another way. Game developers have never intentionally created a competitive game (except for SC2 and modern Street Fighter games); it always happens by accident. The reason you think that games have become less competitive over time is really quite simple.

Most games that became competitive games do so because of subtle bugs in the game. Bunny-hopping, Wave-dashing, Muta-micro, etc. The vast majority of these bugs are bugs introduced by optimizing the game for the hardware of the day. The developers cut corners, made assumptions, and gamers found ways of turning those assumptions into gameplay.

With modern, relatively high-performance, hardware, game developers don't write those bugs anymore. They don't have to; they can build their engines correctly from the start. Therefore, if there are going to be competitive features, they have to deliberately add them (like combos in Street Fighter). So developers generally don't make the mistakes that cause games to be able to be appropriated for competitive play.

This means that the only way to make a competitive game is to design one specifically for that purpose. Like SC2 or Street Fighter.

What is the fundamental difference between a regular sport and eSports? Regular sports are always casual-friendly.

You can play football (any kind) if you get enough people together. You can play and have fun. You can play basketball, tennis, golf, etc. You may not be very good, but you can play it. The games are very accessible. Even boardgames like Chess and Go are very accessible.

Are eSports? Is wavedashing accessible? Is Muta-micro accessible? Casual players enjoy modern FPS games like TF2 and CoD more than they do Quake.

If you want eSports to take off, you need a game that is casual-friendly, so that everyone plays it. It still needs to have depth, but casual-friendliness is the only way eSports will ever go mainstream. Otherwise it will remain a niche.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2011-05-27 21:28:09
May 27 2011 21:27 GMT
#94
I find SC2 to be very casual-friendly with the way it uses its leagues. Everyone can play it against people of their own level, and it's totally up to them if they want to get better or not.

It's probably the most casual-friendly RTS I've ever seen.
bioniK
Profile Joined November 2010
United States65 Posts
May 27 2011 21:32 GMT
#95
On May 28 2011 05:41 Mormagil wrote:
Show nested quote +
On May 28 2011 05:15 bioniK wrote:
I don't think you realize how much a sport changes in 5 years, the way the game is played changes the rules that affect it. For instance NBA this year just gave referees the ability to re watch a play and see if a hard to call foul is indeed a foul, or to determine if a possession lead to a 3 pointer or just a long field goal, or any other hard to make call. Its a small change but with it brought forth many more offensive foul calls, I don't have the statistics but if you've been consistently watching basketball in the last 10 years, you can tell the big men(centers, power forwards) get a lot more offensive foul calls then they used to, which change a big game because in the past more plays were made for the teams bigs as they were more reliable to get a field goal, but nowadays a lot of teams focus on getting the ball to the more agile and quicker guards. Starcraft and Starcraft 2 can be seen in the same way; I mean sure SC2 has mules, larvae inject, and chrono boost but its still a very similar econ style game that has the same basic fundamental concepts that progamers have to master in order to be able to play at a high level. I'll agree that for e-sports to move forward that a lot of games that are considered e-sports are going to have to be weeded out but games like Call of Duty(maybe not since Infinity ward is gone), Halo, and most importantly Starcraft will stay consistent in that it has the same fundamental concepts it always has and will continue to do so.


to the above poster:
Just throwing this out there, I don't think the ability to watch replays counts as a rule change. That counts as finally giving the refs the ability to enforce the existing rules. This results in the players finally having some problems in abusing the game, which of course changes the game. Remeber that game Alanzo Mourning took a fall from contact with Muggsy Bogues? How seriously are we supposed to take a change if it fixes something as retarded as things like that. I mean, I'm sorry, but even if you give Muggsy a tank he couldn't knock Mourning over. For me, this is about the same as a bug fix in video games.

In general:
I think the original poster was making a more economic argument about the gaming industry than an argument about the games themselves. From the game company's point of view, it makes sense to make games and patches around the common gamer. Also, it makes sense to constantly try to push the community into the merry go round of switching from Halo 15 to Halo 16. In terms of dollars, it's just too much of a good deal for them.


