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Planetside 2 - Page 46

Forum Index > General Games
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Prev 1 44 45 46 47 48 186 Next
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 08 2012 21:26 GMT
#901
This games awesome, sound effects are WAY better then i thought and it's total hell sometimes :D
When I think of something else, something will go here
Anomarad
Profile Joined June 2010
Canada565 Posts
September 09 2012 03:07 GMT
#902
Do teamkill points ever reset? I killed a friendly when he walked in front of my shot as well as attacked a turret that looked like the enemy owned it( it was moving and no friendly indicator above its head ). Now when I hit anyone friendly it locks my weapons for 20 minutes. Sometimes when your defending with 100 other people around you it gets hectic :<

Otherwise the game is pretty fun, Terran on US West was getting dominated for a while though. D:
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
September 09 2012 03:54 GMT
#903
This game has blown my mind quite a few times.
CrazyAsian
Profile Joined October 2010
United States188 Posts
September 09 2012 08:14 GMT
#904
On September 09 2012 06:26 blade55555 wrote:
This games awesome, sound effects are WAY better then i thought and it's total hell sometimes :D


This x1000. Just impacts from a distance is unreal.
napalmion
Profile Joined June 2011
Poland96 Posts
September 09 2012 08:37 GMT
#905
so when is this baby coming out?

btw is there any easy way to get into beta similar to the alienware guys?
FEAR is your compass
Ramong
Profile Joined March 2011
Denmark1706 Posts
Last Edited: 2012-09-09 09:06:56
September 09 2012 08:40 GMT
#906
On September 09 2012 06:23 imallinson wrote:
Show nested quote +
On September 09 2012 05:15 Ramong wrote:
How does cert work?
How to talk ingame with mic?

You get cert points on a timer. It still runs while you aren't on so you still get cert points but you get them faster when online. All the cert upgrades have a number of cert points required to unlock them.
If you go to settings => keybinds => general there should be a few keys for various voice channels (proximity, squad, platoon etc.)


So it is like Eve where you gain points passive, but more if you are online?
Does kills etc affect cert point gain?

"Yeah buddy"
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
September 09 2012 10:23 GMT
#907
On September 09 2012 17:40 Ramong wrote:
Show nested quote +
On September 09 2012 06:23 imallinson wrote:
On September 09 2012 05:15 Ramong wrote:
How does cert work?
How to talk ingame with mic?

You get cert points on a timer. It still runs while you aren't on so you still get cert points but you get them faster when online. All the cert upgrades have a number of cert points required to unlock them.
If you go to settings => keybinds => general there should be a few keys for various voice channels (proximity, squad, platoon etc.)


So it is like Eve where you gain points passive, but more if you are online?
Does kills etc affect cert point gain?



It might be just coincidence that just when I make a kill I get a cert point but I do think that a kill gives you 1 cert. Which is neat.
Pokemon Master
3Form
Profile Joined December 2009
United Kingdom389 Posts
September 09 2012 10:42 GMT
#908
On September 09 2012 12:07 Anomarad wrote:
Do teamkill points ever reset? I killed a friendly when he walked in front of my shot as well as attacked a turret that looked like the enemy owned it( it was moving and no friendly indicator above its head ). Now when I hit anyone friendly it locks my weapons for 20 minutes. Sometimes when your defending with 100 other people around you it gets hectic :<

Otherwise the game is pretty fun, Terran on US West was getting dominated for a while though. D:


If it's anything like the first game the "grief points" will decay over time, as long as you don't hit any friendlies.

I suggest being more careful, or logging off for half an hour.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2012-09-11 10:17:04
September 11 2012 09:49 GMT
#909
Bought the alpha pack for instant access and now PS2 is installing.

I never played PS1 so i only know the 3 factions from TotalBiscuits videos. Is there a written summary of the history/lore behind them that could help me chose?
I guess a lot of people will follow TBs propaganda and join TR but i'd rather not blindly join any faction.

EDIT:
I found
http://wiki.planetside-universe.com/ps/Lore
http://wiki.planetside-universe.com/ps/New_Conglomerate
http://wiki.planetside-universe.com/ps/Vanu_Sovereignty
http://wiki.planetside-universe.com/ps/Terran_Republic
Maybe that helps others decide.

I'm leaning towards NC atm. Not a fan of energy weapons and TR sounds like a dictatorship, so i'll go with the big guns.
Ramong
Profile Joined March 2011
Denmark1706 Posts
September 11 2012 10:07 GMT
#910
You could just make a character of each faction.
Try out their vehicles and air vehicles and such.

"Yeah buddy"
whuderE
Profile Joined December 2011
53 Posts
September 11 2012 10:07 GMT
#911
NC are a bunch of kids and vanu are purple =p TR ez choice
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
September 11 2012 10:07 GMT
#912
Does anyone else find that they cant see players at a distance when trying to snipe?

I can see people who are at what I'd consider mid range with no problems, but people across a canyon or something are never visible which kind of defeats the point of sniping ¬_¬
yanot
Profile Joined March 2010
France130 Posts
Last Edited: 2012-09-11 10:11:18
September 11 2012 10:10 GMT
#913
EDIT: to Morfildur: You should look at this video



It's very nice for starters.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2012-09-11 12:32:17
September 11 2012 12:31 GMT
#914
On September 11 2012 19:07 adwodon wrote:
Does anyone else find that they cant see players at a distance when trying to snipe?

