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Why Esports Will Fail - Page 7

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Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
May 27 2011 23:18 GMT
#121
This topic is bashed to death far too much a new top pops up every few weeks and get then a flame war starts in each one... Why make threads like this and spend your time better contributing your time to Esports so it won't fail...
<3 | Dota 2 | DayZ | <3
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
May 27 2011 23:22 GMT
#122
On May 28 2011 06:39 Sernyl wrote:
Show nested quote +
On May 28 2011 06:23 NicolBolas wrote:
The problem with this logic is very simple.

The vast, vast majority of games were never intended to be competitive games. Quake 3? It was a casual game for its day, as was Counter-Strike. Melee was never supposed to be a competitive game. Even Street Fighter 2's competitive-ness is based primarily on a bug (combos) that Capcom decided to keep around in every other installment.

Even Starcraft was never meant to be played as a competitive game. It was a casual RTS game for its time. You weren't supposed to have 300 APM. You weren't supposed to do Muta-micro and patrol-micro. You weren't supposed to be able to macro and micro like people were able to do.

Let me put it another way. Game developers have never intentionally created a competitive game (except for SC2 and modern Street Fighter games); it always happens by accident. The reason you think that games have become less competitive over time is really quite simple.

Most games that became competitive games do so because of subtle bugs in the game. Bunny-hopping, Wave-dashing, Muta-micro, etc. The vast majority of these bugs are bugs introduced by optimizing the game for the hardware of the day. The developers cut corners, made assumptions, and gamers found ways of turning those assumptions into gameplay.

With modern, relatively high-performance, hardware, game developers don't write those bugs anymore. They don't have to; they can build their engines correctly from the start. Therefore, if there are going to be competitive features, they have to deliberately add them (like combos in Street Fighter). So developers generally don't make the mistakes that cause games to be able to be appropriated for competitive play.

This means that the only way to make a competitive game is to design one specifically for that purpose. Like SC2 or Street Fighter.

What is the fundamental difference between a regular sport and eSports? Regular sports are always casual-friendly.

You can play football (any kind) if you get enough people together. You can play and have fun. You can play basketball, tennis, golf, etc. You may not be very good, but you can play it. The games are very accessible. Even boardgames like Chess and Go are very accessible.

Are eSports? Is wavedashing accessible? Is Muta-micro accessible? Casual players enjoy modern FPS games like TF2 and CoD more than they do Quake.

If you want eSports to take off, you need a game that is casual-friendly, so that everyone plays it. It still needs to have depth, but casual-friendliness is the only way eSports will ever go mainstream. Otherwise it will remain a niche.


I'm sorry ,but you're saying anyone can play a sport casualy ,even if they're bad ,but nobody can play SC2 casually ,because they can't micro their mutas?Wait...What?

"You can play football (any kind) if you get enough people together. You can play and have fun. You can play basketball, tennis, golf, etc. You may not be very good, but you can play it. The games are very accessible. Even boardgames like Chess and Go are very accessible."

I really don't understand your logic.Starcraft 2 basically pits you up against people of the same skill level.You don't need muta micro to play SC2 casually and you don't need any other "bug" abuse to play any game casually.How exactly is microing your units a BUG abuse (besides the patrol part ,but that only gave you an edge up to a point).The way you stated your argument ,i can come to a conclusion that you can't play football ,unless you can run for over an hour back and forth across a football stadium ,chasing a ball.You can't play basketball ,unless the court you're playing in has the same dimensions as the real deal and unless you can keep your stamina up for another few hours.You can't play chess casually unless you can make a move every 1sec and tap the timer.Bug abuse?Players simply use the game design to their advantage ,yes you can call that bug abuse ,but every sport has a niche in it's rules that you can as easaly "abuse". (chess and basketball would be great examples)

Are you stating that games are hard to learn?You can easaly pick up Counter-strike or quake or CoD and play casualy.You can easaly do the same for any RTS.


