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Brink - A new style of multiplayer FPS - Page 6

Forum Index > General Games
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BigOleDonkey
Profile Joined April 2010
United States43 Posts
April 30 2011 19:57 GMT
#101
I'm cautiously optimistic about this game. I'm so sick and tired of CoD games and CoD clones.
RajaF
Profile Joined March 2011
Canada530 Posts
April 30 2011 20:41 GMT
#102
One of the best things about this game is that you can download and host your own server on the PC version. Best thing ever imho.
Destro
Profile Joined September 2009
Netherlands1206 Posts
April 30 2011 21:01 GMT
#103
i will wait for post release reviews before i go near it. could be great, could be terrible.. we'll see...
bring back weapon of choice for hots!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 30 2011 21:07 GMT
#104
Quite disappointed with this game, expecting something new but its looking like the only actual new feature we get is tac-ing off walls (and scouts in TF2 can basically do this anyway).

Hopefully it will be a fun game if not original, but the actual shooting looks pretty damn stale.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
StayFrosty
Profile Joined February 2010
Canada743 Posts
May 02 2011 17:58 GMT
#105
8 days! so stoked!
Playguuu
Profile Joined April 2010
United States926 Posts
May 02 2011 20:55 GMT
#106
Has console port written all over it. It's like global agenda had a baby with borderlands and tf2 had a baby with crysis 2 then those two had a baby.

The "acrobatics" look really generic. I hope there's more to it than sliding and vaulting over things.

I used to be just like you, then I took a sweetroll to the knee.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
May 02 2011 21:01 GMT
#107
On May 03 2011 05:55 Playguuu wrote:
Has console port written all over it. It's like global agenda had a baby with borderlands and tf2 had a baby with crysis 2 then those two had a baby.

The "acrobatics" look really generic. I hope there's more to it than sliding and vaulting over things.



There were two separate dev teams, one for consoles and one for PC

Please don't spout out mindless crap before you at least try to research it.
leser
Profile Joined May 2010
Croatia239 Posts
May 02 2011 21:11 GMT
#108
dislike it, together with basically every shooter in the last (how many years has it been since q3 came out?) years.

the reason I like starcraft 2 is because it is essentially the same game as starcraft 1 has been 13 years ago, minus the graphical advancements and the more user-friendly game mechanics.

the shooters nowadays are all trying to do something "new" and "revolutionary", while all that true MP fps fans want is a pure FPS without all the gadgets and new stuff. just give me quake2 all over again with refreshed graphics and maybe new maps - enough to get the community rolling and i'll be a happy monkey. i'd still be playing q2 if my local community hadn't died out

anyway, i'm sick of realism and revolutions in FPS games, shit needs to go oldschool fast or it's gonna die out and remain on the console casual level only.
lulz
Zidane
Profile Blog Joined July 2008
United States1692 Posts
May 02 2011 21:15 GMT
#109
Wait i know there aren't 1 hit kills, but not headshots? Or did i misunderstand
Fruscainte
Profile Blog Joined December 2009
4596 Posts
May 02 2011 21:17 GMT
#110
On May 03 2011 06:15 Zidane wrote:
Wait i know there aren't 1 hit kills, but not headshots? Or did i misunderstand


Headshots do more damage, but there is nothing that one hit kills except for very rare cases of someone being buffed heavily and someone else being light and unbuffed completely. There are no snipers; there are guns that are bolt actions or very high powered that do significant damage -- but nothing that you sit back and snipe with. Even melees are not one hit, and if you are using a knife it only does like a third of their health, maybe a half.
Ideas
Profile Blog Joined April 2008
United States8173 Posts
Last Edited: 2011-05-02 21:18:51
May 02 2011 21:18 GMT
#111
On May 03 2011 06:01 Fruscainte wrote:
Show nested quote +
On May 03 2011 05:55 Playguuu wrote:
Has console port written all over it. It's like global agenda had a baby with borderlands and tf2 had a baby with crysis 2 then those two had a baby.

