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On April 12 2011 11:15 SirKibbleX wrote:
I really wish companies would stop using unlockables and use a system like Planetside used to use with certifications...
QFT! I loved Planetside's system. Talk about a game that was way before it's time. I stopped playing after about the first 6-8 months, but that was the most fun I had playing an MMO of any kind. Group PVP to the core. NO grinding. Awesome map markings so you could hop on to the server and find out where the battles were. I use to find a battle that was between two other factions and hide on the sidelines with a sniper rifle picking off both teams for fun. New Conglomerate FTW.
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didnt they want to release planetside 2 (next) in april? lol i think it will come end of the year or in 2012
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I pre-ordered from Direct2drive for $38, it's a steamworks game so it's the same wherever you buy it (except for pre order bonuses)
People keep bringing up Enemy Territory, and WolfET was one of my all time favorite games. Hopefully it's closer to that than ETQW (not that QW was all that awful)
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i hope this game will not fail.. otherwise i fucked up 50€ again.. too many shitty consol ports in the last few months
something new:
http://brinkthegame.com/ark/island/
the island
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looks very, very consolish
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I just can not believe that this game will be any good on PC. Why would any game developer that has a background in making pc games play every single promotional gameplay video on a console?
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On April 30 2011 06:24 sonigo wrote: I just can not believe that this game will be any good on PC. Why would any game developer that has a background in making pc games play every single promotional gameplay video on a console? yeah.. same what i thought.. i cancelled my pre order and i will wait 5-6 days after release and read some posts in the steam forum.. and some reviews..
performance wise i will not have any troubles with the upcoming games for the next 2years but i just cant believe that they programmed it for the PC and are porting it on the consoles.. i bet they do it the other way..
here are the recommended system req. lolz, for a game that looks not even good in the trailers this is just ridiculous
CPU Recommended: Intel Quad Core i5
RAM Recommended: 3 GB
Video Card Recommended: NVIDIA GeForce GTX 460 / ATI Radeon™ HD 5850
since it runs on steam.. it uses the most useless anti cheat ever
VAC 2
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The game is going to be casual player friendly. I was looking into it because of all the hype and I am extremely dissappointed with what I've read. My pc will easily run this game, but I'll let the hype die down and see if competition will be any good on this game before I think about buying it. Considering bf3 isn't a port from a console. Pc gamers are probably better off waiting for that.
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On April 28 2011 00:25 Nebula wrote: Air strafing is in quake 3, what are you on about ?
Strafe jumping is in q3, what he's talking about is air control like in tf2 or quake 1, where if you do it right you have as much control over your movement while you're in the air as when you're on the ground - you can do little loops around buildings and shit - it's awesome.
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Yeah I'm starting to rethink this game as well. They had a lot of potential I feel but all the casual friendliness has made it much less attractive to me.
That said, TF2 is very casual-friendly but is still incredibly fun to play at a high level. I'm hoping Brink will be similar because I like the concept of the game, but I'm defiantly going to wait on more information before I buy
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On April 30 2011 14:50 icemanzdoinwork wrote: The game is going to be casual player friendly. I was looking into it because of all the hype and I am extremely dissappointed with what I've read. My pc will easily run this game, but I'll let the hype die down and see if competition will be any good on this game before I think about buying it. Considering bf3 isn't a port from a console. Pc gamers are probably better off waiting for that.
You have to consider that Splash Damage is emphasizing casual friendliness and good gameplay with controller/on console a lot in public cause they come from a hardcore PC background with Wolfenstein:Enemy Territory and Enemy Territory:Quake Wars. These games were extremely complex and very hard for beginners to understand. With BRINK they try to preserve the complexity but make it easier for noobies to pick up the game. And that's what they want to proof in public, that this game is really easy for noobs to pick up.
In the end the core of the Splash Damage studio still consists of the makers of mods like Quake 3 Fortress and Quake clan players and that's why I trust them to a certain degree when they say that for them, if the long time followers of SD don't like this and it doesn't work for competition, it kinda failed.
It's kinda similar to Blizzard and SC2. Catering the casuals and newbies and at the same time sticking to extremely complex and competitive RTS gameplay.