You are right; it is incorrect to say that advanced techniques are necessary at the casual level. However, there is something with "bug abuse" that is very casual unfriendly. "Bug abuse" is very different from advanced tactics in chess or advanced movements in sports.

It is the difference between bunny hopping and rocket jumping.

Rocket jumping is the inevitable outgrowth of three rules about many FPS games:

1: Explosions (created by rockets) push players around.

2: Rockets can be fired in any direction.

3: Explosions do some quantity of damage, rather than instantly killing you. That is, a rocket is survivable at jumping range.

If a game has these three rules, rocket jumping works. Always (unless some other rules interfere). You can discover rocket jumping in a game without even playing it just by knowing the rules. You can sit down and work out that this will work, then test it in-game and find that it works.

Bunny hopping doesn't work that way. It is an outgrowth of a number of subtle game engine related concepts. It is the result of a physics system that is failing to mimic reality. You cannot discover bunny hopping without playing the game. You have to be playing the game and just trying stuff in order to figure out that you can do it.

Neither of these things make sense in reality, of course. But rocket jumping is a natural outgrowth of the game's rules; it makes sense in the context of the game world's rules. It's similar to how pieces in chess tend to be more powerful in the center of the board than at the outside. This is not stated directly in the rules, but it is implicit based on the interactions of the rules.

Bunny hopping is something that happens because of how the game's rules are implemented. You can make a version of Quake without bunny hopping that, from a basic rule perspective, worked exactly the same way. You cannot "fix" rocket jumping without changing one of the three rules or adding a fourth rule that somehow causes it to fail (like, "your rockets always instantly kill you"). And that fourth rule will generally stick out like a sore thumb (see the fix for the Archon-Toilet for a prime example).

The most unfair part of this kind of bug abuse is that it is not discoverable. A casual player can discover rocket jumping by seeing someone do it, by accident, or by thinking about the rules of the world and figuring it out. A casual player can only discover bunny hopping by being told about it or by stumbling across it. Even seeing someone doing it won't tell them how to do it, as it requires a seemingly magical combination of keypresses and mouse movement.

To put it another way, with rocket jumping, the game tells you that it exists. It doesn't tell you directly, but the information is there for all to see. With bunny hopping, the game doesn't tell you that you can do this. And it certainly doesn't tell you how.

When a casual player sees rocket jumping for the first time, they think, "hey, why didn't I think of that?" When a casual player sees bunny hopping for the first time, they think, "hey, he's hacking the game!"

This is due to a basic miscommunication. If two human beings sit down for a board game, they both know what the rules are. There's no third-party that can spring new rules on them.

In a videogame, there are what the player thinks the rules are, and what the game says they are. In a well-designed game, these two are the same. In a poorly-designed game, the game tells the player one thing, but also allows for some other things that it doesn't say are possible.

Because a videogame's rules are hidden, the player (particularly the casual player) is relying on the game to properly and accurately communicating the totality of its ruleset. Techniques like wavedashing, bunny-hopping, Muta-micro (particularly stacking and patrol-micro), and so forth are all based on the game not properly communicating with the player.

This kind of thing won't necessarily prevent casuals from watching games, but all it takes is losing one or two games to these tactics to prevent casuals from playing the game.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
tobi9999
Profile Joined April 2009
United States1966 Posts
May 27 2011 23:22 GMT
#123
On May 28 2011 07:54 SlapMySalami wrote:
Show nested quote +
On May 28 2011 02:40 OutlaW- wrote:
I agree. Sc2 takes not enough skill.


we shall make it 10 times harder huhuhuhuhhuu


If only =(

On topic though, you're absolutely right, the rate at which new video games are produced dwarfs the rate at which new sports are being created and this causes many problems for what we call esports. This is just something that is unavoidable, it's not like you can tell the world "stop making games" and then notice a lurking gem amidst the hundreds of thousands if not millions of games that have already been created.

