Planetside 2 - Page 46
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blade55555
United States17423 Posts
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Anomarad
Canada565 Posts
![]() Otherwise the game is pretty fun, Terran on US West was getting dominated for a while though. D: | ||
HackBenjamin
Canada1094 Posts
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CrazyAsian
United States188 Posts
On September 09 2012 06:26 blade55555 wrote: This games awesome, sound effects are WAY better then i thought and it's total hell sometimes :D This x1000. Just impacts from a distance is unreal. | ||
napalmion
Poland96 Posts
btw is there any easy way to get into beta similar to the alienware guys? | ||
Ramong
Denmark1706 Posts
On September 09 2012 06:23 imallinson wrote: You get cert points on a timer. It still runs while you aren't on so you still get cert points but you get them faster when online. All the cert upgrades have a number of cert points required to unlock them. If you go to settings => keybinds => general there should be a few keys for various voice channels (proximity, squad, platoon etc.) So it is like Eve where you gain points passive, but more if you are online? Does kills etc affect cert point gain? | ||
Seiniyta
Belgium1815 Posts
On September 09 2012 17:40 Ramong wrote: So it is like Eve where you gain points passive, but more if you are online? Does kills etc affect cert point gain? It might be just coincidence that just when I make a kill I get a cert point but I do think that a kill gives you 1 cert. Which is neat. | ||
3Form
United Kingdom389 Posts
On September 09 2012 12:07 Anomarad wrote: Do teamkill points ever reset? I killed a friendly when he walked in front of my shot as well as attacked a turret that looked like the enemy owned it( it was moving and no friendly indicator above its head ![]() Otherwise the game is pretty fun, Terran on US West was getting dominated for a while though. D: If it's anything like the first game the "grief points" will decay over time, as long as you don't hit any friendlies. I suggest being more careful, or logging off for half an hour. | ||
Deleted User 101379
4849 Posts
I never played PS1 so i only know the 3 factions from TotalBiscuits videos. Is there a written summary of the history/lore behind them that could help me chose? I guess a lot of people will follow TBs propaganda and join TR but i'd rather not blindly join any faction. EDIT: I found http://wiki.planetside-universe.com/ps/Lore http://wiki.planetside-universe.com/ps/New_Conglomerate http://wiki.planetside-universe.com/ps/Vanu_Sovereignty http://wiki.planetside-universe.com/ps/Terran_Republic Maybe that helps others decide. I'm leaning towards NC atm. Not a fan of energy weapons and TR sounds like a dictatorship, so i'll go with the big guns. | ||
Ramong
Denmark1706 Posts
Try out their vehicles and air vehicles and such. | ||
whuderE
53 Posts
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adwodon
United Kingdom592 Posts
I can see people who are at what I'd consider mid range with no problems, but people across a canyon or something are never visible which kind of defeats the point of sniping ¬_¬ | ||
yanot
France130 Posts
It's very nice for starters. | ||
Coriolis
United States1152 Posts
On September 11 2012 19:07 adwodon wrote: Does anyone else find that they cant see players at a distance when trying to snipe? I can see people who are at what I'd consider mid range with no problems, but people across a canyon or something are never visible which kind of defeats the point of sniping ¬_¬ Yeah, sniping is kind've useless atm. MAYBE with the vision problem fixed it'd be useful but I doubt it. Why bother going sniper when you can kill 5 people as a heavy assault in the time it takes you to kill 2 as a sniper.... | ||
Corrik
United States1416 Posts
I want to play this game so bad... can't find a beta key anywhere. = ( | ||
Gorsameth
Netherlands21700 Posts
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3Form
United Kingdom389 Posts
On September 11 2012 21:58 Gorsameth wrote: Ive noticed the same problems while sniping with really limiting draw distance despite playing at max graphics. Also as Vanu you need to hit someone 3 times with a sniper which makes the entire point of sniping useless. Its actualy faster to walk up to them and shoot them with a pistol then snipe >< Let me guess, the point of sniping is to one hit kill, right? ![]() | ||
Coriolis
United States1152 Posts
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Sylvex
United States127 Posts
Right now anti-infantry MAX are ridiculously strong and playing anything else when there's large groups of people and minimal vehicles (like inside Allatum or the NC/VS equivalent, or any other building) seems to be kinda stupid. They can kill 5 or 6 infantry before having to reload while it takes 3 full clips from LA/engineer/medic to bring down a single MAX. It also takes 3(!) rocket launcher shots from a heavy assault to kill a MAX. In fact the only semi-effective weapon against a MAX is C4 which requires you to sneak up on it. An anti-infantry MAX will beat an anti-vehicle MAX very easily as well. The only counter to anti-infantry MAX is having more anti-infantry MAX. :[ That bitching aside its still very possible to play the other classes, I play mostly medic and occasionally infiltrator (somehow get kills with Vanu sniper >.>) you just have to avoid the enclosed places with ridiculously high numbers of people. In smaller numbers MAX aren't as bad, you can drop C4 around a corner and get the MAX to chase you, or kill from further away since the AI guns on a MAX have fairly large spread making hitting ranged targets difficult. Or you can use the jet pack on light assault to out maneuver them since they are pretty slow. So the game is still a lot of fun most of the time, but MAX definitely need a tweak. They said they don't want to make them a timed use thing, like a vehicle or something, but in that case I think they need to reduce their survivability a bit or maybe the fire power. Not sure what I would do, but they definitely feel a bit strong right now. | ||
Vearo
Canada168 Posts
On September 11 2012 23:01 Sylvex wrote: -snip- So the game is still a lot of fun most of the time, but MAX definitely need a tweak. They said they don't want to make them a timed use thing, like a vehicle or something, but in that case I think they need to reduce their survivability a bit or maybe the fire power. Not sure what I would do, but they definitely feel a bit strong right now. Actually, the PS2 devs decided to give MAXes a cooldown and cost in a future beta build. I think that not making them 'expensive' in some way will make balancing them a nightmare for their role. They are supposed to be able to take a lot of punishment and pose a serious threat to infantry, while also being capable of fending off vehicles/aircraft with the right loadout. MAXes may also have their PS1 abilities added (NC shield, TR Lockdown, VS Jet Packs) to be another option instead of the current power sprint. They have the potential to be a Heavy Assault with the shield ability always on, with jetpacks/siegemode/another shield. | ||
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