• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:06
CEST 10:06
KST 17:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 237Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder PLAYzone Challenge - open offline tour in Prague BSL Season 23 BW General Discussion NaDa's Body
Tourneys
PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7759 users

Battlefield 3 - Page 78

Forum Index > General Games
Post a Reply
Prev 1 76 77 78 79 80 491 Next
Westy
Profile Blog Joined April 2010
England808 Posts
September 21 2011 18:54 GMT
#1541
On September 22 2011 03:49 genius_man16 wrote:
Show nested quote +
On September 22 2011 00:26 Torte de Lini wrote:
We're hosting regardless if you are or not, so don't worry about it.
I think we're going to host a 32 or at least something smaller than 64. 64 is just chaotic.



IMO that's kind of the point. Battles aren't supposed to be clean. the battlefield series has always been about chaos and learning how to cope with it in the best way.


Its just not battlefield if its not 64 players, its bad company.
dbddbddb
Profile Joined April 2010
Singapore969 Posts
September 21 2011 19:18 GMT
#1542
128 players pleeez :D
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-09-21 19:27:28
September 21 2011 19:25 GMT
#1543
Well the server is locked in and waiting idly for beta to launch, set at 64.

Simply put, if you like 64, which truthfully IMO is the "battlefield" spirit, then there's a US server. Tort's server will be a bit smaller, but is probably ideal if your pc can't handle 64 anyway, aside from gameplay.

So pick your flavor, no point in debating it, you have access to both, and many many more.

Remember in beta, the limited map choice (a city map) might force us to go 32 player (rumor) temporarily. If someone could check me on this, thanks.

List of things I need to know:

-is there a hardcore setting, would we want it?
-we know the full game will support 64, will beta?
-does beta have access to vehicles of any type?
-what admin system does the game use? Rcon?
-will you be able to choose servers in another country to join? Aka by IP?
-will beta support stat tracking of any type?

I can spend time looking all of these up, but figure some of you guys keep closer track of the game than me.
www.teamlegacy.net | MMO junkies
irninja
Profile Blog Joined June 2010
United States1220 Posts
September 21 2011 19:26 GMT
#1544
On September 22 2011 04:18 dbddbddb wrote:
128 players pleeez :D

Option wasn't available :p
www.teamlegacy.net | MMO junkies
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
Last Edited: 2011-09-21 20:23:05
September 21 2011 19:40 GMT
#1545
If one day they make it so we can have 128 players in BF3 that would be freaking sick! Like a few new insanely huge maps in a DLC or something. Oh and awesome to hear your putting up a server too irninja, 64 sounds perfect to me! :D edit-Oh and btw I'm going to be in beta as well since the download for it will only be 2-3gb according to BF3 Blog, I was assuming it would be like 6 or 7 which would take me almost an entire day of downloading. So excited!
irninja
Profile Blog Joined June 2010
United States1220 Posts
September 21 2011 19:46 GMT
#1546
Ok did some research. Beta only offers a rush map, which is capped at 32 players. Upon launch the server will kick up to 64 and run the epic conquest maps.

Also beta does not track stats, but it does mark your soldier in the database with your name, so you can reserve it before launch.

More info coming soon.
www.teamlegacy.net | MMO junkies
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 21 2011 21:11 GMT
#1547
Who the hell would take the name Torte de Lini?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
September 21 2011 21:16 GMT
#1548
I think your safe on that dude, I can't imagine anyone else nabbing that name. I also chose a strange name a long time ago to keep that from happening, I hate it in games though when someones on the mic like CS or BF2 and there like: "Hey Red Lake, blah blah blah". lol
Grettin
Profile Joined April 2010
42416 Posts
September 21 2011 21:29 GMT
#1549
On September 22 2011 06:11 Torte de Lini wrote:
Who the hell would take the name Torte de Lini?


I'm gonna pick it just to annoy you. As long as you are planning on picking it.