Brood War is the pinnacle of what we can call esports, and while no other game can outmatch it, it will die simply because it has been "outdated" by SC2. Sports are entertaining to many people because they are easy to partake in. Billions have played the things we know as "sports" and have found them fun and because of that it ensures that when turned into a professional sport there will be viewers, parents will pass these sports onto children, while the same will probably not be done with StarCraft.

Brood War cannot revive because unfortunately SC2 players who have never touched will never comprehend it, in effect cutting off new players from entering the game. After another decade (probably less if Blizzard is in need of money), SC3 will come out, possibly, no probably much shallower than SC2, which was much shallower than Brood War. In succession each one will cut or slow players entering into the previous game, and when SC 4 or 5 sucks ass, then StarCraft will die completely. However, I could be wrong and the future can hold StarCraft as the "best esport" and esports can be held as something widely accepted and liked.
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
Vindicate
Profile Joined January 2011
United States169 Posts
May 27 2011 23:22 GMT
#124
Seems to me that we're comparing apples to oranges if we're comparing esports to physical, established sports. Sharing a name doesn't mean they share any other characteristics. I don't think esports is popular for any of the same reasons physical sports are popular and as such it's hard to say "well since it doesn't work the same way it won't be as popular". Esports appeals to a different niche market, a different one from mainstream sports. This niche market is growing with the rise of technology and the dependance on computers. I don't think it's possible to say at this early stage if eports will fail.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2011-05-27 23:24:17
May 27 2011 23:23 GMT
#125
On May 28 2011 08:13 YaySC42 wrote:
Incidentally NASL's top 10 was an awesome move towards mass appeal; that's something where I can send a link to friends and some of them will think its pretty sweet. Highlights are a staple of "real" sports so I hope we see more of this.


Although it was packaged nicely. When I finally finished watching the top ten plays from the NASL I was like, "Well, is that it?"

They really didn't seem that special at all, except for BoxeR's nuke a lot of them were stupid misplays and dull as fuck.
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
May 27 2011 23:26 GMT
#126
Stability and the low skill cap aren't as big of a issue as the OP makes it look.
I don't mind getting a new Starcraft every 10 years. The basics are the same and the top players will always be at the top no matter of patches, add-ons or even new games.
I indeed hate the fact that Blizzard is balancing SC2 so slowly and that the luck factor is higher than it should be, but this will probably be fixed soon too.

The main issues I see with eSports at the moment is the US leagues like NASL and IPL promoting the new trend of broadcasting from replays or recorded broadcasts instead of live games.
This is unacceptable in any sport and if European or Korean leagues broadcast the games live they should be able to do it too. Also let's not forget Warcarft 3 who had all the big online tournaments casted live!
Instead we see NASL and IPL treating SC2 as a "product" (similar to a movie/ TV series) instead of treating it as a sports competition where viewers can get involved more into matches by following them live.
How does IPL think I can get hyped about a match that was actually played 2 weeks in advance ???
There is a huge difference between watching the football Champions League Final live or recorded the second day.
This should be true for Starcraft 2 too - and it saddens me to see some people blindly defending these leagues and saying it's no big deal if it's live or casted from replays. These are people who probably never experienced a live sport event and they just look at SC2 matches with the same interest as watching a movie.
Philo
Profile Joined September 2010
United States337 Posts
May 27 2011 23:32 GMT
#127
On May 28 2011 02:43 Try wrote:
Show nested quote +
On May 28 2011 02:41 Mailing wrote:
Nobody watches professional track and field outside of the Olympics, and it has been around for thousands of years and will continue to be played.

SC2 and other games don't have to be "mainstream" to succeed, even now they are doing well and if the scene doesn't grow at all, as long as it stays at a consistent level all will be fine.


But that's just the point. It won't stay consistent. The scene will boom, and with the next new flashy game everyone will leave and move on to the new shiny.


