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On July 24 2012 04:36 GinDo wrote:Show nested quote +On July 24 2012 04:31 JingleHell wrote:On July 24 2012 04:24 GinDo wrote:On July 23 2012 23:16 JingleHell wrote:On July 23 2012 22:16 GinDo wrote:On July 23 2012 11:21 JingleHell wrote: Ahhh, Raider. Nade launcher, the WTF ever it is 5B thingy secondary, (the 140 dmg per shot one), cluster grenades, jammer pack, looter, and Ultra cap 2. Absolutely filthy. Decent dueling, and a terror in gen rooms.
No idea why so many raiders like the plasma gun. It's kinda meh unless you're just dueling or playing defense. Nade launcher wrecks for offense. Nade Launcher is so under rated. People don't realize that a direct hit instantly explodes and deals 550. I kill so many people outside with the Nade Launcher. And then the QQ, since nobody ever uses the Nade Launcher. Not only is it good for dueling, bu you can clear the Flash Stand, and raid the Gen with ease. You can also rain long range Nades. I've used the Plasma, its okay, but I'm ok with my Secondary for dueling. Yeah, that's pretty much my take too. I don't use the launcher much for dueling outside, just because it's kinda a pain in the ass to lead right most of the time, but my secondary, with those 140 damage hits, is plenty, and the nade launcher just fucking wrecks. My favorite thing with clusters, though, is putting them in a doorway when people try to duck out of sight to reload, they run back around the corner and get eaten by secondarys. The only thing I wish is that they would make larger more complex indoor areas. I haven't gotten the Cluster grenade yet, I might consider it now. The issue is that every-time I save up for something, everything else is so tempting to buy. Cluster is sexy as hell. I'm not sure what I'm getting next. Maybe classes, maybe weapons, maybe perks. Hard to be sure. Bounty hunter perk is tempting, since I like to call down tacs and orbitals while I'm skiing in to blow up gens. I need to get Looter and Survivalist, not to mention safety third. I've neglected working on perks in exchange for more weapons.
I run Looter Ultra Cap 2, longer Jammer duration in hot moments. It's saved my ass a few times. Survivalist is tempting, but I have a feeling I'd get killed trying to get the HP back a lot of times. Plus, I play a lot of pubs, and greedy bastards steal ammo drops a lot, which is the main reason I wanted looter.
Determination, of course, is the "Scrub Special".
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You really need to try out survivalist before judging it useless. I don't remember if it's in the same slot as Looter but if it is, I'd still pick it. I think you can run survivalist+safety third anyway. Been a while since I played..
Anyway, try survivalist. Chances are you'll never look back.
edit: survivalist on raider w/ shield pack is like +50% ehp back per ammo pack. It's... good.
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On July 24 2012 05:04 Ethenielle wrote: You really need to try out survivalist before judging it useless. I don't remember if it's in the same slot as Looter but if it is, I'd still pick it. I think you can run survivalist+safety third anyway. Been a while since I played..
Anyway, try survivalist. Chances are you'll never look back.
edit: survivalist on raider w/ shield pack is like +50% ehp back per ammo pack. It's... good.
I'm not saying it's useless, I'm saying that I haven't considered it a priority due to not grabbing many ammo drops. Survivalist is a slot 2 perk.
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On July 24 2012 05:09 JingleHell wrote:Show nested quote +On July 24 2012 05:04 Ethenielle wrote: You really need to try out survivalist before judging it useless. I don't remember if it's in the same slot as Looter but if it is, I'd still pick it. I think you can run survivalist+safety third anyway. Been a while since I played..
Anyway, try survivalist. Chances are you'll never look back.
edit: survivalist on raider w/ shield pack is like +50% ehp back per ammo pack. It's... good. I'm not saying it's useless, I'm saying that I haven't considered it a priority due to not grabbing many ammo drops. Survivalist is a slot 2 perk.
It also gives back tons of energy.
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On July 24 2012 07:55 GinDo wrote:Show nested quote +On July 24 2012 05:09 JingleHell wrote:On July 24 2012 05:04 Ethenielle wrote: You really need to try out survivalist before judging it useless. I don't remember if it's in the same slot as Looter but if it is, I'd still pick it. I think you can run survivalist+safety third anyway. Been a while since I played..