Btw, if you are planning to get a server, 64 players please. Fuck 32 player shit.
"If I had force-fields in Brood War, I'd never lose." -Bisu
henery
Profile Blog Joined February 2011
Canada89 Posts
September 22 2011 00:28 GMT
#1550
If there is a HC mode like the BC's then I vote we don't play with it.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 22 2011 00:31 GMT
#1551
On September 22 2011 04:18 dbddbddb wrote:
128 players pleeez :D


I hope one day
When I think of something else, something will go here
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-09-22 00:55:09
September 22 2011 00:54 GMT
#1552
it depends how HC and SC are like. SC in bad company 2 was terrible because you could take a full clip of damage. no penalties for getting greedy and trying to make a run for it. It was frustrating as an attacker too since you needed so many bullets to kill someone. HC in bc2 was faster while rewarding cautious behavior when moving from Pt A to B. Not to mention the stupid spotting nonsense (but thats fixed with BF3)

i dont think anyone can compare HC vs SC in BF3 at the moment, have to wait and see
hihihi
Aduromors
Profile Joined July 2009
United States279 Posts
September 22 2011 05:55 GMT
#1553
The damage itself isn't that different, ARs in the alpha killed in 5-7 shots which is pretty much the same as vanilla BC2. Guns definitely felt more deadly, probably because BF3 weapons have less spread
dOofuS
Profile Joined January 2009
United States342 Posts
September 22 2011 06:14 GMT
#1554
On September 22 2011 09:54 askTeivospy wrote:
it depends how HC and SC are like. SC in bad company 2 was terrible because you could take a full clip of damage. no penalties for getting greedy and trying to make a run for it. It was frustrating as an attacker too since you needed so many bullets to kill someone. HC in bc2 was faster while rewarding cautious behavior when moving from Pt A to B. Not to mention the stupid spotting nonsense (but thats fixed with BF3)

i dont think anyone can compare HC vs SC in BF3 at the moment, have to wait and see


You claim it's fixed, but when I was in the alpha, that was one of the biggest issues. We were told it was one of the things they were addressing, but I hadn't heard anything new about it. Is there statements regarding this feature, and proof that it has been 'fixed'? It literally broke the game in the alpha. You just had to look at a horizon line and spam Q and you'd light up several targets.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 22 2011 06:18 GMT
#1555
On September 22 2011 15:14 dOofuS wrote:
Show nested quote +
On September 22 2011 09:54 askTeivospy wrote:
it depends how HC and SC are like. SC in bad company 2 was terrible because you could take a full clip of damage. no penalties for getting greedy and trying to make a run for it. It was frustrating as an attacker too since you needed so many bullets to kill someone. HC in bc2 was faster while rewarding cautious behavior when moving from Pt A to B. Not to mention the stupid spotting nonsense (but thats fixed with BF3)

i dont think anyone can compare HC vs SC in BF3 at the moment, have to wait and see


You claim it's fixed, but when I was in the alpha, that was one of the biggest issues. We were told it was one of the things they were addressing, but I hadn't heard anything new about it. Is there statements regarding this feature, and proof that it has been 'fixed'? It literally broke the game in the alpha. You just had to look at a horizon line and spam Q and you'd light up several targets.


Yes there was a statement on them fixing it so you can't just shoot them. I believe once the person who gets spotted gets in covor the dot goes away so you can't just shoot randomly at him and kill him. Can't remember the fix but it was a good fix they said.
When I think of something else, something will go here
Krayg
Profile Joined February 2011
United States15 Posts
September 22 2011 07:53 GMT
#1556
On September 22 2011 09:31 blade55555 wrote:
Show nested quote +
On September 22 2011 04:18 dbddbddb wrote:
128 players pleeez :D


I hope one day


Man 128 players on one map? You might as well turn Battlefield into an MMO. You already have so much to do with just 64 players on the map. I'm not saying 128 players wouldn't be awesome, it's just where do you draw the line between more players being more fun to just being a nuisance?
askTeivospy
Profile Blog Joined March 2011
1525 Posts
September 22 2011 07:58 GMT
#1557
On September 22 2011 15:14 dOofuS wrote:
Show nested quote +
On September 22 2011 09:54 askTeivospy wrote:
it depends how HC and SC are like. SC in bad company 2 was terrible because you could take a full clip of damage. no penalties for getting greedy and trying to make a run for it. It was frustrating as an attacker too since you needed so many bullets to kill someone. HC in bc2 was faster while rewarding cautious behavior when moving from Pt A to B. Not to mention the stupid spotting nonsense (but thats fixed with BF3)

i dont think anyone can compare HC vs SC in BF3 at the moment, have to wait and see