Starcraft 2 is the game we all love and play and Its gaining a ton of popularity and will very likely surpass brood war in the long term as Blizzard puts so much effort into making it grow worldwide. But at the end of the day Starcraft 2 does not equal E-sports. E-Sports was around before Starcraft 2 in more forms than just Brood War and as Starcraft 2 grows and other games get to share its spotlight, more games and their communities will be recognized and have Olympic opportunities. I hope that no gamer lets their bias for sc cloud the fact that whats good for any up-and-coming Esport is good for us.
Other people do 24 hour streams. I just let GoOdy play a Bo11 TvT. - Special Endrey
drewcifer
Profile Joined June 2010
United States192 Posts
May 27 2011 23:57 GMT
#128
On May 28 2011 02:43 Try wrote:
Show nested quote +
On May 28 2011 02:41 Mailing wrote:
Nobody watches professional track and field outside of the Olympics, and it has been around for thousands of years and will continue to be played.

SC2 and other games don't have to be "mainstream" to succeed, even now they are doing well and if the scene doesn't grow at all, as long as it stays at a consistent level all will be fine.


But that's just the point. It won't stay consistent. The scene will boom, and with the next new flashy game everyone will leave and move on to the new shiny.


So the point is e-sports will be replaced by e-sports. I am not disappointed by this news master prophet. It's always cute to see someone with the confidence to predict the future. I'd imagine if I was a girl I would be wet right now.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Chilliman
Profile Joined May 2010
United States12 Posts
May 28 2011 00:03 GMT
#129
Can you actually show a good melee video?
RQ
Shamrock_
Profile Blog Joined January 2011
South Africa276 Posts
May 28 2011 00:05 GMT
#130
I disagree completely, 100% wholeheartedly. What you're ignoring is that video gaming isn't going to get smaller. It won't. It'll get bigger and bigger and bigger and bigger. When I started gaming, NO ONE else was doing it. Now everyone is. Even people who DON'T game are saying that they do because it's so common.

As gaming advances, computers advance. It'll become so widespread that even third world countries will be decked out with computers and internet access -- not any time soon, but sure enough, it'll happen. I live in South Africa and keep close tabs on bordering and other African countries and the amount of internet usage in a place like Ghana or Congo is ridiculous considering that their running water and electricity is fucked.

So yeah, games are gonna become huge, much bigger than a sport like soccer where it's Dependant upon your personal preference in style. What can't be argued is that video games are gonna become huge thanks to computers. If anyone has an argument I'd love to hear it.

What that means is bigger markets. Much bigger markets. It'll appeal to many more people than other traditional sports, though that'll take time. You see eSports getting bigger and it's not like that hype is going to wind down and retract, it'll slowly grow and grow and grow.
This is my rifle, this is my gun; this is for fighting, this is for fun
Coolwhip
Profile Joined March 2011
927 Posts
May 28 2011 00:07 GMT
#131
You have to realise gaming is getting bigger, but mostly with smartphone and facebook gaming. In other words not hardcore gaming.
Baarn
Profile Joined April 2010
United States2702 Posts
Last Edited: 2011-05-28 00:21:49
May 28 2011 00:07 GMT
#132
I don't need to see Star 2 or BW on espn or nbc sports to validate it's success or failure. You can defeat Usain Bolt if you cheesed him and tripped him mid sprint. That's basically what cheese is in this game. The crowd would boo you and you probably will get disqualified for it. You just don't get punished as a professional or amateur outside of people talking shit about you when it comes to starcraft. If you noticed most of the cheesers aren't in gsl anymore so I guess it's safe to say the skillgap has increased in that tournament.
There's no S in KT. :P
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
May 28 2011 00:17 GMT
#133
On May 28 2011 08:26 cyclone25 wrote:
Stability and the low skill cap aren't as big of a issue as the OP makes it look.
I don't mind getting a new Starcraft every 10 years. The basics are the same and the top players will always be at the top no matter of patches, add-ons or even new games.
I indeed hate the fact that Blizzard is balancing SC2 so slowly and that the luck factor is higher than it should be, but this will probably be fixed soon too.