I can see people who are at what I'd consider mid range with no problems, but people across a canyon or something are never visible which kind of defeats the point of sniping ¬_¬

Yeah, sniping is kind've useless atm. MAYBE with the vision problem fixed it'd be useful but I doubt it. Why bother going sniper when you can kill 5 people as a heavy assault in the time it takes you to kill 2 as a sniper....
Descolada in everything not TL/Starcraft
Corrik
Profile Joined September 2010
United States1416 Posts
September 11 2012 12:51 GMT
#915
Is your computer power limiting your draw visibility?

I want to play this game so bad... can't find a beta key anywhere. = (
Gorsameth
Profile Joined April 2010
Netherlands22667 Posts
September 11 2012 12:58 GMT
#916
Ive noticed the same problems while sniping with really limiting draw distance despite playing at max graphics. Also as Vanu you need to hit someone 3 times with a sniper which makes the entire point of sniping useless. Its actualy faster to walk up to them and shoot them with a pistol then snipe ><
It ignores such insignificant forces as time, entropy, and death
3Form
Profile Joined December 2009
United Kingdom389 Posts
September 11 2012 13:25 GMT
#917
On September 11 2012 21:58 Gorsameth wrote:
Ive noticed the same problems while sniping with really limiting draw distance despite playing at max graphics. Also as Vanu you need to hit someone 3 times with a sniper which makes the entire point of sniping useless. Its actualy faster to walk up to them and shoot them with a pistol then snipe ><


Let me guess, the point of sniping is to one hit kill, right?
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
September 11 2012 13:35 GMT
#918
The vanu sniper is the worst of the bunch, the TR one is probably the best. Even though the NC one can OHKO I still feel the terran sniper is the best overall just because of its fast fire rate combined with a full auto pistol. The vanu one...just ew.
Descolada in everything not TL/Starcraft
Sylvex
Profile Joined January 2009
United States127 Posts
Last Edited: 2012-09-11 14:02:50
September 11 2012 14:01 GMT
#919
Vanu sniper is 5(!) body shots to kill an infantry... I'm not convinced it even does damage to a MAX despite the hit indicator (which makes it relatively useless since 8/10 people are in a MAX most of the time you want to be sniping). Also the Vanu sniper's scope used to not line up with its shot, the shot landed above where you aimed which didn't help at all, but I've heard this was fixed in the most recent patch, haven't really checked yet. I haven't tried the TR one but the NC sniper felt much better than the Vanu. I heard that every race will have the same snipers and we just can't unlock the other ones right now. So its not really that the Vanu sniper sucks and more that the starter Vanu sniper sucks. I guess well find out more as beta goes on.

Right now anti-infantry MAX are ridiculously strong and playing anything else when there's large groups of people and minimal vehicles (like inside Allatum or the NC/VS equivalent, or any other building) seems to be kinda stupid. They can kill 5 or 6 infantry before having to reload while it takes 3 full clips from LA/engineer/medic to bring down a single MAX. It also takes 3(!) rocket launcher shots from a heavy assault to kill a MAX. In fact the only semi-effective weapon against a MAX is C4 which requires you to sneak up on it. An anti-infantry MAX will beat an anti-vehicle MAX very easily as well. The only counter to anti-infantry MAX is having more anti-infantry MAX. :[

That bitching aside its still very possible to play the other classes, I play mostly medic and occasionally infiltrator (somehow get kills with Vanu sniper >.>) you just have to avoid the enclosed places with ridiculously high numbers of people. In smaller numbers MAX aren't as bad, you can drop C4 around a corner and get the MAX to chase you, or kill from further away since the AI guns on a MAX have fairly large spread making hitting ranged targets difficult. Or you can use the jet pack on light assault to out maneuver them since they are pretty slow.

So the game is still a lot of fun most of the time, but MAX definitely need a tweak. They said they don't want to make them a timed use thing, like a vehicle or something, but in that case I think they need to reduce their survivability a bit or maybe the fire power. Not sure what I would do, but they definitely feel a bit strong right now.
Vearo
Profile Blog Joined November 2010
Canada168 Posts
September 11 2012 14:15 GMT
#920
On September 11 2012 23:01 Sylvex wrote:
-snip-

So the game is still a lot of fun most of the time, but MAX definitely need a tweak. They said they don't want to make them a timed use thing, like a vehicle or something, but in that case I think they need to reduce their survivability a bit or maybe the fire power. Not sure what I would do, but they definitely feel a bit strong right now.


Actually, the PS2 devs decided to give MAXes a cooldown and cost in a future beta build. I think that not making them 'expensive' in some way will make balancing them a nightmare for their role. They are supposed to be able to take a lot of punishment and pose a serious threat to infantry, while also being capable of fending off vehicles/aircraft with the right loadout. MAXes may also have their PS1 abilities added (NC shield, TR Lockdown, VS Jet Packs) to be another option instead of the current power sprint. They have the potential to be a Heavy Assault with the shield ability always on, with jetpacks/siegemode/another shield.
"Smooth as Pie" - Day[9]
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