I think you misunderstood what I was trying to say, being able to re watch plays actually increased offensive foul calls so flops like that are more possible. You might think its retarded, but its part of the game now a small subtle change in the way the game is regulated did cause a big change to the way the game is played. I think it would've been better to say it was a regulation (rule changes would've been something like implementation of the shot clock or 3 point line) look at how dominate big men were in every era of basketball before the current guard dominated era that we live in today. Its not really people abusing the rules, flopping has existed for sometime now and it has recently been growing in trend to limit teams that rely on their post players.

In terms of game developers making games for the casuals, there will always be gamers that are game developers and want to create gaming experiences that has much more depth than just games that people will buy. The growth of e-sports imo is bringing more and more interest in games that have this level of depth, and the games that are currently doing well in terms of e-sports are going to continually carry with them the basic fundamental game design concepts of the game that preceded them.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
May 27 2011 21:39 GMT
#96
The growth of e-sports imo is bringing more and more interest in games that have this level of depth, and the games that are currently doing well in terms of e-sports are going to continually carry with them the basic fundamental game design concepts of the game that preceded them.


The problem is that nobody has even the slightest clue how to do that. Blizzard is probably the closest on this score, with SC2 having some design specific to creating depth. But the simple fact is that most games that became competitive games were accidents. If you went back in time and fixed Street Fighter 2's combo system before the game released, it would have flailed to become a competitive game. And the game developers would never have noticed because it was a bug.

Game design as a whole is still in its infancy; developers are still trying to understand how to design gameplay to achieve some particular purpose. It will be quite some time before someone comes out with an all new game (ie: not a sequel) that designed to be a competitive game.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Sernyl
Profile Joined March 2011
Lithuania113 Posts
May 27 2011 21:39 GMT
#97
On May 28 2011 06:23 NicolBolas wrote:
The problem with this logic is very simple.

The vast, vast majority of games were never intended to be competitive games. Quake 3? It was a casual game for its day, as was Counter-Strike. Melee was never supposed to be a competitive game. Even Street Fighter 2's competitive-ness is based primarily on a bug (combos) that Capcom decided to keep around in every other installment.

Even Starcraft was never meant to be played as a competitive game. It was a casual RTS game for its time. You weren't supposed to have 300 APM. You weren't supposed to do Muta-micro and patrol-micro. You weren't supposed to be able to macro and micro like people were able to do.

Let me put it another way. Game developers have never intentionally created a competitive game (except for SC2 and modern Street Fighter games); it always happens by accident. The reason you think that games have become less competitive over time is really quite simple.

Most games that became competitive games do so because of subtle bugs in the game. Bunny-hopping, Wave-dashing, Muta-micro, etc. The vast majority of these bugs are bugs introduced by optimizing the game for the hardware of the day. The developers cut corners, made assumptions, and gamers found ways of turning those assumptions into gameplay.

With modern, relatively high-performance, hardware, game developers don't write those bugs anymore. They don't have to; they can build their engines correctly from the start. Therefore, if there are going to be competitive features, they have to deliberately add them (like combos in Street Fighter). So developers generally don't make the mistakes that cause games to be able to be appropriated for competitive play.

This means that the only way to make a competitive game is to design one specifically for that purpose. Like SC2 or Street Fighter.

What is the fundamental difference between a regular sport and eSports? Regular sports are always casual-friendly.

You can play football (any kind) if you get enough people together. You can play and have fun. You can play basketball, tennis, golf, etc. You may not be very good, but you can play it. The games are very accessible. Even boardgames like Chess and Go are very accessible.

Are eSports? Is wavedashing accessible? Is Muta-micro accessible? Casual players enjoy modern FPS games like TF2 and CoD more than they do Quake.