The main issues I see with eSports at the moment is the US leagues like NASL and IPL promoting the new trend of broadcasting from replays or recorded broadcasts instead of live games.
This is unacceptable in any sport and if European or Korean leagues broadcast the games live they should be able to do it too. Also let's not forget Warcarft 3 who had all the big online tournaments casted live!
Instead we see NASL and IPL treating SC2 as a "product" (similar to a movie/ TV series) instead of treating it as a sports competition where viewers can get involved more into matches by following them live.
How does IPL think I can get hyped about a match that was actually played 2 weeks in advance ???
There is a huge difference between watching the football Champions League Final live or recorded the second day.
This should be true for Starcraft 2 too - and it saddens me to see some people blindly defending these leagues and saying it's no big deal if it's live or casted from replays. These are people who probably never experienced a live sport event and they just look at SC2 matches with the same interest as watching a movie.

The difference between live and delayed is a big thing, but this is a community that's built off of vods. Everyone's sort of accustomed to watching stuff at their leisure and the live aspect is not going to make or brake it. Honestly with NASL and these other tourneys you forget that they actually aren't live after awhile.
Trajan98
Profile Joined October 2010
Canada203 Posts
May 28 2011 00:21 GMT
#134
Who knows what types of games will be out 20 even 50 years from now. There could very well be a game that has all the right elements to go mainstream and be up there with basketball and football.. With technology getting better everyday there a lot of possibilities.
teamsolid
Profile Joined October 2007
Canada3668 Posts
May 28 2011 00:21 GMT
#135
I don't think E-Sports will grow beyond something like UFC or WWE in the west for at least a few decades. That's fine by me though, where the best players can at least make a decent living and there's plenty of content produced for fans to watch.
Razzah
Profile Joined March 2011
United States35 Posts
May 28 2011 00:26 GMT
#136
Its people like you that are the reasons it will not make it.People who look down on it because they think its a joke will not help it grow.
scaban84
Profile Joined August 2010
United States1080 Posts
May 28 2011 03:54 GMT
#137
Console games are absolutely intended for the casual gamer (especially Nintendo). I see the Call of Duty Tournaments growing but it is ridiculous as an ESport. I believe the First-Person Shooter genre is dead. I'm from the old school of FPS competition where you spawned with nothing more than a pea-Shooter. Once you killed your opponent your strategy became managing your opponent's access to resources. Nowadays you spawn with a full kit. (CounterStrike/CoD)

RTS games are all we have in E-Sports but it only appeals to the strategy enthusiasts or hardcore. I Tried to get my brother into SC2 and he just couldn't get into it, and he is a big time gamer.

Adding complexity also does not increase competition. Why is it that Total Annihilation was not as successful as Starcraft when there was obviously more depth to that game? Same situation with SC2 and Supreme Commander FA.

We can't make E-Sports mainstream we can only hope to appeal to more intelligent people. There are many brainiacs out there who love strategy games (including many middle-aged adults) but will not enter the E-sports culture as long as it has this pre-pubescent geek aesthetic attached to it.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
snow2.0
Profile Joined September 2010
Germany2073 Posts
May 28 2011 04:01 GMT
#138
Didnt we just have some freak-of-nature Schalke top4 in the Champions League?

Saying "low skill unknowns" (who will typically be playing a lot anyway) can still win stuff doesn't take its sport-nature away.
Cold-Blood
Profile Joined March 2010
United States200 Posts
May 28 2011 04:03 GMT
#139
On May 28 2011 02:41 Mailing wrote:
Nobody watches professional track and field outside of the Olympics, and it has been around for thousands of years and will continue to be played.





This is a very foolish, uninformed and plain out stupid statement which should not be considered for argument. As it is fully incorrect and poorly thought out.
Forever and Always #1 YellOw fan.
WillyReturnStroke
Profile Joined April 2011
United States73 Posts
May 28 2011 04:08 GMT
#140
I made a very similar thread on MLGPro.com regarding Halo. I agree, the trend for games is always towards the casuals. Unfortunately, competitive players are such a minority that we just don't make companies much money.
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