The "acrobatics" look really generic. I hope there's more to it than sliding and vaulting over things.



There were two separate dev teams, one for consoles and one for PC

Please don't spout out mindless crap before you at least try to research it.


2 seperate dev teams means 2 completely different games????

im sure you mean they just had 1 small team work on the pc port to get things like custom graphic settings/resolutions/ dedicated servers. content wise im sure it will be exactly the same, no?
Free Palestine
Playguuu
Profile Joined April 2010
United States926 Posts
Last Edited: 2011-05-02 21:21:24
May 02 2011 21:19 GMT
#112
On May 03 2011 06:01 Fruscainte wrote:
Show nested quote +
On May 03 2011 05:55 Playguuu wrote:
Has console port written all over it. It's like global agenda had a baby with borderlands and tf2 had a baby with crysis 2 then those two had a baby.

The "acrobatics" look really generic. I hope there's more to it than sliding and vaulting over things.



There were two separate dev teams, one for consoles and one for PC

Please don't spout out mindless crap before you at least try to research it.


They aren't two separate games. It doesn't mean they won't skew design decisions because it has to go on a PC as well. Didn't know I had to "research" something to form an overall impression from PROMOTIONAL material.
I used to be just like you, then I took a sweetroll to the knee.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2011-05-02 21:23:03
May 02 2011 21:21 GMT
#113
On May 03 2011 06:19 Playguuu wrote:
Show nested quote +
On May 03 2011 06:01 Fruscainte wrote:
On May 03 2011 05:55 Playguuu wrote:
Has console port written all over it. It's like global agenda had a baby with borderlands and tf2 had a baby with crysis 2 then those two had a baby.

The "acrobatics" look really generic. I hope there's more to it than sliding and vaulting over things.



There were two separate dev teams, one for consoles and one for PC

Please don't spout out mindless crap before you at least try to research it.


They aren't two separate games. It doesn't mean they won't skew design decisions because it has to go on a console as well. Didn't know I had to "research" something to form an overall impression from PROMOTIONAL material.


Did you just kind of skip over my post and go "It's still a console port" essentially in differnet words?

Two. Separate. Development. Teams.

They have the same basic engine, but how they balance the game otherwise (IE: Overall gunplay, SMART and parkour physics, class balance, etc.) is up to the separate dev teams.

You see, that's what it means when someone says two different development teams. The two won't be DRASTICALLY different, but you can tell one will be a console port and one will not.

And yes, I do expect you to research it because there is a little link to fragworld out there that has about 20 pages worth of information on the game that is freaking astoundingly in depth.
Mangemongen
Profile Joined April 2010
Sweden125 Posts
May 02 2011 21:23 GMT
#114
On April 12 2011 22:27 ambientmf wrote:
Is the developer the same Splash Damage who made Wolf ET? That game consumed a lot of my teenage life, and if its half as good, I'll definitely be looking to pick up Brink. Oh, and I loved Mirror's Edge a lot so I hope the platforming is similar in Brink.


That game was awesome.... memories <3
Playguuu
Profile Joined April 2010
United States926 Posts
May 02 2011 21:31 GMT
#115
On May 03 2011 06:21 Fruscainte wrote:
Show nested quote +
On May 03 2011 06:19 Playguuu wrote:
On May 03 2011 06:01 Fruscainte wrote:
On May 03 2011 05:55 Playguuu wrote:
Has console port written all over it. It's like global agenda had a baby with borderlands and tf2 had a baby with crysis 2 then those two had a baby.

The "acrobatics" look really generic. I hope there's more to it than sliding and vaulting over things.



There were two separate dev teams, one for consoles and one for PC

Please don't spout out mindless crap before you at least try to research it.


They aren't two separate games. It doesn't mean they won't skew design decisions because it has to go on a console as well. Didn't know I had to "research" something to form an overall impression from PROMOTIONAL material.


Did you just kind of skip over my post and go "It's still a console port" essentially in differnet words?

