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I disagree. Stability: I actually think the opposite is true. I have gone through many phases of sports fandom, but have given up on all of them except my home team within a couple years for precisely the reason that it just gets boring after a while. Especially in the fighting game community, I love how the scene refreshes every couple of years. I don't think that it's necessarily better or worse, but I think there is definitely a niche in competitive entertainment for scene that is constantly evolving or changing,
Game catering to casual gamers: I think this falls especially short since the very nature of sports is that anyone can play them. I don't think soccer would be essentially the world sport if it required complex equipment or difficult rules to play.
The one thing holding back e-sports from going mainstream, I think, is that companies seem to, so far, be having a hard time monetizing the entertainment side of their games. When that problem gets solved, I feel like it could explode.
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I think that esports will always be a niche thing like it is now, and I can accept that. I wouldn't want it to be mainstream anyway just because of the fans.
Have you ever went to a football (both of them), basketball, baseball, etc. event? Almost all the fans are total idiots, and a good deal of them drunk too. I think esports is better off without that.
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ok im newb in ssbb.. what the fuck is tripping? i have watched like 5 different videos of ppl complaining about it but i still havent understood what it actually is.. is it that your char falls to the ground ?
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On May 28 2011 03:09 Try wrote:Show nested quote +On May 28 2011 02:56 ishboh wrote: what about poker? one could argue that poker should die out because it is not entirely comprised of skill.
in any case. this seems to be very weak reasoning as to why esports will not grow. the better games will rise above the newer games (like BW did for 10+ years, and continues to stay active today) Also, on the subject of poker, TV poker is kind of a farce imho. It's kind of like strongman competitions; its more for show than a legitimate competition.
On top of that, poker on TV has fallen off significantly from its peak a couple of years ago. ESPN doesn't dedicate hours to it on the weekly broadcast schedule like it use to.
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On May 28 2011 03:14 HyoSang wrote: Thirdly, besides the issues present for players, what is more important for the success of ESPORTS is how the audience reacts. A game can be great to play and exciting to compete in but if it is really hard or boring to watch, then the game will fail as an ESPORTS medium. I think the best example of this is team-based CS(S) games. Counterstrike is an incredibly fun game and hundreds of thousands continue to play the game to this day. But the reason the scene never blew up to the scale of SC (or even SFIV for that matter) is because the game is really difficult to watch. A player may have made the most incredible shot ever, but if the spectator cam is somewhere else it might as well never have happend.
I don't find this to be a big problem. Take games like golf and baseball. They aren't the most exciting things to watch. In both there is a lot of standing around. What keeps people watching though, is a connection they have with the team or person they are cheering for. For instance, you would most likely cheer on a team from the college you attended or the city you lived in. North American eSports isn't organized on that level.
Also, eSports doesn't have youth leagues in NA. eSports reminds me of competitive surfing. Competitive surfing has been growing rapidly since the 70s. The ASP world tour acts much like the GSL in Starcraft2, where there is a competition every month and the best 32 surfers in the world travel to compete. And the criteria for competitive surfing is always changing. In other countries there are youth leagues allowing the younger generation to be exposed to the competitive environment. Starcraft doesn't have that in North America. This means the younger generation isn't exposed to the game. Youth is the future of everything, and if they aren't supported, then eSports can only go so far.
Lastly eSports competitions need to take place live, in an area where people can come and actually spectate. Just like the GSL, but in North America. A live environment is so much more exciting. This would be the biggest step for NA eSports. Viewers wouldn't be in their homes anymore, viewing from their computer alone or with another person, but be with a crowd of people all viewing together.
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On May 28 2011 03:53 pullarius1 wrote: I disagree. Stability: I actually think the opposite is true. I have gone through many phases of sports fandom, but have given up on all of them except my home team within a couple years for precisely the reason that it just gets boring after a while. Especially in the fighting game community, I love how the scene refreshes every couple of years. I don't think that it's necessarily better or worse, but I think there is definitely a niche in competitive entertainment for scene that is constantly evolving or changing,
Game catering to casual gamers: I think this falls especially short since the very nature of sports is that anyone can play them. I don't think soccer would be essentially the world sport if it required complex equipment or difficult rules to play.
The one thing holding back e-sports from going mainstream, I think, is that companies seem to, so far, be having a hard time monetizing the entertainment side of their games. When that problem gets solved, I feel like it could explode.
well then you're an odd ball who hates stability while everyone else likes it. And as far as moetizing the entertainment of games, that all falls back to the shelf life of titles
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I think your first point is invalid because:
StarCraft is there to show that it's not "every couple years" that a game will change. Brood War has been there for what? 10 years, and people still are into it.
Your example of "hey we have soccer, now we have basketball, and will never show soccer again" is a bit of too extreme. It's not like StarCraft 2 is completely different from StarCraft 1, like soccer and basketball. A better comparison would be "hey look at Formula 1, they could have all the tires and engines they wanted, but now they have to use only 1 engine for like 3 races", or something like that. It's a change, but it's not something completely new and different.
And also, you raise the point of new sequels and new games, but it's not every game that would be used as an eSport. StarCraft 2 was CREATED TO BE an eSport, Blizzard told that themselves, they had eSports in mind when all the major options had to be choosen. That does not happen to every game.