If you want eSports to take off, you need a game that is casual-friendly, so that everyone plays it. It still needs to have depth, but casual-friendliness is the only way eSports will ever go mainstream. Otherwise it will remain a niche.


I'm sorry ,but you're saying anyone can play a sport casualy ,even if they're bad ,but nobody can play SC2 casually ,because they can't micro their mutas?Wait...What?

"You can play football (any kind) if you get enough people together. You can play and have fun. You can play basketball, tennis, golf, etc. You may not be very good, but you can play it. The games are very accessible. Even boardgames like Chess and Go are very accessible."

I really don't understand your logic.Starcraft 2 basically pits you up against people of the same skill level.You don't need muta micro to play SC2 casually and you don't need any other "bug" abuse to play any game casually.How exactly is microing your units a BUG abuse (besides the patrol part ,but that only gave you an edge up to a point).The way you stated your argument ,i can come to a conclusion that you can't play football ,unless you can run for over an hour back and forth across a football stadium ,chasing a ball.You can't play basketball ,unless the court you're playing in has the same dimensions as the real deal and unless you can keep your stamina up for another few hours.You can't play chess casually unless you can make a move every 1sec and tap the timer.Bug abuse?Players simply use the game design to their advantage ,yes you can call that bug abuse ,but every sport has a niche in it's rules that you can as easaly "abuse". (chess and basketball would be great examples)

Are you stating that games are hard to learn?You can easaly pick up Counter-strike or quake or CoD and play casualy.You can easaly do the same for any RTS.
OK
Yurie
Profile Blog Joined August 2010
11780 Posts
May 27 2011 21:42 GMT
#98
On May 28 2011 06:23 NicolBolas wrote:What is the fundamental difference between a regular sport and eSports? Regular sports are always casual-friendly.

You can play football (any kind) if you get enough people together. You can play and have fun. You can play basketball, tennis, golf, etc. You may not be very good, but you can play it. The games are very accessible. Even boardgames like Chess and Go are very accessible.

Are eSports? Is wavedashing accessible? Is Muta-micro accessible? Casual players enjoy modern FPS games like TF2 and CoD more than they do Quake.

If you want eSports to take off, you need a game that is casual-friendly, so that everyone plays it. It still needs to have depth, but casual-friendliness is the only way eSports will ever go mainstream. Otherwise it will remain a niche.


Things like wavedashing and muta micro are the top end of the sports. Things like Heeling the ball over your head into the goal in soccer. Things you can learn but don't need to in order to play and have fun. People had fun building massive canon walls against other players in SC1, it doesn't mean that that will ever win a game.

I agree with you in principle though. Starting the game and playing it should be easy, it doesn't mean you can compete with a serious player. Then after you have played it for 10 years you are still improving and learning new tricks.
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
May 27 2011 21:49 GMT
#99
On May 28 2011 02:48 Try wrote:
Show nested quote +
On May 28 2011 02:41 DrainX wrote:
I don't really like the title of this thread. As far as I am concerned, as long as e-sports stays at least as big as it currently is, it has already succeeded. Television is a dying medium. I have no interest of having a Starcraft television channel. I don't even own a TV.

Esport sponsors are fickle. They support a game for a couple years as long as everyone is still playing, then move on. E-sports may stay the same size, but the games sponsors support will be completely different after 5 years. Look at WCG in 2005 vs WCG today or MLG sponsorships in 2005 vs MLG sponsorships today.

There are a few timeless classics, however. Quake live (quake 3 with very minor changes), Counterstrike 1.6, and Starcraft: Brood War. Companies can and do recognize games that are played for many years, and have a dedicated community. Samsung and Intel are good examples.
Force staff is the best item in the game.
cheesemaster
Profile Joined February 2011
Canada1975 Posts
May 27 2011 22:01 GMT
#100
Im hoping that with Hots it will change, starcraft didnt become a real esport until brood war anyways (at least IMO)
Slayers_MMA The terran who beats terrans
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