Two. Separate. Development. Teams.

They have the same basic engine, but how they balance the game otherwise (IE: Overall gunplay, SMART and parkour physics, class balance, etc.) is up to the separate dev teams.

You see, that's what it means when someone says two different development teams. The two won't be DRASTICALLY different, but you can tell one will be a console port and one will not.

And yes, I do expect you to research it because there is a little link to fragworld out there that has about 20 pages worth of information on the game that is freaking astoundingly in depth.



You expect people to read 20 pages of information just to satisfy you for doing "research"? No thanks.
You still make it sound like they're making 2 separate games. I'm not sure you know how porting and development works.

I'm glad you're super stoked about the game, but just because I think it looks like a console port, you get really defensive about it. It's as if I told you it was delayed another 2 months or something, calm down.
I used to be just like you, then I took a sweetroll to the knee.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
May 02 2011 21:40 GMT
#116
On May 03 2011 06:31 Playguuu wrote:
Show nested quote +
On May 03 2011 06:21 Fruscainte wrote:
On May 03 2011 06:19 Playguuu wrote:
On May 03 2011 06:01 Fruscainte wrote:
On May 03 2011 05:55 Playguuu wrote:
Has console port written all over it. It's like global agenda had a baby with borderlands and tf2 had a baby with crysis 2 then those two had a baby.

The "acrobatics" look really generic. I hope there's more to it than sliding and vaulting over things.



There were two separate dev teams, one for consoles and one for PC

Please don't spout out mindless crap before you at least try to research it.


They aren't two separate games. It doesn't mean they won't skew design decisions because it has to go on a console as well. Didn't know I had to "research" something to form an overall impression from PROMOTIONAL material.


Did you just kind of skip over my post and go "It's still a console port" essentially in differnet words?

Two. Separate. Development. Teams.

They have the same basic engine, but how they balance the game otherwise (IE: Overall gunplay, SMART and parkour physics, class balance, etc.) is up to the separate dev teams.

You see, that's what it means when someone says two different development teams. The two won't be DRASTICALLY different, but you can tell one will be a console port and one will not.

And yes, I do expect you to research it because there is a little link to fragworld out there that has about 20 pages worth of information on the game that is freaking astoundingly in depth.



You expect people to read 20 pages of information just to satisfy you for doing "research"? No thanks.
You still make it sound like they're making 2 separate games. I'm not sure you know how porting and development works.

I'm glad you're super stoked about the game, but just because I think it looks like a console port, you get really defensive about it. It's as if I told you it was delayed another 2 months or something, calm down.


Let's not make this into some back and forth flame war, so let's back up and at least try to keep it civil on both sides first and foremost.

Secondly, if someone is making an opinion about something and sharing it -- I do expect them to research what information is given. I thought that was a given, if you wanted a valid opinion you knew what you were talking about. And I do know how a console port works, I can look at many cases ala Crysis 2 for that knowledge. This game is essentially one game, but one version being specified for consoles and one for PC. They have made it very, very clear that you will notice a difference between console and PC versions, and there will be no "port" They were separately developed for PC and Consoles. Are they the same game? Essentially, yes. However, neither will be a port.

Besides, it was already delayed for what, a year or two now? I dont think another two months would piss me off THAT much. Don't take it personally, it is just I see and hear people saying the same inane shit (LOL CALL OF DUTY CLONE, CONSOLE PORT, TF2 CLONE, etc.) so I get defensive about it, considering I have been waiting for this game for years now.
Playguuu
Profile Joined April 2010
United States926 Posts
May 02 2011 21:52 GMT
#117
On May 03 2011 06:40 Fruscainte wrote:
Show nested quote +
On May 03 2011 06:31 Playguuu wrote:
On May 03 2011 06:21 Fruscainte wrote:
On May 03 2011 06:19 Playguuu wrote:
On May 03 2011 06:01 Fruscainte wrote:
On May 03 2011 05:55 Playguuu wrote:
Has console port written all over it. It's like global agenda had a baby with borderlands and tf2 had a baby with crysis 2 then those two had a baby.