Anyway, try survivalist. Chances are you'll never look back.
edit: survivalist on raider w/ shield pack is like +50% ehp back per ammo pack. It's... good. I'm not saying it's useless, I'm saying that I haven't considered it a priority due to not grabbing many ammo drops. Survivalist is a slot 2 perk. It also gives back tons of energy. 
Which is also relevant when you barely ever get ammo drops due to playing mostly in pubs. This seems to be a difficult concept. When you're usually one of 2-3 people attacking the gen, and you're using explosives, you're not always the first one to the drop. Sometimes it's kind of rare. And since too many people in pubs only think about themselves, it would be like planning to pay your bills with your lottery winnings from a ticket you haven't even bought yet.
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On July 24 2012 08:09 JingleHell wrote:Show nested quote +On July 24 2012 07:55 GinDo wrote:On July 24 2012 05:09 JingleHell wrote:On July 24 2012 05:04 Ethenielle wrote: You really need to try out survivalist before judging it useless. I don't remember if it's in the same slot as Looter but if it is, I'd still pick it. I think you can run survivalist+safety third anyway. Been a while since I played..
Anyway, try survivalist. Chances are you'll never look back.
edit: survivalist on raider w/ shield pack is like +50% ehp back per ammo pack. It's... good. I'm not saying it's useless, I'm saying that I haven't considered it a priority due to not grabbing many ammo drops. Survivalist is a slot 2 perk. It also gives back tons of energy.  Which is also relevant when you barely ever get ammo drops due to playing mostly in pubs. This seems to be a difficult concept. When you're usually one of 2-3 people attacking the gen, and you're using explosives, you're not always the first one to the drop. Sometimes it's kind of rare. And since too many people in pubs only think about themselves, it would be like planning to pay your bills with your lottery winnings from a ticket you haven't even bought yet.
Ehh maybe your right about that. Either way. I played around in Training mode with the Clusters. Jeez those things are amazing.
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On July 24 2012 08:43 GinDo wrote:Show nested quote +On July 24 2012 08:09 JingleHell wrote:On July 24 2012 07:55 GinDo wrote:On July 24 2012 05:09 JingleHell wrote:On July 24 2012 05:04 Ethenielle wrote: You really need to try out survivalist before judging it useless. I don't remember if it's in the same slot as Looter but if it is, I'd still pick it. I think you can run survivalist+safety third anyway. Been a while since I played..
Anyway, try survivalist. Chances are you'll never look back.
edit: survivalist on raider w/ shield pack is like +50% ehp back per ammo pack. It's... good. I'm not saying it's useless, I'm saying that I haven't considered it a priority due to not grabbing many ammo drops. Survivalist is a slot 2 perk. It also gives back tons of energy.  Which is also relevant when you barely ever get ammo drops due to playing mostly in pubs. This seems to be a difficult concept. When you're usually one of 2-3 people attacking the gen, and you're using explosives, you're not always the first one to the drop. Sometimes it's kind of rare. And since too many people in pubs only think about themselves, it would be like planning to pay your bills with your lottery winnings from a ticket you haven't even bought yet. Ehh maybe your right about that. Either way. I played around in Training mode with the Clusters. Jeez those things are amazing.
Yeah, I'm a fan.
I definitely plan to get survivalist, but odds are I won't end up using it much on raider, unless I'm spending more time dueling and less attacking gens.
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What do you think about the new patch?
The next patch is tentatively scheduled to be released sometime next week. We are close to locking the release, but it is possible that some things could fall out, or that the patch could be delayed, based on our testing. We could also decide from testing to change some items -- or abort them altogether. Or add some additional items.
You get the picture: Don't hold me to this.
That said, here are some of the things currently being considered for the patch.
Major Highlights
Three new weapons added: The Pathfinder’s Light Twinfusor, the Soldier’s Twinfusor and Juggernaut’s Heavy Twinfusor.
A new gametype, CTF Blitz, will be introduced for a limited time as a Special Event. In Blitz, the enemy flag base moves location each time your team scores, changing routes and requiring varied tactics to win. CTF Blitz is initially played on: Arx Novena Katabatic
Stonehenge has been added to the standard CTF map rotation.
A new CTF Map, Permafrost, has been added to the standard map rotation.
A new CTF Map, Dangerous Crossing, has been added to custom servers.
New Players joining the queue (under rank 6) will now play a smaller subset of maps more friendly to learning the game. All maps will rotate for players rank 6 and over.
Players may now create a party of their friends before joining the Quick Match queues (Limit 4). You may still use the Join Friends functionality to join a player in a match in progress.
