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Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 74

Forum Index > General Games
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Fealthas
Profile Joined May 2011
607 Posts
December 28 2011 17:44 GMT
#1461
Ive played the beta. So far I think gameplay is pretty good. The one thing that I hate is the class/token system where you got to buy classes. This completely ruins the game for me, I would rather just buy it for $20 instead of the dumb "chash shop". Also you can "boost" and all this other dumb crap(cash shop thing).
Don't play it. Save yourself the hard drive space and time.
ohmkerg
Profile Joined November 2011
United States102 Posts
December 28 2011 19:06 GMT
#1462
On December 29 2011 02:44 Fealthas wrote:
Ive played the beta. So far I think gameplay is pretty good. The one thing that I hate is the class/token system where you got to buy classes. This completely ruins the game for me, I would rather just buy it for $20 instead of the dumb "chash shop". Also you can "boost" and all this other dumb crap(cash shop thing).
Don't play it. Save yourself the hard drive space and time.


you can pay $30 for VIP and get instant access to 5~ different classes immediately as well as a permanent xp boost...
Charger
Profile Blog Joined September 2010
United States2405 Posts
December 29 2011 01:15 GMT
#1463
On December 29 2011 04:06 ohmkerg wrote:
Show nested quote +
On December 29 2011 02:44 Fealthas wrote:
Ive played the beta. So far I think gameplay is pretty good. The one thing that I hate is the class/token system where you got to buy classes. This completely ruins the game for me, I would rather just buy it for $20 instead of the dumb "chash shop". Also you can "boost" and all this other dumb crap(cash shop thing).
Don't play it. Save yourself the hard drive space and time.


you can pay $30 for VIP and get instant access to 5~ different classes immediately as well as a permanent xp boost...


^^ what he said. It's super easy to unlock all the classes with the boost + gold you get and you get the other class unlocks really fast if you buy the VIP package. Although I can honestly say after having all the classes I probably play like 3 regularly lol. Basically if it doesn't have a spinfuser I don't like it :p


It's easy to be a Monday morning quarterback.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
December 29 2011 02:12 GMT
#1464
On December 29 2011 10:15 Charger wrote:
Show nested quote +
On December 29 2011 04:06 ohmkerg wrote:
On December 29 2011 02:44 Fealthas wrote:
Ive played the beta. So far I think gameplay is pretty good. The one thing that I hate is the class/token system where you got to buy classes. This completely ruins the game for me, I would rather just buy it for $20 instead of the dumb "chash shop". Also you can "boost" and all this other dumb crap(cash shop thing).
Don't play it. Save yourself the hard drive space and time.


you can pay $30 for VIP and get instant access to 5~ different classes immediately as well as a permanent xp boost...


^^ what he said. It's super easy to unlock all the classes with the boost + gold you get and you get the other class unlocks really fast if you buy the VIP package. Although I can honestly say after having all the classes I probably play like 3 regularly lol. Basically if it doesn't have a spinfuser I don't like it :p



yeah i spent $30 and have pretty much spent the entire time playing jugg and brute.

brute is so hilarious. sometimes i just run into the generator room and throw 3 fractals and suicide myself, then kill 3 people with the fractals only
"God fights on the side with the best artillery." - Napoleon Bonaparte
anobi
Profile Joined January 2011
Finland17 Posts
Last Edited: 2011-12-29 06:56:09
December 29 2011 06:51 GMT
#1465
Hokay, I just got into the beta, and here's the first impressions after a short drunken testing session at 8am:
-this just might be the best multiplayer game in a long time (not counting sc2)
-..that is: if they don't screw it up with the microtransactions or the skill system
-damn I've been missing flying around and shooting explosive discs at people's faces! :3
baneling bust-a-move
resilve
Profile Blog Joined August 2010
United Kingdom678 Posts
December 29 2011 13:00 GMT
#1466
Ive been playing solidly for a week now, it is a fantastic game. I just hope it is successful on release