It's only 2 weeks until release now but sadly there wasn't an open beta nor will there be a demo, so if anyone has any questions I can try to answer them. I follow BRINK for over a year now on a daily basis over at the Splash Damage forum and know nearly anything they made public
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Played this at work today. Was fun to mess around with, but I don't see it being competitive at all.
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is this game going to have a beta?
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On April 30 2011 15:00 UniversalSnip wrote:Show nested quote +On April 28 2011 00:25 Nebula wrote: Air strafing is in quake 3, what are you on about ? Strafe jumping is in q3, what he's talking about is air control like in tf2 or quake 1, where if you do it right you have as much control over your movement while you're in the air as when you're on the ground - you can do little loops around buildings and shit - it's awesome. Don't we have that too ? It's called CPM, unless maybe it's more control than this then sorry. Never played tf2 nor q1
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On April 30 2011 16:33 Ragoo wrote:Show nested quote +On April 30 2011 14:50 icemanzdoinwork wrote: The game is going to be casual player friendly. I was looking into it because of all the hype and I am extremely dissappointed with what I've read. My pc will easily run this game, but I'll let the hype die down and see if competition will be any good on this game before I think about buying it. Considering bf3 isn't a port from a console. Pc gamers are probably better off waiting for that. You have to consider that Splash Damage is emphasizing casual friendliness and good gameplay with controller/on console a lot in public cause they come from a hardcore PC background with Wolfenstein:Enemy Territory and Enemy Territory:Quake Wars. These games were extremely complex and very hard for beginners to understand. With BRINK they try to preserve the complexity but make it easier for noobies to pick up the game. And that's what they want to proof in public, that this game is really easy for noobs to pick up. In the end the core of the Splash Damage studio still consists of the makers of mods like Quake 3 Fortress and Quake clan players and that's why I trust them to a certain degree when they say that for them, if the long time followers of SD don't like this and it doesn't work for competition, it kinda failed. It's kinda similar to Blizzard and SC2. Catering the casuals and newbies and at the same time sticking to extremely complex and competitive RTS gameplay. It's only 2 weeks until release now but sadly there wasn't an open beta nor will there be a demo, so if anyone has any questions I can try to answer them. I follow BRINK for over a year now on a daily basis over at the Splash Damage forum and know nearly anything they made public See that's the problem though. They've thrown out deadly one hit kills including Snipers to appeal to the casual crowd. I just don't see the use for Snipers then and I can't see how a team rifle competition will gain any steam with the competitive fps players.
Et was amazing. Never played qw.
Just can't see it being competitive with no headshots and one hit kill Snipers. They tried to justify it by saying headshots are luck.....
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Am I the only one who thinks the game looks incredibly boring? Just a standard "shooter with classes".
On top of the generic gameplay, the graphics look really bad. Not in a "too few polygons and bad textures" way, but in a way which makes it seem like your character is too disconnected from the world. When he grabs a ledge, it doesn't look like he's actually grabbing it, it looks like he's grabbing the air in front of it. Did you see how it looked when the guy shot at you while you were lying on the ground incapacitated? Like he was shooting yellow pellets at you (and it sounded like it, too).
At the very least, I don't see why I should play this instead of TF2 or some other random multiplayer shooter. And I don't see why I should pay 40€ for it.
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O M G, i totally need this game, so i can use one smart button to master the whole movement mechanic, cool.
Ok seriously. Where exactly is the depth of this game? For me it looks like the usual newschool casual shooter who tries very hard to be innovative. But maybe just too spoiled by quake.
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It doesn't look terribly original, it looks like wolfienstien ET with customizable classes.
Still looks good though, will probably buy if the reviews are good.
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On April 30 2011 18:20 RaiZ wrote:Show nested quote +On April 30 2011 15:00 UniversalSnip wrote:On April 28 2011 00:25 Nebula wrote: Air strafing is in quake 3, what are you on about ? Strafe jumping is in q3, what he's talking about is air control like in tf2 or quake 1, where if you do it right you have as much control over your movement while you're in the air as when you're on the ground - you can do little loops around buildings and shit - it's awesome. Don't we have that too ? It's called CPM, unless maybe it's more control than this then sorry. Never played tf2 nor q1
Nah CPM is exactly what he is describing. Infact even in VQ3 you can do slight air control but whatever.
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