Access through the popout tab on the Play Now option.
The Leader may send invites to friends and others by name.
Members can chat together in and out of game, and are notified when the Leader joins or leaves a queue.
Members are removed from the party automatically if they leave the queue or game.
Three new skins have been added: Pathfinder Freerunner Brute Crusher Sentinel Specter
Voicepacks are now available to purchase. Three are available, two female and one male. Players may now add a Clan Tag in front of their player name. Tags may be purchased under the Store menu.
Some changes have been made to the underlying system for putting players into matches, and for matching players of similar levels.
Additional load out slots have been added.
News Items now display in the main game lobby as a ticker at the bottom of the screen.
Weapon/Balance Items
Three new weapons have been added: The Pathfinder’s Light Twinfusor, the Soldier’s Twinfusor and Juggernaut’s Heavy Twinfusor.
Increased self-knockback (“disk-jumping” or “rocket-jumping”) on all explosive projectile weapons by 20%.
Increased projectile collision size on all Spinfusors, Bolt Launchers, and Thumpers to 10 (as a reference, Plasma Guns are 35). This will make mid-airs and direct hits more forgiving.
Decreased the extra delay between bursts on Pathfinder’s LAR from 0.16s to 0.072s.
Increased damage by 8% on Doombringer’s Titan Launcher.
Increased radius on each explosion sequence of Brute’s Gladiator.
Increased damage 33% on final explosion sequence of Brute’s Gladiator.
Decreased starting AOE range on Brute’s Fractal Grenade and Extended Fractal by 10%.
Decreased damage on Brute’s Fractal Grenade and Extended Fractal by 10%.
Reduced duration of Brute’s Fractal Grenade and Extended Fractal by 1s.
Reduced damage on Infiltrator’s Jackal so it can no longer 1 shot an upgraded medium from stealth. This is a 16% reduction.
Reduced knockback on Infiltrator’s Jackal by half for each explosion.
Increased starting ammo counts on Infiltrator’s Smoke Grenade and Prism Mine from 1 to 2.
Infiltrator now starts with all belt options having an ammo count of 2.
Reduced knockback from Pathfinder’s Impact Nitron and Compact Nitron’s by 23% to be more in line with the amount of damage being done, and to favor using the increased values on spinfusors and other projectile weapons.
Reduced knockback from Raider’s White Out grenade, Grenade Launcher, Arx Buster and Dust Devil to be more appropriate for the number of shots and amount of damage being done.
Reduced reload time on Doombringer’s Titan Launcher from 1.8 to 1.7.
Reduced reload time on Doombringer’s Heavy Bolt Launcher from 1.8 to 1.7.
Increased damage on Soldier's Proximity Grenade by 16%.
Reduced damage 4% on Doombringer's Chain Cannon.
Reduced damage 5% on Doombringer's Chaingun.
Reduced starting ammo from 280 to 200 and upgrades from 50 to 25 ammo (each) on Doombringer’s Chaingun and Chain Cannon.
Reduced damage 5% on Technician’s Rockwind SMG.
Increased damage 14% on Doombringer's Defective Frag Grenade.
Increased damage 13% on Doombringer’s Frag Grenade.
The Close Combat perk’s backstab bonus has been increased to double damage, and is now the first unlock for the perk.
The Looter Perk has been increased to provide a base 50% ammo bonus, and upgrades to 100%.
The Sonic Punch Perk has had its shockwave distance increased by 23%.
The Stealthy Perk now reduces base sensor detection by 50%, upgraded to 90%, and the upgrade for turret targeting delay has been increased to 30%.
The Safefall perk now starts at 50% falling and splat damage reduction, and is upgraded to immunity from all falling and splat damage. In addition, its final unlock has been increased from 80% vehicle run over damage reduction to immunity from vehicle run over damage.