The "acrobatics" look really generic. I hope there's more to it than sliding and vaulting over things.



There were two separate dev teams, one for consoles and one for PC

Please don't spout out mindless crap before you at least try to research it.


They aren't two separate games. It doesn't mean they won't skew design decisions because it has to go on a console as well. Didn't know I had to "research" something to form an overall impression from PROMOTIONAL material.


Did you just kind of skip over my post and go "It's still a console port" essentially in differnet words?

Two. Separate. Development. Teams.

They have the same basic engine, but how they balance the game otherwise (IE: Overall gunplay, SMART and parkour physics, class balance, etc.) is up to the separate dev teams.

You see, that's what it means when someone says two different development teams. The two won't be DRASTICALLY different, but you can tell one will be a console port and one will not.

And yes, I do expect you to research it because there is a little link to fragworld out there that has about 20 pages worth of information on the game that is freaking astoundingly in depth.



You expect people to read 20 pages of information just to satisfy you for doing "research"? No thanks.
You still make it sound like they're making 2 separate games. I'm not sure you know how porting and development works.

I'm glad you're super stoked about the game, but just because I think it looks like a console port, you get really defensive about it. It's as if I told you it was delayed another 2 months or something, calm down.


Besides, it was already delayed for what, a year or two now? I dont think another two months would piss me off THAT much. Don't take it personally, it is just I see and hear people saying the same inane shit (LOL CALL OF DUTY CLONE, CONSOLE PORT, TF2 CLONE, etc.) so I get defensive about it, considering I have been waiting for this game for years now.


Don't take it out on me. My comparison is still valid. It seems you got to the word 'port' and flew off the handle. Sorry you waited so long for this game, might have saved you some time and just played borderlands, crysis 2, tf2, and global agenda at the same time.
I used to be just like you, then I took a sweetroll to the knee.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2011-05-02 22:09:24
May 02 2011 22:05 GMT
#118
On May 03 2011 06:52 Playguuu wrote:
Show nested quote +
On May 03 2011 06:40 Fruscainte wrote:
On May 03 2011 06:31 Playguuu wrote:
On May 03 2011 06:21 Fruscainte wrote:
On May 03 2011 06:19 Playguuu wrote:
On May 03 2011 06:01 Fruscainte wrote:
On May 03 2011 05:55 Playguuu wrote:
Has console port written all over it. It's like global agenda had a baby with borderlands and tf2 had a baby with crysis 2 then those two had a baby.

The "acrobatics" look really generic. I hope there's more to it than sliding and vaulting over things.



There were two separate dev teams, one for consoles and one for PC

Please don't spout out mindless crap before you at least try to research it.


They aren't two separate games. It doesn't mean they won't skew design decisions because it has to go on a console as well. Didn't know I had to "research" something to form an overall impression from PROMOTIONAL material.


Did you just kind of skip over my post and go "It's still a console port" essentially in differnet words?

Two. Separate. Development. Teams.

They have the same basic engine, but how they balance the game otherwise (IE: Overall gunplay, SMART and parkour physics, class balance, etc.) is up to the separate dev teams.

You see, that's what it means when someone says two different development teams. The two won't be DRASTICALLY different, but you can tell one will be a console port and one will not.

And yes, I do expect you to research it because there is a little link to fragworld out there that has about 20 pages worth of information on the game that is freaking astoundingly in depth.



You expect people to read 20 pages of information just to satisfy you for doing "research"? No thanks.
You still make it sound like they're making 2 separate games. I'm not sure you know how porting and development works.

I'm glad you're super stoked about the game, but just because I think it looks like a console port, you get really defensive about it. It's as if I told you it was delayed another 2 months or something, calm down.


Besides, it was already delayed for what, a year or two now? I dont think another two months would piss me off THAT much. Don't take it personally, it is just I see and hear people saying the same inane shit (LOL CALL OF DUTY CLONE, CONSOLE PORT, TF2 CLONE, etc.) so I get defensive about it, considering I have been waiting for this game for years now.


