Don't get me wrong great game, but It was far to easy. Can anyone truthfully say a single puzzle in that game caused them any sort of mental strain? It was more a case of look for the only place a portal can go and you have solved the puzzle.
On May 26 2011 07:34 Egyptian_Head wrote: Don't get me wrong great game, but It was far to easy. Can anyone truthfully say a single puzzle in that game caused them any sort of mental strain? It was more a case of look for the only place a portal can go and you have solved the puzzle.
On May 26 2011 07:34 Egyptian_Head wrote: Don't get me wrong great game, but It was far to easy. Can anyone truthfully say a single puzzle in that game caused them any sort of mental strain? It was more a case of look for the only place a portal can go and you have solved the puzzle.
There was a couple of cases where I had to stop and think for a while, but most of the hard puzzles are to be found in the coop section. Stay put for a ton of user made content soon tho
Kotaku will write anything and everything to get some attention. It's pretty much the fox news of videogames.
I love how the newswomen contacted Sony about this! Sony told them to contact Valve and are accused of passing the buck. HAHA maybe they should also contact microsoft and I dunno the editor of PC world magazine.
This is honestly the best single player game I've ever played. It beats original portal, serious this game was highly underrated for the quality. The experience of seeing the giant vault underground while thoroughly immersed in the story was amazing, I got chills many times while playing through this game.
On May 26 2011 07:34 Egyptian_Head wrote: Don't get me wrong great game, but It was far to easy. Can anyone truthfully say a single puzzle in that game caused them any sort of mental strain? It was more a case of look for the only place a portal can go and you have solved the puzzle.
They can't make games just for scientists. 99% of people will find this game hard; just like 99% of SC2 players didn't complete the single player on Brutal (confirmed by Dustin).
I thought the game was absolutely beautiful. Really well polished and thought through. Hopefully they'll add more achievement and items so that there's some replay value too.
On May 26 2011 07:34 Egyptian_Head wrote: Don't get me wrong great game, but It was far to easy. Can anyone truthfully say a single puzzle in that game caused them any sort of mental strain? It was more a case of look for the only place a portal can go and you have solved the puzzle.
They can't make games just for scientists. 99% of people will find this game hard; just like 99% of SC2 players didn't complete the single player on Brutal (confirmed by Dustin).
I thought the game was absolutely beautiful. Really well polished and thought through. Hopefully they'll add more achievement and items so that there's some replay value too.
99% of the players didn't complete the SP on Brutal. But he doesn't say how many tried or care about SP on Brutal, that's something he omits or ignores without taking into consideration.
downloading now. Just finished Portal 1 a couple days ago (same day as hotbid XD) and can't find anything else to play atm Hopefully it is just as good!
Finally got around to getting this the other week :D Finished the co-op last night with my boyfriend (we'd been playing an hour or so a night) and finished the single player yesterday.
The first night we played we didn't have working mics, which makes it really awkward :/ But once we fixed that it was cool... then we got to the end and were a bit like, 'Oh, are we done?', lol. I loved it though.
If anyone else wants to play more co-op, add me, same username as this one
Some puzzles at the last few chapters gave me grief, but I held out and didn't look for help and eventually got through. Overall it wasn't too difficult - even the game developers commented that they try to put hints on the mechanics in certain levels so you can solve the subsequent level. And as mentioned, the limited # of portalling surfaces meant you just end up firing portals randomly at the surfaces that do work and hoping something sticks.
That said, the game feels more complete than Portal 1 though - everything from Wheatley to the GlaDOS reunion to the Cave Johnson episodes to the final faceoff against Wheatley had coherence to it instead of "oh, I'm just being tested again and again" with Portal 1.
I would've liked more out of the ending though, it feels a bit lacking for me.
Installed it 3 days ago and finished it mostly in between NASL ( or while watching on my second monitor). I loved it like the first part, but for a stand along game way too short ( I think not more than 7 hours? didnt count..)
Is there any way too see how much time I needed overall? Why aren't there any extra levels like in Portal 1? Or are the developer commentaries supposed to be that?
I think the multiplayer was made to remedy the shortness of the game, which, by the way, someone should play through with me because all my e-friends are too stingy to get off tf2 and buy it. PM me
I too thought the puzzles were easy, there was only one i spent +15 minutes one, whereas in portal 1 there were puzzles that took me an hour of solid thinking to finish, but that was a couple of years ago so i may just be smarter than i was.
On July 10 2011 13:15 frogurt wrote: I too thought the puzzles were easy, there was only one i spent +15 minutes one, whereas in portal 1 there were puzzles that took me an hour of solid thinking to finish, but that was a couple of years ago so i may just be smarter than i was.
There were a couple that I had to leave for a while and think about, but mostly they were cos I'd missed finding a portal wall... once I'd had a break I could look at it with fresh eyes and find what I had to do.
The multiplayer was funny, mostly my bf would go in there and see what needed doing pretty quickly, and I'd get muddled up watching what he was doing and trying to follow his train of thought as well as thinking through it for myself. The ones we got stuck on, usually I'd come up with the solution eventually. Was an interesting dynamic ^_^