Additional Items
Fixed an issue where mines could be indestructible by AOE blasts if placed in certain places in various maps. Flag model no longer shows in first-person spectate mode. Spectators can now zoom in and out when viewing a vehicle. Fixed an issue where the camera could look strange if spectating in first-person mode and the view target entered a vehicle. Fixed an exploit where the Pathfinder’s Thrust Pack could have unlimited thrust energy. Fixed an issue where shotguns would only reload one ammo when performing an inactive reload. Fixed an issue where the sound on the Pathfinder’s Light Assault Rifle would cut out when firing repeatedly. Fixed an issue where guns that deal multiple damage per shot, such as shotguns, properly display damage numbers when shooting objectives and vehicles. Before the fix, the numbers would draw on top of each other making it seem like there was only a single instance of damage. In the VGS menu, the labels for “Turrets” and “Sensors” were swapped under the upgrade commands. Fixed an issue where the detection radius of a Base Radar Sensor was not increasing as it upgrades. Base XP is now earned on Custom Servers at all times. “Performance XP” is earned once 6 people join the server. Several other miscellaneous bug fixes.
http://forum.hirezstudios.com/phpbb/viewtopic.php?f=313&t=81186
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Since I don't play much besides soldier and raider yet, I can't comment on most of it, although the nerf to Fractals is sorely needed. Possibly overdoing it, nerfing it all around like that, but something had to happen.
I don't mind the knockback changes as they apply to me.
The increased radius on the various ranged weapons might be trouble, although I think it'll probably not be too terrible, since the only times those weapons feel overpowered is when someone's cheating, and it won't make much difference to them.
Doombringer nerfs might be a bit much on the chainguns. Particularly hurting the damage and base ammo count at the same time.
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I was hoping for a bigger Soldier Spinfusor buff. But I guess the collision buff is welcome.
Brute's fractals did need nerfing, but they need more love besides the Gladiator buff. Just to make Brutes viable you need to spend tons of XP.
And what ever this new TwinFusor is, it really should be on the Brute, not the Jug. Juggers is the spoiled child of Hi Rez. At least the Soldier is getting one.
What's your loadout for Soldier?
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Gasts/Thumper DX, Frag. I haven't played it as much.
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On July 24 2012 10:20 JingleHell wrote: Gasts/Thumper DX, Frag. I haven't played it as much.
I bought a Spinfusor. It's good, but I need to save for an Eagle Pistol. Spin+ Thumper is pretty redundant. There's also the Nova Colt for the Brute which is another really good Hitscan Pistol. To many choices, drives me crazy -_-.
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ECK
Why would you take a spinfusor? The assault rifle is way better because its a chaingun and chainguns have always been overpowered in tribes.
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On July 24 2012 10:43 Coriolis wrote: ECK
Why would you take a spinfusor? The assault rifle is way better because its a chaingun and chainguns have always been overpowered in tribes.
I bought it when I first started Tribes, with the free 250 Facebook gold. I should have known better. But, I was tempted by all the Veteran Tribes players.
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On July 24 2012 10:20 JingleHell wrote: Gasts/Thumper DX, Frag. I haven't played it as much.
If your playing stand d you should be using proxies instead of frags.
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Decreased starting AOE range on Brute’s Fractal Grenade and Extended Fractal by 10%.
Decreased damage on Brute’s Fractal Grenade and Extended Fractal by 10%.
Reduced duration of Brute’s Fractal Grenade and Extended Fractal by 1s.
We had a good run, Mr. Fractal Grenade.....
wonder what the comp scene thinks about this, or did they all dissapear already
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On July 24 2012 13:34 BlindKill wrote: Decreased starting AOE range on Brute’s Fractal Grenade and Extended Fractal by 10%.
Decreased damage on Brute’s Fractal Grenade and Extended Fractal by 10%.
Reduced duration of Brute’s Fractal Grenade and Extended Fractal by 1s.
We had a good run, Mr. Fractal Grenade.....
wonder what the comp scene thinks about this, or did they all dissapear already
I don't think the Brute is really on the comp scenes mind.
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Fractals don't matter, and comp is on hold until the next money tournament if/when one happens.
A lot of people quit right after NASL too.
But fractals were never used, so it changes nothing.
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On July 24 2012 13:26 TBone- wrote:Show nested quote +On July 24 2012 10:20 JingleHell wrote: Gasts/Thumper DX, Frag. I haven't played it as much. If your playing stand d you should be using proxies instead of frags.
Good thing I don't play stand d with soldiers, then, huh?
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On July 24 2012 21:57 JingleHell wrote:Show nested quote +On July 24 2012 13:26 TBone- wrote:On July 24 2012 10:20 JingleHell wrote: Gasts/Thumper DX, Frag. I haven't played it as much. If your playing stand d you should be using proxies instead of frags. Good thing I don't play stand d with soldiers, then, huh?
O-o. Well then what are you doing with the soldier? Because stand d and LD are the only things you should be using him for. Unless your just pubbing, in that case you can just do whatever you want because pubs are pretty silly.
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