Don't take it out on me. My comparison is still valid. It seems you got to the word 'port' and flew off the handle. Sorry you waited so long for this game, might have saved you some time and just played borderlands, crysis 2, tf2, and global agenda at the same time.


[image loading]

+ another about 90 hours on Borderlands

I think I got my fair bit of those games.



And your comparison is just as valid as me saying Battlefield 3 is a Call of Duty clone since it involves realistic graphics, real life guns and conflicts in the middle east and it is also a TF2 clone since it is class based.
Vortok
Profile Joined December 2009
United States830 Posts
May 02 2011 22:47 GMT
#119
On May 03 2011 06:23 Mangemongen wrote:
Show nested quote +
On April 12 2011 22:27 ambientmf wrote:
Is the developer the same Splash Damage who made Wolf ET? That game consumed a lot of my teenage life, and if its half as good, I'll definitely be looking to pick up Brink. Oh, and I loved Mirror's Edge a lot so I hope the platforming is similar in Brink.


That game was awesome.... memories <3


http://www.gamefaqs.com/features/company/72432.html

Yes. They did Return to Castle Wolfenstein: Enemy Territory and then did Enemy Territory: Quake Wars. Both are games that apparently focused on team-based play as opposed to CoD's (and most fps games, for that matter) empowerment of the lone wolf playstyle.

The movement system doesn't look super "awmahgawd" amazing - but sometimes things don't need to. Sometimes it just needs to work better than it used to and not get in your way.


If it turns out to be fun - fantastic. If not, tough shit.

Hope it rocks, but still remaining cautious. Also have to decide between PC (dedicated servers, likely modable for more levels, but also more likely to run into hackers and also have to worry about all the annoying computer shit like appropriate drivers and other annoyances) or PS3 (where my friends mostly game/we've played COD, Borderlands, etc.).
T3tra
Profile Blog Joined April 2010
United States406 Posts
May 04 2011 20:52 GMT
#120
On April 27 2011 19:04 xarthaz wrote:
Show nested quote +


The Light/Medium/Heavy body types are an interesting mechanic/concept, at the very least. Light guys are faster, but have less health and less "mana" (class ability points - used on stuff like healing for medics, giving out ammo for soldiers, etc.) and are independent of class. So you could make a Light engineer that can sprint way the hell out in front, climb up a wall and set up a turret in a good spot, or you can make a heavy engineer that can drop mines and buff teammates ammo (aka, bullet damage) for extended periods of time. Heavier body types can hold heavier weapons, so the dude sprinting out front probably only has a SMG. The big heavy dude (even if it's a role typically more fragile in other games, like a Medic) could be plodding a long a little slower, but while wielding a minigun. With weapons tied to body type and not character class, the Medic (healer) is suddenly less of a free kill when you only have a SMG and he has a 100+ round bullet hose to point in your general direction, as well has having a lot more health than you do.
Uhh that is basically TeamFortress gameplay from 1996.. just dumbed down for the masses by removing mechanically difficult concepts like quake 1 air acceleration physics, grenade jumping, rocket jumping

The common thing about this new gameplay is that it has the same kind of results as the classic features of old games, aka turrets, advanced movement techniques, healing etc. BUT instead of requiring high learning curve acrobatic actions, it is achieved by single button easy-mode options, ready for consumption by the masses.
Show nested quote +
If I spend hours in Q3 or TF2 on jump maps practicing strafe jumping/air strafing
Air strafing was removed after quake 1 to simplify movement.. so your example is kind of contradicting the premise of the argument..


There is, however, air strafing in TF2. I guess I should have seperated Q3 and TF2 with a / rather than "or" so "strafe jumping/air strafing" was more clearly linked to each game. I meant strafe jumping quake and air strafing in TF2.
I need this place like I need a shotgun blast to the face.
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