And not only because I have mastered a lot of the movement and maps in beta
Socke Fighting!!!!
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-12-29 16:07:26
December 29 2011 16:05 GMT
#1467
On December 29 2011 10:15 Charger wrote:
Show nested quote +
On December 29 2011 04:06 ohmkerg wrote:
On December 29 2011 02:44 Fealthas wrote:
Ive played the beta. So far I think gameplay is pretty good. The one thing that I hate is the class/token system where you got to buy classes. This completely ruins the game for me, I would rather just buy it for $20 instead of the dumb "chash shop". Also you can "boost" and all this other dumb crap(cash shop thing).
Don't play it. Save yourself the hard drive space and time.


you can pay $30 for VIP and get instant access to 5~ different classes immediately as well as a permanent xp boost...


^^ what he said. It's super easy to unlock all the classes with the boost + gold you get and you get the other class unlocks really fast if you buy the VIP package. Although I can honestly say after having all the classes I probably play like 3 regularly lol. Basically if it doesn't have a spinfuser I don't like it :p




Even with the minimum $10 investment you can get 2 classes (one discount, one full price) and have the permanent boost making it easy to unlock other stuff.

I'm normally super anti-micro-transactions, and in this game I really hate the XP grind part of it, but the class unlock I find to be really fair and generous and is a mutual benefit between us and Hi-Rez (They get money, we get a pretty good game for free or very cheap with the option to pay a normal box fee to have more or less the whole experience).
Logo
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
December 29 2011 22:08 GMT
#1468
liking this game more and more every time i play it. minus the fags who play brute, jugger and doombringer :D
watch the wall collide with my fist, mostly over problems that i know i should fix
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
Last Edited: 2011-12-29 22:47:42
December 29 2011 22:41 GMT
#1469
does anyone have a beta key they can give me to give to my friend? i already gave my 2 out and the facebook page is all black and buggy. Dont know where to get the key from there..

edit: nvm solved
watch the wall collide with my fist, mostly over problems that i know i should fix
Terr
Profile Joined October 2010
237 Posts
Last Edited: 2011-12-29 22:51:21
December 29 2011 22:48 GMT
#1470
On December 30 2011 07:08 darthfoley wrote:
liking this game more and more every time i play it. minus the fags who play brute, jugger and doombringer :D

Oh come on now.... Every class has a scenario in which they are incredibly strong and one in which they are pretty weak. That's what makes this game cool and interesting. You probably think the heavies are too strong because you keep fighting them in close quarters and in tight spaces (situations where these classes are made for). If you were to fight them in large open areas you'd find that it's not that hard to dodge their attacks endlessly while still doing damage to them.

I mostly play a technician and I get dominated by heavies pretty often but that's not my fault because I'm not the class that's very good at 1 on 1 combat especially in tight areas like the Generator rooms I hang out most of the time. Killing the heavies in the generator room is more sited for medium and heavy classes that have the ability to fight effectively in close to medium quarters and they should be the ones to worry about that. My class is really strong at keeping the base intact and finishing people off in the heat of the battle. As long as I do that I've succeed as an technician.

You can't do everything and you gotta accept that, that's what the rest of the team is there for.
"How peaceful it must be for you, to have a mind unburdened by thought." - Protoss Zealot
jacen
Profile Blog Joined April 2004
Austria3644 Posts
December 29 2011 22:52 GMT
#1471
dropping 4 keys, but I'm not sure if they work:

A2973-898B4-CDD04-8DA95-9EFCA
A2889-AF109-A7C74-BBAAB-A7710
A29E9-724DC-82D04-AD09F-F2A69
A21DC-29FE0-DE0D4-115A8-7944F
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
December 29 2011 23:03 GMT
#1472
On December 30 2011 07:48 Terr wrote:
Show nested quote +
On December 30 2011 07:08 darthfoley wrote:
liking this game more and more every time i play it. minus the fags who play brute, jugger and doombringer :D

Oh come on now.... Every class has a scenario in which they are incredibly strong and one in which they are pretty weak. That's what makes this game cool and interesting. You probably think the heavies are too strong because you keep fighting them in close quarters and in tight spaces (situations where these classes are made for). If you were to fight them in large open areas you'd find that it's not that hard to dodge their attacks endlessly while still doing damage to them.