You claim it's fixed, but when I was in the alpha, that was one of the biggest issues. We were told it was one of the things they were addressing, but I hadn't heard anything new about it. Is there statements regarding this feature, and proof that it has been 'fixed'? It literally broke the game in the alpha. You just had to look at a horizon line and spam Q and you'd light up several targets.


you could have googled it instead of writing a post asking me to google it for you

:S
hihihi
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-09-22 08:00:45
September 22 2011 07:59 GMT
#1558
On September 22 2011 15:18 blade55555 wrote:
Show nested quote +
On September 22 2011 15:14 dOofuS wrote:
On September 22 2011 09:54 askTeivospy wrote:
it depends how HC and SC are like. SC in bad company 2 was terrible because you could take a full clip of damage. no penalties for getting greedy and trying to make a run for it. It was frustrating as an attacker too since you needed so many bullets to kill someone. HC in bc2 was faster while rewarding cautious behavior when moving from Pt A to B. Not to mention the stupid spotting nonsense (but thats fixed with BF3)

i dont think anyone can compare HC vs SC in BF3 at the moment, have to wait and see


You claim it's fixed, but when I was in the alpha, that was one of the biggest issues. We were told it was one of the things they were addressing, but I hadn't heard anything new about it. Is there statements regarding this feature, and proof that it has been 'fixed'? It literally broke the game in the alpha. You just had to look at a horizon line and spam Q and you'd light up several targets.


Yes there was a statement on them fixing it so you can't just shoot them. I believe once the person who gets spotted gets in covor the dot goes away so you can't just shoot randomly at him and kill him. Can't remember the fix but it was a good fix they said.



The marker goes away if the person goes LOS unless its a vehicle

it also is removed if its behind smoke

both good imo ^>^
hihihi
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 22 2011 08:24 GMT
#1559
On September 22 2011 16:53 Krayg wrote:
Show nested quote +
On September 22 2011 09:31 blade55555 wrote:
On September 22 2011 04:18 dbddbddb wrote:
128 players pleeez :D


I hope one day


Man 128 players on one map? You might as well turn Battlefield into an MMO. You already have so much to do with just 64 players on the map. I'm not saying 128 players wouldn't be awesome, it's just where do you draw the line between more players being more fun to just being a nuisance?


Its not like people have to play on it lol. I just love big battlefield type games 64 is amazing (especially since no other shooters do it to my knowledge). But I was saying 128 would be even more epic ^_^. As long as the map fits it of course I don't want it all on some small ass map lol :D.
When I think of something else, something will go here
Joysick
Profile Joined January 2011
United States57 Posts
September 23 2011 00:15 GMT
#1560
bf3 squad? anyone? add me on origin @ Joysickk or xtrordinaryskillz@hotmail.com (<--i know its lame)
"In peace, sons bury their fathers, but in war, fathers bury their sons"
Prev 1 76 77 78 79 80 491 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 2115
sorry 111
Shinee 69
HiyA 45
Bale 40
NaDa 37
ToSsGirL 30
ajuk12(nOOB) 9
Dota 2
XaKoH 386
NeuroSwarm174
League of Legends
JimRising 504
Counter-Strike
shoxiejesuss88
Other Games
gofns11112
summit1g10823
ceh9495
Happy433
crisheroes226
Sick173
Maynarde148
Livibee122
Mew2King93
KnowMe54
UpATreeSC40
Organizations
Dota 2
PGL Dota 2 - Main Stream9809
Other Games
gamesdonequick655
StarCraft: Brood War
Afreeca ASL 481
[ Show 13 non-featured ]
StarCraft 2
• LUISG 36
• mYiSmile110
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2132
League of Legends
• Lourlo1209
Upcoming Events
The PondCast
1h 54m
Replay Cast
15h 54m
Korean StarCraft League
1d 19h
CranKy Ducklings
2 days
GSL
2 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.