And your second point is not completely valid, also. We don't need every game to be hard for eSports to succeeed. If we get a couple good competitive games, that's enough. Just because a game is easier to the casual gamer, that doesn't mean you won't have competitivity. Look at Counter Strike, is that game hard for a casual gamer? I don't believe it is, yet it was really competitive for many years.
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I agree with many of the replies states that they are content with how esports has evolved over the last 2 years. Live on 3 a couple days ago discussed how if mediums such as Justin.tv and other streaming services didn't happen; esports would not be where it is today.
For those who think esports will fail and such, i don't think your taking into consideration the culture of korea and how BW became so popular; i think a mixture of single child homes as well as dense populations fueled brood wars to what it became.
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On May 28 2011 03:53 Sajiki wrote: ok im newb in ssbb.. what the fuck is tripping? i have watched like 5 different videos of ppl complaining about it but i still havent understood what it actually is.. is it that your char falls to the ground ?
For some reason the developers thought it'd be a great idea if your character randomly tripped for no reason. The rate is increased if you're winning.
Oh and there's no way to turn it off or prevent it.
On May 28 2011 03:57 FeUerFlieGe wrote: Lastly eSports competitions need to take place live, in an area where people can come and actually spectate. Just like the GSL, but in North America. A live environment is so much more exciting. This would be the biggest step for NA eSports. Viewers wouldn't be in their homes anymore, viewing from their computer alone or with another person, but be with a crowd of people all viewing together.
I agree. But it needs to be well-run (not saying GSL isn't). Joke leagues like NASL don't make esports look good. -_-
Imo the best we have in NA is MLG, which is actually pretty high quality; it's just that they have stream issues from time to time
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When I say "fail" I actually mean "will not live up to the expectations that some people have."
But the title "Why esports will not live up to the expectations some people have" doesn't have quite the same ring, now does it?
On May 28 2011 03:38 Hawk wrote: the skill ceiling has little to nothing to do with why esports would fail... it entirely rests on the fact that esports is a collection of tons and tons of games, with most only being relevant for 2-3 years max in most cases. Soccer, hockey, football etc will all be around in 50 years and will still be played almost the same. The games you're playing now won't exist then, and their successors will be totally different.
I'm not a great writer or particularly eloquent, so this basically sums up my main point better than I put it. However, I do believe skill ceilings play a role in how competitive a game/sport can be.
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I feel the main thing standing against esports is the fact that you can not take your kids to the park(or send them alone) to play some 6pool vs. 4gate.
Once (if ever) it is considered healthier to stay inside rather than going outside esports will "take off".
I dont think the things mentioned in the OP are an issue (or even true).
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Sweden33719 Posts
I disagree with the part about patches... I dont know if this is something Blizzard is interested in doing, but I think they could keep SC alive 'forever', as one continuous game while just releasing updates every few years.
An update as big as SC->SC2 is going to be significantly different from SC2:WOL to SC2:HOTS, and could be made even smoother in terms of fanbase with a bit of practice. As long as the absolute fundamentals arent changed, I dont think most fans would be too put off by seeing some new stuff appearing every couple of years.
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On May 28 2011 02:41 Mailing wrote: Nobody watches professional track and field outside of the Olympics, and it has been around for thousands of years and will continue to be played.
SC2 and other games don't have to be "mainstream" to succeed, even now they are doing well and if the scene doesn't grow at all, as long as it stays at a consistent level all will be fine.
Track and field is widely regarded as amateur sport; Olympics, likewise.
On May 28 2011 03:00 VGhost wrote:
1) The only true esports-promoting company in RTS right now is Blizzard. All three of their most recent RTS have or had a large professional scene. BW and SC2 follow the same essential patterns; even WC3, with its very different focuses, still has all the same elements. (If you compare WC3 to another company's RTS - AE, DOW, HW - the similarities stand out.) Because of this - especially for the BW-to-SC2 switch as and if it happens - this is more like the rule changes in American football, which have gradually transformed the game but kept the continuity.
Yet they continually stab themselves in the foot. :/
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I believe one of the problems with esports is that somebody (often a company) owns the game. Blizzard can do whatever they want with SC2, and what they want is maximum profit, they can sell the rights to run a tournament. Nobody owns football, anyone can gather a bunch of people and play football with whatever rules they want, even if you can do this in SC2 today, we can't be sure that we'll be able to do it tomorrow.
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On May 28 2011 03:59 Tschis wrote: I think your first point is invalid because:
StarCraft is there to show that it's not "every couple years" that a game will change. Brood War has been there for what? 10 years, and people still are into it.
So you selected one title--game which has been losing followers for a number of years now—to disprove a readily accepted claim that most games become irrelevant, unplayed or replaced after 2-3 years?
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The only thing that stands in the way of e-sports is the Xbox. The "patching" argument is bullshit. Football rules get changed all the time. Everybody wants electronic referees, but the FIFA is resisting. It will probably happen though - and that's way more significant than a balance patch.
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I agree to all points. I don't see e-sports becoming too popular.
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Im hooked to esports .
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That is a terrible comparison of Melee to Brawl, even if I agree with everything you say regarding the two games.
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