I mostly play a technician and I get dominated by heavies pretty often but that's not my fault because I'm not the class that's very good at 1 on 1 combat especially in tight areas like the Generator rooms I hang out most of the time. Killing the heavies in the generator room is more sited for medium and heavy classes that have the ability to fight effectively in close to medium quarters and they should be the ones to worry about that. My class is really strong at keeping the base intact and finishing people off in the heat of the battle. As long as I do that I've succeed as an technician.

You can't do everything and you gotta accept that, that's what the rest of the team is there for.


Obviously lol, it's just annoying when i'm playing ctf pub and there's like 3 of each. Who knew forcefields were as good in tribes as they are in sc2 lololol
watch the wall collide with my fist, mostly over problems that i know i should fix
xDaunt
Profile Joined March 2010
United States17988 Posts
December 29 2011 23:21 GMT
#1473
Missile lock is just as gay in T:A as it was in previous games. If anything, it's worse in T:A because of the virtually unlimited sightlines that are available on these maps.
ohmkerg
Profile Joined November 2011
United States102 Posts
December 29 2011 23:51 GMT
#1474
On December 30 2011 08:21 xDaunt wrote:
Missile lock is just as gay in T:A as it was in previous games. If anything, it's worse in T:A because of the virtually unlimited sightlines that are available on these maps.


missiles are probably the easiest thing in the game to dodge. sure they can be annoying at times but hardly OP and not really worth a post
Terr
Profile Joined October 2010
237 Posts
December 29 2011 23:51 GMT
#1475
On December 30 2011 08:21 xDaunt wrote:
Missile lock is just as gay in T:A as it was in previous games. If anything, it's worse in T:A because of the virtually unlimited sightlines that are available on these maps.


What, really? I've put more than 50 hours into Tribes: Ascend I'm yet to see somebody/something die from a missile. So far only two missiles managed to lock on me and still dodged them by jetting to the side. If anything I'd say they are kinda weak.
"How peaceful it must be for you, to have a mind unburdened by thought." - Protoss Zealot
xDaunt
Profile Joined March 2010
United States17988 Posts
December 30 2011 00:47 GMT
#1476
How exactly do you dodge a missile? The only way that I've found to reliably stop it (once it has been fired) is to stop, turn around, and shoot it down.

The problem with the missile isn't the threat of it actually killing you. The problem is that it kills your mobility, messing up your routes and making you an easier target for others to kill.
Terr
Profile Joined October 2010
237 Posts
December 30 2011 00:53 GMT
#1477
I just looked at the missile and used my jetpack while simultaneously moving to the side (perpendicular to the missile's trajectory). And I did that with a medium class, so it should be even easier as a light class.
"How peaceful it must be for you, to have a mind unburdened by thought." - Protoss Zealot
ohmkerg
Profile Joined November 2011
United States102 Posts
December 30 2011 18:17 GMT
#1478
On December 30 2011 09:47 xDaunt wrote:
How exactly do you dodge a missile? The only way that I've found to reliably stop it (once it has been fired) is to stop, turn around, and shoot it down.

The problem with the missile isn't the threat of it actually killing you. The problem is that it kills your mobility, messing up your routes and making you an easier target for others to kill.


best way? let it run into something. i usually try to continue on my route and can let it just hit a hill
jacen
Profile Blog Joined April 2004
Austria3644 Posts
December 31 2011 01:10 GMT
#1479
How do you even lock on with missiles on players? For me the damn thing breaks the lock every 1-2 seconds. I have yet to fire a missile on a player outside of a vehicle.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
January 02 2012 20:53 GMT
#1480
Just wondering if anyone has an extra key they would so lovingly send to me.
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