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Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 55

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ArYeS
Profile Joined June 2010
Slovenia268 Posts
December 10 2011 13:33 GMT
#1081
@Corrupt61587 Took two keys for me and my buddy:
VPFF8-20FA5-73114-3BC8E-89EF6
VPD8C-D238E-63B44-8C5A1-203AE

Thank you very very much!
Thrones
Profile Joined October 2010
New Zealand19 Posts
December 10 2011 13:44 GMT
#1082
1 key for someone

V2559-37DA8-CDDF4-60FB5-FA857

enjoy
NMGOH
Profile Joined December 2011
United States1 Post
December 10 2011 14:29 GMT
#1083
Just took the one from Thrones. Thanks very much, hope to see you out there.
Save your breath. You'll need it to scream when i start tearing off your limbs!
ArYeS
Profile Joined June 2010
Slovenia268 Posts
December 10 2011 15:04 GMT
#1084
Are servers busy for everyone, does this happen a lot?
Percutio
Profile Blog Joined April 2010
United States1672 Posts
December 10 2011 15:15 GMT
#1085
On December 10 2011 22:18 Thereisnosaurus wrote:
headshots deal no additional damage. Or didn't before the latest patch. Also, I don't know how you're getting consistent hits on a medium or light with the AR. Outside of 50m range it's hard and even close duels are often fought at that distance. When someone is jetting and juking at a 75-100m range you're gonna have trouble. AR is a whittlegun, not a combat weapon. You use it to chase half dead runners or finish people.

Well then headshots matter less than I thought, but inside of 100m it is really easy to get consistent hits. If you don't just hold the trigger down like a jackass you can keep landing hits on airborne targets. There are long periods of time when someone starts jetting or hits their highest point where they are moving very slow, especially if you started a duel with explosives and they try to dodge those as well. Juking the AR puts you in a bad position if someone knows how to use a thumper, which is the catch 22 of all hitscan or near hitscan guns. Skiing quickly or getting behind terrain is the strongest way to avoid hitscan, but lets you get owned by explosives.

Your last point is totally true, as it is a pretty big headache to finish someone with just the AR, however this should never actually be the case. I'm always going to pop someone into the air with good explosives and whittle them down until they stop jetting or run out of jets.
What does it matter how I loose it?
Wik
Profile Joined July 2010
United States125 Posts
December 10 2011 16:30 GMT
#1086
V219F-C008D-AE174-82F87-83D99
V22EE-4124A-EC454-76AB3-81B68
V2C7C-A7A03-C78D4-F1C99-E4005
V2383-5365D-E0B04-E9BAD-08673

Too many...
Homo for Lomo
ratbert
Profile Joined July 2011
Germany1041 Posts
December 10 2011 16:55 GMT
#1087
On December 11 2011 01:30 Wik wrote:
V219F-C008D-AE174-82F87-83D99
V22EE-4124A-EC454-76AB3-81B68
V2C7C-A7A03-C78D4-F1C99-E4005
V2383-5365D-E0B04-E9BAD-08673

Too many...


I used the first one, thanks a bunch
what if Nat Pagle and RNGesus are the same person?
Fallacy
Profile Joined September 2010
United States227 Posts
December 10 2011 17:09 GMT
#1088
So many keys...

V2C37-ADC68-16264-E20BE-60D21
V2677-C6FFA-DAE04-3C68C-C705E
V2A4B-9B298-26474-26FAD-A9269
V2E14-C2C17-1D404-C9597-4327D
Stand up for what you believe in even if it means standing alone.
UrbanSk
Profile Joined December 2011
1 Post
December 10 2011 18:08 GMT
#1089
One more key for someone
VP90B-53299-4F254-8209F-0A98D
gullberg
Profile Blog Joined February 2011
Sweden1301 Posts
December 10 2011 18:12 GMT
#1090
God why does Drydock always crash my game T_T
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
December 10 2011 18:19 GMT
#1091
V28AA-8B5E8-875A4-D908C-3FA70
V2D83-07509-07294-4A289-EED8F
V23CE-677E8-77664-E968E-D03B5
I'll bite this hand that feeds me, and take it for my own!
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
December 10 2011 19:09 GMT
#1092
Used V2E14-C2C17-1D404-C95 97-4327D

Thanks a bunch!
GypsyBeast
Profile Joined December 2010
Canada630 Posts
December 10 2011 19:15 GMT
#1093
On December 11 2011 03:12 gullberg wrote:
God why does Drydock always crash my game T_T

ouch man thats shitty, i feel drydock is the best map :0
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
December 10 2011 19:50 GMT
#1094
If someone still needs a key, feel free to use this one! And please let the others know that you used the key.

VP438-F0918-30DC4-9CA8B-D0006
Cwedhrin
Profile Joined July 2009
United States30 Posts
December 10 2011 20:03 GMT
#1095
Ty NihiLStarcraft- key used.
Let the winds of war bring snow | Sovereign Meari
CaosDriver
Profile Joined February 2010
United States22 Posts
December 10 2011 20:11 GMT
#1096
On December 11 2011 03:08 UrbanSk wrote:
One more key for someone
VP90B-53299-4F254-8209F-0A98D

Used it. Thanks mate!
You cant spell slaughter without laughter
Charger
Profile Blog Joined September 2010
United States2405 Posts
December 10 2011 20:41 GMT
#1097
On December 10 2011 13:18 Charger wrote:
Merry Christmas Charlie Brown!

V2F6D-1580B-722C4-C50A2-34589
V2538-FAA48-BA564-3DC89-CB40B
V2E96-EE746-230B4-D2E9A-7276F - used


First two still available. I think we finally started to over saturate TL lol.
It's easy to be a Monday morning quarterback.
orcsmash
Profile Joined April 2009
Canada319 Posts
December 10 2011 20:51 GMT
#1098
On December 11 2011 05:41 Charger wrote:
Show nested quote +
On December 10 2011 13:18 Charger wrote:
Merry Christmas Charlie Brown!

V2F6D-1580B-722C4-C50A2-34589
V2538-FAA48-BA564-3DC89-CB40B
V2E96-EE746-230B4-D2E9A-7276F - used


First two still available. I think we finally started to over saturate TL lol.



Used the second one: V2538-FAA48-BA564-3DC89-CB40B

Thanks.
Tehs Tehklz
Profile Joined July 2011
United States330 Posts
Last Edited: 2011-12-10 21:15:12
December 10 2011 21:04 GMT
#1099
On December 10 2011 13:21 Fruscainte wrote:
What are the specifics of the differences between Spinfusers? Clearly the difference between Heavy, Normal, and Light include the damage done itself. Does the splash increase, however, between Light and Normal? Is there separate speeds of the projectile?


Different spinfusers do different amounts of damage and travel at different speeds. There was a post about it over on the game's official forums, but I cannot find it, now. I do not know about splash size.

EDIT: I found this post that lists the damages for all of the weapons, actually, but I still haven't found the post about the different speeds.
rwrzr
Profile Joined February 2010
United States1980 Posts
December 10 2011 23:34 GMT
#1100
On December 11 2011 03:19 Bloodash wrote:
V28AA-8B5E8-875A4-D908C-3FA70
V2D83-07509-07294-4A289-EED8F
V23CE-677E8-77664-E968E-D03B5


V2D83-07509-07294-4A289-EED8F
USED

Thanks!
FADC
Prev 1 53 54 55 56 57 196 Next
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